EA To Charge For Game Demos 313
Kohato brings word of a new Electronic Arts marketing strategy that aims to start monetizing game demos. According to industry analyst Michael Patcher after an EA investor visit, the publisher will start selling "premium downloadable content" prior to a game's release for $10-$15 that is essentially a longer-than-usual demo. Patcher said, "I think that the plan is to release PDLC at $15 that has 3-4 hours of gameplay, so [it has] a very high perceived value, then [EA will] take the feedback from the community (press and players) to tweak the follow-on full game that will be released at a normal packaged price point." He also made reference to a comment from EA's CEO John Riccitiello that "the line between packaged product sales and digital revenues would soon begin to blur."
$15 dollars for 4 hours of gameplay? (Score:5, Insightful)
Sounds better than $50 for 4 hours of gameplay. I'm looking at you, most games.
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What happens if the DRM servers go down? I could spend 4 hours trying to activate the demo, by which the time has run out.
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Re:$15 dollars for 4 hours of gameplay? (Score:4, Insightful)
Sounds to me like they want to get beta testers and QA to pay them instead of the other way around. This is just as ridiculous as paying your boss for allowing you to work.
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That's four EA-hours, not four real-hours. It's kind of like the difference between [computer manufacturer] hours and real hours when discussing laptop battery life.
Anyway, this is a dumb idea - it's sort of like trying to monetize TV commercials.
It's the Polyphony Digital model! (Score:3, Interesting)
Far, far ahead of their time.
Gran Turismo 4 and Gran Turismo 5 spawned "GT4: Prologue" and "GT5: Prologue" products which were cut-down versions of the eventual games to come out.
According to some definitions, "Torchlight" by Runic Games is the same thing.
The days of buying a game and feeling like you have the complete thing are coming to an end. It's nickle and dime time!
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I wonder if you actually played GT5: Prologue. It had more content than some finished racing games put out by other companies.
Re:It's the Polyphony Digital model! (Score:5, Informative)
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Re:It's the Polyphony Digital model! (Score:5, Insightful)
Re:It's the Polyphony Digital model! (Score:4, Funny)
Your ideas are intriguing to me and I wish to subscribe to your newsletter.
Can I write you a check?
Re:It's the Polyphony Digital model! (Score:5, Funny)
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Ha! (Score:2)
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EA has been off my list of companies to purchase from for years and years now. Shit like this does nothing to get them back on my list.
Re:Ha! (Score:4, Insightful)
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Nope. This cannot and will not cost them sales in any way. Only piracy does that, and if this appears to, it just means that piracy is on the rise...
Paid Beta Program? (Score:4, Insightful)
Am I reading this wrong, or is EA essentially trying to establish a paid beta program?
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Not exactly, but the summary is misleading. It sounds more like they want to make shorter games, then charge less for it.
Which... isn't so bad. I suppose. But if the idea is that you pay $15 for a shorter version of the game, they had better take what you paid off of the full version.
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Pachter wrote, "The PDLC would be sold for $10 or $15 through Xbox Live and PlayStation Network, and would essentially be a very long game demo, along the lines of 2009’s Battlefield 1943."
He added, "A full-blown packaged game would follow shortly after the release of the PDLC, bearing a full retail price. Mr. Earl believes that the release of the PDLC first limits the risk of completing and marketing the full packaged version, and serves as a low-cost marketing tool."
No, they're going to make a long demo, charge you for it, then charge you full price when the actual game comes out. Doesn't read like there's any discounts OR product-improvements planned as part of this program.
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No, you didn't RTFA.
[UPDATE: EA VP of corporate communications Jeff Brown told Gamasutra in an email that the publisher will continue to offer an array of pricing strategies to consumers. He wrote in full: ...
- None of the proposals call for charging consumers for traditionally free game demos."]
Re:Paid Beta Program? (Score:5, Interesting)
.... where they're redefining what a demo means. In my world - and everyone's world that I can think of - a demo is a short version of a full game that gives you an idea of controls, atmosphere, design and game type (with notable exception Brutal Legend, that completely failed to indicate its RTS nature). 4 hours of a game - let's say, RE5 - is about 1, maybe 2 levels in a full game. So I get to pay $10 for a game that completely fails to show me the full range of capabilities of a character, a satisfying story arc, and which might not even be finished??
Fuck you, EA. I'm not going to be suckered into paying for what sounds suspiciously like a beta program.
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Again, it says they're not getting rid of free demos.
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Then I question their strategy. $15 for me is a quality game where art and size are reduced when compared to a full game. I don't expect an indie studio to come out with Mass Effect style art, content and videos. But I do expect a full game like Castle Crashers - comprehensive story for RPGs or action game; a full set of maps, tracks and character abilities for racing, fighting or shooting games. If their PDLC wants to compete with indie games, it needs to offer that. But if it wants to also sell the full g
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They aren't trying to sell you anything yet. You're just falling for a sensationalist headline about a company we all hate.
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Isn't that how Quake was originally sold?
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None of the proposals call for charging consumers for traditionally free game demos."
Evil doesn't mean stupid.
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Existence of evil is assumed, not proven.
This what causes fanbois to come out of the woodwork and be noisy, by the way.
Re:Paid Beta Program? (Score:5, Insightful)
If it's as simple as that, then it seems ok. I fear, however, that it will be more like they'll charge you $15 for the demo, then $60 for the full game, then an additional $40 for all the DLC-- and if you were to add all of it together, you'd get the same amount of content that would have been in a $50 game 10 years ago.
Maybe it's just paranoia, but I feel like the days of businesses being innovative to find a way to provide more to their customers is over. Now all the innovation is aimed at getting customers to pay more for less.
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Not paranoia, it's called "business model innovation." And if enough people wouldn't be willing to pay for it, EA wouldn't be doing it.
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It might work if they charged the so-called beta testers an upgrade fee to the end product, so the total outlay of cash is the same or very near the same as if they had just waited and bought the game on release day. The most I would pay extra would be between $0-$5, for the privilege of playing early, but the "demo" had better be awesome. Paying anything more would be rather evil... I'm not paying full price for the finished product AFTER ALREADY HAVING PAID THEM for what amounts to beta testing.. no thank
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Paying anything more would be rather evil... I'm not paying full price for the finished product AFTER ALREADY HAVING PAID THEM
I bought Fallout for my PS3. There have been a bit of updates since release, in addition to 5 DLC products. I paid $60 at launch, and now they release the GoY edition, also $60, which includes the DLC. However, for me to buy the DLC costs $50. It doesn't really make sense. Hell, it's cheaper to sell my original game and then buy the GoY edition. Buying the DLC online also has the disadvantage that I can't resell it later.
If they're pulling that stuff already, then I don't doubt that they'll try to ma
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Heh. Yeah. Although I predict that I won't be buying any EA games at all any more. Not out of some kind of principled stand, mind, but simply out of not ever being exposed to them due to the paywall on the advertising.
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Do you know what $50 was worth 10 years ago in today's dollars?
According to the Bank of Canada, something that cost $50 in 2000 would now cost $61.42 and something that cost $50 in 1990 would now cost $74.87.
On the other hand, here's food for thought: not everything goes up in price over time. For instance, the price of an entry-level PC. Consumer electronics in general drop in price over time while increased capability rolls out. In theory, software could be one of those categories given the way 20 years ago we didn't have re-usable game engines. In theory, we sho
Shareware (Score:5, Insightful)
the publisher will start selling "premium downloadable content" prior to a game's release for $10-$15 that is essentially a longer-than-usual demo
So were going back to shareware?
Re:Shareware (Score:5, Informative)
How is this shareware? Shareware was giving away free trial versions of a software that you then had to pay to upgrade to the full version. This is selling people a beta version of a game to demo.
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...and always wondered at who would buy them when they were free! All you needed was access to a BBS or a mate.
For some of us it was cheaper to buy them at the store then tie up the phone line to a long distance call to a BBS server.
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Where I was at MOST of the BBS's were long distance, not to mention that downloads were slow as molasses on a 2400 BAUD modem and the terminal program wasn't multitasking (so you had to leave the computer alone to do it's thing while it downloaded).
Trust me, those shareware houses that sold "by the disk" had a purpose back in the day.
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No, shareware was free (as in beer) either limited demo or sometimes full-featured software with an evaluation or limited-time-use term (sometimes with some enforcement mechanism, sometimes not), which could be upgraded to full-and-unrestricted use by paying a fee.
So, pretty much like conventional free-demo software. Not much at all like "pay-for-a-demo, then pay-more-for-the-full-product" software that is proposed here.
Re:Shareware (Score:5, Funny)
No, we bought it for $5-$10 on a floppy in a retail establishment. We also wore an onion on our belt, as was the style at the time.
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While its true that you could buy shareware --the payment was notionally for the media and duplication, not a license to use -- it could also be freely redistributed, and generally was, so that while some people might buy it in stores, most people didn't (that was, in fact, key to getting it into lots of hands of people who might choose to pay for a full license.)
That's pretty much the opposite of paying for a "expanded demo" download, where
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This is worse than shareware. Shareware was free until you wanted the whole thing.
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EA, you've missed the point (Score:5, Insightful)
The point of a demo is to convince people to purchase your game. If you force people to also purchase the demo, then they'll likely not bother purchasing anything.
The only effect this can have is a decrease in revenue for EA followed by some long-winded rants about "piracy is decreasing our revenue" when in actuality it's EA releasing poor-quality games and making boneheaded decisions like this one that are causing them to lose revenue.
Re:EA, you've missed the point (Score:5, Insightful)
>The point of a demo is to convince people to purchase your game
But this isn't a Demo. They are already milking the back end by selling DLC "addons" to the base product that were probably developed in tandem with the base product. Now they want to sell PDLC "addons" to the product by releasing bits of it early. I'd bet the programmers/developers won't use much if any feedback from the PDLC people as they will be too busy trying to get the base product out the door as well as the DLC content that is to be sold immediately after the base product.
So, in some respects, it is ingenious. Prior to the DLC stuff, you had:
"Base product" if that sold well then a lot of time later "expansion to base product"
Now the business model is:
"PDLC content reaps in big bucks", "base product (which gets smaller and smaller)" ,"DLC content "addons" reaps in more bucks"
Next they will start charging you for character generation, Saves, multiplayer, etc...
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Charging for saves... now that's diabolical.
Wait, isn't it Steam that's moving to a model where all your save games are stored on their servers? And they're touting it as a feature?
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Wasn't Steam, it was Ubisoft: http://games.slashdot.org/story/10/02/27/163226/The-Awful-Anti-Pirate-System-That-Will-Probably-Work [slashdot.org]
No saving unless you're connected to their servers. And since you're using their bandwidth and disk space, you really ought to be paying for it....
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Oh, you didn't buy the Spore Creature Creator when it first came out?
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Looks like the original demo will still be available, the one you have to buy is just bigger/longer.
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The demo of the demo? (Score:5, Funny)
Don't worry, EA has already thought this out.
Now you can download the demo of the demo. Just $4.99!
The ad for the demo of the demo. Just $1.99!
The teaser for the ad for the demo of the demo. Just $0.99!
Post fan posts discussing a potential new teaser for the ad for the demo of the demo. Just $0.10 a post!
You know you want it.
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The point of a demo is to convince people to purchase your game. If you force people to also purchase the demo, then they'll likely not bother purchasing anything.
While I get your point, that doesn't always have to be true. One of the biggest things that holds me back from purchasing games is uncertainty of whether or not I'll like them. And the 20-30 min demos most games get often aren't enough to assuage those fears. For example, if I've got a 50/50 chance of liking/not liking a $60 game, and I can get enough gameplay for $10 to essentially assure me of whether or not I'll like the full game, that's a net gain to me.
Granted, rentals are still a better value prop
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The Title is Not Accurate (Score:2)
"[EA will] take the feedback from the community (press and players) to tweak the follow-on full game that will be released at a normal packaged price point."
It sounds to me like EA will start charging for beta releases.
EA as a comedian (Score:4, Insightful)
I'm no hardcore gamer but to me the value of a demo has always been to decide whether or not I want to spend money. Am I showing my age or something? Because what is called monetising in the summary I call money grubbing. If EA are counting on this I think they'll likely implode. If they're not, well done on one of the best jokes I've heard in a long time. Bonus points if you can convince your developers that coding is a game, and get them to pay you for working 18 hour days 7 days a week.
Re:EA as a comedian (Score:4, Interesting)
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Sure the mans painting sell for a lot, but calling the founder of French impressionist painting 'money grubbing', especially since he's been dead for some time, seems rather harsh.
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I agree with your sentiment. Except for money "grubbing." I just call it sending signal to me via price-semaphore that I don't want to spend any money on it.
Four words: (Score:2)
Good luck with that!
Dammit, EA (Score:5, Insightful)
You guys were doing so good...really making a turn around. You were starting to release big games without DRM (Dragon Age), You were showing that aquiring a company no longer meant dictating every facet of development (again, Dragon Age is a good example), you were gaining some great IP (Dead Space)...and then you go and do this shit.
I was trying, EA. I really was. But this is making it very hard for me. If you take the money paid for these extended demos off the price of the full game, then ok...I'm behind you 100%. BUT. If it's just "pay for demo, pay full price for the full game"? I'm sorry EA...but I would be forced to abandon you.
WHY CAN'T I QUIT YOU???
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Isn't Bioware big enough to dictate terms to EA?
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EA owns Bioware. A company can't dictate ANY terms to it's parent company. Convince them that it's a good idea to stay out of their affairs? Sure. But if EA chooses otherwise, Bioware has no choice either way.
they want a service model (Score:2)
Hello, Gran Turismo 5 Prologue! (Score:5, Interesting)
Looks like EA saw how successful Sony's GT-5 Prologue was and decided that this is a viable business model for eagerly anticipated AAA titles.
If the demo purchase price could be applied as a credit on the final release I would have no problem with this, but somehow I think the chances of this being the case are pretty close to 0%.
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Slippery slope to the MMO 'pay to play' model... (Score:5, Interesting)
first it was some small cosmetic DLC (anybody remembers the huge hoopla about the 'horse armor' in Oblivion?) and lately it's starting to become a 'pay if you want the full experience' with 0-day DLC, with assets sometimes already present on the game media.
It's pretty obvious that the games industry is envying the MMO business model where customers pay as long as they play (and wish they had done so a lot earlier) and this 'paid beta access' program seems just like another step in that direction.
Nowadays not being internet connected on your gaming PC is pretty much unheard of (and with more and more games with net-based DRM impossible), the only people who would regularly play disconnected would probably be laptop users, but I guess they are not big enough of a market to stop this kind of monetization.
They already do it, pretty much (Score:5, Interesting)
Consider Battlefield: Bad Company 2. A beta was available on Steam more than a month before game release, but you could only access it by pre-purchasing the game. There is a small step from that to splitting the cost between beta content, and full game content.
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Not to mention when the retail version of the game BFBC2 came out it felt like I paid for an alpha version since none of the issues brought up during the beta were fixed.
Well, they did fix some balance issues, for sure (explosive damage to objectives in Rush, bullet damage for ARs and LMGs). But as for bugs, I've found that the release version was actually more buggy than the beta, with a slew of brand new bugs in functionality that worked just fine in the beta; and the only beta bug that I actually saw fixed was that server browser sort & filtering actually worked.
That, and, of course, the whole botched launch with logon servers down, server browser not working, "premi
Oh, that pig is not going to dance. (Score:2)
You may put lipstick on a pig, teach her how to dance. But the bottom line she's still a pig. EA's bungling things in a bad way by nickle and diming the masses for software that is not stable, not final. They are going to lose out on that badly.
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Call Me Old Fashioned!!! (Score:2, Interesting)
I have been a gamer since I was a teenager in the late 80's, and I'm very much used to downloading demo's for free, for the rare times I actually DID download game demo's but instead read tons of reviews and what have you until I got a game. I would not pay money for demo software, because then if it is a crappy game or something I did not like, I would be complaining I wasted a good $15 bucks on a crappy demo, when I could have went and bought lunch somewhere instead! :D
I see this as another money making p
So they're charging people to be beta testers? (Score:4, Funny)
Patcher said, "I think that the plan is to release PDLC at $15 that has 3-4 hours of gameplay, so [it has] a very high perceived value, then [EA will] take the feedback from the community (press and players) to tweak the follow-on full game that will be released at a normal packaged price point."
So essentially, I pay $15 for the "privilege" of being a beta tester? I get to play (part of) a prerelease version of the game, so I can tell them what needs to be fixed before it ships?
That last bit is especially rich, coming from a bloke named "Patcher."
Sounds like a plan (Score:4, Interesting)
So they are selling the beta versions... (Score:3, Insightful)
Or... maybe not. (Score:2)
EA: We Will Not Charge For "Traditionally Free Game Demos" [kotaku.com] claims something entirely different and less "OMG the people in EA have been eating LEAD!"
Not that I don't think a vast majority of the people at EA don't enjoy a good paint chip now and then, I haven't been under a rock you know. I just don't think this particular article is about the consequences of such.
It'll work (Score:3, Interesting)
This is a stupid idea, but not the way you think. It's stupid for us, but not for EA.
This will work for EA for the same reason why they can sell DLC which is probably developed at the same time as the game, or considered "cut" content released in the DLC. It will work because impulse gamers DON'T CARE, and will willingly pay money for this shit. We are going down the nickel and dime road of gaming because of apathy and ignorance from the vast majority of consumers who don't know any better and can't be bothered to educate themselves.
Shit, I still see people who think the DRM in Assassin's Creed 2 or CNC 4 is fine because their internet connection is "rock solid". Yeah, great. Unfortunately it doesn't mean you will still be able to play the game, particularly if EA themselves [on.net] can't keep their shit working.
Honestly it's getting to the point where I'm going to take one of there options:
(1) Stick with old, quality games until I get burnt out on them
(2) Stick with open-source games which don't do this DRM shit, and only purchase commercial games from independent developers who won't risk this kind of behavior
(3) Find a new hobby. Probably the most healthy option anyway.
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Good luck! (Score:5, Insightful)
That's not a demo... (Score:2)
...not a demo at all. That's paying to be a beta tester.
The reason (Score:2)
The reason is, that with EA games, you usually lose interest by the time the demo is over. So they though to themselves: Better get a little money, than none at all.
Of course it won’t work, since it’s still too expensive for the value.
Valve did it right. Lower the prices by 75%, and you get so many buyers that you make MORE profit.
In a couple of years Valve will be offered to buy them, but decline, when they get sold to some strange holding company.
EA already implement this? (Score:2)
If their beta demos are worse than this gaming experience then they will deserve what they get.
This could work. It probably won't. (Score:2)
I wonder if this $15 "demo" is going to be in addition to, or instead of, a traditional free demo.
Because, you know, I could kinda see it not feeling like a rip-off if it was in addition to a demo. Play a one- or two-level demo that convinces me this game will be Awesome, then have a chance to spend $15 for a handful of bonus levels that'll add on to the entire game? Not so bad. Or play a free single-level demo, then spend $15 for, like, the first three or four levels of the game, with a discount off of buy
WOW! (Score:3, Funny)
So you're saying I should have gotten MW2 for $15!
(Mod it funny; anyone who owns the game knows it took 5 hours)
$5 maybe (Score:2)
Sensationalist Buillshit (Score:5, Informative)
What the headline says:
"EA To Charge For Game Demos"
What the article says:
- None of the proposals call for charging consumers for traditionally free game demos.
Was going to say it doesn't work, but I bought in (Score:3, Interesting)
I paid $5 for a preorder of Battlefield:Bad Company 2 simply so I could play the PS3 demo. I had no intention of actually buying the game later, so I guess that technique works pretty well. And honestly, I did easily get $5 of value from it...
I ended up purchasing the game in the end, but the thing is I was willing to pay $5 for a pretty full-featured demo version.
Starcraft 2 (Score:3, Interesting)
Right now beta keys for Starcraft 2 are selling for $200 on ebay. Part of me would rather pay Blizzard $15 than a scalper $200 to be in the beta. And what if you got $15 off the released game? I'm not sure it's a terrible deal.
(Yeah, I'm registered on my battlenet account. If you want to send me a key go ahead;))
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Its not a new concept, and it works.
In order to play the beta's of Blizzard games you pretty much had to pay your way into Blizzcon, or get very very lucky.
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Fixed that for you.
This will alienate potential customers and most likely increase the rate of piracy.