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First Person Shooters (Games) PC Games (Games) Entertainment Games

Duke Nukem Forever Drifts To 2005? 93

Thanks to GameSpot for their story discussing remarks made during today's Take Two financial conference call regarding Duke Nukem Forever's release date. Take Two CEO Jeffrey Lapin indicated that he "...had a recent conversation with [Duke Nukem Forever's] developer, and they expect the game to be completed sometime at the end of '04 or the beginning of '05." Naturally, the epic history of the game is then discussed, and the author points out: "Though Take Two spent a reported $12 million for the rights to publish Duke Nukem Forever, the game's development is being completely self-funded by 3D Realms, which still owns the franchise. The developer has never officially announced a release date, keeping with 3D head George Broussard's famous mantra that the release date is 'when it's done'."
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Duke Nukem Forever Drifts To 2005?

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  • by dtfinch ( 661405 ) * on Friday December 19, 2003 @02:57AM (#7761729) Journal
    HAHAHAHAHA

    Maybe when it comes out I'll have a system powerful enough to run it.
  • Holy Shit (Score:4, Funny)

    by Apreche ( 239272 ) on Friday December 19, 2003 @03:02AM (#7761749) Homepage Journal
    I read the headline and me and my roomate proceeded to laugh for 5 mintues nonstop. No joke.

    You should seriously put warnings on these things, I could have spit milk all over my keyboard.
  • Hmm... (Score:4, Funny)

    by tayjo ( 673861 ) on Friday December 19, 2003 @03:05AM (#7761762)
    They are really messing with my emotions
  • by ivern76 ( 665227 ) on Friday December 19, 2003 @03:05AM (#7761766)
    Ware, and vapor. There must be some way to put these words together to describe DNF...yes, there must be.
  • Apt Title (Score:3, Interesting)

    by Canar ( 46407 ) on Friday December 19, 2003 @03:09AM (#7761786)
    As it has undoubtedly been pointed out bazillions of times already, Duke Nukem Forever is more likely the expected wait time than the title of the product.

    Why couldn't they take the funding that's going into DNF and use that to resurrect Black Isle? That'd certainly be a better use of that money.

    It frustrates me to no end that Black Isle--who was producing many good games--went under, while 3D realms still has the cash to plug away at this hunk of vapourware.
    • Re:Apt Title (Score:4, Insightful)

      by Torgo's Pizza ( 547926 ) on Friday December 19, 2003 @10:24AM (#7763634) Homepage Journal
      I understand your frustration about Black Isle, but... what the hell are you talking about? Take Two and Interplay are two very, very different publishers. And what money are you talking about? The money that 3DRealms is putting into their own game? I'm assuming the $12 million publishing rights that Take Two paid. That kind of money doesn't go as far as it used to. That might buy you one or two titles tops, but Interplay has financial woes much larger than that.

      You may not like it, but it's 3DRealms money and they can do with it however they want. The fact that they still have money to still develop this title is amazing.

      • Actually, I think the grandparent poster made a most excellent point. Despite the fact that Take Two and Interplay are very different companies, the money Take Two is spending on 3DR would be far better spent on Black Isle, keeping them up and going so that we can have more great games like NWN or KoToR stuff. I'd rather wait on that than this steaming pile of imaginary bullshit called Duke Nukem Forever. We'll see a completly stable version of SW:G long before that hits the shelves, anyway.
        • Take 2 are spending hardly any money on this

          its all being funded by 3D realms

          thats why when take 2 did cut the little money they were putting i a while ago 3d realms didnt really give a damn
        • by Xner ( 96363 )
          NWN, KOTOR => Bioware Fallout, IWD => Black Isle.

          Bioware is alive and doing very wel as far as I can tell.

  • by Snowspinner ( 627098 ) <`ude.lfu' `ta' `dnaslihp'> on Friday December 19, 2003 @03:10AM (#7761792) Homepage
    The first Monty Python computer game? Monty Python's Complete Waste of Time, I think it was. The object of the game was to get to the actual game, and you had to suffer through Pythonesque inconvenience to do so.

    Yeah. It's less funny after 6 years of DNF.
    • Comment removed based on user account deletion
      • That would be "work all day".

        The lumberjack sketch is arguably Monty Python's most famous sketch, vying only really with the parrot sketch.

        Stop by your local Blockbuster and grab Monty Python's And Now For Something Completely Different. Expand your cultural knowledge.
  • The Last Ninja 4 (Score:4, Interesting)

    by Per Wigren ( 5315 ) on Friday December 19, 2003 @03:27AM (#7761872) Homepage
    This sounds just like the game I've been waiting for since the end of the 80s: The Last Ninja 4 [lemon64.com].. First releasedate was sometime in 2000, then the releasedate has drifted about half a year every 6 months... It was supposed to be released for the Game Cube Q4 2003 [nintendo-europe.com], but I haven't heard a single word about it for a long time now...
    SimonSays [simonsays.com] still says "September 2003" for the X-Box version but no more news there... Amazon says February 2004 [amazon.com]...
    The story continues... ;)
  • Running Gag (Score:4, Interesting)

    by Kris_J ( 10111 ) * on Friday December 19, 2003 @03:31AM (#7761881) Homepage Journal
    Previously on Duke Nukem Forever: Penny Arcade [penny-arcade.com], Atari 2600 [3drealms.com]. The Atari 2000 version is actually a real cart.
  • It's either... (Score:5, Insightful)

    by Andy Smith ( 55346 ) on Friday December 19, 2003 @03:31AM (#7761883)
    ... an overly-obsessive commitment to quality or it's sheer wanton incompetence.

    Either way, the trouble with DNF's bloated development time is that it can now never be good enough. The longer people wait (under the promise of "we'll release it when it's perfect") the higher their expectations will be. Games, films, albums, etc have an upper limit to how good they can be. People's expectations can go much, much higher. I fear that 3DR are setting themselves up to have a turkey with this game, irrespective of how good it actually is.

    I wonder if a possible film tie-in has anything to do with DNF's delays? If there's a film in the works then it would help both the film and the game if they come out at around the same time. Maybe the game's delays are due to the (unannounced and purely speculative) film's delays? Considering the antiquity of the game's engine and the outdated character, I'm sure 3DR would appreciate the guaranteed mass-market sales that a big summer action movie tie-in could generate.
    • All I have to say is they're going to be awful disappointed with their sales when(if) it is ever released. The only people buying will be the people that have been following this since they were kids and are curious enough to buy. Most will probably download a 'free' copy though I'm sure. I'm curious, but I wouldn't buy it. Just wonder what they can do with 12 million (!!) on a game. Heck, even a demo would be nice.
      • Re:It's either... (Score:5, Insightful)

        by Firehawke ( 50498 ) on Friday December 19, 2003 @10:34AM (#7763730) Journal
        They've changed engines two or three times now, which is a sure sign of problems-- without going through a huge redesign session, they'd be working with specs geared to an older engine. Sure, you can up the polycount and detail, but there are things inherent to the engine itself that probably won't have been taken into account in the upgrade.

        I expect the game won't be all it's been hyped to be, but then, that's a given considering how long this has been hyped. Even Max Payne finally made it to release. DNF.. is going to be THE legend in terms of either vaporware or turkey software depending on if they EVER release it.
        • or maybe 3D Realms will get bought by Microsoft, who'll set em on a new design path and make it the lead title for xbox next...

          i mean... it's not like there isn't precedent for aimlessly floundering overhyped vaporware to be rescued like that...
        • They already have had at least one huge redeisgn session, though. All content from the original Quake2 version was thrown out, all art, enemies, and maps restarted. A second time doing this (with whatever engine they are using now) would not surprise me considering the time length.
        • I expect the game won't be all it's been hyped to be
          To be fair, it isn't 3DR that have been hyping it. Journos and gamers may have been hyping it but 3DR have pretty much kept schtum about the game.
    • I really doubt the film jibe. Read this [ign.com] and look at the date. If there's a film in the works, it's not shooting yet, and it would take presumably at least one year or possibly two to get everything simply DONE in preparation for release.
    • No, the problem with such a long time between releases is that the $12 million they paid for the rights to the character of Duke Nukem is going to waste. Even if the game were released tomorrow, people who weren't playing video games 5 years ago on computers, (a fairly significant portion of the population), will be saying, "Duke Who?"
  • What the Forever in Duke Nukem Forever means.
  • Duke Nukem Drifts Forever
  • How long until we get a Macintosh version? :P
  • game development (Score:5, Insightful)

    by ghettoreb ( 711310 ) on Friday December 19, 2003 @04:14AM (#7762045) Homepage
    when your game comes out later than Longhorn, you know you've been taking too long

    Doom3, Half-Life2, now DNF are three games that have either taken a *long* time to get to market or have ran over timelines. It seems like it would make sense for any future large-scale game development project to hire more developers than they would in the past, because as these upcoming games show all too clear: game development is unpredictable and time-consuming.
  • by Andy Smith ( 55346 ) on Friday December 19, 2003 @04:22AM (#7762077)
    The developer has never officially announced a release date, keeping with 3D head George Broussard's famous mantra that the release date is 'when it's done'.
    That must be the ultimate status symbol for a tech company, being run by a 3D head.
  • ...they will change the engine. ;)
  • by shadowcabbit ( 466253 ) * <cx.thefurryone@net> on Friday December 19, 2003 @04:39AM (#7762133) Journal
    Did Not Finish.
  • by fuzzybunny ( 112938 ) on Friday December 19, 2003 @05:12AM (#7762231) Homepage Journal
    OK, so this explains the leaked company documents that use the project code name "It".

    It's the Segway of computer games!
  • In other gaming news adventure fans go wtf are these guys complaining about. What having to wait a half a decade or so for a new game in a series. Boohoo.

    Just as long as someone doesn't take your favorite type of game and turns it into a crappy lara croft wannabe. Broken Sword, The Sleeping Dragon anyone? Oh sorry I forgot Dragon Lair wannabe. Take a hint. Monkey Island was a highly succesful series. Then it went 3D. It died. Gabriel Knight 3 was 3D. It didn't sell. The people that want 3D forced into thei

  • That Valve is changing the name of Half Life 2 to Half Life DNF.

    Does anyone really expect to see DNF actually to hit the market?

  • by Channard ( 693317 ) on Friday December 19, 2003 @07:59AM (#7762774) Journal
    George Broussard: 'Hey, guys.. that Doom 3 engine is looking pretty cool. How about we... '

    ALL: 'Noooooo!'

  • I'm sure the two people who still care about this game were really bummed.
  • Duke Nukem Forever
    Half-Life: Forever
    Team Fortress: Forever
    Mortyr: Forever

    I would say Doom: Forever, but Carmack will actually finish it once he wins the X-Prize. Besides, he never said it would be out Christmas 2003, that's just what the posters a Quakecon said.
  • by mnmn ( 145599 ) on Friday December 19, 2003 @10:54AM (#7763922) Homepage
    It will probably be released after the next superman series, and after the last episode of Santa Barbera.
  • Even the big dig managed to be completed before Duke Nukem Forever.
    http://www.csmonitor.com/2003/1219/p02s0 1-ussc.htm l
  • Jeez, I was 22 when Duke3d came out and graduating college. Its been so long I totally forgot they were working on "Duke 4 Never". Maybe it will come out when im dead and gone and my grandkids are playing games.
  • by Anonymous Coward on Friday December 19, 2003 @12:11PM (#7764798)
    Rememeber the infinite delays for Daikatana, but how awesome that game was?

    Maybe the delay is so they can work on the "Duke wants to make you his bitch" marketing campaign.

  • by Anonymous Coward
    DNF might have had a decent chance had it shown at E3 and Half-Life 2 not been announced a week before.

    There still hasn't been an FPS that matches the comedy, personality, and interactivity (comparitively speaking) of Duke Nukem 3d. There really weren't any good Duke 3d clones that rivaled it in terms of personality that weren't create using the same engine. Both Blood and Shadow Warrior used about the same tech as Duke 3d, and I can't think of a decent character-based fps that's come out since.

    Now, DNF
    • Comedy, personality and interactivity?

      Well, it is open to debate, and not everyone will agree, but I'm certain there's a healthy population that would say No One Lives Forever(both one and two) could fit that bill. And considering they can pump out a franchise, with a two game series plus one prequel/sidestory in less time than it takes to make DNF, even if you don't like the NOLF's quite as much, you've still got three of them. ^_-
  • by Anonymous Coward
    They really should just quietly cancel this steaming pile. It looked great 3 years ago, but now they can only be hopelessly playing catch-up. Can you imagine how demoralized and uninspired the team must be, re-drawing all the textures year after year just to keep up with technology and artistic standards?? UGH.
  • That it has been in development so long that it is going to contain its own operating system. They've certainly had time to build one.
  • 3DR and DNF (Score:4, Interesting)

    by Reverend Raven ( 135361 ) <revraven@gmail.com> on Friday December 19, 2003 @04:53PM (#7768457) Homepage
    I would figure, given the nature of PC Games to be little more than slap-dash buggy pieces of doodoo for the last few years that more of you /.ers would support 3DR and their quest to make an awesome game.

    Too much hype for this game you say? Well that's hard to believe...especially since 3D Realms hasn't publically said anything about it since 2001. This isn't Daikatana with full page ads in PC Gamer...or Derek Smart posting to every messageboard/IRC channel. This isn't even publisher funded (otherwise I'm sure they would have forced 3DR to release years ago). 3DR is spending all of their own cash (yes kids, Duke Nukem is a profitable franchise!) to make what they hope to be a kick-ass game. So if it bombs it's on no one's head but their own.

    Duke3D was released in 1996, and the work on DNF started late 1998. Yeah they've switched engines and yeah according to Georgie B (check the 3drealms.com forums, to lazy to link) by their own accord DNF is "very late". But as another poster said..no game before or since has had the attitude and atmosphere that Duke3D did (even if they borrowed a lot of the Dukeisms from the Evil Dead flicks).

    Duke (3D and the franchise itself) has made a LOT of money..aside from the money Duke3D made for the PC version..there were console versions..then console exclusive games..not to mention the action figures, statues, et al. So this isn't like reviving a dead franchise. When DNF is released chances are it will sell many copies...if not only from the "Holy Shit it's done!" factor..but it's Duke Nukem. As one of the mascots of PC gaming everybody knows who Duke is...or they've atleast heard of him.

    Plus console ports, expansions, etc....yeah, it'll end up in the black.

    People (and by people I mean the gaming press and gamers alike) are pissed 'cause 3DR won't release screenshots every third day or suck PC Gamers dick to get a cover story or what have you. So they want the title to fail even though no one's seen the game since 2001. To me this is a sign that 3DR actually...*gasp!* gives a rat's ass about the quality of their game and they want the best piece of code possible, and they don't want to spoil all the neat things for the audience by releasing movies and daily screen shots. For this 3DR should be commended, not condemned.

    Alls I want to know is..when it's finally released and all is said and done...how much will production have run? I gotta figure it's atleast $30 million by now. But I'll gladly pay my $50 to see what it's like.
    • Re:3DR and DNF (Score:3, Insightful)

      3DR is spending all of their own cash (yes kids, Duke Nukem is a profitable franchise!)

      I'm pretty sure that Duke Nukem isn't responsible for even half of their current income. Max Payne and Max Payne 2 are probably more responsible for 3D Realms current cash flow.

      If 3D Realms is looking to create the perfect game, they truely will be at it forever, because no one game is going to blow everyone away and make them lose touch of reality, just to get "one more minute" of game time.

      They've changed engine

    • But as another poster said..no game before or since has had the attitude and atmosphere that Duke3D did (even if they borrowed a lot of the Dukeisms from the Evil Dead flicks).

      Duke3D's magic wasn't the number of wiseass cliches or film references, it was the fact that they made it feel like you were playing in real locations, not just "levels". Every first person shooter I played before Duke3D (Wolf3D, Doom, Heretic, Hexen) had levels that felt like random mazes. Here's some corridors, here's some rooms
    • How do we know if 3DR isn't just waiting for people to forget about DNF? Maybe development has completely stopped and they're just hoping the publisher will just go away and suffer their losses.

      Perhaps after seeing how Daikatana went, they'd rather be a no show and cut their losses early with zero publicity. Then take a nice vacation with the $12 million advance from the publisher. If they were smart, they already did this when they went into silent mode back in 2002.

  • When its all said and done, the Duke may need a wheelchair and some Geritol to make it through his next installment. Could make for interesting levels-->"Loading: Pine Meadows Retirement Home Extreme Map" Maybe my kids will be playing it. I don't have any (yet), but they might just get it before they leave home.
  • my goodness, it'll look really dated and crap when it finally does come out.

    i'll carry on waiting for HL2 i think..

    DNF wont be the same, as Duke3d. it just wont have the character..
  • they are unbelievable hose heads.

    I think that any thread posted on /. that even mentions Duke ought to be moderated as troll. There is no such game, there never will be any such game, and it just makes everyone vent and laugh for a while. I guess that's not so bad... laughing is good!

    Please mod me down!
  • This is ridiculous. This game will never be released. If it does come out, it will be be so outdated that Quake 3 will still play better than it. Get your sh1t together guys.

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