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Quake First Person Shooters (Games) Entertainment Games

Carmack Talks Quake Live 36

CVG spoke with John Carmack about the in-development browser-based version of Quake III Arena called Quake Live. He discusses the development team's reasons for the new project and mentions that current mods will not work. However, he adds, "We're in no way shutting down the original Q3A scene, so anybody who wants to build things with the open-source code is still more than free to do so. That may even become a proving ground for moving things into Quake Live." Carmack also says Quake Live will be fully ad-supported to start, but "it's not out of the question that eventually we'll have some kind of a premium service. But we don't know what it's going to be yet, and we're certainly going out with the completely free-to-play model." We've looked at video clips from Quake Live in the past.
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Carmack Talks Quake Live

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  • Bad summary (Score:3, Interesting)

    by Anonymous Coward on Saturday September 06, 2008 @09:59AM (#24900261)

    in-development browser-based version...

    There's a difference between launching a game from a web browser and running inside one. Anyway, what are they using; flash, Java or .TRAP?

  • by tepples ( 727027 ) <tepples.gmail@com> on Saturday September 06, 2008 @01:14PM (#24901693) Homepage Journal

    [Q3A in a browser] would be impossible anyway without a plugin of some sort (which I don't consider to be "browser based" at that point because a plugin is no different than any other native install).

    Then YouTube isn't browser based either because it uses a separately installed SWF player to play FLVs. Do I understand you right?

  • by Sark666 ( 756464 ) on Saturday September 06, 2008 @02:25PM (#24902445)

    I used to play quake 1/2/3 but my interest started to wane by the time q3 was out. But I still play enemy territory which I think would really benefit from unified stats so it could play matchmaker and put the more experienced players together. Of course not just looking at kill/death ratio but focusing the stats on how often the person follows the obj.

    They'd have to massage (and change what's tracked in) the stat data to get stuff like that, but for a game like ET it would be worth it (in that it's more important with this game to match appropriately than q3), and would then probably have a better chance at forming a good online community then quake 3 has.

    So I hope q3 does good enough to green-light doing it with ET, and carmack even mentions ET always had a bigger community than q3.

    But no one seems to know, what does this use? A custom plugin? Cross-platform? He mentioned mac in a video last year but nothing since. Hoping there is a linux client down the road.

Thus spake the master programmer: "After three days without programming, life becomes meaningless." -- Geoffrey James, "The Tao of Programming"

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