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Quake First Person Shooters (Games)

Tenebrae Quake 219

viperstyx writes "Ah, the days of running around in bland 3d environments and fragging your best friends surrounded by a plethora of sprites and simple textures. What if we could go back to those days, except with per-pixel shading and transparent water? Well now, thanks to Tenabrae Quake you can. This small [just over 3mb] mod to the original quake engine allows users to play Quake while taking advantage of new technology like per-pixel shading. Its beautiful and definitely worth any old skool gamer's time =]"
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Tenebrae Quake

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  • Why? (Score:3, Insightful)

    by neksys ( 87486 ) <grphillips AT gmail DOT com> on Saturday August 24, 2002 @06:39PM (#4134428)
    Stuff like per-pixel shading and transparent water effects won't change the gameplay one bit. Quake will still be Quake, only instead of being able to play on your old P100, you now need a much more powerful machine and graphics accelerator. Games don't improve because the graphics are updated - in fact, part of the appeal of games like Quake is that we can look back at the game and marvel at what they could do with what they had at the time. It's a sad state of affairs when a fantastic game that still looks great today has to have its graphics improved to sate the appetites of those with a sweet tooth for eye candy.
  • Re:Why? (Score:4, Insightful)

    by xercist ( 161422 ) on Saturday August 24, 2002 @07:00PM (#4134488) Homepage
    I saw the screenshots and thought to myself "damn cool!". Sure it doesn't change gameplay, but *That's fine*, quake 1 had great gameplay in my opinion.

    Yes, gameplay is more important than graphics and animations and eye candy. Now then, since we already have it, why can't we add some eye candy? Huh? Does it absolutely *have* to look less great than it could to be a great game?

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