id Resolves DOSBox/GPL Issue 78
The British Gaming Blog is reporting that id Software has successfully resolved the minor issue it had with DOSBox, regarding older PC games being sold on Valve's Steam network. "The problem is all fixed up now with the proper licensing text in the game's readme. Developers working hand in hand with smaller application authors is not all that uncommon; SCUMM has worked closely with point and click masters Revolution and LucasArts to improve compatibility with their games, and hopefully this trend will continue so we can experience more old classics in the future."
Re:Source (Score:5, Informative)
Re:Source (Score:2, Informative)
Re:Source (Score:3, Informative)
Re:Source (Score:3, Informative)
Re:Source (Score:3, Informative)
Of course, since the senior DOSBox staff seems content with this, it doesn't look like this will come to anything more than a bunch of whiners spamming forums 'cause they think they've been "wronged"...
Already Resolved (Score:4, Informative)
Re:Source (Score:2, Informative)
Re:Source (Score:2, Informative)
Correction to parent (Score:2, Informative)
Non-issue (Score:5, Informative)
It's obvious that ID are proponents of open software.
The dosbox forums were not half-way as upset as slashdot.
ID-software started fixing this, even before the
Nothing to see here, or for that matter in the previous article, move along.
id still committed to open source (Score:5, Informative)
Audience member:
"I wanted to say thank you for open-sourcing the Quake 3 engine, it's made a huge difference to the community. I wanted to ask your opinion about the future of Linux and open source gaming."
John Carmack:
"I do take a great deal of personal pride and satisfaction with what I've been able to do with getting so much of the stuff out. Sometimes I think about it, and while I know it's not something I'm generally considered for, I may be one of the most prolific open source authors considering all the code that I've written over the last 15 years that I've made open source, or have made open source there. I do think it's very valuable. I'm very happy when I see both user gaming community stuff, or research universities, or people doing simulation tests, or bringing up things. Every new piece of hardware ends up having Doom or Quake titles used as an early form of test application. So I'm very happy to have done that. It's certainly going to continue. I mean I won't commit to a date, but the Doom 3 stuff will be open source. We still make those decisions even today when we're doing the Rage code when we have decisions about "do we want to integrate some other vendor's solution, some proprietary code into this". And the answer's usually no, because eventually id Tech 5 is going to be open source also. This is still the law of the land at id, that the policy is that we're not going to integrate stuff that's going to make it impossible for us to do an eventual open source release. We can argue the exact pros and cons from a pure business standpoint on it, and I can at least make some, perhaps somewhat, contrived cases that I think it's good for the business, but as a personal conviction it's still pretty important to me and I'm standing by that."
Source: http://www.3ddownloads.com/Action/Rage/Movies/joh
Re:Correction to parent (Score:1, Informative)
Re:Source (Score:5, Informative)
Well aside from the fact that this is what Valve is doing (distributing the source), it is actually not a requirement of the GPL that you distribute the source along with the binaries. Here's the relevent part of the GPL:
So merely offering to send you the source if you ask (not even necessarily through steam, they could require you to mail a request with a small shipping fee and then they mail you a CD with the source on it) would be sufficient. But practically speaking, since compared to the games your downloading the source to dosbox is most likely very small, it's just easier for them to comply by giving you the binaries and source at the same time.