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First Person Shooters (Games) Entertainment Games

Play Counter-Strike For Real 71

An anonymous reader writes "Fradley Airfield, England; A group of obsessive Counter-Strike fans are attempting to recreate one of the game's most popular maps, de_dust, for real. When the MDF masterpiece is complete, hopefully late this summer, the site will be used by paintballers dressed as Counter-Strike players who will battle it out over 4-5 weekends worth of paint splattered mayhem. A petition campaigning for someone to accurately recreate DOAX: Beach Volleyball is expected to be up and running within the week."
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Play Counter-Strike For Real

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  • WTF H4X (Score:4, Funny)

    by Poofat ( 675020 ) on Tuesday June 03, 2003 @01:27PM (#6106939)
    OMG!! BS!!! AIMBOT
  • thats nothing (Score:1, Offtopic)

    by doofusclam ( 528746 )
    Every Friday we take far too many 'pills' during the evenings fun and my bedroom appears to me like the Pac Man maze. I even make low frequency beeping sounds while walking around lost.
  • There have been so many people i've really wanted to shoot so this works out great.

    Do you want a head shot first though? Maybe its better to go for the limbs.
    • Just bring my real Aug and my MP5. I can carry way more than 4 clips for my MP5. 9mm bullets are soooooo cheap here in redneck land $5.50/100.

      BTW I'm kidding, this would be very interesting to see.
  • by Nathan Ramella ( 629875 ) on Tuesday June 03, 2003 @01:29PM (#6106962) Homepage
    After all these years, it turns out the only way to keep wallhackers out is to get some server side security in the form of reality.

    Cheers for the effort, although I think you'll still get people bunny-jumping.
    -n

  • Will bunny hopping be allowed? Talk about Matrix within a Matrix...
  • Of the aftermath. And, what are the rules? NVG? Hearbeat detectors? What about paint-grenades? Tripwires? This could get ugly. But fun, hehehe. We should do something like that over here in the States.
    • >And, what are the rules? NVG? Hearbeat detectors? What about paint-grenades? Tripwires?

      I was thinking it might be better if they used those laser guns like in laser quest. Perhaps they can get them like sniper rifles and everything like that. A lot cheaper too I expect in the long term.

      Hmm, wonder if they'll use real smoke grenades....

      • I was thinking about this some more.. if you could find a way of fairly cheaply getting an accurate position within a few cm's, and a way to get the angle, for under say around £1000, then you could put this device on any weapon. Get a load of fake rifles etc - or any weapon, and put this tracking/angle device on them, then feed this back to a computer via wireless...
        hmm

        I'm not sure how you would get good positioning. One way to do it is to use differential gps, but that might be too expensive, and
  • Commercial appeal? (Score:5, Interesting)

    by rogueMonkey ( 669464 ) on Tuesday June 03, 2003 @01:37PM (#6107045)
    Many big paintball sites (both indoors and outdoors) spend a lot of time thinking out layouts that are both playable and fun. If this experiment proves successful, maybe some of them will consider taking a cue from layouts that have seen literally thousands of hours of playtesting. What remains to be seen is if a layout that is suitable for playing electronically really is as fun when "in the flesh". I could imagine having to remain alive pressing a button on a wall for 30 seconds to actually get it to open (ENG. planting dynamite anyone?) or having to follow an armored buggy on a terrain to complete objectives (à la Enemy Territory fuel_dump). Shivers... I'd actually have a chance at becoming *fit*!
    • by tasq ( 245246 ) on Tuesday June 03, 2003 @03:39PM (#6108258)
      In order to make fps games more enjoyable, many engines have the player's run speed faster than a world-class sprinter could achieve, not to mention putting in jumps and obstacles that no normal paintball fanatic could hope to overcome. Many levels, if made in real life, would seem incredibly big, hard to navigate, and slow to get around. Also, lava pits are very hard to maintain, and you can't rocket jump with a paintball gun.
      • Um, rocket jump? This is a counter-strike map. No rockets...

        Since CS is designed to be fairly realistic, I think the games translates well into paintball. Of course, you'd need to scale down the map for it to be playable by humans. No human wants to sprint the 100+ "meters" like I do from spawn on de_dust. Plus, by scaling down the lengths and heights, those impossible jumps become possible.
        • Actually, I think it would be interesting to keep some of the scale up, though they may have to shorten some of the drop offs. Personally, I'm not much for speedball (yes, I actually do paintball). I've always found it more intersting to actually have to hunt down your opponents, not just lay down as much paint as possible. Sadly, the only field I knew that was like this, in my area, closed down a while back.

          • The best CS maps are like this too. de_dust is only popular with public servers and poor players that don't have the patience to wait for a round to finish.

            de_train, de_nuke and others require patience, teamwork, etc. They might translate into fantastic paintball arenas. Of course, none of this is ever going to happen anyway, so...
      • Fill your lava pit with paint, smart guy.
    • I want to play Blood Gulch paintball, CTF that would be ungodly cool. Anyone know any possible sites? I know some civil engineers who could help us build the bases out of concrete...
  • That would be "for real" in the sense of "make believe, in a different way", not "planting a bomb somewhere and trying not to get killed by the SAS".
  • by Ayanami Rei ( 621112 ) * <rayanami&gmail,com> on Tuesday June 03, 2003 @01:45PM (#6107115) Journal
    I am suspicious of a website with only a flash intro and no mention of:

    1) Chosen site
    2) Plans
    3) Who's paying for the construction costs
    4) Pictures

    etc.

    I mean, if you're going to hype it up, give us something to be hyped about. I'm not buying plane tickets 2 months in advanced if I can't be sure to see a spectacle.
  • choice of map (Score:4, Interesting)

    by brkello ( 642429 ) on Tuesday June 03, 2003 @01:48PM (#6107139)
    For those people who play counter strike (well), they know that de_dust is probably one of the most unbalanced maps out there. There is definately a favortism towards the ct side. So I am surprised they picked that one, even if it is popular. Playing this game using paintball would be fun though. It would definately favor the side with faster runners. The quicker teams can get to the choke points and secure them...game over.
    • Re:choice of map (Score:4, Interesting)

      by Elwood P Dowd ( 16933 ) <judgmentalist@gmail.com> on Tuesday June 03, 2003 @01:51PM (#6107172) Journal
      Whether or not it's unbalanced, it's definitely not one of the maps most characteristic of CS. It's just one of the fastest. There's a reason the CPL used de_train. Of course, de_train would be a whole hell of a lot harder to build.
    • For those people who play counter strike (well), they know that de_dust is probably one of the most unbalanced maps out there.

      I've always hated de_dust, for that very reason. I've never understood why it was so popular.

      On the other hand, It would be one of the easiest ones to build.

    • "For those people who play counter strike (well), they know that de_dust is probably one of the most unbalanced maps out there....So I am surprised they picked that one, even if it is popular. "

      Agreed. I think that de_dust2 would be a better choice. It's still a very popular map, but you don't need incredible speed to control certian potions of it and the connectivity is great. Were as in de_dust everybody just meets at the same two spots and dukes it out every time.

      The obvious down side is that de_dust2
      • I was talking about that with my brother over lunch. dust2 is a much better map and it wouldn't be too much more difficult to make. Another map I enjoy is aztec. Recreating the bridge and the water would just be too much...though I doubt anoyone would jump of the bridge in to 1 foot of water and not get hurt. If you really wanted a good, simple map for paintball you could do de_snipeit (I think that's the name).

        I think creating a map is a neat idea, but another part of me thinks that an area designed
      • De_dust2 sufferes from the reverse problem. It is a T map all the way.

        Having said that, I have always enjoyed playing both of them despite being unbalanced.

        Thought thank goodness I have finally retired from that blasted game. I was begining to pay it in my sleep.

    • I love de_dust because it's fast and that keeps me interested in playing...sure, the CT's can get to the tunnel faster, but I've never seen that stop a talented T team. Either way, it's easy to fix it by slightly modifying the "real life" map to make the T run a little shorter.

      And if you don't like running that much, well...time to save up and buy the AWP :)

      Storm the front!

  • Eeewww... (Score:3, Funny)

    by Strange Ranger ( 454494 ) on Tuesday June 03, 2003 @01:55PM (#6107204)
    > A petition campaigning for someone to accurately recreate DOAX: Beach Volleyball is expected to be up and running within the week.

    I'm sure a TON of bikini clad babes will sign up for that!

    "Accurately recreate", HAHaha!

    Remind me stay far far away from whatever beach ya'll will be using for this.
    ;)
    • Re:Eeewww... (Score:2, Insightful)

      by Quikah ( 14419 )
      Just schedule it during spring break at one of the current hotspots. Then give away t-shirts. Works for GGW...
  • by redog ( 574983 ) on Tuesday June 03, 2003 @02:04PM (#6107270) Homepage Journal
    Terrorists camp:
    "Go B" "GO B" "Go B"
    "howd they kill me so fast?!"
    "Shit Bubba, broke his leg!"
    "leave him, there comming!"
    "But hes got the bomb!"
    "take it"
    Bubba:
    "No, ill be ok, im still at 50%, there just n00bz you know"
  • Wow! (Score:2, Interesting)

    by swat_r2 ( 586705 )

    This sounds like a great idea! Not too long ago, me and my friends were talking about how we should set up a paintball match instead of getting together for the usual Halo night we have every month or so. Going back to the basics and actually playing CTF in a real environment, with real pain would really make you play harder and smarter. Back in the day we used to frequent some nice outdoor arenas as well as some close quarter indoor events.

    I think it's pure brilliance to have CS maps translated to r
  • de_dust? (Score:2, Funny)

    by Evro ( 18923 ) *
    They should have picked de_vertigo. Then I could take the bomb and throw it off the edge of the map. Or as_oilrig. Just for the novelty of building an oilrig.

    Thinking about it, it seems it would be very difficult to reconstruct any CS map realistically at all. in Dust, I could see maybe recreating the area where the CTs start, but to do the entire map would be a huge expense to do it correctly. I mean, how would you create the bridge? Are they actually building a stone bridge? While they're at it, h
  • by Gudlyf ( 544445 ) <.moc.ketsilaer. .ta. .fyldug.> on Tuesday June 03, 2003 @02:52PM (#6107786) Homepage Journal
    I realize that most paintball arenas are pretty bland, with basically just a bunch of trees and such, but occasionally you'll get a well-designed course, complete with overturned carriages, small wooden buildings, etc. I wonder if anyone's attempted to recreate one of their local paintball arenas and used it for practice. It would be a hell of a lot cheaper than wasting paintballs and paying time on the course if you were going to a tourney there or something.
  • What are the chances that a bunch of CS players who are used to spinning 180's over a few centimeters of hand movement are going to be very good at the physical aspects of real-life paintball, like running and most importantly aim/handling of paintball guns?

    This would probably be a blast, but not terribly competitive. Sure, you might get to the checkpoint first, but you still have to HIT the opponent with your paintballs, and I doubt a ton of computer jockeys are very good at that.

    I'll definitely be watc
    • You'd be amazed how much FPS's prepare you for paintball. At least strategy and aiming, not running...

      For example, FPS's like counter-strike improve your vision [bbc.co.uk], so you can see better and even aim faster(because you'd be better at finding your target).
      • Yet nothing for the gross and fine motor skills involved in hefting a gun and steady aim.

        I dunno, I think the results will be less than impressive as far as player performance goes. Strategy and tactics are the tools of people who are competant in the basic skills of the contest they engage in, not a replacement for them. Especially paintball which isn't quite accurate to begin with.

        Wait wait! SPAM!!! what was I thinking, they'll be awesome at it :D
    • True, but I'm pretty sure a fair bit of geeks get off their ass and go play a little LaserForce/Tag sometime... the ones that don't have an addiction for food, that is. What I'm afraid of is the all the l33tsp34k/acronyms we'll find on the field: "LOL! j00 missed!" "omg that was so BS..." "i'm gonna own j00 with my PNTBALL-16!" CS IMHO is still a very unrealistic game... it's very hard to hit a moving target that's 40 or so meters away from you.
  • by cyranoVR ( 518628 ) <cyranoVR@noSPaM.gmail.com> on Tuesday June 03, 2003 @03:29PM (#6108123) Homepage Journal
    Let's think about this for a second...

    Crossmap headshots ("snipping") is nearly impossible with paintguns. At long range, the paint loses velocity and won't break.

    The other common cs tactic is shooting at point blank range...which is a BIG paintball no-no. Most fields require that you yell out "surrender!" instead...but years of CS makes for an itchy trigger finger.

    And let's not even think about all the broken legs as people try to jump down ramps, etc...

    Finally, the "rushing" tactic so common in CS is suicide in PB. No lag to save you during the sudden encounters that ensue. Winning requires MUCH different tactics (accurate shooting, stealth, knowing how to take cover, etc).

    And at most fields *any* hit disqualifies you. You get hit on the back heal of your shoe and you're out. (Of course, you can "remedy" this by becoming a "wiper" - something that the vast majority of CS players will do I'm sure).

    Indeed, hard-core CSers with no PB experience are in for a shock. The skills are NOT transferable.

    On the other hand...maybe the field will set up a "variant" with weird CS inspired rules (only chest and headshots kill, for example). But then, people who actually want to do something lame like that might as well join a "heavy weapons" SCA club or something.
    • I think the point is not to recreate Counter Strike in real life but recreate a popular map.
      • Granted. But the headline is "play counter strike for real" and supposedly they will be running around in costume versions of the CT and Terrorist skins (?)

        Plus some other posters *are* implying that CS skills and strategies are transferable.

        Plus I friggin hate counter strike.
        • Why aren't skills transferable?

          Obviously playing CS isn't going to prepare you for all the sprinting, but you would have faster reaction times. I also think "CSers" would be used to team work and know where to look for them damn campers...

          I think the strategies are transferable also. The rushing strategy can actually be very effective in paintball. I know I played one arena in which the "expert" paintballers were adamant that we get to a certain point before the opposite team.

          The mental skills of CS do t
          • The concept of "rushing to crucial location" is not an uncommon one in many different sports - my opinion is that CSers will not have any advantage over non-CSers in this area.

            The real question is: what happens when they arrive at the rushed-to location. Someone emulating CS tactics will immediately see an enemy and start shooting...and then find themselves tattooed from several different directions.

            I also think "CSers" would be used to team work and know where to look for them damn campers...

            Nothing p
            • Nothing personal at all...but this is the attitude that drove me away from counterstrike. CS is advertised as this "realism mod" but the tactics used by most public server players are anything but. But people who use cautious strategies (from what I understand - how the game was intended) on public servers get chastised and sometimes even banned! Particularly if you use the awp, which exists (again, from what I understand) to prevent unrealistic gung-ho rushes.

              Perhaps you were just playing on the wrong se

              • Camping is when someone stays in the same spot from a few seconds after spawn till the round ends. HUGE difference...

                Whenever I played counter-strike cautiously - i.e finding a good hiding place and sneaking up an people - I would get hit with a torrent of insults such as "c@mper" and "f@g." Your definition On the vast majority of servers, players who don't "rushrushrush GO!" but instead stake out the objective points are lambasted as "campers."

                I did find one server - [TOC] - their motto was "camping is
                • However, keep in mind that they are approaching the game as diciplined soldiers, not "733t Cyb3r N!nj@ 007" types.

                  There's a difference? ;-)

                  Plus their mod has a one-hit-kills policy: all awp all the time. Sounds like a MUCH different game from typical CS - in which anyone using the one-shot kill weapon is derided as a "awp whore."

                  Actually, I stopped using the awp when they took away the one-shot kill feature. I loved pegging someone in the foot and them falling over dead... It's not the one-shot kill

    • The other common cs tactic is shooting at point blank range...which is a BIG paintball no-no. Most fields require that you yell out "surrender!" instead...but years of CS makes for an itchy trigger finger.

      Actually, this may be not so far from reality. In paintball games, you are to yell out, "surrender!", but you *may* fire. How do I know this? One game my gun jammed, and I had no choice but to dash in and force people to surrender. After 3 "kills", I snuck up on one person and, at point blank range y
  • Sounds like it should be fun, but the translation of fun in video game vs. fun in RL is often a shaky one. There is a paintball site in my local area that runs a "protect the President" game ala Team Fortress which is fun, but breaks down very fast into a standard paintball shootout. Right up until the Prez gets shot-Hmmm. Maybe it was more fun than I remember...
  • Of course iceworld would be easier...
  • "A petition campaigning for someone to accurately recreate DOAX: Beach Volleyball is expected to be up and running within the week" .. and in other news, firefighters struggled to put out the flames of MMORPG geeks who had attempted to recreate the Plane of Fire.
  • Why paintball? (Score:5, Informative)

    by jahalme ( 563074 ) on Tuesday June 03, 2003 @04:26PM (#6108798) Homepage
    Why are they going to play paintball there? If they're aiming for an ultimate CS experience, they should be playing airsoft instead.

    Airsoft guns are authentic-looking firearm replicas which shoot 6mm plastic BBs either by using compressed air or gas as propellant. Most electric compressed air guns are have selectable full-/semi-auto operation and gas-operated semiautomatic pistols load a new round by realistically recoiling the slide (which in most guns locks back after the last round is fired). Just about every gun featured on CS is also available as an airsoft gun (the Five-seveN, AWM and Scout are not, AFAIK).

    Take a look at these guns [arniesairsoft.co.uk] which have been reviewed at a popular UK news site. Also, airsoft players tend to aim for ultimate realism in combat gear. Teams such as Team Red Cell [arniesairsoft.co.uk] or Team 2 Hit 6 [pct.net] display great dedication to their hobby and the photos of them in action may just as well be of actual HRT/SOG operations (note that every pic in which they have their goggles off are posed - eye protection is mandatory during gameplay).

    Most games, independent of their length in time, can be described as one team attempting to accomplish an objective ("bomb" a target, seize a hill, clear a building, etc) whereas the other tries to stop them. Pretty much what people do on CS, right? I've also designed and built a "bomb simulator" [paranoia.tuug.fi] which mimics the bomb on CS as closely as possible. :)

    Oh yeah, close-quarters battle with paintball guns isn't nice - getting shot at a range of less than 10ft makes really nasty big bleeding bruises. Although airsoft BBs do have a greater velocity, their inertia is smaller due to a small mass (0.2g to 0.43g, depends on which you use) and they impact on a smaller area. This makes the hits sting but usually they just slightly break the skin (through a camo BDU, of course). Do note that airsoft guns don't leave paint marks so each player must play honestly and call themselves out if they're hit - people who play in "godmode" are not looked well upon.

    • Re:Why paintball? (Score:2, Informative)

      by shadowspark ( 634482 )
      Paintball guns have gone through an evolution from the old 9gram powered single shot w/ 10-shot magazine handgun to electric pneumatic guns like The Angel [wdp-paintball.co.uk] or realistic looking equipment like the TS1 [angelfire.com]. I'm sure paintball can at least attempt if not closely match the gameplay in CS. The Airsoft stuff look interesting though, thanks for the links! :)
    • You started with the question:
      Why are they going to play paintball there? If they're aiming for an ultimate CS experience, they should be playing airsoft instead.

      And finished with the answer:
      Do note that airsoft guns don't leave paint marks so each player must play honestly and call themselves out if they're hit - people who play in "godmode" are not looked well upon.(Emphasis is mine)

      That's all there is to it, really. We are, after all, talking about Counter Strike.
    • My boyfriend has the P-90 airsoft, with the nice ammo-clips that actually have brass inside the casing to look more authentic, even includes the authentic stamping on the brass 9mm rounds. Fun toy, it's about the only time I've forgiven him for blowing a few hundred dollars on such an expensive hobby.
  • Isn't it interesting that first CS imitates paintball(ever play one of the speedball maps?), then paintball imitates CS?
  • "A petition campaigning for someone to accurately recreate DOAX: Beach Volleyball is expected to be up and running within the week."

    Have you any idea of the amount of silicon it would take to power that?
  • I would think that if they wanted to recreate CS with the most realism, they'd go with Airsoft guns instead of paintball. Much more realistic, plus, there are Airsoft versions of many of the CS weapons. There's an airsoft group here in the Seattle area called PSAC (www.psac.org) that has games that are very much like what they are talking about-- only they are in no way trying to emulate CS.

    If you don't know what I'm talking about. Go someplace like www.redwolfairsoft.com and find out.
  • Maybe I can finally play cs w/o worrying about haxoring or stupid bunny-jumpers or crouching-whores. Now if my team mates just dont shoot me.... Damn AWPhores, now ill get picked off and not have an excuse to blame it on. Oh shit, i guess that means playing CS in my underwear is out then. ;)

    So, is this thing going to have the sky-walking hack too? Maybe they need to paint the sky the same as de_dust on a big dome covering "the map" and have a big plexi-glass or glass platform above the level so u can b
  • Well, I think in about like 10 years time, we would have mastered bio-feedback, or whatever, and have it so it detects our physical attributes. Instead of everyone being the same size, look, whatnot, it would be much more interesting if everyone played as themselves. After all, CS is supposed to be a team-based game, and a team means each person brings different skills to the table. Still, the current mouse/keyboard combination isn't the best way to play FPSes yet, as I'd rather play with a gun. It gives
  • Next thing you know someone is going to be complaining about a cheater, and someone AWP'ing and this person is ghosting, this person is bleh . . . etc etc etc. Sounds rather annoying to me.
  • I can see the cast of characters now:

    - The AWP Whore - The Master of a weapon everyone hates.

    - The Hacker - Can't play CS and master it on his own so he cheats his way to a greater self-esteem.

    - The Server Admin with a God Complex - Usually 12 years old and loves to run the admin_rape or admin_llama command on anyone at the drop of a hat.

    - The Whiner - No bottles of wine here! This person loves to whine about people who are kicking his ass and can't figure out how to get better at the game.

    - The Camp

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