Xbox 360 Failure Rate Is 54.2% 607
Colonel Korn writes "The Seattle PI Blog is reporting that a soon to be published Game Informer survey finally shows the failure rate of XBOX 360s: 54%! The survey also shows the rates of failure for the PS3 (11%) and Wii (7%). Impressively, only 4% of respondents said they wouldn't buy a new 360 because of hardware failures."
Missing Details (Score:2, Informative)
"According to the print edition of Game Informer, 5,000 surveyed people said the XBox 360 fails over half the time [consumerist.com]. The same survey found failure rates of 10.6% for Sony's PS3 and 6.8% on Nintendo's Wii. Microsoft trounced the competition with over five times the next highest failure rate. The article also notes that the survey revealed a skew to the numbers as the Xbox's were the most used consoles: 'Results said 40.3 percent of 360 owners use the console three to five hours a day, compared to 37 percent of PS3 owners. Meanwhile, the plurality of Wii owners (41.4 percent) play their consoles less than an hour a day.' Even worse news for Microsoft is that only 3.8% said they would buy another Xbox (due to failures) and the survey found they had rather shoddy customer service."
So it should be noted that a potential skew is that from the surveyed five thousand, Xbox users play their console more than Wii or PS3 users. While this certainly wouldn't explain the skewed percentages, it indicates the consoles are in higher use causing potentially more wear and tear.
But yeah, bad indicator for Microsoft and this new information actually caused me to wait to b
Re: (Score:2, Interesting)
Even worse news for Microsoft is that only 3.8% said they would buy another Xbox (due to failures) and the survey found they had rather shoddy customer service.
Is the worse news for Microsoft the fact that even when burned customers continue to buy the console, or that they have crappy customer service?
Re:Missing Details (Score:5, Insightful)
well when you get suckered into buying several hundred dollars of games for that single defective console. your choice to is lose all that money or buy another damn console and try to continue.
Me? I have mine in a location that is forced ventilated and I have a screaming pack on the bacl of it sucking out all the heat.
Re:Missing Details (Score:4, Funny)
You paid a large sum for the 360, voided your warranty only hoping it's going to help but being sure that if it dies, you are out on 300 bucks or more?
Can anyone tell me what exactly makes these games for the 360 so extremely appealing? Are they as addictive as it seems, on par with the most addictive MMORPGs? Is it worse than weed or what?
Re:Missing Details (Score:5, Funny)
I dick around with software for a living - when I get home I just want to relax.
Which totally explains all the work you put into your XBox 360... :)
Re:Missing Details (Score:4, Insightful)
Have you played the Halo franchise?
Yep. Still don't understand the hype.
The single-player campaigns were pretty good, but arguably not the best of the genre (an honor which the Half Life franchise seems to have held onto)
Multiplayer was pretty good too, but never really seemed to stand out from Unreal Tournament, or any of the other 5,000 FPS games on the market.
The other problem was that there were *very* few other games worth having that were XBox-only. I'm told that the 360 has a decent collection, which I don't doubt, although Halo always seemed to be the *only* reason you'd want to own a 1st-gen XBox.
I still wonder why it was so successful. Perhaps it was a combination of good timing and good marketing that brought all of the goodies that PC FPS gamers had enjoyed for so many years to a wide audience of adolescent teenagers.* I won't deny that Halo was a good FPS....but it's certainly not everything it's been hyped up to be, and there are definitely good FPSes elsewhere.
*Given Microsoft's apparent target audience, the inclusion of voice chat is particularly inexcusable.
Re:Missing Details (Score:4, Informative)
The difference between PC software and console software is that console software is tailored EXTREMELY closely to the hardware. Just getting another machine to run the same OS won't cut it. Even changing the speed at which the discs load can completely break a game and render it unplayable.
Using the Playstation as an example, Even the PS2 couldn't run all Ps1 games 100% and that had Ps1 hardware IN it, and was (roughly) 10x more powerful. Original PS3's couldn't run all PS2 games 100% either, and they had copies of the PS2 CPU and GPU inside them. Current PS3's cut the parts for cost reasons, and can't run PS2 software at all. And this is SONY trying to get their own software working on vastly more powerful machines.
And emulators? Forget about it. PCSX2 is the best PS2 emulator available, and you need at least dual core processor running at 3.0+ ghz to attempt to run anything at a decent speed, and it STILL chokes on games like Shadow of the Colossus and MGS3. Keep in mind the PS2 is a ten year old console with a 300mhz processor.
So as you can see, Current PCs don't have a prayer of running current console software for a billion reasons, some of which are technical but not all of them.
Re: (Score:3, Interesting)
Seeing as how heat is the predominate cause of these machines giving up the ghost (whether it be heat killing components, heat changes warping solder, or cheap solder being affected by predictable heat), it would be interesting to compare the failure rate of small form factor computers, laptops, or pre-built gaming computers.
We've all known for a long time what happens when you let a computer run for 3 years and let the case fans get caked up...
Re:Quality of the failure not just quantity (Score:4, Funny)
Re: (Score:3, Funny)
The only reason for buying an XBOX 360 I can think of is when they include a year's worth of crack or meth. You know that two thirds of those consoles die within a year or two. You know that after three years, the thing is out of warranty and you're out of luck. You know that it's damn loud. You know there's a few consoles out there that last much longer, make less noise, cost less money and don't require a serverfarm-sized air condition to not overheat. And you know there's a tremendous array of laptop and
Re: (Score:3, Insightful)
So somehow between the title/summary and your post, you managed to translate "54.2%" to 2/3?
Better work on that math.
Re:Missing Details (Score:5, Insightful)
Even worse news for Microsoft is that only 3.8% said they would buy another Xbox (due to failures) and the survey found they had rather shoddy customer service."
But yeah, bad indicator for Microsoft and this new information actually caused me to wait to buy an Xbox 360 at the new reduced price. I think the 3.8% figure of repeat business is a good indicator that a lot of people agree.
You made a little mistake with one of your details. The article says that only 3.8% of people would NOT buy another xbox due to hardware failures. That's GREAT news for Microsoft - the message is that people love the 360 regardless of failure. I find that surprising and just downright weird, but that's what the respondents said. It might be that this is a result of how they asked their question, however. If they said "Have hardware failures of Xboxes led you to decide not to buy a new Xbox?" and they might have asked that of all 5000, not just the Xbox owners. In that case, all the people who never even wanted an Xbox wouldn't answer yes. For all we know, 3.8% of respondents said that hardware failure made them decide not to buy an Xbox but only 10% ever considered buying an Xbox in the first place.
Re:Missing Details (Score:5, Insightful)
I think that mostly has to do with the fact that
a)Very little console competition (3 major players + two handheld units) and
b)huge sunk costs. your xbox goes belly up. do you a) buy all your games all over again for PS3/Wii? buy new drums/guitars for guitar hero/rock band etc? buy 3 new wireless controllers for the new console? or b) buy a new/used/refurb 360 and keep playing?
If you think about it, the average player probably has $300 in sunk costs in 360-specific accessories or games that they'd have to rebuy.
Re:Missing Details (Score:5, Informative)
I would be willing to be even more than 300 on average. Rockband and a couple of other games plus extra controllers puts you easily above that mark.
The Wii is the worst though. The first day of owning a Wii you end up spending more on controllers and games than the console cost.
Re:Missing Details (Score:5, Funny)
Not to mention the cost of the equipment you had to replace and the clinic bills because of the Wiimote's destructive powers (impact damage to plasma TVs, black-eyes, etc.). That's easily several extra hundred dollars.
Re:Missing Details (Score:5, Funny)
Not to mention the cost of the equipment you had to replace and the clinic bills because of the Wiimote's destructive powers (impact damage to plasma TVs, black-eyes, etc.). That's easily several extra hundred dollars.
Hah, that's what you get for not having socialised health care, us Brits can hit each other with our Wiimotes with callous disregard for the true cost!
Re: (Score:3, Interesting)
The first day of owning a Wii you end up spending more on controllers and games than the console cost.
I don't understand this comment. Are you saying this because the Wii only comes with one controller and one nunchuk, and you have to buy four, whereas the 360 is different? Or are you saying that the cost of the Wiimote ($40) plus nunchuk ($20) plus Wii motion plus ($10 with a game) is too high?
I admit if you bought EVERY controller piece you possibly could right up front it would be a lot of money, but who does that? And is it so different for any other console?
Re:Missing Details (Score:4, Interesting)
I'm calling bullshit.
Wiimote + Nunchuk = $53 ($38 for Wiimote alone)
Dualshock 3 = $43 (Includes rechargeable batteries)
Xbox 360 Wireless controller = $28
The Wii has - by far - the most expensive controllers of the current set of consoles.
Re:Missing Details (Score:5, Insightful)
I'll be modded down for saying this (I don't care, my karma is excellent and I have no need to whore) but it looks to me like their hardware isn't much better than their software.
They call it "bugs" in software, and "product defects" in hardware. But it's the same thing -- a shoddy product [yimg.com]. You can get away with that when you have a virtual monopoly.
Re:Missing Details (Score:5, Interesting)
Yup, look at what happened to American Auto manufacturers in the 70's and 80's - near complete monopoly, 3 big players, quality went to shit and their competitors finally made inroads with quality products. Dunno how well this applies though, since new cars are ~$20,000 and new consoles are ~$150-300
Re: (Score:3, Interesting)
I'd say that's a perfect example. 50+ % failure should be unacceptible. Its why back in the days of choosing between a SNES and a Sega Genesis, I went with the genesis: years of NES cartiges and units that would perpetually fail turned me off to their entire franchise all the way to the Wii.
And even now, they are SELLING an attachment that attempts to fix the crap motion sensor in the WiiMote.
And it's why I'll not buy a Ford or a Dodge product anytime soon.
Re: (Score:3)
I guess you've never used an MS keyboard or mouse?
You mean an MS-branded keyboard or mouse? Yeah, they're pretty decent for the most part, though nothing I can't live without (Logitech still makes the best mice, IMO). Doesn't have much to do with MS in any case. It's not like your keyboard or mouse has a CPU or a bios.
The Zune is an awesome piece of hardware as well
I'm sure both the other Zune users will agree with you. :)
Just a quick note: being more reliable than the iPod doesn't necessarily make you the best, or even "awesome". I'm not a fan of the iPod, but there are plenty of other options avai
Re: (Score:3, Informative)
I had a MS keyboard. Fine for a couple months, then got worn out worse than the average generic Chinese piece of junk. Keys jammed, shiny silver coating got smudged, all that crap. A waste of money. If you're not going for an actual high-end keyboard (Unicomp, Das, Cherry), just get the real cheap stuff. Microsoft is a very pointless "middle of the road".
Re:Missing Details (Score:4, Insightful)
As long as your XBOX is within warranty, you can just ship it to MS and get a new one without buying a new one.
So after 3 years, what do you do when your console inevitably dies? I'm still playing consoles over 30 years old, there's no way in hell I'm investing in a console that stands a 50% chance of being worthless after 3 years.
Re: (Score:3, Insightful)
Re:Missing Details (Score:5, Informative)
Re:Missing Details (Score:4, Insightful)
I put my 360 in the box and shipped it back. Two weeks later...new XBox! Total cost: about $1.05 to $1.15 billion. [engadget.com]
there, fixed that.. or not, for you :)
Re:Missing Details (Score:4, Funny)
Re:Missing Details (Score:4, Informative)
I have had one replaced, and it was the easiest thing I have ever done.
Unless your life in unimaginably suckish or you have severe OCD, I have a hard time believing that's the easiest thing you've ever done.
Re:Missing Details (Score:4, Informative)
My last refurbished console I received had a broken DVD drive out of the box, but I have to pay to have it fixed. I'm stuck helping the drive door open and close. I also periodically get disk wobble that scratches the disks and causes games to have "disk read errors" during games with a lot of disk access. Luckily, the ability to rip games to the HD have helped work around the second issue, but it'd be nice to not have to manually pull the drive tray out to change games.
Re:Missing Details (Score:5, Interesting)
With those numbers, I see an average of 0.7 failures per purchase.
So each customer would get 1.7 machines on average (including the final non-failing one). That means that if they all go through their warranty, Microsoft needs to produce 70% more devices than demand requires (assuming they don't simply repair them). Leading to a 70% production loss due to failures. That is a SERIOUS loss!
Re: (Score:3, Insightful)
Your numbers are off a little, but your maths are good. 61% of purchasers experienced no failures, not 46%. 46% is the number of consoles, total, that did not fail, which is an irrelevant number for failures per purchase, unless you did the average the other way (total consoles issued, you'd have a bad average then).
The $1 billion with a "b" that MS put up to deal with the issue tells you how costly that 54% (69% per-purchase) fail rate was.
Still, it's about the most used console out there, so they can de
Re: (Score:3, Interesting)
My math gives me 45.8% (or 46%), not 61%. I didn't see 61% in the article, so I'm curious as to where you got that number.
Re: (Score:3, Interesting)
I thought the way they sell so many is mainly due to the up-front cost. Most people apparently [arstechnica.com] want a PS3 with its bluray, easy going attitude to upgrades, free online play etc. If it was cheaper - and it now is - then more than twice as many would prefer it.
Amazon has restricted supply of the PS3 slim already, Marketshare [tgdaily.com] for the PS is surely going to rise at the expense of the Xbox now.
Re: (Score:3, Informative)
Yeah but the difference they noted between the PS3 and 360 for playability was 3%, while the difference in failure rate is about 40%. That's huge.
I don't think it's news to anyone that the 360's hardware has horrible reliability issues, but it's interesting to see the numbers. Shame really that people allow microsoft to get away with this. If my PS3 or PC died as often as some of my friends 360s I would have given up long ago.
Re: (Score:3, Insightful)
Heh... There's a certain expectancy of robustness there with a console (Or, rather, there SHOULD be... ;-) ) and that's just not there and mostly hasn't with either iteration of an X-Box.
I suspect that the crowd's doing the "ooh...shiny" thing and putting up with the unreliable things because "it has the most titles". Sadly, most of the stuff on the X-Box is drek- and the bulk of the stuff I'm interested in has a version for PS3, Wii, or both. I wouldn't buy the 360 based on it's current track record of
Re: (Score:3, Interesting)
Yeah but the difference they noted between the PS3 and 360 for playability was 3%, while the difference in failure rate is about 40%. That's huge.
Actually, the difference between play time between 360 and PS3 is more like 8%, while the difference between failure rates is more like 500%. You don't just subtract when you're talking percentage difference. So there's way more of a differential than even you're saying. There's no way wear and tear even comes close to explaining these different failure rates.
Re:Missing Details (Score:5, Informative)
But yeah, bad indicator for Microsoft and this new information actually caused me to wait to buy an Xbox 360 at the new reduced price. I think the 3.8% figure of repeat business is a good indicator that a lot of people agree.
Whoa, horsie! You've got that backwards.
So even though only 37.7% found the customer service 'very helpful' (how many found it to be 'helpful'?), 96.2% still would buy another XBox.
That said, these are also lifetime numbers. I would be very surprised if the failure rate of the remaining consoles in households is still 50%, or even anywhere close.
Re: (Score:3, Insightful)
Correct. More accurately, 96% have not been dissuaded from purchasing another Xbox because of system failures.
Re: (Score:2)
Even worse news for Microsoft is that only 3.8% said they would buy another Xbox (due to failures) and the survey found they had rather shoddy customer service.
While the accepted submission says:
Impressively, only 4% of respondents said they wouldn't buy a new 360 because of hardware failures.
This casts an entirely different light on peoples' willingness to support shoddy manufacturing from MS. Note, I own a 360, for almost 3 years now, it has failed RRODed once and I play all the games off the HDD now except for Halo 3, which suffers from performance issues.
I would like to know if people were asked whether they played mainly downloadable games or games installed to the HDD with regards to all three consoles.
Re: (Score:3, Interesting)
EldavoJohn - the summary Slashdot posted here states 4% wouldn't buy a new Xbox due to failure rates.
Your summary states that only 4% would buy a new Xbox due to the failure rates
I think the posted summary is correct. What gives?
Re:Missing Details (Score:4, Interesting)
So it should be noted that a potential skew is that from the surveyed five thousand, Xbox users play their console more than Wii or PS3 users. While this certainly wouldn't explain the skewed percentages, it indicates the consoles are in higher use causing potentially more wear and tear.
One might indeed think this at first glance, but there's a problem with it. What actually fails most of the time on 360s -the cause of the infamous Red Ring of Death- is the graphics card, which isn't a moving part. Because of that, the concept of wear and tear doesn't apply to it, yet it fails before the wear and tear on the console's moving parts ever becomes a factor. Thus, while your statistic might be interesting if true, it isn't relevant.
The study was poorly done anyway, not so much because of the methods as the measurement used: lifetime failure rates, which will over time hit 100% on any console it's applied to. A more useful approach would have been to study how many consoles failed within specific time periods after purchase: 0-6 months, 7-12 months, 13-18 months, and so on. However, while this particular set of numbers is pretty meaningless, it doesn't change what we already knew: that the 360's failure rate is abysmally high.
Re:Missing Details (Score:5, Insightful)
The study was poorly done anyway, not so much because of the methods as the measurement used: lifetime failure rates, which will over time hit 100% on any console it's applied to.
I mentioned this in another reply, but the time scale you'd need for a normal console to reach a 100% failure rate would be something like 100-200 years. Seriously. I mean, I have every single major game console of the last 30 years in my house right now, and every single one of them works. The only system that has ever failed on me is the Dreamcast. And yes, I still play them all. (Ok, not equally, but they all get some play.) And I know I'm not alone - there are still many tens of thousands of working Atari 2600's, Coleco Visions, Intellivisions, etc. out there - and the ones that no longer exist are gone not because they broke, but because they just ended up in a landfill somewhere due to perceived obsolescence.
Most game consoles are going to work until they literally begin turning back to dust. If your system is failing due to dry rot, I think you can be pretty sure it's not a design issue that's at fault.
For the Xbox 360 to reach 54% failure in the span of 3 years is pretty unbelievable. I can't think of another product in the history of, well, products to reach that high a percentage. Even when Nintendo did its massive recall of Japanese Famicoms due to a design flaw, the actual failure rate to that point was quite low - under 10%. In most industries, a 54% failure rate would lead to involuntary recall, much less voluntary action. (I'm sure that MS's warranty extension was a bid to head this off. It was done out of fear, not kindness.)
Re: (Score:3, Informative)
Flawed Statistically (Score:4, Insightful)
Readers of Game Informer are obviously heavier users of their XBOX360s than the average owner who is casual and does not read any gaming magazines.
When you want to use statistics you have to use a truly random sample if you want your results to be interpreted as valuable.
What we have here is known as a sample of convenience. It was easy for Game Informer to simply poll its loyal readers rather than get a truly random sample of XBOX360 owners.
Might as well ask people at the STD clinic if they have ever had an STD, then extrapolate these results to an entire campus or area. (Yes , unbelievably this has been done before... lol)
Re:Flawed Statistically (Score:4, Insightful)
Exactly. It's also a volunteer poll, meaning only those who took the time to complete it are counted. Those with a console failure are much more likely to fill out the poll. I'm pretty sure the PS3 failure rate isn't 10% either.
Re:Flawed Statistically (Score:4, Interesting)
54% fail for 360
11% fail for PS3
7% fail for Wii
Caveat:
Sample may be biased to frequent gamers
But then... They've likely used the machines the hardest. If it doesn't fail for them... Kind of like those automatic chair testers in Ikea.
Re: (Score:3, Insightful)
The failure rate for 360's is OBVIOUSLY too high, by far. I doubt that the rate is truly >50%, though... a little while back, I saw a report from a retail association that said they were getting a 16% return rate.
I would think that close scrutiny of some of Microsoft's financial reporting would give you
Re:Flawed Statistically (Score:4, Insightful)
Retail return rates are based on the first 30 days or so. A 16% rate there is a significant warning sign.
Retail rates should be closer to 5% as a maximum.
Failure rate after a year should be slightly higher, but not significantly higher. Microsofts numbers are downright disturbing, and makes one wonder how many Shipped units include warranty replacement units; numbers which are used to perpetuate more sales but which may have been significantly skewed by replacement units.
Once users have a significant investments in games for any particular console they are unlikely to switch, inspite of issues.
Why is it flawed? (Score:3, Interesting)
When you want to use statistics you have to use a truly random sample if you want your results to be interpreted as valuable.
The sample has to be a truly* random subset of which set, though?
Maybe you want to know stuff about the xbox brokenness experience of heavy gamers, as opposed to that of the general population.
Why might you want that? Well, if you're trying to sell research to a crowd of heavy gamers, you want to sell them something that's says something about them specifically (since heavy usage probably predicts increased breakage level, i.e. what makes that group special actually influences the numbers). It narrows the
Re:Missing Details (Score:4, Insightful)
So it should be noted that a potential skew is that from the surveyed five thousand, Xbox users play their console more than Wii or PS3 users. While this certainly wouldn't explain the skewed percentages, it indicates the consoles are in higher use causing potentially more wear and tear.
More critically, these results are from a survey and as far as I can tell, the magazine has made little to no effort to account for self-selection bias. That makes this figure pretty much worthless. For those who don't know, self-selection bias is, in this instance, the fact that people who have had failed consoles are more likely to respond to a survey about console failures, than those who have no problems. Thus the sample is not actually representative.
The smoking gun is that the failure rate in this report, for the PS3 is above 10%. Previous reports have put the PS3 failure rate at less than 1%, in which case these numbers are out by an order of magnitude or more.
Re:Missing Details (Score:4, Insightful)
The smoking gun is that the failure rate in this report, for the PS3 is above 10%. Previous reports have put the PS3 failure rate at less than 1%
1% is just as ridiculous a number as 54%, if not moreso, because we've all seen widespread reports of 360's failing. But a 1% failure rate of any electronic product is almost unheard-of, especially one with moving parts.
Generally speaking, a failure rate of 5-10% is considered normal. So the PS3's failure rate is slightly high, but I actually wouldn't expect different from a system that was so bleeding-edge at the time it was launched, and that generated such a massive amount of heat and had an unproven cooling system design.
Both the Wii and PS3 have numbers that are basically in the expected range. So those serve as your "control", and any self selection bias would be apparent in those numbers as well. The fact is the 360 numbers are coming from the same survey and are 5 times higher than the PS3 and about 8 times higher than the Wii. And this is not a small sample here either. This is meaningful.
Re:Missing Details (Score:5, Insightful)
Xbox users play their console more than Wii or PS3 users
My computer is on 24/7. It hasn't failed yet. I expect the same performance out of a game console. 50% failure is unacceptable any way you slice it, and is the reason I have not, and will not buy an Xbox360.
Re:Missing Details (Score:5, Insightful)
That's just nonsense. Seriously. Maybe you're too young to remember the NES, SNES or Genesis (or older consoles still), but I'm sure many slashdotters are not: who can forget throwing
I'm 27 and I've got a 5-year-old son who is still playing my NES. My brother and I played the hell out of it when we were kids - everything from ripped cables to over-mashed buttons on the controllers. But the console and the controllers still work (with a little electrical tape and cartridge fiddling). I've never heard of an NES failing. I had mine crash once or twice while being left on overnight so we could continue in the morning (no 'save' feature in game), but that's about it!
Now, I can somewhat understand if the failures are due to optical or hard drive failures. Sorta. But 54%? I can see 20% in the first year, sure. But 54% is absurd, especially when you consider that the other game systems (Wii, PS2) have the same device types - and the Wii is likely played by the more abusive "child" player set. (Were they audited in this survey?)
Re: (Score:3, Informative)
From the Article:
"Just 3.8 percent of respondents said they wouldn't buy another Xbox because of system failures, according to Game Informer. And 36.4 percent of people who had an Xbox 360 fail have purchased more than one Xbox."
Re:Which is it? (Score:5, Informative)
You fail at reading comprehension. These two statements:
"Even worse news for Microsoft is that only 3.8% said they would buy another Xbox"
"Impressively, only 4% of respondents said they wouldn't buy a new 360 because of hardware failures."
..mean the opposite of each other. It's not about 3.8% vs 4%, it's about whether the 4% of people would or would not buy another console.
Re:Missing Details (Score:5, Informative)
Note the giant typo in the slashdot summary versus eldavojohn's (emphasis added). From Slashdot:
only 4% of respondents said they wouldn't buy a new 360 because of hardware failures.
From eldavojohn
only 3.8% said they would buy another Xbox
This is a pretty significant difference, and owing to Slashdot's frequent editorial errors, I'd say trust eldavojohn.
Or you could RTFA! My summary is correct.
"Regardless of everything above, people still love their Xbox 360s. Just 3.8 percent of respondents said they wouldn't buy another Xbox because of system failures, according to Game Informer. And 36.4 percent of people who had an Xbox 360 fail have purchased more than one Xbox."
Re:Missing Details (Score:5, Funny)
Note the giant typo in the slashdot summary versus eldavojohn's (emphasis added). From Slashdot:
only 4% of respondents said they wouldn't buy a new 360 because of hardware failures.
From eldavojohn
only 3.8% said they would buy another Xbox
This is a pretty significant difference, and owing to Slashdot's frequent editorial errors, I'd say trust eldavojohn.
Nix that. I didn't RTFA. The slashdot summary is correct. Who knew?
Re:Missing Details (Score:4, Funny)
Re: (Score:3, Funny)
The slashdot summary is correct. Who knew?
You can't lose 'em all!
Re:Missing Details (Score:5, Funny)
This is a pretty significant difference, and owing to Slashdot's frequent editorial errors, I'd say trust eldavojohn.
And I'm going to assume that eldavojohn is mistaken. If only there were some published reference we could consult to clear this up...
Leave it to Microsoft (Score:5)
To combine the expandability of a game console with the reliability of a PC stuffed with chinese manufactured expansion cards!
Re: (Score:3, Funny)
There are components that are still produced outside of China/Malaysia/Taiwan?
Re: (Score:3, Interesting)
Chinese manufactured products are only a problem if you're not enforcing the "produce the parts to the specified quality or I'll go elsewhere" clause in the contract. The problem is MS' mentality toward quality not the origin of the parts. If MS wanted to enforce a quality standard on Chinese corps I doubt they would jeopardise a contract with a buyer in these quantities just like everyone else.
Warranty (Score:2)
Re:Warranty (Score:5, Funny)
My 5 Nintendo based systems have never failed once (Well the NES can be a bit of pain sometimes, ha ha).
*Pffffffffffffffffffffffffffffffffffffff*
*Pffffffffffffffffffffffffffffffffffffffffffffffffffffffffff*
Godammit!
ppffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff*
So Microsoft could have... (Score:5, Funny)
Now we just need to know (Score:5, Insightful)
Re:Now we just need to know (Score:5, Interesting)
I don't have an XBox, but I do have a PS3. I wouldn't say I play it a whole lot, but it's in a fairly small cabinet in my entertainment center, and we close the glass door when we're not using it. So every once in a while, my wife leaves the remote on the coffee table overnight, and somehow, the cat frequently managed to step on the remote, which for some idiotic reason powers up the PS3. I think at least on 10-20 occasions, it has sat in the cabinet with the door closed all night long. In the morning, it's literally like an oven in the cabinet, and the fans are screaming so loud you can hear them almost through the whole house.
I don't say this because I'm proud of how the poor thing gets treated, but I'll admit I'm amazed every time it happens that it still functions at all. By all rights, it should be dead dozens of times over. I don't have an XBox 360, so I can't really make any comparisons, but the PS3 I have in my entertainment center is no fragile piece of machinery.
Re: (Score:3, Interesting)
why don't you have an exhaust fan cut into the back of the cabinet to solve the problem?
that's the first thing I do to any furniture that houses electronics. Take the saw to the back to add in ventilation or at least mount an exhaust fan that goes on and off with the gear to actively vent it.
Usage stats are irrelevant (100% is standard) (Score:3, Insightful)
Pray tell, why? A gaming console is merely a dedicated computer. Millions of servers run constantly for years without failing. If the typical failure rate was anywhere near this for a given companies' server, laptop, or desktop computers they would quickly lose market share, yet many people run those at near 100% uptime. Such a number is absurd regardless of usage statistics. Luckily for M$, their customers have come to expect failures and
Re:Usage stats are irrelevant (100% is standard) (Score:5, Insightful)
And quite a lot of those millions of servers are stored in a nice cool and well airconditioned place.
Your average Xbox is however stuffed inside a closet with the rest of the entertainment center.
Re:Usage stats are irrelevant (100% is standard) (Score:4, Insightful)
Are you intentionally trying to be dense? Today's very complex systems typically have Mean Time To Failures measured in decades. Most computer systems made today will become obsolete well before they fail, just as the C64 did. The world is full of systems that worked fine as designed without failure, but have been retired to a shelf, museum or landfill. Many of these have moving parts that weren't designed and manufactured with the advantage of today's advanced technologies.
I'm really too busy to address your post any further. You either accept that you are making excuses for shoddy workmanship that don't hold up in the face of empirical evidence, or you just plain refuse to accept the facts. More complexity reduces MTTF but not anywhere near to the observed extent. No explanation or aggregate set of explanations gets around the basic fact that 50%+ failure is more than an order of magnitude too high. Period.
Impressive? (Score:4, Insightful)
Impressively, only 4% of respondents said they wouldn't buy a new 360 because of hardware failures.
You mean "appallingly" right? Talk about low standards.
Re: (Score:3, Insightful)
No. Because the use of the word "Impressively" in that context shows author bias, which means that for whatever little weight this had. Close to none to start with, has none now.
sounds low (Score:4, Funny)
Is it partly the user's fault? (Score:2)
I own a 360 and in the year I've had it I've had no problems. However, I know a few people who also have them and the people with consoles that RROD have had the problem happen twice or more whereas everyone else has had no problems. I can understand that the problem is mostly on Microsoft's back but if it's the same people whose consoles are breaking then surely they're doing something to it that's creating problems?
Comment removed (Score:5, Funny)
But are they getting better? (Score:4, Insightful)
Microsoft has made the CPU smaller and redesigned the power supply over the last couple of years, has that helped at all? I picked up my first 360 last Christmas, and it's been working fine, but the RROD is always on the back of my mind.
Re: (Score:3, Informative)
You don't buy a 360, you lease it. (Score:3, Interesting)
Oddly, the only reason I bought a 360 in the first place was because the DVD drive on my original XBox went bad, and I wanted to get a new console and continue playing my original XBox games. Before that, I only bought a new console when I wanted to upgrade to the latest technology. These days, I only buy a new console to replace a broken one (like the PS2 I bought the first time I had to send my 360 in for service).
Has anyone even bothered to google (Score:3, Insightful)
I wonder how many of their total shipped units (Score:5, Insightful)
are actually replacements of an existing unit instead of new purchases. In other words, I believe the total is 30M units shipped to date. How many of those units are distinct owners, and how many are replacement boxes?
A large portion of the failed units are simply repaired, but many are repalced. In fact, I'm sure that there are quite a few people who don't bother with the warranty and buy new units (I know many who have).
I call BS (Score:5, Insightful)
Re: (Score:3, Informative)
Retailers only see a very small percentage of the problem. Most issues happen over 6 months after the console is purchased. At that point, it is too late to return it to the store, and you have to ship it to Microsoft for repairs.
Re: (Score:3, Insightful)
"One Way or another" is extremely broad and could mean anything from a sticky button on a controller to spontaneous combustion.
Re:I call BS (Score:5, Informative)
According to this 5000 respondent survey the failure rate is 54.2%, but the article points out that over 30 million consoles have been sold. I would place little confidence in the 5000 person survey.
Actually, with a population of 30 million, you can be 99% confident of the result with a confidence interval of +-2% with a sample size of 4,160. Check these numbers here [surveysystem.com]. This means you know with 99% confidence that the actual population failure rate is between 52.2% and 56.2%. Sample sizes don't need to be as large as most people think to produce statistically significant results. Of course, that calculation assumes a random sample from the population, whereas this was sampled only from readers of Game Informer. I could see an argument that the numbers are skewed by selection bias, but the sample size is large enough.
Re:I call BS (Score:5, Funny)
Re: (Score:3, Insightful)
Statistically speaking, the survey would have to be random sampling for that confidence interval.
I personally know some Sony fanboys who would fill out the survey and say their 360 RRODed even though they never owned a 360.
Reason for Xbox failures: Its Design is flawed (Score:4, Informative)
It is not the fault of Flex that these units fail, it is the poor design that went into them and Flex doesn't care because they are only paid to build it.
Flex runs many different products through their assembly lines for Cisco, Nintendo, Motorola, Avaya, etc and from TFA, other competitors to Microsoft don't suffer failures.
Xboxs are flawed in so many ways:
1) Restricted airflow over heatsinks using air dams
2) Awful heatsink design and little or no thermal paste between Asic and sink
3) The Asic they use are exposed die with no heat spreader
4) Microsoft tried to design their own GPU and processor themselves and failed miserably and hired a 3rd party to correct it
5) Use of lead free solder on their BGAs (very brittle and prone to low yields)
It is no surprise that many units fail due to excessive playing because the 2 main chips heat up to the point of warping the circuit board itself because it is very thin (cost cutting measure).
Microsoft placed the two hottest chips near the center of the board and it warps due to heat. The solder balls crack when the board warps and you get those lovely E74 failures. Turn it off, let it cool and it works for a bit until it warps again.
That x-clamp strategy used on the heatsinks was wrong to begin with. The newer generation Xboxs use solid bolts instead of these locking pins. If you have ever opened an Xbox you will notice those very LARGE capacitors littering the board which are prone to failure with the heat. I have myself repaired Xboxes and can tell you those caps do not survive the removal process for CPU and GPU.
If you are a PCB designer and get a chance to see the XBox circuit board, you can see that Microsoft really didn't build a proper board. They hired a team of monkeys to cobble together the Xbox and tried to fix thier mistakes 3 board revisions later. Nintendo however, built a really nice board for low cost using proper design practices.
Wanted: Faulty XBox (Score:3, Funny)
I've heard about units that get so hot they catch fire. Dear Microsoft: if you're reading this, please send me one of those faulty units. I owe more on my house than it's worth, so you could help me solve some of my problems.
Re:Wow, shocking news (Score:5, Insightful)
Re: (Score:3, Insightful)
Re: (Score:3, Informative)
it was in local news.... _LOCAL NEWS_ in the NYC metro area in 2007... thats 2 full years ago
http://www.nytimes.com/2007/08/13/technology/13iht-13halo.7093255.html [nytimes.com]
Re: (Score:3, Funny)
Re:Why no Xbox 360 Slim? (Score:5, Insightful)
Except for two problems, you've had no problems?
Re:Why no Xbox 360 Slim? (Score:5, Funny)
Except for a broken leg, a shattered skull and a gunshot to the heart, I'm completely uninjured!
Re:Why no Xbox 360 Slim? (Score:4, Insightful)
It's strange how it has become acceptable for 360 to behave like this. I don't know any other hardware that people would tolerate 2 major issues within 3 years of the purchase.
Re: (Score:3, Interesting)
The PS3 integrates the PSU, and isn't that large. Now it integrates the PSU and is smaller.
The 360 is an abomination in the world of consumer electronics, less reliable than Panaphonic and Matsashitty and Shoney knock-off brands.
But because it was a little cheaper, the fanboys will rush to covet it. Even as they rue their HD-DVD player purchase, the Plug-n-Charge kit, the Wireless dongle, ... and then you get the RROD, which for my 360 owning friends, has occurred always just as they got the big game they h
Re:problems due to unreasonable design (Score:4, Insightful)
What the hell are you talking about? It's an entertainment console, not a pacemaker. Their liability ends at repairing the consoles - which they have, to the tune of hundreds of millions of dollars.
On what grounds could they possibly be "sued into oblivion"? It's not burning down houses or causing incorrect medical diagnoses.
"Instead they just say "nothing to see here... move along. Here's a free repair!" and appease the masses."
I would call that "owning up to the problem". In fact, so would most people. Let's face it - the reason that owners of defective units would buy another one is because Microsoft clearly stood behind their product.
We'll see whether or not Sony will do the same if the PS3 Blu-ray drive failure rates keep climbing.