On The Failure Of Online Console Gaming 89
Thanks to GamesAreFun for their editorial discussing why online console gaming isn't ready for the masses. The author pinpoints his set of reasons for this alleged "niche" appeal, including not enough broadband penetration ("the fact remains that gaming on dial-up is excruciatingly slow"), lack of online titles with mass-market appeal (citing "a pattern that precludes the more casual gamer from caring about online console gaming"), and limited modding abilities for console titles ("players will become bored... playing the same maps over and over and over again.")
simple.. (Score:5, Insightful)
Do you really need to be online? (Score:4, Insightful)
As I see it, consoles are already multiplayer-enabled. Plug in a second controller (or more), and you're ready to go. Any time I see a console, I see two or three kids sitting in front of it. Local multiplay. Why do you need to go online? Just so your friends don't have to come over to your house, exchanging a 5 minute walk for a couple of bucks on the phone bill (and removing the social factor)?
The way I see it, there is no real need to go online for a multiplayer experience. Yes, it's a nice thing to have, granted, but it's not really required. Try to plug in a second controller into a PC. Completely different story (yes, it's possible...).
Re:Do you really need to be online? (Score:3, Insightful)
Some of us have friends and family outside of a 5 minute walk (try a 3-days drive for most of my friends and family). Some of us already have broadband for various reasons (ie have a PC). There's also the additional problem that most of the people I know are fairly casual players, and therefore have mostly decided not to play against me in any game, regardless of whether or not I've ever played it before, even if I've been drinking heavily for several hours.
Is *any* gaming ready for the masses? (Score:3, Insightful)
I'll stick to consoles, thank you.
Re:Patches? (Score:2, Insightful)
Griefers and Masters (Score:5, Insightful)
One: People who really get off on acting like complete jerks, ruining your gameplay experience with abusive behavior and cheating. These are the punks who 'pull' on Capcom vs. SNK 2 (quitting the game at the last possible second, thus giving you BOTH a loss in the rankings) and trash-talk endlessly. I have a factor I call the 'Zero to Cocksucker' factor for an online game, which is exactly how long after connecting for the first time it takes for someone to call me a 'fag'. Record is currently 45 seconds for the bundled motorcycle racer on the XBL demo disk.
Two: People who are absolute masters at the game you've selected to play. You die five seconds after respawning, you're beaten down with endless combos you have no hope of countering, you generally get utterly annihilated with no hope whatsoever of getting a single frag/hit/point in, much less winning. Yes, the answer to this is "Get skillz" but it's hard to get skills when you can't find anybody on your level to practice with beyond the useless computer AI.
So in the end, I'm either so annoyed or so frustrated that I go play a single player game or I find something else to do with my time.
Solution? Better matching services to ensure reasonable skill level mixes (and attracting a stream of newbies to keep the population as a whole from being too advanced), making the player feedback actually mean something so you can tell ahead of time if sixty thousand people have branded someone a jerk, etc. There are means to reducing these problems, even if they can't be eliminated. Most games just aren't designed with that in mind yet.
Obviously you're not older than 20. (Score:3, Insightful)