Quakeworld Physics Captured in Quake3 258
Rooked_One writes "For people, that to this day, swear by the quakeworld physics where you could "bunnyhop" through huge maps in a matter of seconds, but were lured away by better graphics, your day has come. Fortress Evolution has been announced with a couple of groovy little movies to drool over until they have a release. Many of you will remember Quake Team Fortress, well, this mod for Quake3 is made by players primarily of Mega Team Fortress, which i'm sure some of you will remember in poor regards. But we won't get into that. What is needed to know is that you will be able to play QW in the quake3 engine."
bittorrent anyone? (Score:3, Interesting)
Ever heard of Promode, for Quake3? (Score:5, Interesting)
By far the most skilled form of FPS gaming available to date. Quite a nice competitive community.
Promode for Q3 [promode.org].
THANK THE LORD (Score:5, Interesting)
I am excited cause I started gaming with qw team fortress, and I'll be damned if moments of team fortress wern't downright euphoric. Q3 Rocket Arena is fun enough for me to play daily (I know, its sad), but if this mod delivers as promised, holy mother of god thank the lord, etc. You just can't replace the games you cut your teeth on.
And to meet my
bah, quakeworld (Score:2, Interesting)
Re:Quake Physics (Score:1, Interesting)
Team Fortress... (Score:3, Interesting)
I liked to play medic. In the begining I would run (wall slide) every where. But as time progressed so many new tricks where learned. When I would spawn, I'd run up the stairs and prime a hand grenade or conc and jump from the one base all the across to the sniper deck on the other side and waste the snipers with the nail gun or hack em with the medic axe. It was cool to see the evolution of game.
Then sadly, the number of cheaters started to increase as did the number of Mega servers (gag) and of course as it grew the fun factor of a small tight community started to slip away. Sigh, fun times playing TF
My right MB was prime HG on first click, toss on second
Go >V< !!
As an MTF player (Score:3, Interesting)
not really (Score:5, Interesting)
In Quakeworld, people use the term "bunnyhopping", when in fact they are referring to an acrobatic trick known as accel running. Basically it combines two physics bugs as follows:
Accel running = BunnyHopping + StrafeTurning
Bunnyhopping in Quakeworld doesn't give you any extra speed. It just allows you to move without friction. So if you do a horizontal rocket jump and then repeatidly bunnyhop, you will keep the full speed of the horizontal rocket jump as you run.
Strafe turning is something that is done while you are in the air. For example, you can hold left strafe while at the same time you smoothly turn your view to the left. This causes your movement speed to increase, even past the server max speed of 320 units per second.
So accel running combines both. Bunnyhopping to keep speed and strafe turning to gain speed. An accel runner often starts a run off by using a horizontal rocket jump to knock their speed up to around 700 (remember, 320 is the normal max running speed). Then they bunnyhop and between hops, when in the air, they alternate strafe turns with jumps inbetween, left, jump, right, jump, etc...
It takes lots of skill to do correctly, unlike Quake2 and Quake3 bunnyhopping. However, the benefit is that there is no theoretical limit to your speed. If you are good enough, you can move faster than the fastest projectiles in the game. You can out run rockets and bullets. Kind of like the agents in The Matrix.
The drawback is that you make allot of noise when doing it. In the other Quakes, you make noise no matter what, when you run, but in Quakeworld you can run at full speed without making a noise. Accel running, however, makes a hell of a lot of noise, so you lose the stealth advantage. So players don't always use it. Its just another skill used in deathmatch.
Yes... and Quake3 too. (Score:3, Interesting)
You don't notice it in q3a as much because, well, the maps are smaller, and already fast paced, and there aren't as many places in the stock maps where it's really useful. In some mods, like Urban Terror, it's a godsend.
You "bunnyhop" as you call it, and strafe.. and also turn a bit during each hop.. once you get the feel of it, you can fly after 2 or 3 hops. Fire up urban terror, then go find some of the Urban Terror "Jump" videos that were done.. you'll see people making manoevers that, although difficult to perform, and require lots of practice, will drop your jaw.
The effect is not enough that you can outrun weapons... but it is pronounced enough that, if we had a race, and you don't have the hang of it, I can blow you away with ease. Two hops and I'm just plain gone.
Combined with other weapons and mods and falling and whatnot, like if you hit it off of an already accelerated motions, the effect is that much more pronounced.
The effect is not gone at all, it still exists in the q3 engine.