The Next-Gen Odd Couple 249
1up.com is running a lengthy piece talking to Microsoft VP J. Allard and Sony Computers of America President Kaz Hirai about what exactly the 'next generation' of consoles are about. The article is informative and varied, with talk about Xbox Live, the launch of the Xbox and PSX, and what past efforts from Sony and Microsoft will mean as the newest front in the console war heats up. From the article: "OPM: What are the benefits of being first to market, much like the Dreamcast was? What are the pitfalls? JA: Good question. I'd say one of the pitfalls from a competitive point of view is that you don't know what the other guys are doing, and to be frank, the guys over at Sony have been very good at not telling anyone what they're doing. It's tough to tell where they're going with the PS3. The other tough thing is that you're under the microscope [when you're first]. [Sony] shows two movies and a product that you can't touch behind a piece of glass, and that's what you get to write about on them."
Odd Threesome? (Score:5, Interesting)
Re:First to market (Score:2, Interesting)
Which was a shame, it was (IMHO) one of the best consoles of all time. That's just the hardware, it also had an incredible (although perhaps small) line-up of games. I know at least a few guys who got into online gaming not because of Xbox live, but because of the direct modem-to-modem play of NFL 2K-whatever on the DC.
what? (Score:3, Interesting)
I dare you to take a 360 and hook it up to ANY tv with a native resolution of 720p, 1080i, or 1080p (the new Sony SXRDs for example). The image quality of a 360 is breathtaking when it is used correctly.
When you play a 360 on a regular TV the image has to be squished and makes it look horrendous. This console just isn't made for a non-widescreen non-HD tv.
Re:what? (Score:5, Interesting)
Sony understands consoles, Microsoft doesn't. (Score:4, Interesting)
When we launch a PS3 online service, we certainly want to take advantage of the PS3, the technology it brings, and offer a great online experience for PS3 users, but at the same time, we want to make sure we bring along the huge install base of PS2 users and the install base of PSP users and have them be able to take part in the online experience as well.
Sony understands that they make the money in the games, not the hardware. If many of the 100 million PS2 owners don't need "next generation", fine for Sony - and fine for the game developers, they will continue to make and sell PS2 games for several years.
Microsoft on the other hand, sells the XBox like they sell MS Office: In very short periods, they try to upgrade as many users as possible to the "newest" version.
That's just wrong: First, many console users don't want to upgrade so often. 4 years for the XBox is pretty short. And if you bought your XBox last year because of Halo2, will you upgrade just after one year?
Second, the more hardware Microsoft sells, the more losses they make. So IF they ever want to break even (or - gasp - even make a profit), they somehow have to pay for the hardware losses by higher game-prices or tricking more people into paying monthly fees.
But in the end, I think XBox360 will make as much losses as XBox1. I seriously doubt that XBox360 will ever make money for Microsoft.
Probably not (Score:5, Interesting)
360 is currently averaging 3.9 games/console sold. Add in the monthly revenue from Xbox Live and the controllers and you have a great business going.
Microsoft is an industry leader for a reason, they know how to sell a product. The Xbox1 was just a last ditch attempt to gain some market penetration setting up the 360.
What about the nintendo revolution? (Score:4, Interesting)
Check out the vid here if u haven't: http://zdmedia.vo.llnwd.net/o1/1UP/revolution_con
No console have ever offered this kinda gameplay before, so i think its fair to call it revolutionary.
Re:revolution in gaming (Score:4, Interesting)
Nintendo does a lot of things right, but one of the things important to me is their commitment to keeping consoles small and quiet. the gamecube is tiny and the revolution will be even smaller. I like being able to enjoy the sound of a game without a leafblower sized fan in the background.
Re:"Next Gen" is a buzzword (Score:2, Interesting)
This has been considered and dealt with. PGR3 apparrently has an online mode where drivers are rated based on their skill. You go online, and it will automatically match you with other drivers of similar skill. I'm not sure if other games have or plan to have this kind of capability, but I think it is pretty cool, and I hope other game houses implement that kind of feature. It seems like it would work well for many types of games [sports, puzzle, RPG, FPS [except I can't play FPS on a console, ugh] ].
Generally I can't stand Microsoft. The only MS product I've ever had that didn't suck is my Intellimouse Optical [5+ years and going strong]. But against all better judgement, I've been finding myself really drawn to the XBox 360 because of the degree of integration of the online play. It seems to me to be a good step towards the kind of online gaming I've always read about in SF books and thought "gee, I wish we had that kind of online gaming integration". Well now it appears that we are starting to. I just wish it hadn't been Microsoft that brought it to us.
Re:what? (Score:2, Interesting)
Look at Pixar's latest releases on DVD and compare it to the best looking XBox 360 game; the Pixar movie looks far better in every way regardless of whether it is at a lower resolution. Higher Resolution is pushed so heavily because people don't want to go back and re-do the raster scan line conversion algorithm of a polygon; most of the jagginess and other artifacts that Higher Resolution fixes are generated because the standard algorithm doesn't consider sub-pixel information. Anti-Aliasing and Aniosotropic Filtering are simply hacks inorder to eliminate jaggies or make textures clearer but are un-necessary when using a more advanced Raster-Scanline conversion algorithm. I have seen several advanced rendering systems produced in software that change the RSL algorithm out for something more physically based, the results are that you get a better image with less computation than 16xAA and 16xAF; the reason games don't use this yet is that Nvidia and ATI haven't adopted a newer algorithm in hardware yet.
When a game looks better than a pre-rendered movie on a DVD we can talk about needing higher resolutions to improve graphics, until then it is mostly just used to hide the fact that hardware developers haven't switched to a more inteligent and physically based rendering system.