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Halo 3 Beta Impressions
Posted by
Zonk
on Sat May 12, 2007 12:27 PM
from the that's-master-chief-to-you dept.
from the that's-master-chief-to-you dept.
Yesterday in New York City Microsoft held an invite-only preview of the Halo 3 Beta, and passed out early Beta keys to a group of game journalists. The result is a barrage of coverage about this most-anticipated title. Notable features beyond basic previews include Dan Hsu's take on the game, Dean Takahashi's 'I got my butt kicked' perspective, the San Jose Merc's interview with Bungie Community Lead Brian Jarrad, CVG's hosting of the official Beta Movie, and Joystiq's interview with Frank O'Connor, Bungie's writing lead. From the 1up preview: "It's unmistakably Halo gameplay, despite the rearranged controls (which feel natural after 10 minutes), and all of the additions fit perfectly into the multiplayer universe we've come to love. The interface has been overhauled and is even easier to use, and you now have such niceties as being able to change your control layout at any point on any screen. While the visuals are rich and beautiful, it's the audio that's really impressed us so far. The rumbling throttle of unleashing dual SMGs makes them feel incredibly powerful, and the Spartan Laser tearing past your head is as scary as you'd imagine. Audio cues are more important than ever, and the better your sound system the more next-gen this will feel." More coverage below.
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Inside Bungie - Living The Spartan Life 58 comments
Straight from the latest issue of Edge, a great feature all about the life inside Bungie studios. The article gets into a good bit of detail on the mindset of this insular part of Microsoft's development network. Interviewed developers discuss what it is like working for Microsoft, and how hard it is not to be hard on themselves. Specifically, the developers have some surprisingly harsh criticism of their own opus - Halo 2. From the article, comments by technical lead Chris Butcher: "One of the things that stuns me when I think about it, and I can't believe this is true - we had [no time to polish] for Halo 2. Take that polish period and completely get rid of it. We miscalculated, we screwed up, we came down to the wire and we just lost all of that. So Halo 2 is far less than it could and should be in many ways because of that. It kills me to think of it. Even the multiplayer experience for Halo 2 is a pale shadow of what it could and should have been if we had gotten the timing of our schedule right. It's astounding to me. I f***ing cannot play Halo 2 multiplayer. I cannot do it. And that's why I know Halo 3 is going to be so much better."
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Bungie Vs. Miyamoto - Fight! 379 comments
Last week Gamehead's Geoff Keighley interviewed Shigeru Miyamoto, and the well-known designer tossed off a mildly controversial comment. Keighley asked him if he felt as though he was losing touch with the American audience as a result of the popularity of games like Halo. GameDaily reports on Miyamoto's response: "I could make Halo. It's not that I couldn't design that game. It's just that I choose not to. One thing about my game design is that I never try to look for what people want and then try to make that game design. I always try to create new experiences that are fun to play." Bungie took exception to that, and Frank Connor retorted in his interview with Joystiq: "Yeah, well. I just want to go on the record and say that Bungie is hard at work on a side-scrolling platform game featuring some plumbers -- I'm not going to say what their ethnicity is, it's none of anyone's business -- but we took that as a gauntlet, a sort of glove slap, and we're going to respond in 2D scrolling style. That's all I'm saying." We discussed that article, along with several other pieces of Halo 3 coverage, this past Saturday.
Offsite: Eurogamer Coverage
Offsite: Kotaku Coverage
Offsite: CVG Coverage
Offsite: IGN Coverage
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O RLY? (Score:1, Insightful)
(http://62.254.139.162/)
Re:O RLY? (Score:5, Informative)
(http://www.360voice.com/tag/evilidler)
I sure hope they release some larger textures to at least test the engine with later, though.
Re:O RLY? (Score:5, Informative)
(http://www.360voice.com/tag/evilidler)
http://media.teamxbox.com/games/ss/1353/117891277
http://media.teamxbox.com/games/ss/472/1085785669
It certainly looks like they've improved the graphics since H2.
More environmental detail, less blocky characters, more vibrant colours.
So I guess the complainers must have seen an overcompressed YouTube
variant only.
Chair Weapons available in Halo3 (Score:5, Funny)
* A Wooden Chair in which you can break and stab and lacerate people
* A Ikea Chair in which the recipient simply throws the left over peices at any attacker
* An Executive Leather Chair in which the attacker simply places their opponent in the chair and spins it, until the opponent passes out.
* And the classic "Operator Chair" which is simply picked up and thrown.
Yes, audio will be important; (Score:2, Funny)
Now, instead of hearing 12 year olds scream in joy when they frag me, I will here their shrill wails in 5.1
Oh joyous day.
Re:Yes, audio will be important; (Score:5, Informative)
Never played Halo.. (Score:2, Interesting)
WMV......lame..... (Score:1, Troll)
Yea yea I know you've heard it before (Score:2)
(Last Journal: Thursday February 15 2007, @08:00PM)
That's kinda why I'm particular to PC gaming. A good pair of headphones is all you need to hear those 'audio cues' and lacking that, anything above 2 speakers is gravy since most games ship with decent sound engines for realistic 3d sound.
Joypad VS Mouse+keyboard: braindead battle (Score:1)
Hey Bungie People (Score:1, Interesting)
Serious question.
I don't get it... (Score:1)
...a beta preview? What's next? This just in, Bungie had an idea, preview it next week...
As far as the actual content goes, I didn't notice anything huge. New levels, a new gun or two, and a few new vehicles(it really bugs me that the little 4-wheeler thing looks so much like a shrunk warthog too) but the graphics didn't really look all that much better.
Console vs PC (Score:1)
PC Gaming:
Pros
1. A Mouse makes a very intuitive and sensitive device to aim with, there are a variety of them to use so you can pick the one that works the best for you. You use it while your using the computer so you become very accustom to it.
2. A Keyboard offers a virtually limitless medium for configuration. Keyboards come in different shapes and sizes and even can be purchased specifically designed for the game your using.
3. The graphics are unparralleled. The latest greatest hardware always shows up in PCs first and the graphics truely show that.
4. PCs are used for far more then just games so it is easier to convince your spouse, parent, or self to buy.
Cons
1. All PCs are not created equal. In competitive and even advanced gaming it is clear that there is always an edge to the gamer with the best hardware. Even to build your own really good PC, not the best, your talking a $2000 a price of entry FAR higher then console gaming. While this is not necessarily a consideration for casual gamers it is frustrating to know that your computer may be what is holding you back.
2. The keyboard's single greatest strengh, configurability, is also its greatest weakness. Learning to play on a standard keyboard is not pretty for a new gamer. The buttons you press have little to no corelation between the action the game takes and learning which buttons do what can be very frustrating. The buttons are often not oriented in an easy to press intuitive manner and require some skill to master and time to learn. Buying a keyboard specifically designed for gaming can make learning easier and button placement more intuitive, but setup on those controllers, depending on game, can sometimes take hours.
3. Graphics are designed to be bleading edge in most games; in order to stay up with the graphics, you need to upgrade hardware at least every 2 years, depending on how much you spend on it. PC games made the graphics card market what it is and the games are usually designed around the latest greatest with the ability to play pretty well on moderate hardware. PC gaming can be VERY expensive. Low frame rates in a game can kill the experience completely.
4. PCs are used for other things and this con sometimes lead to annoyances for gaming. Other people in the house might need to use the computer, you might get viruses or other things that slow it down, sometimes applications that are running in the background can have a dramatic effect on performance, and because the platform is open PC games are a much more attractive market for cheaters.
Console Gaming
Pros
1. Entry cost is relatively low when compared to PCs and you don't have to upgrade for usually 5 years.
2. Everyone plays on the same hardware. Every console is pretty much the same, making for a far more level playing field. The software was designed for the hardware. Because every console is the same and every controller is the same, games are designed ground up to maximize that piece of hardware and gameplay is designed to be intuitive for the controller.
3. Multiple people can play on the same piece of hardware, making it a far more social gaming device. It is much better to see the expression on your friends face when he gets taken out then to hear about it over voice communication.
4. The community the hardware the online experience is all closed. Typically leading to a much more secure gaming environment.
Cons
1. The hardware isn't as good as PCs can be. You are limited to the hardware the console company can afford to put in there rather then what you can afford to buy. You don't get the cutting edge graphics that you do on PCs and until recently the
Gamespot review: 5/10 (Score:1, Informative)
Halo 3 Multiplayer Beta Test:
Graphics: 9
Halo isn't Gears of War; Get over it. It still looks great.
Sound: 10
Heartstopping.
Multiplayer: 10
It's Halo.
Singleplayer: 2
Strangely neglected.
Overall 5/10
Excellent online play, but most gamers will have a hard time finding value in the single player experience.
"the rumbling throttle..."? (Score:2)
"Gets intense when there's on left..." (Score:1)
One thing that worries me about the comments on the Halo 3 beta are that the game modes "Land Grab" and "Territories" "Gets intense when time's running out, and only one or two markers are left to defend/capture." or "Very fun when it's tied 2-2 and everyone's going after the last one!"
What about the rest of those matches? Why can't it be "very fun" and "intense" the whole match? I'm thinking of games like Wolfenstein: Enemy Territory where all of the action is always focused, so it's almost always "very fun" and "intense".
I guess I'm just biased towards focused objective-play vs. splitting everyone one up around the map until the very end. Especially when there are only 4 players per team, you really need them all focused in one place.
I mean, it almost makes sense on a 64-player Battlefield server to split the players up among 8 control points, but you still have 4v4 action at each point. If you have multiple control points but only 8 players, things will of course be sparse until the end.
On XXXX-Killers... (Score:1)
Better than Gears of War? (Score:1)
(http://www.eastcoastmodels.co.uk/)
east coast models [eastcoastmodels.co.uk]
Re:Still missing one thing. (Score:5, Insightful)
PC gamers really, really need to stop this particular line of eliteism. A gamer is a gamer whether or not he is playing HL2 on a PC or Bioshock on his Xbox 360.
Re:Still missing one thing. (Score:4, Insightful)
I'm a gamer that does both PC and console. I really hate this stupid debate. PC gamers should just stfu and play with their mouse and keyboard and console players should do the same and play with their thumb sticks. Halo was designed for the console* and so were the controls. However, to say both control schemes are equal is wrong. I know I'm much better with a mouse and keyboard and I know why. Since you can't exactly pick up the thumb stick and put it back in the middle when it goes over the edge its input is considerably different than a mouse. When you move a thumb stick to the far right your character spins around until you let go and the stick auto-centers itself. If you put your mouse on the right edge of your mouse pad then you look to the right a bit and that's that. You know how PC games usually have a key binding to turn left and right (yaw)? Well imagine if they added two more to look up and down (pitch). This is the control scheme that a console controller achieves**. Now notice how few PC gamers use these key bindings.
What I seem to notice on console*** is that people put their crosshair in a particular place and then use their left thumb stick to align the shot with the enemy player and only make minor adjustments with their right thumb stick. On PC I most certainly wouldn't do this. When it comes to close quarter combat it gets a lot more difficult to control as the accuracy just isn't there. As I said earlier I doubt any PC gamer would use four separate keys to control pitch and yaw. I also notice that most PC gamers tend to be at least casual console players while the reverse usually isn't true. I'd go deeper into the subject but I think you get the point.
You're free to disagree of course but that's how I see it. Both control schemes have pros and cons. For instance I hate picking my mouse up or what usually happens is it runs into my keyboard or computer case since my desk is small. That means I miss a kill or die or both. I also don't like playing ROMs on the PC that much, the controller was always better for those games. The playing field is not even and both PC and console gamers just need to accept that.
* Technically it was designed for the PC and Mac but I guess that's a bit too technical.
** Almost achieves anyway. Console controllers have to have active resistance on the thumb sticks so they auto-center which takes more getting used to.
*** I don't know any Halo gods so my observation may be wrong in the higher tiers of Halo gameplay.
Do we have to listen to this again? (Score:5, Insightful)
(Last Journal: Thursday August 10 2006, @12:20PM)
Well that's just flat out wrong. This story is about people playing Halo. They were doing it with console controllers. Halo is an FPS. There for, playing an FPS on a controller is clearly possible. You might think a keyboard and mouse is better, that hardly means that using a controller is impossible.
Now lots of people play FPSs on consoles, and they seem to be enjoying themselves, so I don't think theres anything wrong with using a controller. I do think using a keyboard and mouse is better, if by better we mean provides faster response times. In any multiplayer game, where half the players were using K/M and half controllers, the K/M guys would win every time, all other things being equal.
On the other hand, I think controllers have some advantages over K/M. My consoles are all in my living room, and I play games sitting on my couch. I don't have a desk in front of my TV, so there's nowhere to put a K/M. Try balancing a keyboard on your lap and running you mouse on the cushion next to you. Comfortable? Thought not. I also prefer a thumbstick to WASD.
But really, why does it matter? As the OP said, why do we have to keep having this stupid argument? You like the K/M, dislike the controller. OP likes controllers. I'm happy with either. Why does each side feel the need to not only say "I like x" but to also insist "because y is inferior"? I feel like I'm back in the playground arguing about C64s and Spectrums.
Which you obviously do not know, because *you* *are* *not* *a* *gamer*. Deal with it.
AH, so you are the final arbiter of who is and isn't a gamer? Wow. Am I a gamer? I've been playing video games for twenty years, but I like some console FPSs, so I might fail your test. Perhaps you mean he isn't a PC gamer? Are PC gamers the one true gamer clan, to whom all others are inferior? Are those who are unwilling or unable to drop stupid amounts of cash on new graphics cards and processors supposed to keep quiet and never offer an opinion? Should they just kneel in supplication and reverence before their PC gaming overlords?
if you dislike us so much, as you say, then why the hell do you strive to be just like us?
I'm not even sure what this means? Where exactly did he say he was trying to be like you?
Oh, just FYI, the first time I played Doom, I used a joypad (yes PAD! not even a joystick), because I hated the keyboard and mouse so much. It was a lot easier back then, since there was no looking up or down. I didn't start using the K/M till quake came out.
Depends (Score:2, Insightful)
(http://www.soundclick.com/ActionOxford)
If you play Halo and the only thing you can say the whole time is "this game sucks" then why play? There are so many other great games why waste your time?
Swi
Re:Low Quality Graphics (Score:2)
(http://www.weather.com/?prod=xoap&par=1001306527)
I guess emphasis of this beta is eliminate game play bugs and any irritants not stressing the graphics subsystem.
The final game is supposed to be of much higher quality.
Re:What's the big deal? (Score:5, Insightful)
Re:Microsoft Fails To Create A Resistance Killer (Score:2, Insightful)
Re:What's the big deal? (Score:1)
Looks like somebody's got the red ring.
Why would MS need to create a Resistance killer... (Score:5, Funny)
Re:Low Quality Graphics (Score:2)
Re:What's the big deal? (Score:1)
Re:Low Quality Graphics (Score:2, Interesting)
(http://www.daishar.com/blog)
TFC? Ha! The original TeamFortress (the Quake mod, not the Half-Life mod) had two buttons for grenades, as each class had two grenade types. Kids these days, thinking TFC was the origin of TeamFortress. The 'C' stands for "Classic" for a reason, you know.
Call of Duty (2003) was two years after Halo 1 (2001). I have no idea what Iron Grip [gamefaqs.com] is. As best I can tell, it's a mod for Half-Life 2 which automatically puts it after the launch of Halo 1. Other games had melee (Quake, Doom, Half-Life), but you had to switch weapons rather than just hit a button to attack.
True, but most older games tended towards checkpoints too far apart, and requiring user intervention to actually save (if you aren't paying attention, tough crap. It's another two hours to the next save point). Halo made it automatic.
I'm surprised the original poster didn't point out probably the biggest innovation in Halo 1 that has been copied over and over since -- regenerating shields. Without your shields, 1-2 shots will kill you, so you shields are essentially the same thing as health in Doom, Quake, Half-Life, etc. The difference is that rather than having to hunt around for pickups to regenerate, you just have to hide. Totally changes the dynamic for multiplayer games, because it forces you into tactical situations. Previously, you'd think, "I'm low on health and there's no way I'll find enough to keep me alive for a few more kills. Therefore, I'll just rush the next guy I see in order to do some damage before I'm taken out." Halo changed that to, "Do I hide and regen my armor, or do I attack and prevent my enemy from regenerating his armor?"
Re:What's the big deal? (Score:3, Insightful)
The thing that a lot of hardcore gamers don't realize is that casual gamers like "party games". I can play Halo with my friend/apartmentmate/whoever, but I can't play Doom or Counterstrike with them right next to me.
Re:The halo games are some of the best FPSs ever m (Score:1)
Halo: Repetition Evolved
The game just let me down on soooooo many levels. Absolutely nothing about it lived up to what I wanted. What I played before that: Goldeneye, Time Splitters, Tribes 2, Quake 2 DM/CTF, Quake 3 Rocket Arena, UT2004 DM/CTF, Rainbow 6 series (Raven Shield being the favorite). I felt like it tried to take the best of other games(mainly Tribes) and just failed at it as far as multiplayer was concerned. Single player well yea, that just sucked for me.
Re:Microsoft Fails To Create A Resistance Killer (Score:2)
Oh sorry, Anonymous Sony Fanboy Coward, I didn't meant to ruin your dreams of Sony world domination. I'm sure Bungie is going to run back to the drawing board after you told them how Halo is going to fail as a Resistance killer. Oh wait, wasn't Resistance supposed to be a Halo killer? Or is that for Killzone?
Re:Microsoft Fails To Create A Resistance Killer (Score:2)
You could have the best squad in the world, and it won't matter if the other 16 guys on your side are idiots.
Re:What's the big deal? (Score:4, Insightful)
Re:What's expected? (Score:2)