DRM-Free Games Site GOG.com Gone 326
An anonymous reader writes "Just a day after adding a new game and a handful of promotions, GOG.com, a seller of classic games in a DRM-free format, has closed shop, leaving only a sparse placeholder page and a mention on Twitter that 'sometimes it's really hard being DRM-free... hard to keep things the way they are and keep management and publishers happy.' The site mentions that games purchased in the past will become accessible for downloading within the week, but there is no word on how long this will continue to be possible."
The announcement on the site's front page says, in part, "This doesn't mean the idea behind GOG.com is gone forever. We're closing down the service and putting this era behind us as new challenges await."
More to the story.. (Score:4, Interesting)
They closed down right in the middle of a sale. A lot of people are unable to get what they purchased.
I don't think this is the end of it.
Perhaps they got hit with a massive lawsuit or someone is considering buying them out?
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Oe it's an ill thought out stunt before ending beta phase (a rumor which circulates in quite a few places) - wouldn't surprise me too much, considering from where they come and how things can function here...
Re:More to the story.. (Score:4, Informative)
Or maybe Gog.com just hired a shitty accountant and he got behind on payroll. No sense jumping to conclusions before we know all the facts-- truth is, a ton of businesses fail for a ton of different reasons.
Re:More to the story.. (Score:4, Interesting)
Plus, they must suck at advertising. This is the first I heard of them.
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Me either. Judging by the Google cache they had a whole lot of games for under $10...
http://webcache.googleusercontent.com/search?q=cache:6-5HiGthQgEJ:www.gog.com/en/catalogue/+site:gog.com+gog.com&cd=2&hl=en&ct=clnk&gl=au [googleusercontent.com]
Re:More to the story.. (Score:4, Funny)
Plus, they must suck at advertising. This is the first I heard of them.
But wait ... Slashbot CorrectThink tells us that 1.) advertising and marketing are bad! 2.) Musicians or writers or artists should just be successful by word of mouth and not need evil corporations to advertise, that's why their model is outdated! And 3.) game companies would just succeed if only they removed all DRM! But this was a DRM-free games company that did no advertising and marketed by word of mouth to geeks ... they should have been guaranteed to never go out of business!
PARADOX! PARADOX! NOMAD WILL NOW SELF-DESTRUCT!!!!
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I'm not sure anyone has advocated advertising and marketing to be completely senseless and illegitimate means of promotion. Generally, people have a negative backlash for FALSE advertising, violations of user privacy and general badness. I'm fine with commercials and marketing campaigns as long as its clean good fun.
For your second point we are going back full circle here on the musicians and writers concept. I don't have an issue with someone making a good or great living at what they are doing nor using a
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Yeah, there's an ENORMOUS amount of gray area in that, and I suspect you've not really thought about what the world would actually look like if nobody tried to tell others about their products at all, and simply relied on word of mouth or actively looking in opt-in directories (here's a hint, the first still requires at least one person to know, and the latter doesn't really work if the directory service never solicits merchants for listings or advertises to potential customers that their list exists).
I'm n
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I've used them a couple times in the past; its' a nice site. I forget where I heard about them, but it was either an indie games site, or while I was searching for abandonware. I might even possibly have seen a banner ad, but yeah, I haven't seen much that really shouted that they were there.
On the plus side, the games I bought from them probably won't die, unlike some others.
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They're routinely mentioned on gaming sites, blogs, etc... Hell, this isn't even the first time /. has mentioned them.
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Plus, they must suck at advertising. This is the first I heard of them.
A Google search of Slashdot.org for Gog.com returns 139 hits.
Most from the Games section.
Most on the theme of classic games updated for Vista and Win 7 [32 and 64 bit] and sold without DRM.
Some commenting on the use of open source tools like DOSBox.
Among the Gog titles were Arcanum, Gabriel Knight, Syberia. Nice selection of hard-core flight simulation games, RPGs and real-time strategy.
Good Old Games [wikipedia.org]
Re:More to the story.. (Score:4, Interesting)
Howdy cow.. you do not enter slashdot a lot uh?
GoodOldGames has been *the posterchild* of "good example" for gaming distribution each time a story of DRM-something apears in slashdot!
Maybe what happened is just that they were not profitable... because you know... people copied the games instead of buying them .. hmmm how could they avoid that ;-)
yeah yeah i know, mod down -1 sad reality and all that..
Re:More to the story.. (Score:4, Insightful)
couldnt agree more. The slashdot crowd whine like children about DRM but when a DRM-free site appears, they ignroe it and all get their games from torrents anyway.
Typical fucking hypocrites. No wonder we have DRM and no wonder it is here to stay.
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hmmm how could they avoid that ;-)
Experience shows: not with DRM.
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My thoughts exactly. They announce a sale on the 16th and on the 17th close down stating "they've thought long and hard about it".
Curious to see what happens next. Had quite a few more purchases planned with them, but in light of the circumstances...
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Perhaps they got hit with a massive lawsuit or someone is considering buying them out?
Perhaps they will get hit by a massive lawsuit when all those people who paid for games and relied on their representations that the games would be re-downloadable in the future sue them.
I never backed mine up locally as I relied on their (seemingly outstanding) service to give me access whenever I wanted it.
Very, very poor.
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The moral of the story there would appear to be that the cloud has its flaws, that you're reliant on a provider not going under/shutting down a service, and that if a simple "downloads always available" service can't be kept open then an "authenticate your game" service for DRM is even less likely to survive.
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You did read the page, right? It's stated plainly that they will be putting up a means for previous customers to get their stuff.
Sigh (Score:5, Insightful)
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I'm a bit curious as to the timing, in the middle of their weekly sale.
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Personally, I don't get it. These old games made their money back ages ago, everyone involved has other jobs. I don't feel like I'm depriving anyone when I grab a torrent of DOS classics. Cheap doesn't compete with free when there's no moral imperative. I'd rather spend my limited funds on those making new homebrew hardware and software for classic systems.
Re:Sigh (Score:5, Informative)
Iirc, the GOG sold games where more then simply copies of old games. They provided binaries that would work on modern systems using the old data.
Re:Sigh (Score:5, Insightful)
This, here, is the exact reason why GOG was the greatest.
Comment removed (Score:5, Insightful)
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Sucks this is the first I've heard of them. I would have loved to buy some old games.
Re:Sigh (Score:5, Insightful)
People don't go into business just to "make their money back" any more than you work your job to make just enough to pay your rent and feed yourself.
Re:Sigh (Score:5, Insightful)
Which is why you have given up on paying for broadband (you're typing this at the library, right?), don't have a cell phone, don't drink alchohol or eat out, only have one pair of shoes, no TV, no camera, don't by games or music or go to movies, and work a second job evenings and weekends so that you can save up some money, right?
Re:Sigh (Score:4, Interesting)
I guess the point of my post is that you really do come off as an elitist asshole, and just because you might be better off than many others out there, does not at all make you a better person.
The point I am making is that most people who say they live paycheck to paycheck are in that condition because they spend everything they get, as they get it. And freqguently do so on things that they don't need. And then they complain that they don't have any money. I've had this exact converstion with people who run their air conditioning hard all summer, and heat their home to sauna temperatures all winter. Or who can't be bothered to go get a gig mowing lawns on Saturday for a year to establish a slush fund for emergencies. Or people who complain about living paycheck to paycheck, but mysteriously still manage to smoke cigarettes, or buy a latte, or get overpriced mixed green salads from Whole Foods. If you really hate not having so much as one single extra dollar in your wallet at the end of each pay period, do some extra work, or make yourself more valuable and get different work
I work 60-70 hours a week in IT, and work Saturdays and Sundays in other areas. I haven't taken anything resembling a vacation in over 10 years. But I'm putting some money away for later, when it really matters. What mystifies me is that you equate "happiness" with spending money. Are you unable to find any pleasure in someone else's company, or while reading a great book, or going out for a walk in the real actual outdoors, or in building something with your hands out of found materials, or teaching some kid how to write a WHILE/WEND loop, or anything else? You sound more like someone who is lacking motivation and/or imagination, or who expects that the rest of us are supposed to somehow make your life better by inflating the value of what you do (at whose expense?).
Don't give me that "elitist" crap. I work my ass off seven days a week, and give up all sorts of modest pleasures because of that. I'll suspend lumping you in with them, but you know exactly who I'm talking about: the "vast majority" (to use your words) of people who live paycheck to paycheck do so because of a lazy habit of instant gratification and total lack of discipline and drive. And even in paycheck-to-paycheck mode, they live like kings compared to people 50 years ago.
Re:Sigh (Score:4, Interesting)
Well, good luck with your life... I try to have some fun on the way, because I could get hit by a truck tomorrow. While it's nice that my savings will go to my husband should I get hit by that truck, I also appreciate the memories we've created together while we're young and fit enough to do more than sit in our rockers and say to each other, Man, I wish I had worked more and spent less time with you while we were young!
Re:Sigh (Score:4, Insightful)
Uh...I do. The vast majority of people live paycheck to paycheck and are just trying to break even.
That's the situation they're in, not their goal. The goal is to make enough to live a comfortable life with lots of things they want but don't need.
Re:Sigh (Score:4, Insightful)
If the copyright holder has decided to release these games into the public domain, then fair enough. If not, I don't really care what your deluded self-justifications are.
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I'm not terribly sympathetic. I don't get paid for work I did 15 years ago, don't see why they should. GOG does do some good work making these things run on modern systems, but I can do that myself.
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;-/
Is that a winking concerned face?
Re:Sigh (Score:4, Funny)
That's a seizure ... squinting eye, drooping mouth.
Re:Sigh (Score:4, Interesting)
He's not the only one buying those games.
Big fan of GOG, I love the fact that I can run Masters of Magic, Moo 1 and 2, and redneck rampage now.
That said, I dislike your post as it's obviously typed by a brat.
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2nd this.
I *could* pirate games, but I do not because it is completely dishonest. If I did any significant degree of illegal copying, I to not think that I could live with myself and would suffer guilt over the shut-down of a great site like GOG.com.
I will miss the site. I got some of their freebies, and purchased several games (most of which I have not even had the time to play yet).
Good-bye GOG.com. You were a good friend, and my first stop for games when I was bored. You will be missed. I did not gi
Re:Sigh (Score:4, Interesting)
Slashdot loved Loki, too. How are they doing again?
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Tell me; what does DRM really accomplish? I'm genuinely interested in answers to this.
DRM doesn't stop piracy at all. It's not even a minor deterrent. It's not even on the radar if your intent is to steal the game. The only user who has to deal with it is the one naive enough to purchase it legally. Pirate copies are always DRM-free.
I always get irked when I see X indie game studio or whoever releases something DRM-free, and then a month or two later writes a big long-winded I-told-you-so blog post about
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Re:Sigh (Score:4, Informative)
Given that the DRM solutions used by most publishers (such as SecuROM, StarForce, Safedisk etc) are produced by third parties, one assumes that producing a game with DRM is more expensive than producing the same game without DRM (both the costs to buy the DRM from a third party and the costs to integrate the DRM). Companies dont usually have teams of guys working on DRM integration (and in fact, companies like Sony probably go out of their way to make the DRM solution EASIER for publishers to integrate in the hope of getting the publishers to use their soltuion vs the other guys solution)
I think publishers like DRM because:
1.It lets them continue to push towards a world where all content requires DRM (no more small guys, only big guys who can get licenses for the DRM)
2.DRM can (and does) make games harder to reverse engineer (which helps with stopping cheaters and in some cases modders) and can allow the games company to use the DMCA as a stick against people cracking their copy protection to get at game data files.
3.Newer DRM solutions are increasingly being aimed at stopping not just piracy but unauthorized resale of ghames (no more second hand games market)
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> You have to consider the fact that publishers have a lot of experience
> with producing games, whereas the only experience you have is playing them.
No. Some of us have experience "publishing" games too.
It's the content, not the draconian DRM measures.
You either have something that people want to buy based on it's own merits, or not.
Re:Sigh (Score:4, Informative)
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and, since you failed to say so, I should mention you download the game (via the WoW/SC2 download system) and never have to even look at a CD.
Same thing for Diablo II and Warcraft 3.
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Too bad you were the only one.
Nope. I've bought more games from Gog.com in the last couple of years than anywhere else too; often buying games I already owned in DRM-crippled form, because having a legitimate DRM-free version was worth $5 to me.
Too bad but not that surprising (Score:3, Insightful)
Not because of the no DRM thing, but because all they sold was old games. Those are going to have to be budget priced, of course, and are just not as popular. They probably had trouble making much money since they didn't make a whole lot each sale (at least half, maybe more, of the price goes to the publisher) and there just weren't the numbers. this is particularity true since Impulse and Steam, the big download services, do old games too. You can find a lot of old title on them, and they add more all the time. More people will shop from them, since they already have an account.
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OTOH their parent company offers for a long time, in its home market, large number of inexpensive and great older games (think anywhere between 3 and 10 USD for boxed game at retail - of course it's basically just a DVD box with thin manual inside, but that almost tends to be the norm for new releases too, anyway). Not precisely the bargain bin - it's a quite popular, continuing "series" of (re)releases; which I doubt they would do on such scale if it wasn't giving decent and stable profits. Distribution in
Mod parent up, insightful (Score:2)
This,
I think the most recent games they sold were before 2005, many of them were late early 90's. In addition to that many other services like Steam and Impulse sold the exact same products for pretty much the same price so the market was not only small, but highly competitive.
The timing of this is terrible for me, with the AUD being so high,
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I think the most recent games they sold were before 2005, many of them were late early 90's.
The Virtual Console section of Wii Shop Channel sells only old games and still prints money. If Nintendo can do it, why couldn't GOG?
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I agree, but a lot of people will choose Steam over other platforms because they've already got steam. But I'll look for whatever option has the least DRM.
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Not because of the no DRM thing, but because all they sold was old games. Those are going to have to be budget priced, of course, and are just not as popular. They probably had trouble making much money since they didn't make a whole lot each sale (at least half, maybe more, of the price goes to the publisher) and there just weren't the numbers.
Except according to another site, they were one of the most profitable components of their parent company. Of course that might be a lie, but they basically had to pay for a server, people to remove DRM from old software, and download bandwidth, so it wouldn't surprise me if true.
One thing I've noticed in recent weeks is a significant slowdown of the site, so either they were getting a lot more customers or switched to a less powerful server to save money... hard to tell which.
Re:Too bad but not that surprising (Score:5, Insightful)
I don't think they provided enough of a value-add above and beyond the (IMHO very good) value they offered on the games. For example, DRM-free was great, and the price was right, but they didn't really play up the fact that purchasing through them rather than torrenting provided a *legal* copy to the purchaser. It may seem a rather trivial thing, but these days in which everyone is presumed to be an illegal downloader and the 'rightsholder police' can threaten lawsuits on a whim, the ability to produce valid proof of ownership is powerful. "Why, no, I did not pirate that game - in fact, here is a copy of my proof of purchase certificate (digitally signed and verifiable as authentic by downloading GoG's public verification key). As you can see, your honor, I have the right to possess a copy of the game. The plaintiff has no case." I tried a few times on the forums to advocate that they provide some sort of distinct proof of purchase, whether a signed 'digital receipt' of some sort, or even a nicely formatted pdf document that provided proof of ownership, but nobody was interested.
Other areas they might have explored: tangible media (for an extra fee) and gifting (with on-demand shipping of hard copies ready for wrapping). The former would be great for those that want a disk for backup/security purposes, or nice graphics and a case. The latter would be useful for giving 'Cousin Bob who loved Psychonauts but can't play his copy on the new PC' a cool gift for christmas that you could wrap up and put under the tree. GoG did gift certificates or somesuch thing, as I recall, but that is just no substitute for something that can be unwrapped and admired. Maybe the answer is to partner with someone like Amazon who has the infrastructure to target a broad audience and could properly sell the DRM-free message, as well as produce and ship tangible media at reasonable cost for those that want to purchase gifts.
All in all, DRM-free at a low price alone wasn't enough.
Joystiq reckons it's a publicity stunt? (Score:5, Informative)
It's starting to look like the platform's shutdown is just a marketing stunt. Good Old Games spokesman Tom Ohle told us that "as the site says, this doesn't mean GOG is dead. We will have more to share in the next couple of days." A NeoGAF poster dug up a Polish business forum, in which CD Projekt co-founder Micha Kiciski purportedly mentions a conference dated for this Wednesday, adding, "we'll post information about this soon on GOG.com (please do not panic after reading the information contained there.)" We'll keep an eye out for more info.
Joystiq [joystiq.com]
Re:Joystiq reckons it's a publicity stunt? (Score:5, Interesting)
This reddit thread contains more links that indicate GOG is not actually dead: http://www.reddit.com/r/gaming/comments/dfzhe/rip_gogcom/c0zxgih [reddit.com]
Personally I think they are going to change their service in some way, perhaps add a devoted client (like Steam) and perhaps introduce DRM. If so, I will be angry at the lack of transparency; the whole thing smells like a publicity stunt. If this is the case, the game I bought from them last week will be the last.
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This reddit thread contains more links that indicate GOG is not actually dead: http://www.reddit.com/r/gaming/comments/dfzhe/rip_gogcom/c0zxgih [reddit.com]
Personally I think they are going to change their service in some way, perhaps add a devoted client (like Steam) and perhaps introduce DRM.
If you're right GOG is gone. Adding DRM negates the advantage of buying from them. They'll become just another crappy publisher of old nostalgia games. At best that'd make it Zombie GOG.
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If you're right GOG is gone. Adding DRM negates the advantage of buying from them.
Indeed: adding DRM would just make them another Steam competitor... in which case, why not just buy from Steam? OK, they could have better prices, but I usually only buy Steam games when they're on sale anyway.
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Wonderful of them to throw away any shred of credibility by pulling such an asshat stunt....
I suspect a lot of people will be somewhat reluctant to do business with them if they think this is good marketing.... meh
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I suspect a lot of people will be somewhat reluctant to do business with them if they think this is good marketing.... meh
Except all my game installers are on my hard drives, so even if they are permanently gone I still have all my games; unlike something like Steam, where I lose most of my games if they go away (some don't do any DRM checks, but the rest would be toast).
If they come back and are still DRM-free, I'll still be buying from them.
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What I'm getting at is: "If they think this is a good idea... what else do they think is a good idea?"
I love DRM-free content, but there is still that little lingering doubt in my mind... Do I really want to give these people my CC info?
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What I'm getting at is: "If they think this is a good idea... what else do they think is a good idea?"
I love DRM-free content, but there is still that little lingering doubt in my mind... Do I really want to give these people my CC info?
Dunno, I've always used Paypal. So unless they started putting malware in the games there's not much to worry about.
Otherwise it seems no different to asking 'do I want to buy a bag of chips from the corner store, when it could go out of business'? If I hand over the money and get my chips, then I don't care whether it closes the door for good just after I leave.
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It's not necessarily a stunt, it could be they've been negotiating with publishers/backers to keep it open and today they got a shut-it-down-now ultimatum, and are announcing their contingency plan on Wednesday.
Though this is slashdot, and conspiracy makes for a better story :P
I reckon Joystiq needs some reading comprehension (Score:5, Insightful)
There's no "stunt" to this. It says right in their notice that the site is ending in its "current form" and that it will eventually return. Which contrasts with Joystiq's sensationalist headline that GOG "shuts down" (also Slashdot's).
What CD Projekt actually said in the forum was that posting the notice on the current site (which IS closed and isn't just going to be reactivated) was part of a process to raise awareness of the new site that will take its place, which is pretty plain from the notice that they posted, had anyone bothered to actually read it.
Marketing yes, stunt no. This isn't Death (and Return) of Superman. They said right up front what was going to happen. Just because people glossed over the text and rushed to print a headline, well, that kind of makes the editors at Joystiq (and Slashdot) out to look like tools. Don't try to shift blame to CD Projekt for this.
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The stunt is in shutting down suddenly, without warning, and, apparently, in the middle of a sale. If this was planned, it's a stunt. They could have announced ahead of time, even just a day or a week ahead of time, that they'd be shutting down for a period before reopening. Hell, they could have announced ahead of time that they were shutting down permanently, and probably gotten some kind of fire-sale/goodbye-sale revenue.
Doing this suddenly produces shock and probably some panic from long-time custome
"Publisher" is the problem. (Score:5, Insightful)
they need to be removed.
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Well, fulfillment of that need could explain the disappearance of GOG ;) (run by a publisher, after all)
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Indeed. In this time of fast data transfer, a system where one produce a master copy first and then expect to recoup the cost of the work later by selling copies of the master is broken at best. With the ease of reaching a interested public, i suspect a system where one would collect funding up front (i a example/start provided for free) and then produce and release when a goal have been reached would work just as well.
Hell, with a system like that in place, one may well see a game evolve with time rather t
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Re:"Publisher" is the problem. (Score:4, Interesting)
Mount and Blade did something like this. The earlier you bought the game in the development cycle, the less you paid. This works fine if you are a small team and have dedicated audience and coders, or the game is not the programmers main source of income.
The problem is publicity and numbers. How many people are willing to pay early in a games development cycle, and is it enough people to fund the developers? Even if it is enough people, and you are certain they are willing to buy your game, you still need some capital to borrow to pay the developers or wait to hire developers for a short term as each monetary goal is met. And if you find a company that is willing to do this, they might want distribution rights to the game.
You misunderstand what they do (Score:5, Informative)
The main function a publisher provides for videogames is money. Games are expensive to develop. Game studios cannot always assume that financial risk. Remember that if you self develop you have to pay everyone's salaries, all the costs, while it is being developed. If it flops, you are SOL. So publishers are companies that put up the money. That is their primary function. You sell them a game idea they like, they put up the costs of developing it.
Along those lines, they function as the business side of things. A bunch of programmers might not make for the best business team. The most classic example is Duke Nukem Forever. 3DRealm had lots of money from the original Duke title so they could self publish, if they wanted to, and elected to do so. However that meant nobody was minding after them to release it. So they faffed about and delayed things and so on. Eventually it became a joke, a lot of wasted money, and ultimately their demise. In a situation with a separate publisher they could have said "No, the game is looking good as it is. You go in to crunch mode, and we ship in 9 months." Might not have been The Best Game Evar(tm) had that happened but it would have been a game, not a perpetually half-finished project.
Publishers also do marketing and distribution. If you think that is easy or unnecessary then that only exposes your ignorance of the situation. Stores are still where most sales happen (ask Stardock, they publish, develop, and sell online, they'll tell you stores still outsell online 3-4:1). Publishers make sure people know the game is coming out, negotiate with stores for shelf space and release dates, and so on.
In fact, because of the distribution, even some self funded shops use publishers. Valve funds their own development, but uses a publisher for physical distribution (Activision I think).
Also none of this is relevant to the older games being talked about. Even if you think they shouldn't have been paid for by a publisher, they were, meaning the publisher owns the rights and sets the rules.
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Sadly, removing publishers would only help something like Good Old Games if you went back in time and removed them 10-15 years ago -- at which point in time, of course, they were essential because there was no way of getting games without physical media on store shelves.
Well... (Score:2)
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Maybe check out Spring RTS?
http://springrts.com/ [springrts.com]
GOG was great, but Steam is easier (Score:2, Interesting)
Steam is a master of painless and organized installation and management -- especially important with older games.
I would have bought stuff from GOG but I got the feeling I was going to have navigate a bunch of installs and manage a bunch of loose zip files.
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I would have bought stuff from GOG but I got the feeling I was going to have navigate a bunch of installs and manage a bunch of loose zip files.
You gut feeling was wrong.
What you got was an installer that worked just fine with 64 bit Win 7.
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Many of us still have a mountain of objections to Steam. Long live GoG!
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Steam is a pain compared to the way GOG works/worked/used to work (?).
I'll write in the present tense, as GOG's future doesn't seem to be set in stone yet.
You get one file (granted, Psychonaut has actually three). You can download the file from a fast server .I never could get a fast, and I'm being deliberately NICE here, so > 100KB/s) download from steam, no matter what ports I opened. You can make as many backups as you want of the setup file. Installation is straight forward, and you get some bonus ma
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No need to patch anything as those are old games. So far, they were all already patched to the latest official version.
That's pretty much all there
Re:GOG was great, but Steam is easier (Score:5, Insightful)
Having purchased games from both GOG and Steam, I'd pick GOG over Steam any day. I'd argue that Steam made it more complicated, if only because they force you to install and use a client. And then it forces me to download the game again if I choose to uninstall it from my HD. GOG was a simple download and install, always. I never had to download the game again after uninstalling it, I could just burn it to DVD as is, or move it to another HD.
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This is called "prejudice". In most circles it's considered a negative thing.
Why? You clearly have access to the Internet. Product activation is completely invisible and automatic. As for DRM, well, I realise some people hate it on religious grounds, but it's really not that bad.
Sure, one day in the hypothetical future Valve's servers could disappear, leaving you unable to play your
Re: (Score:2)
This is called "prejudice". In most circles it's considered a negative thing.
I'm surprised you didn't go all the way and call them a racist.
Back in the real world, perhaps they just don't want to have hundreds of dollars worth of games tied to an online account that Valve can shut down at any time.
Re:GOG was great, but Steam is easier (Score:4, Insightful)
It wasn't racism, but it is prejudice.
He admits to never having used steam and yet declares he will never use it.
Used, dude, not seen.
We could equally ask why most have a prejudice against dying, never having "tried it?" Of course, people generally come to that conclusion because they've witnessed it and/or heard anecdotes about it. Fact is, direct experience and/or experimentation is often a bad way to form an opinion.
Or we could try heroin together, just to be sure, right? ;^)
What the GP expressed is called a "preference," as in, "I will never try sushi because I am afraid of the potential bacteria/contamination issues." A sushi fan can reassure the person of the hygienic nature of the food to no end, but the person has a reasoned aversion based on fact (uncooked food can carry food-borne illness) which is, in the view of a sushi fan, unreasonable.
Such a fan has a prejudice against facts, however, because he's conflating facts with opinion. In the GP's Steam case, "I don't like the idea of needing a network connection to acquire games," is enough. It is factual, as Steam requires it. "My catalog could be cut off arbitrarily with no remedy" passes muster, too, as it is a part of the user agreement.
These are facts.
It is your opinion that it is unreasonable to believe that these facts will come to any great losses, and you are likely to be correct, but that is not a fact, it is merely presumption.
Prejudice happens when it is a known fact that what the person believes is utterly untrue or distorted, and they don't realize it because they are unwilling to find out, or even believe accounts refuting their prejudice. I really doubt, after all these years of Steam being around, that anyone is stalking the net badmouthing Steam having never seen or understood it.
Give me a break. The GP has a preference for an alternate means of game purchase. Those options exist and he's willing to pay more for it, and that's the end of it. It isn't remotely prejudice, just because you disagree.
--
Toro
Re:GOG was great, but Steam is easier (Score:4, Insightful)
Sure, one day in the hypothetical future Valve's servers could disappear, leaving you unable to play your games any more. This is no different from non-DRM-encumbered games you own on physical media, which could stop working at any time due to loss of or damage to the CDs.
Wrong. there is one big difference.
It['s a thing that is becoming more and more fashionable to ignore and pretend doesn't exist. It's called responsibility.
Looking after my copies of my games bought from GOG is my responsibility. I have all the tools at hand to protect against any loss of data. If one copy is lost or damaged, I have a backup copy (which I can then use to make another copy just in case I have another accident). If something happens to that data, it's my fault and my problem.
If Steam (or whatever other service) goes away or is taken away, it's someone else's fault but my problem.
Re: (Score:3, Funny)
There's many good games I would have liked to have purchased (starting with Half Life 2). Guess I'll never know what it would have been like to play that game.
Half Life 2 is fucking awesome.
It's a stunt. (Score:2)
Re: (Score:3, Interesting)
I guess it depends on what the stunt is. They have been pretty careful not to say that they're closing up shop or going out of business, and the emphasis on "in its current form" seemed pretty clear to me.
Re: (Score:2)
Hey, this could be the Polish version of April Fools.
I hope it is a publicity stunt, no-one else will actually let me download the game install file or let me install it offline on multiple machines.
Sad (Score:3, Insightful)
I bought the Fallout games from them, real sad that they're gone now (or at least, appear to be gone).
The value they added wasn't just removing DRM, but in also making the old games compatible with new operating systems. It's a pain in the ass for me to get some of my older games to work, and I'm more than willing to pay $5 to let someone else do it for me.
From their Facebook page... (Score:4, Insightful)
Posted 3 hours ago:
The official statement from GOG.com's management about the whole situation will be announced soon. We'll have more details about this tomorrow.
Sigh. Sure hope this isn't just a gimmick. Like many here, I still have or had quite a number of planned purchases.
It would seem it's some kind of publicity stunt... (Score:3, Interesting)
The official statement from the owners of GOG.com (CD Projekt) is:
"Attention! We scheduled a press conference on 22nd of September, early evening. Information about this event should be soon available at GOG.com (please, don't spread panic after reading what will be posted there:). Please keep in mind, that it's going to be an on-line conference and it's going to be a very first time for us to try such thing:).
We basically closed all our schedules and we are going to send information about this event on Monday or Tuesday.
MK
CDP"
It was suggested on a forum connected to the company, that this is some kind of mislead publicity stunt... Well we'll see on 22nd.
yo (Score:4, Insightful)
But the cool thing is, this doesn't affect their customers' ability to play games in any way.
If Steam shut down, though...
Out of Beta (Score:4, Interesting)
Re: (Score:3, Insightful)
At no point do they really say that GoG is gone. They mention change and that you will be able to re-download the games you have bought
You forgot this little part: "We're closing down the service and putting this era behind us as new challenges await."
How exactly do you misinterpret "we're closing down the service"? Does a landlord serve you an immediate eviction notice, and tell you that "sometimes next week you can stop by and get your things.", when he just wants to remodel the kitchen?
GOG Arx Fatalis is unique (Score:3, Interesting)
Some of their games simply could not be found anywhere else. Not even on TPB. They had a version of Arx Fatalis that was integrated with the latest patch that played nice with modern graphics cards. A sort of hacked patch that tries to accomplish the same thing is available, but it is hard to find and the developers claim it is buggy and unsupported. I guess it needed to be integrated into the source code directly in order to function properly. My understanding is that they worked with some of the developers directly to get their old games working on modern hardware and OSes. They made a big mistake IMO in not having a separate category for truly custom binaries that are more than just a dosbox install with tested-as-working settings. I never knew whether they were just selling a DRM free version that could be found on TPB/Emule or whether they had actually worked with a developer to modify source code or produce a custom patch. Does anyone know of a comprehensive list of all of their games that were sold with custom binaries which can't be found anywhere else? Was Arx Fatalis the only one?
This IS a marketing stunt (Score:3, Informative)
There was a lot of buzz about this yesterday, but in fact this is just a very stupid marketing stunt.
All they're doing is going from BETA to NORMAL activity but they make it look like they're closing shop for the extra attention and "phew" effect afterwards.
How do I know? Well, apparently there were some warnings about this not to be taken seriously by investors in other parts of the interwob.
Re: (Score:3, Insightful)
They offered old games that worked on modern systems without tinkering. Can't get that on Piratebay. You sure can get dubious "cracks" and viruses though!
Re:Good (Score:5, Informative)
They were profiting by selling games which rightfully belong to the public domain.
The geek's sense of entitlement can be wonderful to behold.
Syberia 2 is six years old.
Many games in the Gog.com catalog were less than ten years old, less than fifteen years old.
iD open sources aging game engines. It does not open source IP that remains commercially viable and makes their games and corporate identity unique.
Re: (Score:3, Informative)
Last time I checked they didn't sell Ubuntu apps. I've never bough anything from them. Looks like I never will. Oh well.
I have a bunch of their games running on Ubuntu through Wine, or using Linux executables with Gog.com data (e.g. Duke 3D).