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Quake First Person Shooters (Games) Entertainment Games

Quakeworld Physics Captured in Quake3 258

Rooked_One writes "For people, that to this day, swear by the quakeworld physics where you could "bunnyhop" through huge maps in a matter of seconds, but were lured away by better graphics, your day has come. Fortress Evolution has been announced with a couple of groovy little movies to drool over until they have a release. Many of you will remember Quake Team Fortress, well, this mod for Quake3 is made by players primarily of Mega Team Fortress, which i'm sure some of you will remember in poor regards. But we won't get into that. What is needed to know is that you will be able to play QW in the quake3 engine."
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Quakeworld Physics Captured in Quake3

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  • bittorrent anyone? (Score:3, Interesting)

    by LinuxGeek ( 6139 ) <djand.ncNO@SPAMgmail.com> on Friday July 11, 2003 @10:26PM (#6421615)
    I don't have squat for outbound bandwidth, but I have the movies. Anyone want them for a torrent?
  • by Anonymous Coward on Friday July 11, 2003 @10:31PM (#6421637)
    It has better-than-QW physics, complete with bunnyhopping, doublejumping, and MANY, MANY more tweaks and gameplay improvements.
    By far the most skilled form of FPS gaming available to date. Quite a nice competitive community.

    Promode for Q3 [promode.org].
  • THANK THE LORD (Score:5, Interesting)

    by SirSlud ( 67381 ) on Friday July 11, 2003 @10:38PM (#6421663) Homepage
    For me, it's not whether either game is 'better'. Lets not squabble about which game has better game play.

    I am excited cause I started gaming with qw team fortress, and I'll be damned if moments of team fortress wern't downright euphoric. Q3 Rocket Arena is fun enough for me to play daily (I know, its sad), but if this mod delivers as promised, holy mother of god thank the lord, etc. You just can't replace the games you cut your teeth on.

    And to meet my /. quota of nerdiness, I imagine 20% of the reason I failed out of university was this game. (The other 80% was just how much I hated elec engineering.)
  • bah, quakeworld (Score:2, Interesting)

    by skt ( 248449 ) on Friday July 11, 2003 @10:47PM (#6421687)
    quakeworld physics sucked, netquake was where it was at.. too bad nobody plays that game anymore. I never could get into quakeworld or quake2/quake3 because of the feel of those later games.
  • Re:Quake Physics (Score:1, Interesting)

    by crypt1c ( 688858 ) on Friday July 11, 2003 @11:42PM (#6421864)
    i have always apreciated your work, and i loved the 3.15 patch (among some of you other ventures at the time) you may not like bunny hopping, as most people really arent all the good at it, but it adds another dimension to the skill involved in a game. giving more tools to skilled players is not a bad thing, and can only enhance a game
  • Team Fortress... (Score:3, Interesting)

    by velophile ( 661890 ) on Saturday July 12, 2003 @12:00AM (#6421928)
    It's been so long since I've played TF. Those were some good days. I spent a summer basicly attached to my computer playing TF. TF had a magic no game I've played since has matched. What I remember most is how the level of skill increased from the begining. When I first started playing most servers switched between two maps, 2fort4 and the Rock. As time went on all the techniques got so hashed out. I remember that one of the things that seperated a good player from the great was RJing from the water on 2forts.

    I liked to play medic. In the begining I would run (wall slide) every where. But as time progressed so many new tricks where learned. When I would spawn, I'd run up the stairs and prime a hand grenade or conc and jump from the one base all the across to the sniper deck on the other side and waste the snipers with the nail gun or hack em with the medic axe. It was cool to see the evolution of game.

    Then sadly, the number of cheaters started to increase as did the number of Mega servers (gag) and of course as it grew the fun factor of a small tight community started to slip away. Sigh, fun times playing TF

    My right MB was prime HG on first click, toss on second

    Go >V< !!

  • As an MTF player (Score:3, Interesting)

    by Elanzer ( 688864 ) on Saturday July 12, 2003 @12:05AM (#6421941)
    There is no other game similar to MegaTF/RegTF for quakeworld out there, there has been remakes such as Q3F2 and TFC, but they've failed in the ways of physics. It's fast (bunny hopping), instead of holding forward, moving and aiming, you have to keep your speed up as you go, gaining speed off ramps, jumping at the right times to gain even more speed, while trying to launch someone in the air and nail him repeatedly up aganist the wall with rockets and make him land on your grenade, damaging him with combos repeatedly and fast as possible before he does any real damage to you. There's just no other game like it. Bunny hopping is not cheating if every single person can do it and it's easy to learn.
  • not really (Score:5, Interesting)

    by Jagasian ( 129329 ) on Saturday July 12, 2003 @01:01AM (#6422162)
    Ok, there is a difference between what a Quakeworld person means by "bunnyhopping" and what a Quake 3 player means.

    In Quakeworld, people use the term "bunnyhopping", when in fact they are referring to an acrobatic trick known as accel running. Basically it combines two physics bugs as follows:

    Accel running = BunnyHopping + StrafeTurning

    Bunnyhopping in Quakeworld doesn't give you any extra speed. It just allows you to move without friction. So if you do a horizontal rocket jump and then repeatidly bunnyhop, you will keep the full speed of the horizontal rocket jump as you run.

    Strafe turning is something that is done while you are in the air. For example, you can hold left strafe while at the same time you smoothly turn your view to the left. This causes your movement speed to increase, even past the server max speed of 320 units per second.

    So accel running combines both. Bunnyhopping to keep speed and strafe turning to gain speed. An accel runner often starts a run off by using a horizontal rocket jump to knock their speed up to around 700 (remember, 320 is the normal max running speed). Then they bunnyhop and between hops, when in the air, they alternate strafe turns with jumps inbetween, left, jump, right, jump, etc...

    It takes lots of skill to do correctly, unlike Quake2 and Quake3 bunnyhopping. However, the benefit is that there is no theoretical limit to your speed. If you are good enough, you can move faster than the fastest projectiles in the game. You can out run rockets and bullets. Kind of like the agents in The Matrix.

    The drawback is that you make allot of noise when doing it. In the other Quakes, you make noise no matter what, when you run, but in Quakeworld you can run at full speed without making a noise. Accel running, however, makes a hell of a lot of noise, so you lose the stealth advantage. So players don't always use it. Its just another skill used in deathmatch.
  • by mindstrm ( 20013 ) on Saturday July 12, 2003 @01:16AM (#6422238)
    In quake3, you can also do this. Look up "strafejumping" and "circlejumping" , you'll find plenty of references to it.

    You don't notice it in q3a as much because, well, the maps are smaller, and already fast paced, and there aren't as many places in the stock maps where it's really useful. In some mods, like Urban Terror, it's a godsend.

    You "bunnyhop" as you call it, and strafe.. and also turn a bit during each hop.. once you get the feel of it, you can fly after 2 or 3 hops. Fire up urban terror, then go find some of the Urban Terror "Jump" videos that were done.. you'll see people making manoevers that, although difficult to perform, and require lots of practice, will drop your jaw.

    The effect is not enough that you can outrun weapons... but it is pronounced enough that, if we had a race, and you don't have the hang of it, I can blow you away with ease. Two hops and I'm just plain gone.
    Combined with other weapons and mods and falling and whatnot, like if you hit it off of an already accelerated motions, the effect is that much more pronounced.

    The effect is not gone at all, it still exists in the q3 engine.

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