History Of Video Game Music Explored 109
Thanks to GameSpot for its feature discussing the history of video game music as an artform, as they point out: "Once an afterthought in terms of game design and overall pop-culture consciousness, video game music is now a legitimate industry of its own." The feature goes on to chart game sound from 1972's Pong ("The sonar-blip sound that's generated as a digital ball is batted back and forth is the first true video game sound effect"), through the 1980s and Tetris ("...millions of glassy-eyed players endure endless loops of vaguely martial Russian Muzak playing in their heads"), right up to new titles such as Frequency ("notable in that it reduces visuals to a near-abstract level... and provides a gameplay experience that is primarily aural.")
Oldfield's "Maestro" music game (Score:5, Insightful)
Frank Klepacki (Score:1, Insightful)
Ignored earlier on? (Score:4, Insightful)
Music crucial to a game (Score:4, Insightful)
Looking through the article, it reminds me how some of the games did such an amazing job on the music with the technology that it had at the time.
Good job folks
Re:Star Control II (Score:5, Insightful)
Of course, that's just theoretical. In real life, MIDI samples are hideous synthesizer-derived aural abominations. I blame Creative Labs.
Re:Star Control II (Score:3, Insightful)
Well you pretty much nailed the difference between them.
Re:Music crucial to a game (Score:2, Insightful)
Regrettable omission: Commodore 64 (Score:5, Insightful)
With its advanced SID chip for making sounds and music, the Commodore 64 was an incredible machine for video game music. It's nearly criminal that it was left out.
Re:Ignored earlier on? (Score:5, Insightful)
Then CD audio came and since then any game can have awesome music. IMHO, my award for best orchestral soundtrack goes not to the myriad ff games but to Total Annihilation.
Re:Obligatory Link (Score:3, Insightful)
Another obligatory link: GamingFM [gamingfm.com], an excellent radio station featuring all game music all the time (including the occasional remixes and Minibosses tracks).
Re:Music crucial to a game (Score:2, Insightful)
Noticeably was. Ultima VII music through TiMidity (in Exult) sounds far better than the MT-32 version in my opinion. Even playing the MIDI files with the bundled crappy 8-meg GM soundfont on SoundBlaster Live sounds better. (And with a custom sound bank, the music sounds just plain mighty...)
MT-32 might have been great at the time (maybe, maybe not), but, well, there are better MIDI synths these days.