'Misleading' COD2 Ads Pulled From UK 132
GamesIndustry.biz reports that Activision has been ordered not to air Call of Duty 2 ads in the U.K. that use pre-rendered imagery to sell the game. Three Television viewers apparently complained to that country's Advertising Standards Authority that the imagery constituted misleading advertising. From the article: "The adjudication is likely to send shockwaves through the industry as it focuses on the question of whether pre-rendered footage is an acceptable representation of a computer game - in its defence, Activision didn't argue that it was, but rather that using pre-rendered footage was "common practice"."
Give me a break (Score:2, Insightful)
Re:Give me a break (Score:2)
Re:Give me a break (Score:3, Insightful)
Try using that kind of reasoning as a valid defense in court. The point is not that it's happened so often before; the point is that it's wrong and shouldstop.
Re:Give me a break (Score:1, Offtopic)
Try using that kind of reasoning as a valid defense with your mom.
Re:Give me a break (Score:2, Insightful)
The Silent Death... (Score:1)
At the very least, its FFT.
Re:Give me a break (Score:2)
Looks like that's actually what Activision did...
Activision didn't argue that it was, but rather that using pre-rendered footage was "common practice"
On the other hand... (Score:2, Insightful)
We're fast reaching a point in gaming where real-time rendering can feasably match the quality of pre-rendered graphics. It's not like the days of the Playstation, where characters in FFVII have a few polygons in-game, but are smooth and (somewhat) realistic in the FMV's.
I'm sure most people here have seen trailers for Killzone 2 [ign.com] on the PS3. Even knowledgable people could be led to believe that this can be replicated on a PC game, and it's quite possible on the current-gen XBox 360.
Re:On the other hand... (Score:5, Insightful)
Put another way, If I told you I saw batman today, you'd know it was some kind of joke. But if I told you I saw the president, it's plausible, especially if you live in the DC area like I do. Saying I saw the president wouldn't be a joke. It would be a lie.
TW
Re:On the other hand... (Score:1, Redundant)
Re:On the other hand... (Score:2)
I wonder how one would expand Tycho Brahe's term "bullshot" to refer to a movie?
Re:Give me a break (Score:3, Informative)
The Advertising Standards Authority has fairly strict guidelines that ensure that the public are not misinformed. Is this in any way a bad thing?
Re:Give me a break (Score:2)
The Dreamcast version of Namco's Soul Calibur was 100% in-engine end to end. It's possible, developers (and their ad agencies) are really lazy.
It infuriates me to no end that PS2 and X-Box games pre-render content, especially since that's eating up space that can be better used for more textures. I think the Nintendo folks got it right: make a disc small enough that pre-renders eat into the game.
Re:Give me a break (Score:2)
Re:Give me a break (Score:4, Insightful)
Is deceptive advertising illegal? (Usually yes.)
Therefore, the ads should have been pulled, as they were being illegally deceptive. That it's "common practice" does not excuse the fact. If it were common practice to murder your enemies, should that then be legal?
Re:Give me a break (Score:1)
This cannot be correct, either that or it is not enforced. I would guess that 80% to close to 100% of advertising is deceptive. Some are more subtle than others i.e. McDonald's commercials with no fat people.
Re:Give me a break (Score:2)
Re:Give me a break (Score:2)
Here in europe, they do exactly that. Have you ever eaten a Big Mac ? Does it in any way at all resemble the picture from the advertisements ?
Re:Give me a break (Score:2)
Re:Give me a break (Score:2)
Whether or not it counts as deceptive depends on how they presented the pre-rendered content...
IFF they showed people supposedly playing the game, and that gameplay apparently used more advanced rendering than the real game does, then I would call it deceptive.
If, however, the commercial just showed nicely rendered scenes thematically consistant with the game, then I would have to say they have not deceived anyone.
Taken to the logical limit, this ban would suggest that a game also
Re:Give me a break (Score:3, Insightful)
Re:Give me a break (Score:2)
Fabio was on the cover art of that game.
On the other hand, gotta give Nintendo props for putting actual graphics on most of their box covers back in the NES days.
Re:Give me a break (Score:1)
Is this a subversive way to get rebuttals out there right at the top of the comments so we don't waste our time with 20 similar morons all the way down the page?
BS (Score:5, Informative)
Well, it was an "actual" cut-scene from the game.
It would be nice to see the end of this practice.... not only because it will make the ads more honest, but it will mean game devs might finally stop filling up disks with little video clips in lieu of playable content.
Personally, I thought the little cut-scenes in Ms. Pac-Man were too long. If I ever gotta sit through the opening scenes of GTA:SA again, I'm going to pop a gasket.
Re:BS (Score:1)
Re:BS (Score:2)
Well, that explains a lot. I was suitably impressed by the graphics on screen, but couldn't figure out for the life of me how they ever got all that action going on with such pretty graphics. Actual Game Footage, indeed.
Re:BS (Score:1)
Re:BS (Score:2)
Re:BS (Score:2)
I think it's because they want to use the engine, but they also want some details in the cutscenes which are only visible on the highest quality levels. That way, they get (possible on high-end hardware) in-game graphics, but also the details they need for the cutscenes.
Re:BS (Score:1)
I don't think it was actually. The cut-scenes in the game were all done "in-engine".
The footage from the advert was pre-rendered at much higher quality.
Re:BS (Score:2)
I believe she actually cried. [gamingbliss.com]
Pre-rendered fun (Score:1)
Tempest in a teapot... (Score:2)
Re:Tempest in a teapot... (Score:2)
Keep on moaning =) (Score:4, Informative)
I was one of the people responsible for the UK's PCWorld having to remove their advert for a Centrino laptop that promised "the internet wherever you are"
http://www.proweb.co.uk/~matt/asa_pcworld_haha.ti
It is in our hands as knowledgable people to notice such rip-offs and report them :
http://www.asa.org.uk/asa/ [asa.org.uk]
Re:Keep on moaning =) (Score:2)
Re:Keep on moaning =) (Score:2)
Couldn't convince her not to buy a computer there, either.
Re:Keep on moaning =) (Score:2)
Re:Keep on moaning =) (Score:2)
They should have pointed out that in addition to a Centrino laptop, one also needs GNU/Linux, Kismet and Aircrack utils to get "the internet anywhere". Oh and 733t h4x0r skills not usually found at PCWorld.
Re:Keep on moaning =) (Score:1)
Not totally sure I agree with the first complaint but since they're erring on the side of the consumer I can't complain.
Finally... (Score:4, Insightful)
I actually noticed the initial adverts for Call of Duty 2 and had this exact concern. I don't buy games any more (nothing worth buying, nothing decent enough to play them on, no way I'm paying that amount just for a game) but it was obvious to me that there was no way the game could be anything like the adverts showed, even though they looked like they *could* be to the average parent/new gamer.
I'm glad this has been upheld and hopefully this will make companies spend more time making the entire game look and play better rather than just spending the money on pre-rendered cutscenes.
Re:Finally... (Score:2)
Sounds like the rocking chair you sit on every day left a splinter in your rear, gramps.
Re:Finally... (Score:2)
Seriously - I used to spend a fortune on games but the last game I paid full-price for was Half-life 2 and that was only to get Counter-Strike:Source really, which I was massively disappointed with and haven't played since.
I've got a load of machines but I ain't got anything above a 1GHz or a Playstation One so there's no point even LOOKING at games any more. Plus, the average price for a full-price game is fast approaching £50 which, I'm sorry, is an awful lot of money for someone w
Re:Finally... (Score:2)
When I was growing up, games and the consoles cost the same as they do now (~$40-$60). Some cost MUCH less (great new games released for ~$20 on Xbox). Computers cost MUCH more back then. And I'm not even controling for inflation.
Yeah, if your idea of a game was dominos on a foldout table, I suppose comparing that to the cost of KotOR on a High def screen and an Xbox, I suppose it is more expensive.
And if you pick 5 games and are only
Re:Finally... (Score:2)
Don't know what sort of budget you are working with but shop around a bit and don't ignore things that arn't the newest and most expensive. You could buy an XBox and a few really good games right now and get change from 150 quid, which is less in than a 48k spectrum cost back in the day.
Re:Finally... (Score:1)
I don't think your numbers are quite right, though I'm not in the UK so I'm not completely sure about how prices stack up. Anyway, let's take an example. Assuming you can find an Xbox 360, that should cost you between £209 and £299 (Amazon.co.uk lists the Core for
Re:Finally... (Score:3, Insightful)
The RRP for most xbox games is £50... FIFTY POUNDS.
Sure, you can get them cheaper if you shop around, but let's look at Game, the nation's dominant game retailer:
PGR 3: 44.99
RR6: 49.99
CoD2: 49.99
And coming out soon:
GRAW: 49.99
BF2-MC: 49.99
Oblivion: 49.99
Re:Finally... (Score:1)
Well, I pulled my prices from Amazon.co.uk, which I guess is lower than other retailers. Then again, buying from Game is like buying from EBGames or Gamestop in the US -- you're going to pay more, when you could've gone down to Fry's and got that same $60 game for $45. Maybe there aren't any stores that run sales or discounts like that in the UK.
Anyway, it doesn't change all that much. Add
Re:Finally... (Score:2)
j/k
Re:Finally... (Score:2)
I believed that the UK License Tax was payed because there where no commercials on T.V... another reason to avoid paying it. Well, although thinking that I did not know that there were actually adverts means I do not see TV =op. I own one, but I only watch DVD's and downloaded movies Aiirrree!
Re:Finally... (Score:2)
Obviously trolling but WRONG. TV licenses are paid in order to be able to legally operate a TV in your household (which has always included owning any piece of TV equipment, including PC TV Cards, and is now starting to include things such as watching TV through your mobile phone). They make no secret of that fact.
However, a portion of the UK TV Licensing fee goes direct to the BBC who offer their own channels (or at least those that the UK government *requires* them to offer) without adve
Is it ALL fake? (Score:4, Insightful)
Get ready for this... (Score:3, Informative)
Re:Get ready for this... (Score:2, Informative)
Creative advertising is everywhere (Score:5, Informative)
Advertisers are much more creative than that actually. Cereal milk is often glue but there are far more diverse and creative techniques out there for food ads. Ice cream is usually a concoction derived from potato flakes (though not quite made into the same mashed potatoes tha the manufacturer intended). Bread is rarely if ever real fresh bread--it is usually shellacked with a "tasty" varnish and has the consistency of croutons (except more durable--artsy-crafty folks are probably familiar with that sort of modelling dough used to make those ornaments that look like real pastries...). Actual use of real food is pretty commonplace however it is generally room temperature and sometimes horribly altered. As a rule, anything that LOOKS good and can stand up to studio lighting and sit for extended periods is what goes. That is why most "fragile" food is totally fake.
Other industries are "extra flattering" as well...show me an automobile ad that showcases the base model during normal use--it is always the one equipped with the handsome upgraded appearance package and driven by a "professional driver on a closed course". Clothing companies use fashion models that are far from the average physique, and you are kidding yourselves if you think that every one of them is wearing a regular size right off the rack in a store--in a lot of cases the clothes are tailored to fit the specific model. I'd say that the more expensive the clothing label, the more likely clothes have been specially altered to fit the model for the ads.
The video game industry has operated this way since the beginning and I remember in the early 80s that there was a fracas about the use of "artist's renditions" in print ads. Some companies relented and pit in very fine print somewhere in the ad "artist's rendition - actual appearance may vary". One company (Parker Brothers? The publisher of the Popeye and Frogger games for home systems) took out a series of full page ads that showed the same screenshot for ALL the systems (so you'd see variances bewteen the Atari 2600, 5200, Colecovision, Commodore, Apple, etc)--implicitly boasting that they weren't ashamed of their graphics and suggesting that they made an honest effort in developing for ALL platforms while some other game makers did not.
I think the practice was somewhat dishonest but understandable back in the day, since the hardware wasn't capable of making very exciting visuals on its own, and the market was fragmented amongst more platforms with a greater range of capabilities (bigger titles that were published for many platforms would have to resort to full page ads as described above to be completely truthful in their marketing). Today, however, such practice is inexcusable--it is plain dishonesty. Video displays do not melt like ice cream under studio lights, consoles are powerful enough to render great graphics, and the differences in contemporary platforms are pretty much NEVER evident in screenshots or quick flashes of action in ads. By relying on pre-rendered footage and artist renditions modern game publishers are just playing a crooked game of bait and switch. Old habits die hard though--much harder than the justifications for those habits.
Re:Creative advertising is everywhere (Score:2)
The case of games and McDonalds is that they simply don't even sell what is being shown - you can't buy a hamburger that looks as good, large, and tasty as what they show
Re:Get ready for this... (Score:1)
That nice fresh bowl of cereal you are looking at? Yeah, it's Special K, but it's in a bowl filled with Crisco. And the strawberry is a painted piece of plastic.
But the FCC insists that what you are selling is the real item being sold.
Re:Is it ALL fake? (Score:2)
Re:Is it ALL fake? (Score:5, Informative)
AFAIK, it is illegal to cover the food in inedible chemicals or to use artifical food substitutes in order to make it look better. I am unsure if takeaway ketchup counts as an inedible chemical, but macdonalds actually puts it on the food you buy anyway, so I suppose that's okay.
Re:Is it ALL fake? (Score:2)
* link grabbed from an excellent post by thesubtlesnake [shacknews.com] on Shacknews about this topic.
Re:Is it ALL fake? (Score:1)
Re:Is it ALL fake? (Score:2, Interesting)
I recall viewing a show on the Food Network which said that images of food for advertising have to be the real deal. They may dig through 10 shipping crates of hamburger buns for a single McDonalds advertisement, but it's a bun you _could_ get. That show sp
Re:Image of content = content. By law. Exept at Ma (Score:2)
Not just games (Score:3, Informative)
Re:Not just games (Score:2)
Re:Not just games (Score:3, Insightful)
Re:Not just games (Score:1)
a HA! (Score:1)
http://www.muproductionsonline.com/2006/01/machin
I think the use of pre-rendered CG is unnecessary, and costly.
CPC or C64 (Score:2, Interesting)
Good. If you're going to advertise your product (Score:1, Insightful)
Origin did this with Wing Command back in 1990 (Score:4, Interesting)
Re:Origin did this with Wing Command back in 1990 (Score:3, Insightful)
Re:Origin did this with Wing Command back in 1990 (Score:1)
Re:Origin did this with Wing Command back in 1990 (Score:2)
Are you sure it wasn't that the Amiga version was depicted on the DOS/PC cover or something like that?
Re:Origin did this with Wing Command back in 1990 (Score:2)
The "solution" is usually worse (Score:2)
Look at the "solutions" to deceptive advertisement regulators have come up with, though. Now every time I connect my DS to a hotspot to play MarioKart, I get a little flash message saying "Warning: Game experience may change during online play"... I'd certainly $*%&ing hope so! Why else would I bother going online?
Re:The "solution" is usually worse (Score:1)
That warning is not there to prevent cases of deceptive advertising. It's a CYA move by the ESRB that lets you know while a game may be rated as T, there's no way the developer can stop p
Re:The "solution" is usually worse (Score:2)
'bout Time (Score:1)
When I see what looks like
Common practice, sadly (Score:2, Interesting)
Still, ask any Playstation owner about graphics and they'll swear on their life that Final Fantasy 7 had much better graphics than, say, Mario 64, as they gesture wildly at screenshots of FF7's (admittedly amazing) prerendered cutscenes. Dif
Re:Common practice, sadly (Score:2)
Re:Common practice, sadly (Score:2)
Re:Common practice, sadly (Score:1)
Reminds me of.... (Score:2, Interesting)
What is the actual meaning of the article? (Score:2, Insightful)
From the article:
"The ASA noted that the ads did not include any indication that the images shown did not reflect the quality of graphics of the games. While the scenes used communicated the themes of the game, they were
the ads aren't misleading, the cutscenes are (Score:1)
Seen it (Score:1)
Retro lawsuits (Score:2)
I suppose game designers will now include one 'breathtaking' scene in each game just to qualify putting it on the cover. So expect the framerate of one special stage in each game to be real choppy.
Re:Retro lawsuits (Score:2)
But, But, But... (Score:2)
mario 3 (Score:1)
Now if only 3G cell phone companies were next... (Score:1)
Re:Now if only 3G cell phone companies were next.. (Score:2)
http://www.ofcom.org.uk/static/archive/itc/itc_pu
How about box screenshots? (Score:2)
The practice of advertising with pre-rendered cutscenes and/or graphics is worse. The cutscenes are semi-understandable as the are part of the game, but using a rendered to make the game graphics far beyond what you'll see during game
I tend to agree (Score:1, Insightful)
Should make the rules apply to trade shows (Score:3, Interesting)
Did anyone play X-Files for Playstation? (Score:1)
It's a good start (Score:2)
Re:Dedicated CoD Community Sees This As Positive (Score:2)
Really? I just finished it and thought the AI was dismally bad. I know bots still are pretty stupid, but seriously, it doesn't look like they put in any effort past "follow the human".
The gameplay wasn't all that great either, basically if you don't advance, the enemies keep magically replenishing. Also, the enemy can apparantly read minds, at least on the skill level I played. They will see (and attack) you before you can see them
Re:Dedicated CoD Community Sees This As Positive (Score:2)
Actually, I think they would be crazy to release one.
This is from the "asshole scumbag beancounter's guide to selling games" but, hey, who runs activision?
When a new game comes out, people will buy it, especially if you get people to shill for you on newsgroups and pay a