Quake IV Details Emerge 93
1up.com has details as released by Activision and id about the upcoming first person shooter Quake IV. The game, in development by Madison, WI company Raven Software, QIV is going to return to the single-player roots of the second Quake title. From the article: " The Strogg are quickly regrouping. However, with the Strogg's planetary defenses still destroyed, Earth's forces can deliver a full and final assault. This time, you're not alone. You are Matthew Kane, an elite member of Rhino Squad, and part of Earth's next invasion wave. An army of soldiers are fighting with you and an arsenal of weapons and vehicles are at your disposal in this heroic and epic battle between worlds."
Where's Coop (Score:5, Insightful)
What's the point? It's just like every other FPS. (Score:4, Insightful)
The first one was Quake 3. The thing that made is so different was the speed of it. That game was fast as hell. Particularly in some of the mods, like RA or threewave or CPMA, it felt like you could run like a bat out of hell. The maneuverability made it feel more like kung fu than a firefight. After playing quake for years, I tried to play UT2k3 and I just felt like I was stuck in molasses.
The other unusual game was tribes.
Anyway my point is, RTCW, Doom3, Halo, HF2, they all seemed pretty much the same to me. They're cool. Don't get me wrong (this being Slashdot I'm sure someone will take this the wrong way). All I'm saying is that Quake4 should be a sequel to Quake 3 in terms of gameplay. For the story, yeah you pretty much have to make a sequel to Q2 because Q3 didn't have much of a story. But for the gameplay, they should follow Q3 and make this a game unlike all the others. As it stands, I'm afraid Q4 is going to be YAFPS
but I'll buy it anyway I guess.
Re:What's the point? It's just like every other FP (Score:3, Insightful)
these may not be typical fps games and are far better when compared to rpg games , these are still under the fps brush
(the only reason i had windows installed on any system
Re:Doom3, Quake4 and HL2 (Score:5, Insightful)
I enjoy deathmatch, CTF, etc, but they get pretty old after a while. The pace is always the same - full throttle. With single player games you get slower paced exploration and puzzle solving (hopefully not just "find the key" puzzles) interspersed with gunplay. You also get characters with different motivations - no actual human character is going to want to hang around and guard the reactor. Only an NPC will tolerate something so boring. Even if you got a human player to do it, they would be "playing the game" rather than "playing the security guard." The NPC guard is more likely to be looking at his watch than strafing back and forth looking for somebody to snipe.
I guess the sum-up is that I like single player games because they tend to be more immersive. Of course, you could make a multiplayer game with these elements, and maybe such a game exists - but I haven't played it.
Re:Meh. (Score:5, Insightful)
Comment removed (Score:3, Insightful)
Re:Doom3, Quake2 and HL2 (Score:3, Insightful)
But why expect these games to be? People don't play moody dark survival horror games for deathmatch, they play those games alone (preferably with the lights out). Multiplayer FPS is about one thing, single player is about something else, both have their merits. Just because you prefer one does not mean the designers shouldn't make some of each.
Re:Doom3, Quake2 and HL2 (Score:3, Insightful)
Guess what? Some people have different preferences than you. They may even (gasp!) prefer single-player over multi.
Re:What's the point? It's just like every other FP (Score:2, Insightful)
All that remains to be see is how effective the multiplayer is at recreating Quake 3.