id Resolves DOSBox/GPL Issue 78
The British Gaming Blog is reporting that id Software has successfully resolved the minor issue it had with DOSBox, regarding older PC games being sold on Valve's Steam network. "The problem is all fixed up now with the proper licensing text in the game's readme. Developers working hand in hand with smaller application authors is not all that uncommon; SCUMM has worked closely with point and click masters Revolution and LucasArts to improve compatibility with their games, and hopefully this trend will continue so we can experience more old classics in the future."
Re:Source (Score:3, Insightful)
Re:Source (Score:1, Insightful)
Get off your high horse. And nice job moding up worthless post people.
Re:Non-issue (Score:2, Insightful)
Copy GPL, paste into readme.txt. I still don't get why people where so upset in the first place.
Re:Source (Score:3, Insightful)
DOSBox [sourceforge.net]
Re:id still committed to open source (Score:2, Insightful)
Who'd have thought this generation's Einstein would be making video games?
Actually the opposite (Score:3, Insightful)
Take either of those two things away and this situation can quickly approach nightmare levels from a corporate perspective. Eventually, there is going to be a very high profile case where some developer at some company gets caught stealing gpl code after integrating it into their companies product line. It's happening already, just no one has got caught yet.
I'm sure the company will blame the developer. That may be their main line of defence. I wonder if removing the offending code will work, after all, that's what everyone says they'll do if MS ever tries to enforce a patent. I don't think that would work in either case (seriously, if you remove code then you are admitting infringement, maybe not a good strategy).
So far, most of these GPL violations have been minor, not that you'd know it on slashdot.
Re:Non-issue (Score:2, Insightful)
Oh, that's easy. People like to get upset. Any excuse will do.