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Portables (Games)

The Nintendo DS Games Wishlist 96

Posted by Zonk
from the ds-hit-list dept.
The site Retrogaming with Racketboy has up a wishlist of sorts, calling out the classic titles begging to be released to the Nintendo DS. Along with the Super Mario All-Stars + Super Mario World cart that I've been wanting to see for a while now, Racketboy calls out Super Metroid, the Sega Genesis Collection, and the Namco Museum as great candidates for DS releases. He also asks for new titles, like a compilation of Wario titles and a NSMB-style remake of Super Mario Bros. 2. "MattG PressTheButtons also had a really great idea for an original DS game that would serve as a follow-up to the very popular New Super Mario Bros. But instead of continuing with the traditional Mario gameplay, Nintendo would go back to the Super Mario Bros 2. (Doki Doki Panic) action, complete with turnip-throwing goodness. Would it be quite as successful? Possibly not. But I think Nintendo is currently in the position to take some fun risks with some trademark franchises that could give the gaming community something new to talk about."
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The Nintendo DS Games Wishlist

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  • by Pxtl (151020) on Monday April 02, 2007 @04:11PM (#18578481) Homepage
    I've been begging for a solid RTS for my DS since they were launched (and don't want to deal with the headache of modding needed for Touch of War). StarCraft would be a good start.
    • I don't even have a handheld and this was my first thought, that Starcraft would be awesome. It would make taking a dump an enjoyable experience if I could do a zergling rush on the toilet at the same time as an opponent. :)
      • Re: (Score:3, Funny)

        by creimer (824291)
        I'm sure that the smell of defeat would be overwhelming under those circumstances. :P
    • by Wordplay (54438)
      Age of Empires [gamerankings.com] for the DS got pretty good rankings.
    • You want Lost|Magic. It's a fantasy RTSPG, about as close as you're going to get at the moment.
    • There's no modding required now, all you have to do is buy a slot-1 device such as the R4DS (the cheapest and most compatible such device, AFAIK) and a microSD card and load files onto it by plugging it into an adapter or a slot on your computer. I just ordered one yesterday, so I'll see how AToW is soon. Seriously though, there's no effort involved in running homebrew on a DS, just parting with a bit of money. (that, and finding a reputable site to buy the device from. RealHotStuff.com has a 9.7 rating on
    • by Nevyn (5505) *

      I guess "Advanced Wars: dual strike" was an early release, did you miss it? That's very good. Age of empires got so/so reviews, in comparison, (and some reports of it being buggy) so I haven't bothered with that. I'd be more than happy to see another one though :).

  • Isn't Metroid: Zero Hour
    already a port of Super Metroid for the Gameboy advance (and therefore DS)?
    • by pogle (71293)
      No. Not even close. Zero hour was slightly entertaining, but nothing compared to Super Metroid.
      • by pogle (71293)

        Gah, I suck. Hour != Mission. I blame it on being only one hour til quitting time.

        But yeah, Zero Mission was more like the original Metroid. There hasn't been anything quite like Super Metroid yet, much to my displeasure. Metroid 2 would be nice too, I haven't played that in a long time.
        • Re: (Score:3, Insightful)

          by 7Prime (871679)
          Zero Mission wasn't "more like the original Metroid", it was a complete remake. It shared the same BASIC level architecture... although it changed so much that at times it's almost impossible to tell. It basically used a slightly altered varient of the Super Metroid engine, which was completely different from the original. Having played both, and Super Metroid, I'll say that Metroid Zero Mission is a completely different game than the original. Don't think you've played the original metroid if you've played
    • by WaKall (461142)
      Metroid: Zero Mission was a remake of the original Metroid game for NES.

      Super Metroid has never been re-issued or re-made.
    • by EMH_Mark3 (305983)
      You mean Zero Mission? It was a port/enhancement of the original Metroid on the NES.
  • 1) Starcraft port
    2) Quake II or III port featuring online play
    3) A new Donkey Kong Country a la NSMB
    4) 2D NBSB style Metroid game (agree in that with the article)
    5) Warcraft II or original Command and Conquer port
  • by FlyByPC (841016) on Monday April 02, 2007 @04:17PM (#18578557) Homepage
    A decent Sudoku implementation,
    A really good (dedicated) Chess game, with WiFi connectivity and ratings,
    Civilization (again, WiFi connectivity would make this ROCK),
    Syberia I and II,
    Magic: the Gathering (yeah, yeah -- but it's good addictive fun sometimes),
    The entire Ultima series,
    The Frontier/Elite series (Frontier First Encounters, etc),
    The Might and Magic series,
    Starflight I and II,
    Flight Simulator,
    Zork etc (with graphical updates -- keypad for directions etc),

    The DS is an interesting concept -- WiFi connectivity really adds another dimension to the genre. I still don't get why they added a microphone, though...
    • I concur! Seriously, outside of brain age all the sudoku ds games suck. Actually it was brain age that got me hooked on that game, but I refuse to play it on paper because I think the brain age implementation was perfect. I am taking my chances and pre-ordered sudokuro(should be out on the 12th), but I guess I will have to wait and see if I will end up regretting that.

      I thought Magic would be neat too, but I'm not sure there is enough screen real estate to really be able to play the game. I mean one scr
    • by Prien715 (251944)
      A decent Sudoku implementation,
      What's wrong with the one in Brain Age? I think it's pretty good....
      • by Osty (16825)

        What's wrong with the one in Brain Age? I think it's pretty good....

        The Brain Age implementation has limited puzzles. It's quite possible to generate an almost infinite number of Sudoku puzzles on the fly, and several games have done that. However, none of those games have had the excellent input and display of the Brain Age implementation. My perfect Sudoku game would be the Brain Age presentation backed by a game generator so I don't have to keep playing the same puzzles over and over.

        • by Dogtanian (588974)
          Apparently the Japanese creator of Sudoku has claimed that computer-generated puzzles lack the charm and personality of human-created ones. Whether this is true or not, I don't know.
          • by Osty (16825)

            Apparently the Japanese creator of Sudoku has claimed that computer-generated puzzles lack the charm and personality of human-created ones. Whether this is true or not, I don't know.

            So do both. Provide a couple hundred hand-created puzzles alongside a generator so that you get both the "charm and personality" of hand-create puzzles and the longevity of machine-generated puzzles with the excellent handwriting recognition and presentation of the Brain Age interface. It doesn't have to be all or nothing.

    • by Pxtl (151020)
      Actually, your list just gave me another idea - ditch Civ, Magic: The Gathering, and Might & Magic, and get the game that mixed those together into a perfect (though buggy and horribly balanced) fusion: Master of Magic.
    • by tolomea (1026104)
      the american release of brain training has one of the best sudoku implementations I have ever see
    • by Maxwell (13985)
      Excuse my ignorance, but doesn't the DS already play Ultima's, Might and Magic, etc becasue they were released on SNES originally?

      I have a PSP and all the ROMS for NES/SNES (and GBC/GBA, N64m intellivsion, etc)and it plays them all. I currently have FF5 and Zelda:Link to the past in progress. And of course Daxter in the UMD drive if I want to go modern :)

      I did nothing to the PSP, just unzipped a zip file onto the memory stick. Shrug.

      JON

      • Sorry to say that the snes ultimas are a pile of garbage, the best ones were on the pc and apple II... especially nothing can beat ultima 7 in the pc version, especially not the dumbed down snes versions with altered plot and less control. The older ultima 1-5 with their anime style are also not really the cup of tea for most ultima players. Exult on the DS would be a match made in heaven, I played Ultima 7 on a sharp zaurus and it is awesome, the touchpad really works very well.
    • by XxtraLarGe (551297) on Monday April 02, 2007 @05:03PM (#18579151) Journal

      Civilization (again, WiFi connectivity would make this ROCK),
      Are you a grown man? Prepare to CRY! [guardian.co.uk] Look about 1/3rd the way down. Apparently the DS hasn't gone unnoticed by Sid and it's potential for Civ-Goodness!
  • I will start frantically seeking out a wii once Rock N' Roll Racing [wikipedia.org] is available. Otherwise, I will wait until it is in stock and it has taken a price hit.
    • by bilbravo (763359)
      Even though this was for the DS wish list (or so I thought), I must say I couldn't agree more. Rock 'n Roll racing was AMAZING!
  • Chrono Trigger (Score:4, Interesting)

    by voice_of_all_reason (926702) on Monday April 02, 2007 @04:32PM (#18578741)
    With Final Fantasy 4 Advance-esque extra features
    • Re: (Score:3, Interesting)

      by 7Prime (871679)
      How about an FF3-like remake of Chrono Trigger? I really wanted them to do this with FF6, but that's extremely unlikely, since it was just released for the GBA, but I could settle for Chrono Trigger. Both FF6 and CT were games that really felt like they were meant to be set in a 3D world, but were forced to use the 2D graphics of the time. I don't think it's at all, out of the question, seeing as though they already grouped CT in with the last remake of the series. Now that the GBA is dead, and we've gotten
      • by Nazlfrag (1035012)
        I'd love to see Chrono Trigger, and Secret of Mana, and while I think they would be fine in their old 2-d sprite goodness, Chrono Trigger 3D would make me go all gooey.
  • by superdan2k (135614) on Monday April 02, 2007 @04:33PM (#18578759) Homepage Journal
    ...what I want is an affordable DS cart loaded up with Firefox, a lightweight mail client (put the keyboard on the touchscreen), a lightweight AIM app, telnet/ssh, and maybe even an IRC client. Give me that, and I won't need an iPhone.
    • Add in an organizer that can synchronize with Outlook (yes, I know, I know) and have Nintendo license handwriting recognition software from Palm or some other PDA manufacturer and I'd never have to put my DS down. Have 5 minutes between meetings? Check my Outlook calendar to find out where that meeting is, then when I get there I can play Meteos for a couple of minutes.
    • by grumbel (592662)
      Try dslinux, it gives you telnet/ssh, a browser, irc client and a bunch of other stuff. All you need is a DS and a GBA flashcard + passme to run it, as far as I remember it doesn't work with the single-slot homebrew modules right now.
    • Re: (Score:3, Informative)

      by stsp (979375)

      ..what I want is an affordable DS cart loaded up with Firefox, a lightweight mail client (put the keyboard on the touchscreen), a lightweight AIM app, telnet/ssh, and maybe even an IRC client. Give me that, and I won't need an iPhone.

      Firefox is impossible because the DS has too little memory to run it.

      But you can have links/telnet/ssh/bitchX IRC with dslinux [dslinux.org]. A mail client (mutt or mailx) may be added in the future. If you have a host to run bitlbee [bitlbee.org] on you can have AIM via bitchX.

      You'll need to buy a Sup

    • Get an ezflashV+expansion pak($60+uSD card), the Nintendo DS Browser (Opera, $35 on shelves, or obtained otherwise, runs on the EZV), ndsmail (homebrew), dsaim, dslinux(telnet/ssh, and lynx while youre at it), and dsorganize (IRC)
    • by Ant P. (974313)
      Sounds like you'd be better off with a VNC client. Which has been done, IIRC.
    • by crhylove (205956)
      Can we have winamp, too? How about a little Linux distro that does all that and has zsnes. I'd buy a DS tomorrow if that were around....

      rhY
    • Or you could import the DS browser (the european one even supports english) or wait untill june and get a US version. It's Opera 8.x not firefox, but it still does a bang up job with the google stuff. (gmail, chat etc.) Heck I even use it as remote for my stereo at home (thanks to ampache). The software keyboard works fine on the touch screen, it comes with a memory pack for cache etc. but it's still plenty slow. but, given the harware, maybe that's not surprising.
  • Interactive Physics (Score:4, Interesting)

    by Bones3D_mac (324952) on Monday April 02, 2007 @04:38PM (#18578837)
    How about more of the weirder style games where you exert some type of physical control over characters, enemies and the environment itself, rather than focusing gameplay on controlling a single character directly? Sure, you got stuff like Super Monkey Ball and Rocket Slime out there already, but this is only scratching the surface of what the DS is capable of. For example, imagine some type of RTS game where the playfield has elasticity properties the player can alter during gameplay. certain areas could have sudden elevation changes, rippling effects, twisting, pinching or other oddities that could alter progress.

    Or how about games that allow the user to create their own objects with adjustable properties, or construct an object from a large number of preset parts, similar to Mind Rover: The Europa Project [mindrover.com].

    The bottom line: we need more games that force you to think outside of the box, and not just for purposes of speed or button mashing. The DS has so much untapped potential, it's not even funny.
    • by revery (456516)
      Exactly, think along the lines of Tower Defence. You're in charge of the environment and the computer is controlling an enemy that is trying to invade it (like an immune system fighting off disease or some such). A game like this could be quire good, with you having to protect resources, set traps and other defenses, change terrain to thwart the enemies advance.

      I could get into something like that. Make it so you can play the host or the attackersv (or program them as you mention) and you've got some great
  • I don't have a list anymore since I bought Puzzle Quest [infinite-interactive.com].
    Yes, it is addictive. Time to play again!.
  • Please no... (Score:4, Interesting)

    by grumbel (592662) <grumbel@gmx.de> on Monday April 02, 2007 @04:55PM (#18579033) Homepage
    I like Metroid and Mario a lot, but please not yet another retro release, Nintendo already had way to much of that in the last years or did everybody forget the Mario Advance series, Mario64DS, etc.? I am kind of sick and tired of getting the same games from Nintendo year after year. How about some completly new stuff instead of just another franchise milking game (YI2,...)? Pikmin was the last truly new thing that Nintendo did (ignoring all that casual gamer stuff, Nintendogs, Brainage, etc.) and that already was way to long ago.

    If there ever come more rereleases for the DS then please in the form of a flashcard and downloads over the VirtualConsole, but not as full price cartridges.

    • Along with that, it would be nice if we could load some of the Virtual Console games from the Wii onto the DS. The PS3 and PSP already allow downloading PS1 games and playing them portably. It would be nice if Nintendo would do the same. Obviously, you couldn't make all the games work like this, since the DS only has so much memory (4MB according to Wikipedia), but it should be enough for any NES game and maybe some of the SNES ones, depending on the amount of space you need for the emulator.
    • If there ever come more rereleases for the DS then please in the form of a flashcard and downloads over the VirtualConsole, but not as full price cartridges.

      I definitely agree with this. I hope we can someday put Wii retro VC games onto the DS, but I also hope they'll focus on NEW games for the actual cartridges. I just got a DS, and since DS games are still pricey I've been buying GBA games for it. Imagine my annoyance to discover that everything titled "Super Mario Advance" is in actuality something I o

  • Seaman, duh! (Score:2, Interesting)

    by morari (1080535)
    The system already has a built in microphone, and I'm sure that the touch screen would work wonderfully. Come on, Sega!
    • Seaman is a fantastic idea, actually. Nintendogs, of all things, shows the potential for a game like Seaman to work on the DS.
  • I spent many hours playing Sensible World of Soccer--I'd love to have a version for the DS!
  • by Anonymous Coward
    I want to see an update to X-COM on my DS. To be more specific, after Rebelstar: Tactical Command, I'd like to see a new take on it where instead of defending Earth from Aliens, I lead a rebellion against Aliens already in control. Imagine this: You manage hidden bases just like before, only now you have to keep them self sufficient by growing food and generating power. You send out teams to raid for supplies, shoot down alien craft, and generally make a nuisance of yourself to the bad guys until you ca
  • Earthbound + Mother 1 + Mother 3 = Drool
     
    Come on Nintendo!
    1. Star Trek
    2. Hammurabi
    3. Hunt the Wumpus
    4. Eliza
    5. Lunar Lander (the text-only version, of course)
    6. Animal
    7. Mugwump
    8. Golf (text-only)
  • The FTL originals fit onto a single-sided floppy disk, so they'll fit onto a DS cart. Put the movement controls and inventory on the touch screen and let a whole new generation experience the only game that's ever caused me genuine fright (low health, dark room, concentrating on mapping and several Pain Rats sneaked up on me and just squeaked...) No automap - it would ruin some of the puzzles. Carrying around a pad of graph paper might be a bit awkward, but there should be room on the cart for you to dra
  • More FPSes!!! (Score:3, Informative)

    by Soul-Burn666 (574119) on Monday April 02, 2007 @06:54PM (#18580381) Journal
    Metroid Prime Hunters showed the DS is fully capable of running FPSes with sufficient controls and technical prowess.
    As much as the FPS scene is saturated in the PC world, I'm amazed (and frustrated) there's only MP:H.
    Come on! In the game world, there's pretty much nothing more fun than shooting your friends in the face... MP:H gives us that, other devs can do it as well.

    Other types that the DS lacks is good shmups. Nanostray under-delivered but Nanostray 2 looks very promising.
    And what about some good fighting games? The Guilty Gear port was bleh... how about a real port now? And how about some SuperSmashBros?
  • Language learning (Score:3, Interesting)

    by porcupine8 (816071) on Monday April 02, 2007 @06:55PM (#18580397) Journal
    For a class in Design of Learning Environments, my partner and I designed (on a very, very low level, obviously) a DS game that would simulate immersion-based language learning. Basically, you have to survive in and explore a foreign city, gaining the language skills necessary along the way.

    I have to say, it rocked, and we and everyone in our class wants one. Unfortunately, voice recognition won't be to the point where this would be feasible for a few more years. I hope that someone does pick up on this type of use eventually though, because done right this would be the ultimate solution for people picking up a second language for travel. The DS provides the possibility of voice input, instant feedback, communication via wifi with native speakers, portability (though you need non-spoken activities for use on public transit), everything you could ask for in a language package in a video game wrapper that could be designed to be quite fun on its own merits.

    • by fbjon (692006)
      Awesome! I would certainly part with cash for that, if it goes all the way to advanced levels of knowledge.
    • by dj_tla (1048764)
      Not to mention the touchscreen makes it great for learning to read and write as well. While I was out in Japan I picked up some games to help with learning Kanji, and it was invaluable. Saved me the cost of an electronic dictionary anyway!
    • Can you write up how you designed the game? I would love to know how you went about this!
      • Again, it was on a very low level. This graduate program isn't about game design, or even software design, it's about learning - and so we were focused on how to create a good language-learning environment. We did no programming at all, the most detail we went into was some storyboard-like index cards. Mostly it was reading the second language learning research, a survey of some young adult potential and past travelers to see what they wanted in a product (and a review of current products to see what's miss
        • Very interesting, sounds like you really have something there. I'm asking because I'm writing a game where the main characters are introduced to a place where they don't speak the native language and I'm trying to find solutions on how to solve this without either making it really boring or have nothing to do with the game itself (ie. Bully-esque minigames where cutting a sheet of paper increases your art skill). This transition isn't supposed shouldn't take too long either (as it's not the intent of the
  • Yes, there are similar games out there, but with some games you can accept no substitutes. 3/4 of Bejeweled's allure is the audio and visual experience.
    • I haven't actually played Bejeweled, but I must say you should give Zookeeper (a bejeweled clone) a chance. Discovering the never-ending bad translations from the Japanese is worth the price (which is now pretty cheap). I still haven't figured out what some of the messages are supposed to mean, and I've been playing it obsessively for four months.
    • If you can put Master of Magic next to Bejeweled, then you desperately need to try Puzzle Quest.

      That's all I can say. I'd tell you more about it, but you can google it, and I need to get back to playing!
  • Diablo (Score:2, Informative)

    by Benedick (737361)
    Please, oh mighty Blizzard, hear my plea. Port Diablo, Diablo II, or best yet, a new Diablo III to the DS. The touch screen interface on the bottom for all the clicky-clicky. The inventory screen and map on the top screen. Yes, pure gaming bliss.
  • My top two picks for the DS would be a new Contra title, and a Battletech game.

    I always loved the 2 player co-op in the Contra games, and with Nintendo Wifi, this could be such a killer feature. Plus, the DS has the required buttons for the Konami Code!

    Also, a turn-based strategy game based on the pen & paper Battletech game would be freakin sweet! I spent countless hours playing this as a kid, building 3d maps out of model train materials... This style of gameplay would suit the DS and the Wifi conne

    • by Plekto (1018050)
      I'd like to add two games to the list:

      X-Com. This is without a doubt a DS game if there ever was one.
      Angband. Forget Zork - this requires a second area to display all of the info - and it's amazingly hard as well.
  • Adventure Games! (Score:3, Insightful)

    by Shky (703024) <shkyoleary AT gmail DOT com> on Monday April 02, 2007 @10:50PM (#18582395) Homepage Journal
    Monkey Island, Sam & Max, Grim Fandango! Point and click adventures, dammit. The best console out there right now for these types of games.
  • I wish that they'd bring Picross DS to America. I loved playing SNES Mario Picross in two-player mode with my friends. Sudoku somehow made it here, so why not Picross?

    Melissa
    • Come to think of it, the DS is perfect for all the Japanese logic puzzle styles, like Nurikabe and Heyawake. They're much easier to do online than on paper (no annoying erasing), and the stylus would be way better than the mouse. Nikoli should really get into this business, my husband and I would probably buy a whole series of these.
  • My favorite DS games were the ones that used the stylus really, really well. Kirby: Canvas Curse, Trauma Center, and Elite Beat Agents to name a few. Three years ago I would have laughed at the idea of drawing lines for Kirby to walk on, playing surgeon, or playing a rhythm game by tapping circles on the screen, but these WORK and they are incredibly fun.

    So yeah, I want more games like that. More stylus only games that are innovative and fun, I know that's a lot to ask from some developers, but I will bu
  • by kinglink (195330) on Tuesday April 03, 2007 @12:39PM (#18589599)
    Seriously does anyone have an original idea? I'd much rather my consoles and handhelds have 100 original games then 1000 ports or knock offs. Every time I hear someone bring up an idea like "it'd be just like metroid, only with." I get a little bile in the back of my throat from a mini-throw up.

    If you want ports and poorly done games get the PSP there's tons there. The DS really has a semi solid line up of games, asking for a ton of ports just ruins systems, not making them better. If you want these games, ask for them on the VC, not the DS. Demand better games on the DS.
  • Oasis [oasisgame.com] would be the perfect portable game. A bit like a Minesweeper meets Civilization, it uses the simple control system the DS stylus would provide, a complex strategy system, random levels so games are never the same twice, and rounds rarely last longer than 15-20 minutes. Add in a multiplayer mode, and this would be sweet!
  • Give my Syndicate, and you got me.

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