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Portables (Games)

PSP Launch Coverage 461

Posted by Zonk
from the psp-easy-as-umd dept.
Sony's handheld console has launched with great fanfare, and already there are plenty of places to get opinions and reviews. Shacknews has a nice hands on with the player itself, Gamespy has reviews of the launch titles, and Gamespot has coverage of just about everything on its PSP Launch Center page. From the Shacknews hands-on: "Technically speaking, the PSP is a far superior machine to the Game Boy Advance or Nintendo DS. It's a powerhouse device, capable of displaying modern graphics, playing robust sound, and can even replace a portable DVD player. However, many of its launch titles are just watered-down versions of PS2 games and Sony has no experience in portable gaming. Nintendo has been doing it right for a decade and half, why should we think the PSP can just waltz onto the scene and take over? Can it even be done?"
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PSP Launch Coverage

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  • by samdu (114873) <samdu&ronintech,com> on Thursday March 24, 2005 @06:37PM (#12040413) Homepage
    People asked the same things when Sony announced the original Playstation. Give them a shot, it's not like they're totally out of touch with the gaming community.
    • by exley (221867) on Thursday March 24, 2005 @06:41PM (#12040446) Homepage
      Yeah, considering Sony's and their partners' ability (at least in the past) to get certain things right -- media format, game selection, etc. -- they've definitely got a shot. I have no intention of picking up a DS (the dual-screen, while it may be purposeful, strikes me as gimmicky), but if they can deliver on the game titles front, I'm all for the PSP.

      Another selling point is that, from what I understand, PSP games aren't region-coded in any way. As such, I'll be totally stoked if I can play some anime-related and dating sim titles that are sure to come out over in Japan that will never be sold domestically.
    • Yes, sony are geniuses...as seen here [gamesarefun.com]...lol
    • by Ayaress (662020) on Thursday March 24, 2005 @07:22PM (#12040810) Journal
      It's never been done before, but right now, all the parts are in place for it to happen now.

      When the Genesis came out, sure it was a better system, but Nitnendo had the bigger names and more titles. Not neccessarily better titles, but more. The same thing holds true back with the NES.

      When the PS1 came out, though, Nintendo was in a different position. They had aging console hardware out, new titles were slowing down, and most of those big core names they had (Metroid, Mario, Zelda) hadn't had a major, successful release two to three years.

      Not only did Sony come out with new hardware, new names, new titles, but even stole some of the big Nintendo names (Squaresoft, Enix, etc).

      On the same note in handhelds, the Gameboy has always had several things in its favor: It's had the major game franchises, it's had far, far more games. In some cases, it didn't even have better games, just more. It didn't have a hardware advantage. Most of the other handheld challengers have been superior hardware, but they've all lacked a solid lineup of games. (The N-gage had the extra strikes from marketing and design issues).

      However, things have changed now. Nintendo does have new hardware out, but it doesn't have the titles behind it. It's got a few good games, but Sony just plain has a lot of games. One of the Gameboy's selling points was the massive library of games.

      The DS is Nintendo's mistake, I think. They brought it out, they made it the focus of their handheld strategy, but they didn't (and still don't) have the games behind it that it needs. Imagine if the GBA came out and all we had were a handful of games? A lot more people would have stuck with their GBCs rather than spend $80 on new hardware to play mostly the same games. The GBA had a very strong launch list, though.

      The DS didn't, and a lot of people I know (myself included) stuck with their GBAs. Have you heard much from Nintendo about the GBA lately? Seen any GBA commercials since the DS came out? I haven't. I've gotten a few new games for it, but the push is behind the DS, not the GBA.

      Sony has some hardware issues, but let's face it: So did the GBA. Bad screen, annoying buttons, too big. It still did great, even before the SP came out. The hardware issues are something people should know, but did they kill the GBA? While we're at it, did they kill the PS1 or PS2? Nope. It's going to come down to the games yet again, and this time, the PSP has them.

      The GBA could win it with the PSP. It's cheaper, and Nintendo can probably afford to drop the price even farther. Throw in bundled games with the hardware like they used to, make it something like Super Mario Advance or Zelda or something with more or less universal appeal. It doesn't have the graphics, but it does have the games.

      But, Nintendo's pushed the DS too much. I'm afraid of it ending up like the Visual Boy. At this point in the game, that would be far worse for Nintendo than the Visual Boy was - at the time, the Gameboy wasn't up against any serious competition. Now it is.
  • hmm. (Score:5, Insightful)

    by muel (132794) on Thursday March 24, 2005 @06:38PM (#12040419)
    "Nintendo has been doing it right for a decade and half, why should we think the PSP can just waltz onto the scene and take over?"

    Maybe I'm crazy, but it looks to me like Sony already has experience in the whole "beating someone after over a decade of dominance" thing.
    • Re:hmm. (Score:3, Insightful)

      by echocharlie (715022)
      Well, Sony definitely has that going for them. However, their strategy of forcing alternate media formats into (Betamax, MiniDisc) the market has been less than stellar. They're also diverging from the formula that contributed to their success in the video game industry. The PS1 could play CD's, and the PS2 could play DVD's. What can the PSP play? Answer: the proprietary UMD.
      • Re:hmm. (Score:3, Informative)

        by ZephyrXero (750822)
        I actually think I like the UMD's design...but I do hate that it's proprietary. CD's and DVD's are extremely easy to scratch, so a nice protective shell around them is very welcome...in fact, didn't the first CD's come with caddies? What ever happened to those? I want them back!
        • Re:hmm. (Score:4, Informative)

          by suyashs (645036) on Thursday March 24, 2005 @07:24PM (#12040826)
          The UMD's shell is fairly useless for preventing scratches as it allows a postage size hole to be left vulnerable to dust/scratches. The Minidisc has a sliding cover for this portion of the disc, yet Sony thought it would be cheaper to leave this moveable part out. The cover could be more trouble than help if dust gets in through the small hole to the plastic covered sections of the disc.
      • by bogie (31020)
        You'd have a point if every single portable gaming device ever made didn't rely on proprietary cartridges. I think your point about them trying to force an alternate media is completely invalid because there is no other mass market alternative.
    • "Nintendo has been doing it right for a decade and half, why should we think the PSP can just waltz onto the scene and take over?"

      WTF? If MS had done to the PC what Nintendo did to the hand held gaming market, it would make the current and past antitrust cases look like a walk in the park.

      remember the Sega game gear or the Atari Lynx?
      Those other hand helds that are also dam close to a decade and a half old.. remember colour screens and the ability to watch TV on them(well i only remember the GG having a T
      • I have played both Atari Lynx and Sega Game Gear. (I still play Game Gear every so often). There were a few problems with the systems that held them back.

        1) Battery-Life: Both systems sucked batteries. Depending on the game (and lighting) you would be lucky to get a few hours out of a pack batteries (which aren't cheap for kids). Rechargable packs didn't last long, and needed to be recharged, (which takes forever). The first game boy would run forever on less batteries.

        2) Size, Both of these systems we

    • "Nintendo has been doing it right for a decade and half, why should we think the PSP can just waltz onto the scene and take over?" Maybe I'm crazy, but it looks to me like Sony already has experience in the whole "beating someone after over a decade of dominance" thing.

      There will *ALWAYS* be room for sony in the portables market because nintendo has very tight control over what kind of games can appear on their system. Sony basically invented the market for *adult* videogames.

    • by mcc (14761) <amcclure@purdue.edu> on Thursday March 24, 2005 @07:20PM (#12040788) Homepage
      Ah yes. Who can forget the Sony Playstation's handy defeating of the Atari Jaguar, the 3D0, the CD-I, and the Saturn? If Sony can outlast this guantlet, surely they can defeat anyone.

      Wait, no, that isn't it at all. The only reason Sony got anywhere with the original Playstation was everything else at the time fucking sucked. The Jaguar and Saturn were jokes, the N64 wasn't what consumers wanted and only had like three good games max (all by Nintendo), and Nintendo was such a jackass in the mid 90s under the old CEO that nobody wanted to work with them.

      Sony's takeover of the video game industry in the mid 90s and their capable defending since of the ground they took shows an enormous degree of business saavy. What it doesn't show is skill. Sony grabbed the market in the startling way they did less because of what they did right than because of what everyone else did wrong; all their competitors were either incompetent or, in Nintendo's case, incompetent and repulsive.

      Well, the handheld and media player markets that Sony is trying to slip somewhere indeterminately between right now are a good bit different from the video game industry when the Playstation was released. The media player market is extremely rich right now, and on the video game side the PSP (unlike the Playstation) actually has a viable competitor; Nintendo is no longer particularly repulsive to developers, and they're even doing things lately that you could almost call competent, sometimes. Meanwhile, frankly, looking at the Playstation, the Playstation 2, and the PSP, the first two of these are just plain good products. The third... how shall I put this... seems to me rather lacking, and doesn't really seem to serve any utility at all unless you really want a Video iPod and don't mind spending lots of money on memory sticks. This seems likely to be a bit of a hard sell given alternative systems with a fair degree of quality really do exist.

      I'll agree the person you quote is being silly; I don't think there's any reason to think that Nintendo can magically and eternally defend itself from all challenges to the Game Boy. But if you look at the products on the market right now... meh, I think it's pretty safe to say they can defend themselves against the PSP.
      • by Jimbroskee (868900) on Thursday March 24, 2005 @07:43PM (#12041019)
        I have noticed that everyone tends to get excited about which is better, or which will win... I think if they both suceed, then we all win. competition is a good thing. I hear nintendo is already working on thier next handheld... do you think that would be happening if nobody was challenging. I think more options are always better for the consumer. I have played both, and I like the psp much better. I think if they put a 40 gig drive in it, and dumped the memory sticks it wouldve been awesome. But I dont want to see the DS go away.
  • Watered down? (Score:2, Insightful)

    by spyder913 (448266)
    However, many of its launch titles are just watered-down versions of PS2 games
    Yeah because it's not like the biggest appeal of the GBA/DS games are all the SNES ports/rehashes.
    • Don't forget all five-billion iterations of Pokemon, or the piles of movie franchise games with as much entertainment value as E.T. for the Atari.

      Seriously, ten minutes with Lumines can convince even the most thick-headed brand bigot that Sony's developer lineup is solid.
    • AFAIK the Gameboy of old was based on things like Tetris and the new one is based on things like Pokemon - not rehashes.

      Plus the DS has a *more* advanced version of the N64s Mario 64, not a SNES rehash.

      Anyway, the point I think the original comment was trying to make is that Nintendo (et al.) has lots of experience making portable games whereas if you look at the PSP lineup you'll see that they're all the kind of thing you'd rather play on a proper console and big TV. Conversely the Tetris/Pokemon kind of
      • Don't forget that the DS isn't even 6 months old yet! How long did it take before the first decent PS2 game came out? Well over a year. Ports are an obvious choice for launch because they're quick and easy, and already proven to sell well... You'll see alot more cool stuff in the years to come :)
  • Gamestop (Score:5, Interesting)

    by superpulpsicle (533373) on Thursday March 24, 2005 @06:40PM (#12040436)
    I went to Gamestop earlier today. Some poor guy pre ordered a PSP and got the system. When he asked for games, the store guys said "Too bad, every PSP game has been either sold or are on reserve".

    I cannot remember the last time a system launched and 100% of a store's inventory is gone.

  • I'm personally holding out until the library gets bigger, the price goes down, and memory sticks get cheaper. I would like to watch movies/TV shows on the go, but for now I have Bejeweled on my cell phone, a GBA for Galaga and an iPod. Come tho think of it, the only game I ever play on the GBA is old school Galaga.

    Give me Bejeweled and Galaga on the PSP and I just might get one!

  • Market Dominance? (Score:4, Insightful)

    by yuriismaster (776296) <tubaswimmerNO@SPAMgmail.com> on Thursday March 24, 2005 @06:41PM (#12040441) Homepage
    Sony has no experience in portable gaming. Nintendo has been doing it right for a decade and half, why should we think the PSP can just waltz onto the scene and take over?

    I think this is kinda like when the XBox came out:

    Microsoft has no experience in console gaming. Nintendo has been doing it right for a decade and half, why should we think the Xbox can just waltz onto the scene and take over?

    While these are not quite the same scenarios, both MS and Sony have advantages in these new markets: MS had a hojillion dollars and Sony has the console market by the balls. PlayStation fans will probably pick up the PSP, and that could really make the PSP turn up in the black (not to pun the PSP's color)

    • s/Xbox/PlayStation/g
      s/MS/Sony/g

      Sony have already taken over a market owned by Nintendo and Sega. Sega no longer make hardware, and Nintendo are left with one marginally successful line (GC), and one which supports their company (GB/DS). I wouldn't be comfortable if I worked for the big N right now.
  • Bjorn3d also has a nice article [bjorn3d.com] about PSP, including two [bjorn3d.com] videos [bjorn3d.com].
  • A problem? (Score:5, Insightful)

    by LegendOfLink (574790) on Thursday March 24, 2005 @06:42PM (#12040457) Homepage
    What I see a problem is perception. Most of my friends enjoy playing games like Minish Cap and old school mario on their GBA's.

    In fact, playing these games on the GBA is almost an excuse to return back to the simpler, yet highly addictive, 16-bit era where pixels were the rage and polygons only existed in arcades.

    When I think of Sony, I think of Gran Turismo and realistic RPG's, not quirky sprites with catchy music that makes me want to play my GBA.

    Maybe if Sony could get something like Bubble Bobble or another old franchise, PSP would have more appeal.

    Just my two cents.
    • Re:A problem? (Score:5, Insightful)

      by Tumbleweed (3706) * on Thursday March 24, 2005 @07:16PM (#12040751)
      Namco's got a set of their 'classics' coming out for PSP; should be pretty nice.

      Personally, what I most want on the PSP is MAME. The default 32Meg Memory Stick will hold approximately 1.37 metric buttloads of old arcade ROMs. :)
  • From GameTab:

    Need for Speed Underground Rivals

    A couple times I experienced some pretty bad slowdown. At one point during a race, all four cars were basically ramming into each other and the game dropped to about three frames per second. When I came around to that same point the next lap, there was no collision and no slowdown. I've read that I'm not alone in this situation.

    Is this a hardware or software problem?

    • Re:Lag... (Score:2, Insightful)

      by Ziviyr (95582)
      Is this a hardware or software problem?

      Sounds like rushed software.
    • Re:Lag... (Score:4, Funny)

      by athakur999 (44340) on Thursday March 24, 2005 @06:55PM (#12040582) Journal
      Slap a "bullet time" label on it and call it a feature instead!

    • I've got a bunch of games on my PSP and have been playing them for a while. NFSU is FAR slower than anything else I've played - to the point of being jerky at times. Given the super slickness of games like Ridge Racer, I'd lay the blame at EA's door.
    • Re:Lag... (Score:5, Informative)

      by whizzter (592586) on Thursday March 24, 2005 @08:06PM (#12041265) Homepage
      It's the physics engine. Multiple collisions is a really hard problem for a physics engine to solve.
      There are different ways of approaching this.

      - Check your collisions once a frame and bounce or something when you collide.
      DOWNSIDE: If you have a car running at really high speed you could actually run through a wall or another car, totally unacceptable.

      So you have to do a time-sweep. In other words trace the entire movement of the object from time when the movement started until the end, ie do the calculation between 2 consecutive frames.
      Now all collisions are detected, but how do you handle the collision?

      - Stop the object at location it had in the previous frame.
      DOWNSIDE: if you are chasing another car and bump into the rear your car would loose all speed. totally unacceptable in a racing game but could work in a platform game. Another illustration is a box sliding down a slope, it would never get down the slope because it would be stopped from "falling" each frame without sliding.

      - Create bounces to be calculated next frame and forward the time.
      DOWNSIDE: if your car rams into a wall at high speed it could possibly be stuck, the problem would manifest itself as an erratic bouncing. You can sometimes notice this problem when throwing grenades in various games for example.

      - Stop the time when the first collision occurs, recalculate trajectories and do a new collision test to see when the next collision occurs. Do this over and over until you've reached the target time.
      DOWNSIDE: Every iteration of the collision tests has to be run several times for each frame. This will take ALOT of time and could cause bad stalls if you don't have plenty of CPU.

      The last solution shown above could possibly be the one they selected for the game, that the problem occurs when all the cars collide is almost the type case for the problems. However the method works in a stable way and they probably couldn't get any tweaked way to work in a reliable way so this was the least horror.

      / Jonas Lund
  • by jared_hanson (514797) on Thursday March 24, 2005 @06:44PM (#12040468) Homepage Journal
    I picked up a PSP, and I must say I am impressed. The device is great, technically and asthetically.

    I also picked up two games, Tony Hawk and Lumines. I've had the chance to play each for about 30 minutes, and I must say, the PSP needs more games like Lumines (which is a puzzle game similar to Tetris, for those unaware.)

    The great thing about those types of games, is they are quick to play. You can pick it up and put it down at any time, without having to get into a story or finish some long drawn-out goal or mission. I'm hoping both Sony and the game studios see a benefit in creating more games like this, especially for the PSP, but also stand-alone consoles.

    I've posted links to pictures and more info to my blog [backdrifter.com], if you are interested. More info will be posted as I get a chance.
    • This seems to be my major problem with the PSP , it seems to be more a desktop replacment than a portable .Saying that i will definantly get one as i expect (semi)portable GTA 3.
      Though first im getting a Nintendo DS as it just has more portable titles, I dont see the PSP as being direct competition right now as the games its offering are far closer to the home systems than to mobile games.
      This is hopefully a lesson sony will learn , as we have seen the gameboy and kin come up against technicaly superior pro
    • Exactly. Even nintendo seems to be missing their own big lesson from the past. Tetris is what made the game boy work for them. The DS came with a little piece of the metroid game. It's a nice tech demo, but it's really just a quick little piece of gameplay that won't even appeal to that many people.

      When I went to the DMV to get my license renewed, I put my Zoo Keeper game in my DS. It's a bejewelled clone basically, easy to play for a quick session while I'm waiting for something. Not too big of a deal to
    • Look, unless there are deadly bees chasing me, and a voice booming out "Skate or DIE!," I'm just not impressed. :)

      Maybe if MAME gets ported over... *sigh*
  • Detailed information on the PSP launch titles is available at GameTab on our PSP page. [gametab.com] Here you can see all titles which have been announced and you can see how each title has fared with reviewers thus far.

    One of the most popular PSP titles with critics and gamers has been Lumines [gametab.com]. It has also been one of the games flying off the shelves the fastest. It's being hailed as the best puzzle game since Tetris. Only time will tell if Lumines performs as a system seller in the same way that Tetris did for th

  • Hhhhm... (Score:4, Insightful)

    by hollismb (817357) on Thursday March 24, 2005 @06:47PM (#12040495) Homepage

    I don't know a single person who's even considering getting a PSP. Sure, we all agree it looks like a great little machine, but it seems that almost all it's selling features are just so... limited. The comment from the post is right on. Do I really need another Wipeout or Ridge Racer game? Wasn't I playing those on the first Playstation, like um, ten years ago?

    I can play more music on a dedicated mp3 player, and for less money. A 4 gig iPod Mini costs 199, and this is 249 + another 119 or so for a gig of storage. That's not very good. I can also use an iPod for days before it dies, when a PSP will probably wear out in about five hours, which is shorter by far than your average work day.

    Oh, but it can play movies! Yeah, but I'm not going out and buying the same movies I already own just in case I randomly want to watch them on a 4 inch screen (assuming they even come out), or spending the time to convert a movie to the MP4 format, then copy it to a huge memory stick, only to erase it again if I'd rather take something else on the go, well, that just seems like a pain in the ass to me.

    So, I'm left with games, pretty much. Games that I played and got sick of ten. years. ago.

    • Re:Hhhhm... (Score:2, Flamebait)

      by karnal (22275)
      God... Damn.. .it...

      This device isn't for you. In fact, this device isn't for me either.

      But I really don't give a shit that it costs more than an ipod mini. I really don't care that you can buy 2 of X when you can only buy one of the PSP.

      I saw the unit today... Lemme tell you, if they come out with a few of the games I like, I may just fork up the money.

      So, when a new product comes out, let's compare it to ALL THE THINGS it isn't. Jesus.

      I hate slashdot.
      • Yeah, but who's it for then? They're selling it based on those features to try to cover up the fact that the launch lineup is quite weak indeed. You can't argue that point. So, if it's for gamers who just want to play good games (of which I am one), we'll have to wait until there's some actual good games for it. After all, we've all played Wipeout before, and I ain't going anywhere near some Metal Gear Card Battle game. And it's not a Sony thing either. I wouldn't buy a DS for the same reason, plus the fact
    • Re:Hhhhm... (Score:3, Informative)

      by be-fan (61476)
      I can also use an iPod for days before it dies

      In what alternate reality? An iPod mini lasts about 6 hours (if you drain it completely), and my 4G iPod lasts about 10 hours. In IGN's MP3 test, the PSP lasted 10 hours and 39 minutes.
  • by yagu (721525) * <yayagu@NospAm.gmail.com> on Thursday March 24, 2005 @06:47PM (#12040497) Journal

    I just read about this in the Seattle Times, and wrote a letter to the columnist (the article is: PlayStation Portable: Sony's new handheld does a lot more than play games [nwsource.com]):

    Hi Mark,

    Long time Seattle Times reader here....

    Liked your article on Sony's new playstation... a few thoughts though...

    I too have long considered Sony to be a great innovator but here is what has frustrated me for sooooo long and here is why I probably will NEVER buy a Sony product again unless and until they change some of their practices.... I'll illustrate by example:

    • long ago, after a few years of owning one of Yamaha's very first digital receivers with no remote control, I decided to "move up".... and fell in lust with a nice Sony unit at the local electronics store (this was in Omaha)... The Sony boasted 100 watts per channel to my Yamaha's 50 watts per channel AND it had a remote control. I excitedly told the salesman how much I looked forward to having a remote control unit and the doubling of the power would be a nice bonus. When I told him I was "replacing" my Yamaha, to his credit, he stopped me and told me if I took the Sony home I would be SO disappointed. He said the 100 watt Sony in a side-by-side comparison with my 50 watt Yamaha would be pathetic, the Sony wouldn't even stand a chance. Whaaaa? He also showed me how when you turned the volume all the way up on the Sony when it was set to phono input (yes it was in the day of LP's), you could hear bleed over sound from the FM tuner, ick..... He told me to try that with the Yamaha, I did, dead silence... He explained Sony sold sizzle, but no steak.... by skimping on things like shielding on wires to block induction of adjacent signal sources. Okay, lesson learned.... but my Sony radar was up.
    • Skip to the mid 90's or so. I was absolutely infatuated with Sony's new Minidisk format -- what a cool way to have such great sounding music in such a small form factor. Granted, the recording unit I purchased was $700, but I was willing to pay the bleeding edge price knowing from experience technology prices drop steeply and when I would be ready to buy additional units I could get a comparable recorder for less than half the price I paid then. I watched for 2 years.... no price drop.... mentioned to a salesman at Magnolia (now I'd moved to Seattle)... He explained the minidisk technology was Sony's own proprietary format, and Sony had refused to license the technology to anyone else for any reasonable fees and thus maintained a lock on the market and the pricing... and that was the reason the price never came down. Shit! My original unit has long since broken and I have long since abandoned Minidisks.
    • Then came digital cameras. Again, Sony jumped in with THEIR answer to the evolving standard storage media at the time, their memory stick.... proprietary, expensive, and non-standard. This time I didn't bite, but watched the same behavior... the memory stick, while adopted by some never came down in price and never was released from the Sony control. (Their prerogative of course.)
    • Now they've introduced their UMDs (Universal Media Discs), a proprietary new medium , yet ANOTHER proprietary format?!? It's almost unbelievable -- they're kind of like the Microsoft of the electronics industry except they don't have near the control and monopoly. No thanks, I don't need their proprietary solutions that are incompatible with anything else I own....

      Come to think of it... I'm not so surprised, or maybe it's a lucky thing Sony's Beta never became the standard, while I wasn't really there to be part of that decision in my purchasing power... but maybe VHS was the better choice after all (even though it wasn't quite as good technically).

      Just my $.02

      Anyway, thanks for the article, a good read....

  • by xutopia (469129) on Thursday March 24, 2005 @06:47PM (#12040501) Homepage
    I can't seem to find any benchmark on this.
  • by gt_swagger (799065) on Thursday March 24, 2005 @06:48PM (#12040504) Homepage
    For days until Linux can be put on it?
  • Just picked up two units. One was a pre-order at EB, and one a walk in at Target. So far.. I am VERY impressed with sound quality, and aesthetics. Ridge Racer and Need for Speed Rivals look awesome.

    Very easy to use and comfortable grip. The screen is so high gloss/brite whatever. It makes you hesitant to breath on it though. So shiny..

    Ok back to playing.

    Check out my site for more reviews later. Nothing there right now :). [pspcult.com]
  • by Gadzuko (712568) on Thursday March 24, 2005 @06:52PM (#12040543)
    I work at Gamestop, and I can tell you that there is a lot more buzz about the PSP than there ever was about the DS. We had extras of the DS, we have plenty of them lying around now that we can't get rid of as a matter of fact. The PSP? Nope. First and second shipments, both reserved out. There's a lot more interest from consumers, and Sony has been hyping this (at least to the retail outlets) a lot less than Nintendo hyped the DS.
  • by RiotXIX (230569) on Thursday March 24, 2005 @06:52PM (#12040544) Journal
    I'm a big fan of sitting down in a *proper* armchair in front of a giant flat screen television with a controller in my hand (maybe even a little high), but that's not the quite the same as wincing at a high defenition graphics on a bumpy car/train journey, is it?

    The other day I bought a snes controller from ebay, & a snes adapter. To be perfectly honest, the idea of reliving a bunch of *hard* hand/eye reaction platform games from 1996 got me a lot more excited than I was when I received the latest GTA clone (as great as that game is)...some games are designed for long hours in comfortable conditions (high res rpg's) - others are just quick, skillfull and fun. In an era where platform games are becoming extinct thanks to every console manufacturer bragging about their console being better soley on the basis of hardware specifications (before a games line is even released), I took solice in the fact that, as good as the latest armchair console gets, I could always go retro with some hardcore platform/strategy games (has bomberman even been ported to the X-box/PS2)??

    This might not be such a good thing. There's no way I'd consider completing (and hence for that matter starting) half the games in my PS2 collection on a portable device.

  • Are the USERS old enough for it? After all, when the NES was hitting it big, most of the audience was pre-teen (though not all, of course). The audience of gaming consoles seems to have grown up with each subsequent system. People who buy systems are getting increasingly older, and I don't think that it's so much because a lot of the content appeals to older audiences, though that may drive some of the youngest players away. I think it's because it's the same generation of NES hardcores (and to a certain e
  • Greatings from Omaha, Nebraska.

    I will preface this with I am a game nerd so I usually follow these launches with incredible interest. That said, this one was rather a dud here as you could still pick one up about 30 minutes ago.

    This morning, the Best Buy stores here (of which there are two) started their day at 8:01 a.m. Seems they expected demand to be extremely high for this and planned accordingly. I have a friend that still works for one of the stores and he mentioned there was a line when he got
  • by Sbetsho (841441) on Thursday March 24, 2005 @06:56PM (#12040594)
    Sony won't replace the unit (they already lose money on every unit) http://portable.joystiq.com/entry/1234000037037383 / [joystiq.com]
  • Is it me or is the PSP getting FAR more attenction then the DS did? I'll freely admit I'm a loyal Nintendo fan and don't trust Sony consoles as far as I can throw them (nice that they will work only a few years after I bought them.. saddly my PS2 doesn't and it doesn't seem uncommon). Yet I still have a perfectly fine NES, SNES and several brick GBs.. but it does seem the PSP is all over slashdot right now and it's all "The PSP is better because it has eye candy".. maybe a little one sided topics?
  • It seems somewhat crazy to think that the PSP could completely take over Nintendo's handheld market. From what it seems, the PSP is creating a new market of older people wanting a handheld console. Gameboys haven't really been too popular outside of the realm of children.
  • by havaloc (50551) * on Thursday March 24, 2005 @07:17PM (#12040760) Homepage
    PSPVideo9 [pspvideo9.com] converts any kind of video file to PSP format, making it a great dual purpose device.
  • by iamhassi (659463) on Thursday March 24, 2005 @07:20PM (#12040789) Journal
    if it were Sept 1995 this is what you'd be reading:

    "Sony's Playstation console has launched with great fanfare, and already there are plenty of places to get opinions and reviews. Shacknews has a nice hands on with the player itself, Gamespy has reviews of the launch titles, and Gamespot has coverage of just about everything on its PSP Launch Center page. From the Shacknews hands-on: "Technically speaking, the Playstation is a far superior machine to the Super Nintendo. It's a powerhouse device, capable of displaying modern graphics, playing robust sound, and can even replace a CD player. Nintendo has been doing it right for over a decade, why should we think the Playstation can just waltz onto the scene and take over? Can it even be done?"

    I think we know how history played out...

    • Flawed logic (Score:3, Informative)

      by bonch (38532)
      As geeks, I know we love to apply patterns to everything. But you can't just take one situation, switch the names in another situation, and claim they're the same. There are way too many external factors that affect outcomes of things. We all know how Nintendo shot itself in the foot and has been limping since. That has nothing to do with now because this is a new situation.
    • Huh? (Score:3, Informative)

      by mcc (14761)
      Except no one would have ever said that. The Super Nintendo was five years old when the Playstation touched down in America and well on its way out. Meanwhile there was no question that one of the five or six cd-based video game consoles that were coming into being at about that time were "the future". The Super Nintendo was still selling surprisingly well for a console of its age at that point, but there was no doubt it was being replaced. And the Playstation was as much as a credible contender to be that
  • Many people justify the PSP purchase with the promise of MP3's and movie playback but the reality is you should only buy this if you must have the latest and greatest in portable gaming. This system harkens back to the Turbo-Graphix 16 portable. It had amazing graphics, back-lit, played TV!! and tuned radio as well as using your original TG-16 games. This thing was killer and every hardcore gamer that had money (those that were 20+ generally) got one. It failed. Bad.

    Some notable differences were that
    • Must Have Games? (Score:4, Interesting)

      by Paradox (13555) on Thursday March 24, 2005 @09:23PM (#12041875) Homepage Journal
      You want Must-Haves? Let me tell you what you Must-Have.
      1. Ridge Racer : This game is an awesome arcade racer. The multiplayer is terrific. The graphics are practically PS2 quality.
      2. Lumines : This game is the puzzle game I've been pining for for years. And it's drop-dead beautiful.
      3. Metal Gear Acid : A tactical/strategy game? Metal Gear Franchise? Card-based mechanics that don't suck? I may not be as eloquent of Tycho about strategy games, but I'll still try to say what I feel: Gimme! GIMME NOW!
      You may not like these games, but I sure do. Ridge Racer is a high quality racer with fun multiplayer that's also on a handheld! What more do you want from a racer? Whatever it doesn't give you, NFS:R will.

      Metal Gear Acid is an awesome strategy game. You know, strategy? Where you have to think? Occasionally?

      And for puzzles, which are a big portable genre, Lumines is a big deal. It's fast, fun, has a good multiplayer, has a good soundtrack, looks good, and has good short-session playability.

      You can wait as long as you like, and that's prudent. But don't assume these titles aren't must-have just because you don't like the genres. For anyone who's into these kinds of games, the PSP has some kickass titles.

Whoever dies with the most toys wins.

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