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Quake First Person Shooters (Games)

Quake3 v1.30 Final Is Out 221

Posted by timothy
from the quake-in-your-boots-if-you'd-like dept.
ipoverscsi writes: "A new Quake3 binary is out for both Linux and Windows. This is supposedly the final release of the game for all time. You can get the new version 1.3 at FilePlanet or your regular pusher. Mirrors would be good as the hour+ wait will only get worse." Ant provides a link to this thread on Blue's News (including a mirror) as well.
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Quake3 v1.30 Final Is Out

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  • last ever patch? (Score:5, Interesting)

    by MyMarty (262639) on Friday September 28, 2001 @04:23AM (#2362714)
    I'm wondering whether that statement is accurate, given that one of the changes that they mention in the readme is:

    Within this release is an Auto Update system that can be used to at any time to check for and download updates to Quake 3 and Team Arena.

    Kind of pointless if they don't plan to be releasing any more. Perhaps a better interpretation would be that they're going to halt active development in preference for yet-to-be-released projects (Bring it on, i say)

  • Re:last ever patch? (Score:1, Interesting)

    by dingo (91227) <gedwards@nospaM.westnet.com.au> on Friday September 28, 2001 @04:39AM (#2362739) Journal
    Maybe they are going to "auto update" maps or mods or something.

  • download mirror (Score:3, Interesting)

    by jhealy (91456) on Friday September 28, 2001 @04:57AM (#2362765)
    i'm mirroring the update to test out my dsl line, and because i'm probably stupid... anyways. ftp://download:software@pugetsoundmedia.com/q3poin trelease_130.exe
  • by infiniti99 (219973) <justin@affinix.com> on Friday September 28, 2001 @07:56AM (#2362996) Homepage
    Offtopic, I know, but after reading about these commands in the parent post, I have to ask.

    I thought most people didn't like the command line, which is why Windows is so popular. And yet it is in a game? Played for fun?

    Don't get me wrong, I love the command line. However I can't imagine all Quake players are Unix-lovers. And Quake is not the only game to contain a console. Although I can't remember the name, I even saw an Interplay RPG with one. Do gamers suddenly want to be l33t? Anyone care to explain this?

    IMO, I think a console in a game is actually kind of cool. Now if it were extended to be able to run external commands.... "!ssh", hehe :) Oh, and virtual terminals..
  • by Jburkholder (28127) on Friday September 28, 2001 @08:43AM (#2363099)
    Funny thing was that the quake 1 command line was one of the things really drew me in. It started small: you could set up a config file to do things like set your rendering params, bind special commands to certain keys (really useful things like combinations for rocket jumping and sending common chat phrases and the like).

    I had never experienced this level of control in a game before. Quake 2 came out and a really excellent mod called lithium came out. Lithium was basically a customizable server mod that let the admin change a wide variety of gameplay characteristics (change the weapon damage, gravity, spawn delay, you name it). I decided to try to build a server for the first time and hook it up to my brand-new cable modem and run lithium.

    I was hooked, except the only thing I had around to use for a "server" os was NT4 workstation. Needless to say, I had no end of grief getting the thing to do everything I wanted. I started to lurk on the lithium server op mailing list to pick up any tips, and the conversations were dominated not by how to set up a server using nt, but which linux distro was easiest to use to get quake going and the like.

    Guess what? I went out and got a RedHat 5.2 boxed cd from compusa and dove in with both feet. By the time q3test came out I had learned quite a bit, had networked my whole house, set up a masq box to do the connection sharing instead of the quake server and I had moved to debian.

    Command line in Quake is fairly unique in games overall. I think having command line interpreter in the game was a strong contributing factor in the game's popularity with the budding online gaming community. It gave a fine-grained control to the user that was willing to tweak a custom .cfg file and no doubt led to a certain feeling of 133t-ness among those who followed the mod community.
  • by Peyna (14792) on Friday September 28, 2001 @08:47AM (#2363113) Homepage
    NEW CHEATING COUNTER MEASURES - There has been quite a bit of new code added to make it much more difficult to cheat and hack the game. We'd tell you more, but that would be defeating the purpose... Rest assured that it will be harder to cheat than ever before.

    Obscurity not Security, which means it will only be a matter of time before someone figures out a way to cheat just the same...... *sigh*

  • Who Cares? (Score:0, Interesting)

    by Miragejp (214942) on Friday September 28, 2001 @09:15AM (#2363194)
    Really - do we need to jump for joy about an update to a game with zero replayability value that didn't even add anything to the genre when it was Quake 1? I could care less about getting 800fps and deathmatches in Q1/2/3 when I can still fire up my copy of System Shock or Ultima Underworld and they replay as well as the day I first got them.

  • Re:Quite Sad (Score:2, Interesting)

    by F34nor (321515) on Friday September 28, 2001 @11:35AM (#2363851)
    That's why the only game I am playing right now is good old 100% computer crack... Starcon2 Melee.

    If you think its too easy do a /frenzy on a 1GHz Athalon.

    F34nor

    My Phunk is going to kick your Orz ass all the way back to the Rainbow planet!
  • by hoggoth (414195) on Friday September 28, 2001 @01:10PM (#2364472) Journal
    I'm serious.

    My toddler likes to pick up the gamepad and push the buttons while watching my screen saver swirl around (gee, does this mean daddy is on the computer too much?). I'd like to put on some 3D First-Person game so he can get feedback and enjoy making it walk around and jump up and down. Can anyone recommend a FPS and a level or mod that would look interesting to a toddler with NO VIOLENCE and NO MONSTERS in it.

    BTW, before you even mention it, Blowing Barney's head off with a shotgun, while satisfying for me, is definitely a no-no for a toddler.

    I will try Half-Life in the "reception area" at the beginning of the game. There are a few guards and scientists, interesting walls, and no monsters. But I'd like something more interesting for him.

COMPASS [for the CDC-6000 series] is the sort of assembler one expects from a corporation whose president codes in octal. -- J.N. Gray

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