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First Person Shooters (Games) XBox (Games)

Halo 3 To Have 'Mute the Jerk' Button 260

Eurogamer is reporting on comments from the Bungie website. A feature for the upcoming Halo 3, that they've just announced, will be most welcomed by aging FPS players tired of hearing high-pitched squeals through their headsets. When playing an online match, players will be able to hit a button and then choose one of the gamertags playing the game. The result: a total mute on that player for the remainder of the game. They don't mention it on the site, but one would hope the Xbox Live servers are taking metrics on this activity, to be used in calculating the player's reputation. The more you mouth off, the worse you look to future players. Anyone have some other feature they think might make online gaming better?
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Halo 3 To Have 'Mute the Jerk' Button

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  • Just one more step (Score:4, Insightful)

    by Shadow Wrought ( 586631 ) * <shadow.wroughtNO@SPAMgmail.com> on Monday February 12, 2007 @02:23PM (#17985526) Homepage Journal
    Towards Bungie's domination. I wonder if trashtalkers will eventually leave after they know they're not being heard.
  • Vote kick/ban (Score:5, Insightful)

    by BlueCollarCamel ( 884092 ) on Monday February 12, 2007 @02:24PM (#17985542) Homepage
    Vote kick/ban are always handy.
  • by Enderandrew ( 866215 ) <enderandrew&gmail,com> on Monday February 12, 2007 @02:29PM (#17985636) Homepage Journal
    ...I don't have Live and don't care to have Live. I used to play Half Life and Counter Strike online quite a bit, and I loved having the headset at first. But I tired of it quickly. For the most part, I enjoy single player games, because then I know I'm the only asshole I have to contend with.

    This is a step in the right direction.
  • by 4105 ( 819650 ) on Monday February 12, 2007 @02:29PM (#17985640)
    You can mute a player on x-box live today, but it is a tedious process. You have to break from gameplay to mute a individual. You really don't want to turn down the TV, it is nice to hear team mates.
  • by Hittite Creosote ( 535397 ) on Monday February 12, 2007 @02:30PM (#17985654)
    Not sure people will leave if they know they're not being heard. People still post as Anonymous Coward on Slashdot, don't they?
  • by space tyrant xenu ( 996203 ) on Monday February 12, 2007 @02:34PM (#17985720)
    ...the single most useful step Bungie can take to make multiplayer more fun, more fair, and less frustrating would be to simply host the matches on Xbox Live rather than the users themselves hosting the matches. This would eliminate a lot of the cheating that goes on, like standby-ing, lagging people out of matches, as well as balancing the competition--probably anyone who plays a significant amount in matchmaking in Halo 2 knows about the edge that goes to whoever is serving the match on their system. Just having MS handle the match serving would make a tremendous difference.
  • by mazarin5 ( 309432 ) on Monday February 12, 2007 @02:45PM (#17985894) Journal
    They don't mention it on the site, but one would hope the Xbox Live servers are taking metrics on this activity, to be used in calculating the player's reputation. The more you mouth off, the worse you look to future players.

    Sounds all well and good, until some jackass decides to start muting everybody else just for the fun of bringing their points down.

  • by Valdrax ( 32670 ) on Monday February 12, 2007 @02:46PM (#17985918)
    I think it's a great idea, especially if the muted player gets a notification of the muting and if the status shows up on any lists of players on the server.

    It would be a good deterrent if they knew that multiple players considered them not worth talking to. Even better if it sends them into an incoherent rage that results in more and more people muting them, if you ask me. Nothing quite like a wave of unpopularity to send an immature kid off sulking.
  • Re:Why mute him??? (Score:3, Insightful)

    by 14CharUsername ( 972311 ) on Monday February 12, 2007 @02:50PM (#17985994)
    You can't ban annoying assholes, the system makes half the coices for you and its 100 times better? You have an interesting definition of "better".
  • by Jtheletter ( 686279 ) on Monday February 12, 2007 @03:07PM (#17986294)
    "A feature for the upcoming Halo 3, that they've just announced, will be most welcomed by aging FPS players tired of hearing high-pitched squeals through their headsets."

    OK, so there may be some correlation between older players wanting more strategy-oriented comms, and younger players getting out of hand verbally, but it is by no means a "hey you kids, get off my lawn" issue! Please, at any age if there's someone on your team just swearing constantly, belittling other players, screaming, singing, or my personal un-favorite - putting the mic next to their stereo - it is distracting and annoying to others. You don't have to be old to hate idiots yelling into their mics, and you don't have to be young to act like a trash-talking jerk.

    Then there are the folks who say they do it "cuz you other people take this game way too seriously man!". Except that there's plenty of us who don't take the game to seriously, it's just that when we signed on to play that was what we expected would occur, not some crapfest of screaming idiots who can't be bothered to actually play the game. If we're talking it too seriously by wanting to enjoy a couple matches then these griefers are taking the game way too UN-seriously by thinking that any behavior at all is acceptible by virtue of just showing up.

    I think this is a long overdue enhancement to the system, right now you can mute these jerks but it's a bit unwieldy and can take too long when you're actually trying to concentrate on play. I'd also like to see them add a feedback options for people who quit early - or at least internal tracking that affects game matching queues accordingly. While I understand that every now and again some of us have to quit mid-match, there are lots of people that abuse it by quitting when the other team scores once, or they don't like the map, or the gametype, or.... etc. If someone starts ranking up a statistically significant number of "left game early" feedbacks they should have an automatic wait penalty added to any game queue, and make it big and obvious so they know why they're being sanctioned in such a way. Just my $0.02 as a frustrated weekend gamer.
  • by theStorminMormon ( 883615 ) <theStorminMormon&gmail,com> on Monday February 12, 2007 @03:18PM (#17986486) Homepage Journal
    I don't know about obnoxious players leaving, but this seriously might make me start playing online again. The only thing worse than being fragged by a 12-year old who has nothing to do but get good at playing Halo is to have to listen to their pre-pubescent trash talk. That was the chief reason I quit playing Halo 2. You can stick me with a plasma, gut me with the sword, blast me with the shotgun, or hit me face-first with a rocket, but please just shut up with the trash talk!

    -stormin
  • Re:huh? (Score:3, Insightful)

    by teh_chrizzle ( 963897 ) <kill-9@hobbiton . o rg> on Monday February 12, 2007 @03:38PM (#17986798) Homepage
    i talked the the one girl on live a few weeks ago... turns out she's actually a dude.
  • Re:Vote kick/ban (Score:5, Insightful)

    by FlopEJoe ( 784551 ) on Monday February 12, 2007 @04:36PM (#17987642)
    The problem with a lot of implementations of vote kick/ban is it's too easy to be kicked by idiots. There have been a number of times when someone considers a minor offence a kicking offence. So one person votes to kick and, in the heat of battle, enough people just vote yes without knowing the reason. Now, if you can vote with your ears, the muted can still play, and you don't have to listen to them. And like another comment mentioned, it'd be really useful to see how many folks are muting who.
  • by jchenx ( 267053 ) on Monday February 12, 2007 @04:46PM (#17987780) Journal

    I hate to quibble, but I have played an 8-player system link game of Halo with buddies, and it wasn't earth shattering. I'm one of the few that finds Halo grossly overrated.

    Maybe I'd get into Madden, or NCAA online, or maybe GRAW. But people keep telling me that Halo online is the Holy Grail of gaming experiences. I'm guessing that they haven't played a whole lot of PC FPS games online before.
    I agree with you, and this is coming from someone who works in MS Game Studios and knows folk that work at Bungie. I'm not saying that Halo was bad by any means, just that it really is an evolution of FPS multiplayer gaming, brought down to the console. It's good, but for me, it's not the "holy grail" of gaming either.

    One thing I've noticed that's common with those who DO think that Halo is "DA BOMB", is that it was their first FPS multiplayer experience. My brother, who is younger by 2 years, mentioned to me that Halo was the big game on campus when he was in school. You could apparently walk down the halls and hear the raucos sounds of frat boys lobbing plasma grenades and cursing at their friends. For me and my friends, it was Counter-Strike on the PC (and the sounds of players purchasing guns at the beginning of each round). So we take a look at Halo and think, "Ahh, that's interesting. An FPS on a console. Neato." It's cool, but not exactly earth shattering. (Besides, we played other FPS games, like Goldeneye, quite a bit already)

    I do think that one thing that the whole Xbox Live experience has done, though, is a natural migration of one-room LAN and System-Link parties, into being able to play from your own home. Now that my friends and I have "grown up" (no longer living close together in college), being able to simulate some aspect of that FPS multiplayer experience is handy. Obviously it has its upsides (being able to play with a friend across the country) and downsides (having to listen to whiny 12-year olds and their smack talk).
  • Re:Bout time (Score:3, Insightful)

    by MustardMan ( 52102 ) on Monday February 12, 2007 @04:54PM (#17987902)
    And who are you to define which insults are offensive and which are not? Would a homosexual white male be likely to agree with you that "nigger" is a big no-no, but "fag" is fine and dandy?
  • Re:Bout time (Score:5, Insightful)

    by sammy baby ( 14909 ) on Monday February 12, 2007 @04:55PM (#17987922) Journal

    People can say 'fuck you fag' after the kill, but it's different when you hear the barages of 'fuck you nigger' jarring from your television set. The best solution, I guess, it to get a new handle. Next solution is to block out the intolerable with this feature.


    That tells us two things - that we still have a ways to go where race relations are concerned, and we have a long, long way to go where bigotry towards gays is concerned.
  • by numbski ( 515011 ) * <[numbski] [at] [hksilver.net]> on Monday February 12, 2007 @05:00PM (#17988012) Homepage Journal
    Muting has been around in NFL2k for years. Nothing new there. Must just be new to FPS games?

    What I want is something similar to slashcode's degrees of separation. I want to have a foes list, plus friends of friends and foes of friends. Football suffers massively from idiocy online. From what I've heard, seems like all of the games do. :( If I could maintain a foes list, and see whom my friends have tagged as foes, it would make filtering jerks out much easier.
  • Re:Bout time (Score:2, Insightful)

    by parkrrrr ( 30782 ) on Tuesday February 13, 2007 @09:45AM (#17996212)
    "Those people aren't really ... anti-gay. Calling people gay is the best insult some of those people can come up with."

    In what universe do those two sentences not contradict each other?

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