Mario 64 Working Full Speed on PSP 51
YokimaSun writes "Homebrew coders push the boundaries on the PSP again, StrmnNrmn has released a new version
of his Nintendo 64 emulator for the PSP that has been confirmed to play
Mario 64 at Full Speed on Sony's Handheld. A full Compatibility
listing is available with games such as Starfox64 playble too."
Re:Controls (Score:4, Insightful)
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I disagree--now, yes, Mario 64 is a relatively simple game, control-wise by today's standards, which is likely what you meant.
At the time, however, nobody was used to manipulating the camera, and needed to be taught that all through tutorials, making it a functionally 8-button game--more buttons than the vast majority of previous console games. It also had a much higher number of character-states than was normal at the time: "in-air" "on-ground" "
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Funny (Score:4, Insightful)
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NDS??! (Score:2, Insightful)
Re:NDS??! (Score:4, Funny)
And a battery life measured in seconds.
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Maybe not from Nvidia or ATI, but there's a lot of research and in a couple years we should have a lot more energy efficient components, better batteries and everything small enough for a pratical handhelds.
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Battery time together with the larger display was the reason I got a PSP instead of a vides iPod.
The question on everyone's mind: (Score:2, Funny)
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I wonder... (Score:3, Interesting)
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Full speed?? (Score:5, Insightful)
From TF... I hate to call it an article. From the forum posting: "mario 64 is really good arounf the castle with audio on frameskip 3" 3! That means it's at 1/4 detail for the audio.
"a steady 20fps and sometimes alot higher in mario 64" Yeah, full speed indeed.
No, Mario 64 is now -playable- on the PSP. Not full speed.
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Re:Full speed?? (Score:4, Insightful)
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I agree we've gotten spoiled, but it's also true that most newer games rely on the sense of immersion to make a good game, instead of other things like strategy or comedy. Since that's what sells, we're to blame for that.
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How to get it to run at 60 fps... (Score:2)
/ Aliquis, NDS owner at troll mod risk
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pish posh (Score:1, Offtopic)
Update: Mario 64 Working Full Speed and Prettier.. (Score:3, Insightful)
Re:Update: Mario 64 Working Full Speed and Prettie (Score:1)
Fact is, if someone had the rights and the willingness, they could easily reimplement Super Mario 64 for the PSP. No one will, but they could.
And to the moron who modded that post up as i
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Furthermore, WHY run Mario 64 on the P
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And you know this how? The DS is significantly different than the Nintendo 64 from a hardware standpoint. I'd be very surprised if it was just a straight port. Wikipedia describes it as an "enhanced remake", though it's hardly an authoritative source.
I don't know why you would get so angry with the poster for mentioning anything like this, for one thing, it's perfectly true.
Umm, no, I don't believe it's true, and thus, to me, it constitut
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Re:Ha ha ha...zo'o (Score:1)
SM64DS was largely a recompile (Score:2)
the DS has never, and will never, run Super Mario 64. Yes, it has Super Mario DS, which is a *remake* of the original specifically tailored for the DS
Likewise, Windows has never, and will never, run GIMP or Gaim. Yes, it has GIMP for Windows and Gaim for windows, which are *remakes* of the originals specifically tailored for Windows.
Super Mario 64 was written in C++, and its game logic was recompiled to form the single-player portions of Super Mario 64 DS. Yes, the graphics engine had to be rewritten in part to port it from UltraSDK to NitroSDK, just as GTK+/GDK/Glib had to be rewritten in part to move GIMP and Gaim from an X11/POSIX backend to a W
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Correct. What's your point? Mine was that the DS will never run a Nintendo 64 emulator, and comparing a DS-targeted remake of Super Mario 64 to a PSP Nintendo 64 emulator makes no sense, as they're drastically different animals. Thus the post is hardly insightful, and is definitely off-topic.
Compare to UltraHLE (Score:1)
What's your point? Mine was that the DS will never run a Nintendo 64 emulator
It was expected that the PSP become able to emulate the N64, as the UltraHLE emulator ran on PSP-class PC hardware by intercepting UltraSDK calls and translating them to the Glide API, just as the N64 to DS ports replace UltraSDK calls with NitroSDK calls. My point is that it would have benefitted them to demonstrate their work using a game that isn't officially ported to a modern handheld, so as to avoid "well whoop-dee-shit, I can do that cheaper than it would cost to mod my new PSP and without breakin
Re:Update: Mario 64 Working Full Speed and Prettie (Score:2)
Full speed, pretty, but legal? (Score:1)