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Five Days Locked in a Room With GTA IV 220

Posted by CmdrTaco
from the looking-forwrad-to-this-one dept.
bippy writes "Five days, one game. The Rocky Mountain News has a write up of five days spent playing Grand Theft Auto IV recently in a San Francisco hotel. It ends: 'In Grand Theft Auto IV the story isn't just an amalgam of cut scenes and cleverly written dialogue, it's the experiences I create, too. It's now, watching Niko stand, his shoulders slumped, that the depth of this game finally hits me. Niko's journey, the one crafted by Rockstar, may have ended, but Niko's adventures in the story I am creating have just begun.'" The most anticipated game in a while, to be sure. I'm certainly looking forward to busting some heads and jumping ramps.
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Five Days Locked in a Room With GTA IV

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  • So they've done Miami Vice, mobsters, LA street gangs, and now Russian mobsters. What's next?

    Looking forward to this one.
    • by ChowRiit (939581) on Saturday April 26, 2008 @11:33AM (#23207382)

      So they've done Miami Vice, mobsters, LA street gangs, and now Russian mobsters. What's next?
      Uh, Cowboy Neal?
      • Re: (Score:2, Interesting)

        by Anonymous Coward
        The next GTA game should be the ultimate power grab. GTA Capital City. Start out as a congressional page. Avoid the boy loving congressman, and rise through the ranks of power. Work on shutting up the over zealous trial lawyer who wants to shut down video game violence while ignoring movies, other media, or possibly the real cause for children acting up... crappy parenting.

        From there you can do all sorts of fun things like use your political influence to avoid getting arrested. Get drunk, drive around with
      • So they've done Miami Vice, mobsters, LA street gangs, and now Russian mobsters. What's next?

        Uh, Cowboy Neal?
        Not even Cowboy Neal wants to do Cowboy Neal. I vote for Code Pink, Al Sharpton, or violence in video games. There's so much content to use on any of those topics that they could probably squeeze three or four more games out of them before EA buys Rockstar up.
    • by Freaky Spook (811861) on Saturday April 26, 2008 @11:41AM (#23207414)
      What's next?

      They go 60's camp. You are a super villains side kick, dressed in fluro spandex you have to try to dominate your city before the other super villain gangs do, all the while evading police and the occasional vigilante dressed in a leotard with a really cool utility belt.

    • Re: (Score:2, Funny)

      by Anonymous Coward
      ...

      Profit!
    • Re:What next? (Score:5, Interesting)

      by Mr. Bad Example (31092) on Saturday April 26, 2008 @12:23PM (#23207570) Homepage
      > So they've done Miami Vice, mobsters, LA street gangs, and now Russian mobsters. What's next?

      Chicago gangs of the 1930s? (I know it's been done by other games, but I'd love to see a GTA version.)
      • Re:What next? (Score:5, Interesting)

        by CastrTroy (595695) on Saturday April 26, 2008 @12:31PM (#23207602) Homepage
        Would be an interesting storyline, but I'm not sure the whole "auto" thing would work out. There wasn't a whole lot of variety in cars back then. It brings to mind Need For Speed, Porsche Unleashed. Which was a great game, but the story mode kind of sucked, because you had to spend so much time driving cars from the 50s and 60s. Really shows you how much cars have changed since their early days.
        • It brings to mind Need For Speed, Porsche Unleashed

          But in "Need For Speed" you couldn't do a drive-by on a rival bootlegger's speakeasy front with tommy guns at 50mph (it goes so fast because 1930's mobsters can afford blazing-fast hotrods).

          I submit that slow cars can be made fun with automatic weapons! But really, what can't be made more fun with automatic weapons, now that is the question.

        • Re: (Score:3, Insightful)

          by Archimonde (668883)
          The game you describe is already made. Please don't tell you never heard about Mafia: The City of Lost Heaven [wikipedia.org]?

          Kids these days...
        • by Triv (181010)
          fantastically easy way to get around that: Instead of the 30's, make it 1930's with a heavy dose of steampunk. Case closed. See? Sci-fi solves everything, and everything it doesn't, anime does.
    • Re: (Score:2, Funny)

      by Lillesvin (797939)
      MA Lobsters? :-p
    • by jinxidoru (743428)
      I don't think it would do all that well, but I would love to see a cyberpunk GTA. I think cyberpunk would lend itself very well to this sort of gameplay. I hoped the Shadowrun game would be this sort of game, but then they came out with just another cookie-cutter FPS.
      • Try Crackdown - it's sort of cyber-punkish and a LOT of fun, especially over Live!

        Basically you're a cyber-cop that gets upgrades through game play, and goes from being a bad-ass to essentially being a super-hero. I wouldn't call it a deep story game, but there is a plot, the world is kind of open, and it made me stay up many a night, cackling into my XBL headset as my friends and I would see how long we could keep a corpse in the air with our heat-seeking rocket launchers. Fun and since it's older you can
    • by chiller2 (35804)
      Set it in London. Snatch / Lock stock style :)
    • Re: (Score:2, Funny)

      by billcopc (196330)
      GTA V: Bush vs the World.
      • I think I've already seen that on CNN. It starts out strong, but the story has no ending to speak of, and just degenerates into random nonsense the longer the administrati^Wgame continues.
    • Re: (Score:3, Interesting)

      by lymond01 (314120)
      GTA MMO. You and 1000 other people choose various...errr...opportunities to pursue in life, all the while driving over, sniping, and rocket killing everyone else.

      Sort of like Team Fortress, with cool cars.
    • by Goaway (82658)
      I'm hoping they'll finally stop recycling locations from GTA 1 and get back to GTA London 1969.
    • by newsdee (629448)
      In general I notice that there's quite a bit of movie inspiration for the themes. So you need to see what movie genre would be good. Personally I'd love to see GTA based in 80s Hong Kong inspired from the John Woo movies. Or one located in Japan in the 80s or 90s. Or they could go retro and have one based on a ronin in the EDO period. Sure, no autos there, but you still get the theme of the lone guy trying to get his slice of the cake by any means chosen by the player.

  • hmmmm... (Score:5, Insightful)

    by MagdJTK (1275470) on Saturday April 26, 2008 @11:37AM (#23207400)

    Is it just me or are people getting way too excited about this game?

    Now before everyone instantly mods me troll, I'll point out that I own GTA3, Vice City and San Andreas and loved two of those three games (I'll leave it to you to guess which ones), but I never saw them as deep or as art. I saw them as a fun way to pretend to be a gangster and run around causing mayhem.

    Yet this GTA comes out and people are practically wetting themselves over what is going to be the same thing but shiny? Don't get me wrong - I'm sure it'll be a good game and win lots of GOTY awards, but does anyone honestly think they'll see a lot they're not expecting?

    • Re:hmmmm... (Score:5, Interesting)

      by drinkypoo (153816) <martin.espinoza@gmail.com> on Saturday April 26, 2008 @11:44AM (#23207426) Homepage Journal

      Yet this GTA comes out and people are practically wetting themselves over what is going to be the same thing but shiny? Don't get me wrong - I'm sure it'll be a good game and win lots of GOTY awards, but does anyone honestly think they'll see a lot they're not expecting?

      GTA is still the finest sandbox-game series, of course we're eager to see it. And the incremental upgrade approach works fine for me so long as we keep getting new storylines. Odd games tend to introduce game mechanics and even ones provide a large world in the game; this title improves mechanics, and the next one will probably have the large world again, AND the new complexity. At least, that's been the pattern so far. So yes, I think that people are justified in being excited.

      Personally, I want to see new things done to continue improving replay value. I will keep buying the games if this happens; otherwise I'll get tired of them eventually. It hasn't happened yet, though.

      Give me split-screen and/or LAN play, and I can keep the game fresh basically for eternity.

      • Re: (Score:2, Insightful)

        by MagdJTK (1275470)

        I guess you're right. I mean no disrespect to people who are looking forward to it --- it just seems that GTA is going the way of FIFA, which worries me slightly.

        • Re:hmmmm... (Score:5, Insightful)

          by Yahweh Doesn't Exist (906833) on Saturday April 26, 2008 @03:24PM (#23208434)
          >it just seems that GTA is going the way of FIFA

          what... the... fuck... ?

          they just released the first game in 3.5 years. aside from downloadable content, the rumours are that the next full game won't appear until the next generation of consoles.

          so I ask again: what... the... fuck... ?
          • Time between releases is in no way correlated with difference between those releases. Going back to the key point from the first post in the thread:

            does anyone honestly think they'll see a lot they're not expecting?

            GTA3 was successful because it took the whole sandbox game idea and really ran with it, and made something where it really was enjoyable to just mess around in for a long time with no real restirctions, while still providing a story to give everything you're doing a bit of background and meaning (if you so desire, of course). Very different from most everythin

            • by BruceCage (882117)
              While writing this reply I eventually found myself leaning towards your opinion, but I've come to the conclusion that one cannot really define "anything that really really sets it apart". I certainly think there are features in each version that set it apart from its prequels.

              San Andreas for example was absolutely fantastic, if only because of the sheer size. But the more incremental tweaks certainly helped it a lot, such as the vehicles (especially the bikes) actually handling significantly better; or th
      • by CastrTroy (595695)
        Didn't the original GTA support some form of LAN play? According to Wikipedia, the original Grand Theft Auto [wikipedia.org] supported multiplayer over IPX network. So I guess I was right. I haven't played the newer GTAs but I assumed they would have supported multiplayer over the web.
        • I used to play the PC original GTA with a friend over local LAN via IPX (not TCP/IP). It was actually quite a disappointment. The number of disconnect ruins the game.

          It does a smooth disconnect though. Basically you won't know your friends are off. They get "re-controlled" by the game's AI. You both go from a joined network game to two separate single player on the fly.
          • by NereusRen (811533)
            I had the opposite experience with GTA2 (PC), which did use TCP. The LAN stability was pretty good given that the multiplayer seemed like a tacked-on feature, but it would still de-sync on rare occasions. It would keep you connected, still sending your input commands to the other computers, without realizing everyone else's machine had a different idea of where your character was. The end result was your character running in seemingly random directions, easy pickings for everyone else... except on your mach
      • Re:hmmmm... (Score:5, Insightful)

        by justinlee37 (993373) on Saturday April 26, 2008 @03:35PM (#23208502)

        GTA is still the finest sandbox-game series

        Civilization 4, Fallout or The Elder Scrolls are better candidates for the "finest sandbox-game series" than GTA will ever be.

        Not that GTA doesn't fill it's own little crime-and-mayhem niche or won't be fun or anything.

        • Re: (Score:3, Insightful)

          by Woundweavr (37873)

          Civilization 4, Fallout or The Elder Scrolls are better candidates for the "finest sandbox-game series" than GTA will ever be.,

          You'd have an argument if those are sandbox games, but thats highly disputable.

          Elder Scrolls has the best argument, but I would argue both Fallout and Elder Scrolls are actually simply RPGs with larger worlds than most computer versions. The thing is that even if you're doing nothing, you're still advancing one of the primary components of the game/plot (gaining XP/equipment whatev

        • Re: (Score:3, Interesting)

          by p0tat03 (985078)

          I respectfully disagree on the Elder Scroll claim. I tried to get into it, being one of the highest rated games on the 360 ever, but I simply could not. The world doesn't feel like a world, and side quests do not feel like they are part of the world, allow me to explain.

          Oblivion has a very straightforward main storyline, and one can follow this through without doing the vast majority of side quests. The characters in it are well voice-acted, but the animation and the characterization was simply very poorl

        • Re: (Score:3, Interesting)

          by donscarletti (569232)

          Civ4 requires one to expand and progress fairly efficiently lest one be quickly wiped out by barbarians or opponents. Sure, there is room to try something different each time but generally, one must be far more concerned with doing the right things rather than doing new things or one will not have the time, safety or resources to play around.

          The Elder Scrolls allows as much time as the player wants for screwing about but does not provide enough avenues for entertaining oneself without doing a fixed missio

      • GTA is still the finest sandbox-game series

        I'd say it's rivaled by Morrowind (and maybe Oblivion, though I haven't played it yet). They're so different that they're more complimentary than competitive, though.

    • Re: (Score:2, Interesting)

      by Fusen (841730)
      I've completed the story missions on GTA4 since downloading couple days ago and it took 30 solid straight hours, the story seriously pulls you in, even though it may sound weird but I felt more "attached" to Niko than any other video game character when I was playing.

      Rockstar really did go all out with the story and plot twists with this game and it could easily be turned into an awesome movie.

      Near the end of the game when you have to make certain decisions which have different outcomes for Niko's life,

    • I don't understand the big deal about it myself. It's another GTA game. I had fun with the other 3 (though I enjoyed GTA3 and Vice City much more than San Andreas)...and I'll probably pick it up at some point, but it's certainly not something I'm wetting myself over. I wouldn't get a PS3 for it. The only system-buying game coming out for it as far as I'm concerned is MGS4. Now THAT is something to wet yourself over.
      • I wouldn't get a PS3 for it.
        I did. So far every game I've rented has gone back without being able to capture this 38-year old's attention. (Assassin's Creed got close...) I HOPE that GTA_IV does, otherwise I bought just a Blu-ray player.
    • Re:hmmmm... (Score:5, Informative)

      by TomHandy (578620) <tomhandyNO@SPAMgmail.com> on Saturday April 26, 2008 @12:52PM (#23207688)
      Well, if you do read any of the in-depth reviews that have come out so far, what has surprised people has been the fact that the storyline is deeper and more "artistic" than the previous GTA games. As you said, most people expected this game to be the same thing but "shiny", which probably would have been enough any way for plenty of praise and GOTY honors. That they also seem to have made a more mature and complex story is why people are giving this even more praise. I can say that I've mainly played the previous GTA games as sandboxes and not really gotten much into the story itself, but if the early word is anything to go by, it seems like this will be a game where the story aspect will be a lot more compelling.
    • Re: (Score:2, Insightful)

      by nEoN nOoDlE (27594)
      I agree with you 100%. I just don't get all the hype around this game. I loved GTA3 and Vice City, but I don't get how a sequel to those can spawn hyperbole such as:

      "Niko's journey, the one crafted by Rockstar, may have ended, but Niko's adventures in the story I am creating have just begun."

      It's a game, not a novel, and even as a game the story in it is on the lower tier as far as game stories go. This isn't Half Life or Bioshock where the stories are integral to the game. It's a game where you go around k
      • It's a game, not a novel, and even as a game the story in it is on the lower tier as far as game stories go. This isn't Half Life or Bioshock where the stories are integral to the game. It's a game where you go around killing gangsters and prostitutes on the way to becoming a mob boss

        How do you know? Have you played it? Maybe the reviews are saying what they're saying because it does actually have a great story!

    • by pcgabe (712924)
      You don't understand!

      Grand Theft Auto Four is gonna make Grand Theft Auto Three look like Grand Theft Auto Two.
    • by AbRASiON (589899) *
      Oh it's definately just you - sorry man, I'm selling my body for this game unfortunately the budget isn't looking too good right about now.
    • by mikkelm (1000451)
      "Yet this GTA comes out and people are practically wetting themselves over what is going to be the same thing but shiny?"

      It might be the same basic idea, but it's the details, not the basic idea, that makes a game great. The details in this game are going to be very different from the details of the previous games.

      You could ask yourself the same question about people buying new cars, new computers, new TVs - They serve the same basic purpose as their old ones, but you get them for the quality and the new fe
  • censorship (Score:3, Interesting)

    by conan1989 (1142827) on Saturday April 26, 2008 @11:50AM (#23207450)
    sucks how the aus and kiwi versions are censored! free speech anyone? and there's no PC version WTF? CoD learned from that mistake
    • by Edgewize (262271)
      "CoD learned from that mistake"

      What's the mistake exactly? The 360 version outsold the PC version 10:1 at retail stores. The PC gaming market might not be dead, but it's a small minority now.
    • The European version will run on Australian consoles, so you can just import it and get what you want. (This has been confirmed by those who have examined the leaked Euro copy.)
  • Depth... (Score:2, Insightful)

    by dreamchaser (49529)
    I never thought I'd hear the words "Grand Theft Auto" and "depth" in the same context and at the same time.
    • Re: (Score:3, Interesting)

      by hansamurai (907719)
      Have you ever played a GTA game? Specifically San Andreas? The game was something like a 100 square miles large, had missions all over the place, heck, you could micromanage your characters body fat if you wanted. That game had a ton of depth.
      • Re: (Score:2, Interesting)

        by dreamchaser (49529)
        Yes, I have played GTA: SA. I have all of the GTA games to date. I didn't say they were not fun. The amount of gametime and maps has nothing to do with depth though. Hell, Painkiller had more 'depth' than any of the GTA games IMO, and that is saying very little.

        You'll note I didn't say it was a bad series of games, just don't pretend there is any depth to the 'story'.
      • Did the gameplay change with your skill level?

        Did it evolve new and complex mechanics?

        If you sat a noob down in front of an advanced level would they be lost?

        If you want to see depth look at chess or Escape Velocity... Actually EV is an excellent example of what GTA fails to accomplish.
  • PC version? (Score:2, Interesting)

    by Jugalator (259273)
    So is a PC version planned to eventually be released for this GTA incarnation too?

    I just checked Wikipedia, but only the PS3 and Xbox 360 versions were listed.
    • Yes. This comes up in every GTA4 topic and is answered in every GTA4 topic. A PC-version will (eventually) be released, but no, it hasn't been announced yet.
  • My Impressions (Score:5, Interesting)

    by Dr Kool, PhD (173800) on Saturday April 26, 2008 @12:11PM (#23207522) Homepage Journal
    I've played the game a few hours since the ISO was released on Thursday. The main difference between GTA IV and previous versions is that the city feels more alive. Pedestrians say more and varied crap to you, people act in a variety of ways when you jack their car, the police act intelligently and hide behind their car doors, etc. There's a ton of stuff to do in the game and I'm sure it took a superhuman effort by the programming staff to get all this stuff packed into the game.

    My main complaint is that GTA IV is just a souped up version of the previous GTA games. You play a gangster who goes around breaking laws and doing gangster stuff. The missions are basically the same since the first GTA III - Steal this, muder that, etc. Also there are some frame rate issues, I notice FPS lagging on some occasions. Strange because Burnout looked better and didn't have these problems.

    Overall it's a great game. But in many ways it's the same game you've been playing for years.
    • by TomHandy (578620)
      You can tell all that just from playing "a few hours"? I think I'll take the word of those who have actually played through the entire game as far as comments about whether it's the same thing as the previous versions.
    • by kestasjk (933987)
      Somewhere in a parallel universe people in /. are berating Take Two for trying to turn GTA4 into something new and parting with the tried and tested formula everyone liked the first 3 times.

      You have to feel bad for Take Two though; a leak after all the hype and so much care, and all the kids that would have camped out to get it first but now know they're seeing it last because they don't know how to pirate games. That'd be a bummer.
    • Re: (Score:2, Insightful)

      by Anonymous Coward

      Also there are some frame rate issues, I notice FPS lagging on some occasions. Strange because Burnout looked better and didn't have these problems.

      Burnout doesn't have PEOPLE, for starters! GTA4 does a lot more than a racing game like Burnout or Gran Turismo does.

      It's like comparing a fighting game to a game with dozens of enemies onscreen at the same time.
    • Re: (Score:3, Funny)

      by saunabad (664414)
      ... the police act intelligently ....

      So they didn't much care about the game being realistic then...
  • IGN Review (Score:5, Informative)

    by I'll Provide The War (1045190) on Saturday April 26, 2008 @12:11PM (#23207524)
    IGN has the first video review.

    http://xbox360.ign.com/dor/objects/827005/grand-theft-auto-4/videos/gta4_review_042508.html [ign.com]

    They have proclaimed it the best game of the decade.

    Text review: http://xbox360.ign.com/articles/869/869381p1.html [ign.com]
  • Yay (Score:5, Insightful)

    by OverlordQ (264228) on Saturday April 26, 2008 @12:28PM (#23207590) Journal
    Remind me in a year or two when the PC version finally comes out.
    • What about Wii (Score:3, Interesting)

      by HalAtWork (926717)
      I'd actually like to see a Wii version, I don't care if it has to be scaled back, we know it can be at least as good as San Andreas. It's too bad the Wii is being ignored by many popular franchises, I guess they just don't want money from the largest installed user base. Some users claim that Wii will never get these games because it is seen as a casual system, but the truth is the people who buy Wii are very interested in having fun with games, and are open to new possibilities even if it means taking a
      • I'd actually like to see a Wii version, I don't care if it has to be scaled back, we know it can be at least as good as San Andreas.

        Go and buy 'The Godfather: Blackhand Edition' if you want a GTA-type game on Wii. The motion controls on that are wonderful. After overdosing on Nintendo's in-house games, which are great but, you know, saccharine, the first time I played this game was a revelation. Grab a guy by the collar with one hand, pummel his face with the other, fling him through a plate glass window,

  • by FurtiveGlancer (1274746) <[AdHocTechGuy] [at] [aol.com]> on Saturday April 26, 2008 @12:42PM (#23207640) Journal
    Get a Life!

    No you can't download one. Second Life does not count.

  • The Hype Machine (Score:3, Interesting)

    by xx01dk (191137) on Saturday April 26, 2008 @02:05PM (#23208052)
    I don't subscribe to any gaming magazine anymore. I don't like to think of myself as being easily manipulated, but I used to buy 2-3 PC games a month, based on glowing reviews telling me that such-and such game is the end-all and be-all of gaming. I own UT3, Crysis, Frontlines:FOW, and HL2 (Orange Box). Out of ALL of them, Portal is the only one I actually enjoyed so much that I couldn't wait to get back to it and replay it--and it was thrown in as almost an afterthought. HL2 was interesting but became too much of a grind, and the others simply lack depth, no matter how pretty they are.

    Other games that were overhyped and failed to satisfy me: Oblivion, World in Conflict, SupCom, Prey... Oh sure, I was stoked to be playing the latest and greatest on really good hardware, but after a couple of hours the shine starts to wear off and then it becomes a job. I have tried to play these games, really tried to finish them, but I just can't. And then, buyer's remorse sets in--it's a viscious cycle because you feel like you have to play all the way through regardless of enjoyment because it cost 50 damned dollars and you have to get your money's worth, right? I mean, come on, what's wrong with me? Why aren't I shivering in adulation of these gods of the gaming universe? Everyone tells me and I keep hearing how awesomely, Earth-shatteringly, mind-blowing these games are. I've got plenty of horsepower in my rig to run them, so it's not that; I know the developers worked their collective asses off making them, so quality isn't an issue either. I guess I just finally learned to stop buying games based on the "objective" reviews, and once I realized that is when I let my magazine subs lapse.

    xx01dk's law: All. Game. Reviews. Are. CRAP.

    -and its corollary-

    Thank goodness for BitTorrent and leaked/pirated releases.

    Do not misunderstand me here; if I like a game that I download, I will go out and buy it. If I do not, it gets deleted and I save my money. In addition, just like my favorite musicians, I will buy outright almost any game that is made by my short list of trusted companies/developers. (i.e.: Frank Delise, Sid Meyers, Stardock, Valve, and Rockstar)

    Where was I. Oh yes, the hype machine for GTA4. I'm going to buy it but not because of any stupid review. I own GTA3, Vice City, and San Andreas and have played them all through because they were fun. I don't even care that GTA4 won't be out for PC anytime soon because the content is what matters here, and it will still be fresh (to me). I like what Rockstar does, so I will support them by buying their product sans reviews (I actually liked Postal, I think PCG gave it a 0 out of 10 rating...).

    Queue fanboy flame wars in 3... 2...
    • Solution (Score:4, Funny)

      by JamesRose (1062530) on Saturday April 26, 2008 @02:14PM (#23208098)
      Pirate the games, if you like the game, go out and buy a hard copy, if it was crap either don't go out and buy it, or spend the money on something more worthy, I.e, fork out the same money to a charity.
    • Other games that were overhyped and failed to satisfy me: Oblivion, World in Conflict, SupCom, Prey... Oh sure, I was stoked to be playing the latest and greatest on really good hardware, but after a couple of hours the shine starts to wear off and then it becomes a job. I have tried to play these games, really tried to finish them, but I just can't. And then, buyer's remorse sets in--it's a viscious cycle because you feel like you have to play all the way through regardless of enjoyment because it cost 50 damned dollars and you have to get your money's worth, right? I mean, come on, what's wrong with me? Why aren't I shivering in adulation of these gods of the gaming universe? Everyone tells me and I keep hearing how awesomely, Earth-shatteringly, mind-blowing these games are. I've got plenty of horsepower in my rig to run them, so it's not that; I know the developers worked their collective asses off making them, so quality isn't an issue either. I guess I just finally learned to stop buying games based on the "objective" reviews, and once I realized that is when I let my magazine subs lapse.

      I know what you mean but I think the real reason is that we're just getting older and we've seen more, thus it becomes harder to impress. The first time for everything is always the most impressive and revisiting any of those things can become a bore if you become jaded. Just sticking with game examples, a friend of mine was out of the gaming scene for years due to college, hadn't had time to keep up with anything. He gets out, buys a new computer, gets the Wolfenstein remake. I thought it was crap but he

      • I know what you mean but I think the real reason is that we're just getting older and we've seen more, thus it becomes harder to impress.

        Bingo! We have a winner (substitute the entire video game conversation above to "music" and it still fits).

        As a kid who used to mow about 10 lawns a week to earn enough quarters to quench my thirst for Pac Man, Crazy Climber, Dig Dug, Asteroids, Defender, and Donkey Kong (to name a couple), I have noticed the long and tiresome tread of games sacrificing entertaining or realistic game play for the sake of the "gee-whiz" lighting effects. What keeps game companies producing vapid-yet-shiny games is that

        • A great example of this is the game Grand Prix Legends, which to this day, is one of the most accurate replications of not only car physics, but the culture and history of the era as well. The manual for the game alone was worth the $19 I paid for the game in 1999. The game was dogged because you didn't "unlock" cars, there was no soundtrack, and it didn't have an "arcade" mode. The same thing has occurred with Papyrus (same company as Grand Prix Legends) and their high quality NASCAR racing line from about 2002-2004. Stupid EA Sports bought all the rights to having the "real" drivers and the "real" sponsors all at the expense of the "realism".

          Yeah, EA's a bucket of twats and I'm not even in the demo for the sports games they ruin with those exclusive licensing deals. To hell with them and their ratfuck lawyers.

          What you describe concerning the split between the hardcore and the arcade crowd, I've seen that in the flight and other military sims. I was hugely into them back in the day and the market seems to have simply tanked. Look at the flight sims. There are some people who want a paragon of realism like Falcon 4.0, other people just want to h

      • by xx01dk (191137)
        Total agreement here, well said. Cheers~
  • I dont like this (Score:4, Insightful)

    by milsoRgen (1016505) on Saturday April 26, 2008 @02:35PM (#23208224) Homepage
    That summary read like a piece of proganada. I mean I have no doubt its going to be an excellent game and I am huge fan of the series and video games in general. But with so much hype before release, as seems to be the norm these days. I'm started to wonder about the motivation of such glow reviews. Sure it's probably fanboyism and follow the leader mentality, but a small part of me wonders if this isn't just some propaganda to ensure a nice bottom line.
  • not getting old? (Score:3, Interesting)

    by jollyreaper (513215) on Saturday April 26, 2008 @03:03PM (#23208358)
    GTA3 and Vice City blew me away. They were the most next-genny titles of their era, really showing the possibilities of the new hardware, not just doing the same tired and trite crap everyone else was doing. The controls were snappy, the scenes interesting, the worlds vibrant. One thing that doesn't get covered a lot, most of the missions were doably short. It's not like having to play through for an hour, no saves, to find out you failed. Most missions were under five minutes and you could quickly restore from the save point if you bombed out on it. This kept things moving fast and engaging.

    Never had a chance to play San Andreas but many of the reviews said it basically became boring and repetitive. It also didn't help that while GTA3 was a sort of era-less generic mob movie and Vice City was an unabashed homage to 80's cheese, San Andreas was based around 90's gangsta rap and thug movies with a suitably nauseating soundtrack. And because it didn't bring a whole lot new to the table, it didn't feel as fresh as 3 and VC, got boring more quickly.

    So, is GTAIV really all that? What have they done to keep things fresh and new? How does it keep from feeling like the same ol' same ol'?
  • They got it out before EA could really make moves to take them over and quickly cash in on others hard work.

    Kiss my ass EA.
  • [...]the story isn't just an amalgam of cut scenes and cleverly written dialogue[...]

    When has it ever been about that? There has rarely been anything in the way of a story, cut scenes have always sucked, and the dialog usually leans toward the "trying way too hard" type of humor that only impresses the juvenile.

    That said, I liked the first two games in the series. I thought that the third installment was terrible, but was mostly remedied by the time San Andreas came about. I'm not drooling in delirium and counting the days until this game is released. I will however probably pick it up o

  • Am I the only one who's not impressed a bit by the Euphoria physics engine? It's not that I'm so not impressed but more the fact that from what I heard before it would consist pretty much of a fully body simulation with no cheating, like, a muscle, brain and bones simulation. I haven't played the game yet, but I've seen gameplay videos made by players who played the leaked version, and I'm fairly disappointed. It doesn't look like such a realistic simulation at all, looks like you can still "run against a w

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