Third Humble Bundle Arrives, 'Frozenbyte' Edition 195
supersloshy writes "The team behind last December's successful Humble Indie Bundle 2 (as well as the original Bundle of course) have launched yet another bundle, but this time it's comprised entirely of games by developer Frozenbyte, including Trine, Shadowgrounds, Shadowgrounds: Survivor, a pre-order of Splot, and the prototype Jack Claw (with source code). All games (except Jack Claw) are, as always, available for Windows, Mac, and Linux-based operating systems and are DRM-free."
Trine (Score:5, Interesting)
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I bought Shadowgrounds (and it's sequel) long ago. Shadowgrounds remains one of my favorite action games - it's not very deep, but the atmosphere really works for me and the (top-down) engine is very smooth and just old-school gaming fun.
Even though it's not first-person, I found it more immersive than any shooter in reent memory, with several great "Oh shit, how am I going to kill that?" moments.
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Yeah, I found the "twinview" issue on a lot of Linux games - indie or not.
Does anyone know of a way to lie to the games as to what the desktop dimensions are? I've used google before without much luck on the matter, but hopefully this crowd can point us in the right direction.
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Yeah, I found the "twinview" issue on a lot of Linux games - indie or not.
Does anyone know of a way to lie to the games as to what the desktop dimensions are? I've used google before without much luck on the matter, but hopefully this crowd can point us in the right direction.
Yet again, the Arch Wiki saves [archlinux.org]!
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I tried the "export" command and it didn't quite work as I expected. It seemed to use the whole X display size, but offset it depending on which monitor I chose. Monitor 1 meant it looked the same, Monitor 2 meant it was "centered" on a canvas the size of the virtual desktop with the origin on the second monitor, so the game started up right off the edge of the screen... Maybe I didn't to do more with the metamodes...
I DID find that doing a "separate X display" setting with Xinerama enabled let me do the ga
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And you are now proof that this is a bad model. You were willing to pay $30 for DRMed versions of the game without the Linux version, but given the opportunity to get them DRM free and donate money to charity, you would have only paid $10. Personally, I'm not laughing.
That doesn't prove that this is a bad model. He only paid $10 because he already gave the developers money on Steam, and if he hadn't bought the Steam bundle he would have paid more for the Humble Indie Bundle. The model, last I checked, wasn't "re-buy games you already bought with no DRM" as you seem to suggest. The model is "buy a bunch of games together for whatever price you want and pick who the money goes to", in addition to them running on more platforms and without DRM now, unlike before. The only g
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Sorry about that. No need to resort to trollish behavior... Even still, one example does not totally disprove a business model and anybody with a little common-sense (apparently not-so-common) should know that.
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If your goal is maximize profit, then yes, this is a bad model. Somehow, I do not think this was the goal though.
Excuse me but... (Score:4, Funny)
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That's a bad argument. Indie games with or without DRM face an up hill battle just be seen. Now, if you start looking at major publisher releases, then we might settle it. Besides Mr. Gog [gog.com] seems to be doing fine selling mainly on being DRM free.
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Apparently not a lot [arstechnica.com] since despite many people saying how they'd only buy more games if they had no DRM that is mostly bullshit. Hence why, for example, 2D Boy had to file for bankruptcy [joystiq.com]. Apparently despite doing all you can to please these pirates with making your game cheap, making it DRM-free, etc they will still download it for free and screw you over.
From your link:
Yeah - damn those bastards buying the DRM-free game and generating sales that put it on a short list with the likes of World of Warcraft, Left 4 Dead, Spore, and The Sims. Way to screw them over.
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"not a lot" and yet the next link you provide states they made a top 10 list for retail boxed game sales. Just how many sales does there need to be for you to consider it to be "a lot".
Re:Excuse me but... (Score:4, Interesting)
Well, as the links in the article pointed out, "World of Goo" made the Top 10 Sales list [bigdownload.com] in spite of (or perhaps because of) the 90% piracy rate. They got emails from people who bought the game after trying it pirated, and I'm sure there were others who did the same but didn't bother to fess up to the pirating.
World of Goo being DRM free was an experiment, and it turned into one of their best sellers, even if it was also heavily copied. It may seem a bitter trade, but pirates are also publicity. I got World of Goo with the last bundle. Would I have purchased it separately? No, probably not. It was fun, but not terribly compelling.
Brighter Minds [brightermindsmedia.com] might have gone bankrupt (due to their other business ventures) in spite of the success of World of Goo, not because of the piracy.
Buy On Principle (Score:5, Interesting)
I don't have the time to play the bigs games I want to play right now (Mass Effect 2, Dragon Age 2) and I still haven't played most of the games from the first two bundles. But I'm still buying this just on principle.
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IMHO Aquaria has been the best one so far (oh how I wish they'd get back together and do a sequel), but then World of Goo was part of the first, so YMMV. I definitely haven't played all the ones from the second yet.
(Y'know, I think I've actually paid for World of Goo at least twice over now.)
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Nah, I thought Braid was the best. Simple game, brilliant concept, and you HAVE to play through to the end to really grok the game. The twist ending is fantastic! It's only a few hours of playing time for a seasoned gamer, but enjoyable.
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I got most of the hidden stars - all but one, actually. I think it was world 4 somewhere? I just couldn't the timing right for the fiddly jumps and what. I looked up the hints and videos online. I never would have found more than one of the hidden stars otherwise... I just liked the "reverse" effect when you get to the princess. :)
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ME2 is fantastic. I highly recommend it. About 45 hours worth of gameplay for me on the first playthrough. I highly recommend the Lair of the Shadow Broker DLC as well.
I re-played ME1 as a Renegade (first character was a Paragon) and will start ME2 anew with that character. We'll see how that goes.
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Still has draconian DRM though? Or have they done away with it. That's been the only thing holding me back from Mass Effect 1 and 2.
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Still has draconian DRM though? Or have they done away with it. That's been the only thing holding me back from Mass Effect 1 and 2.
Pirate Bay has a DRM-free bundle.
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I'd prefer not to pirate software. I have plenty of non-DRMed but legal sources of games.
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Yes, I know that buying the game and then downloading the non-DRM version is technically still "pirating", but I somehow can't make myself feel bad about doing it.
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I don't think anyone was trying to make you feel bad. At least I wasn't. I was merely asking if they still had dropped the draconian DRM because I'd like to pick up a copy if they had.
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Dunno. I bought both on Steam, so I presume they come with whatever DRM Steam uses. The Steam DRM hasn't ever been a problem for me. Your mileage may vary.
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For whatever reason, many Steam games still have SecuROM DRM anyhow. I refuse to install any product with SecuROM on my machine even if it apparently works fine.
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Steam account (Score:3)
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who's got a torrent? (Score:3)
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I wouldn't mind a single download that I could use instead of 5 or 10 of them (hint hint).
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Bundle 2 offered a single torrent download legally if I recall. Bundle 3 might as well.
http://blog.wolfire.com/2010/12/Download-the-Humble-Indie-Bundle-2-using-BitTorrent [wolfire.com]
The last two bundles did make it on torrent sites. Wolffire Blog tried to estimate how many people were pirating a bundle they could have had legally for a penny.
http://blog.wolfire.com/2010/05/Saving-a-penny----pirating-the-Humble-Indie-Bundle [wolfire.com]
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Optimizing payment (Score:2)
Considering that you can choose not only how much to pay but also how it gets divided and how the transaction is processed, I wish that they'd provide a little more information so that we could maximize the proportion of our contribution that goes where we want. For example:
Why 'break-even', isn't (Score:5, Insightful)
For any company or even non-profit organization, unless they are already substantially developed, part of the goal is some level of growth. Break-even means there's not really a possibility for growth, and the organization will have a hard time getting better.
For the folks behind the HIB's, that might mean that with a bit more money, perhaps they can provide more technical support people (though they've done, from what I can tell, an awesome job with what they had, I also think they ended up all working 80+ hour weeks during the big events). It also might mean that, if they can make a bit of money, perhaps they can get developers of better titles to participate in the future, maybe a little more publicity to get even more people to hear about and particpate in the bundles, better servers, better website design, etc.
Now, there's a difference between a 'healthy' profit and a glutonous one, of course, but a little bit of profit really is necessary for any organization to thrive in the future, not just 'break-even'.
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Well, there's also the server bandwidth and their time for maintaining things and promotional costs... Credit card transaction fees alone is probably a loss for them.
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Between PayPal, Amazon Payments and Google Checkout, which has the lowest fees (for the payment amount chosen)?
If you pay less than $10, Amazon Payments takes the smallest cut (5% + $0.05). If you pay more than $10 and less than a few thousand dollars, they're all the same (2.9% + $0.30).
Note that this is assuming a normal payment. Wolfire/Humble, Inc. could very well have some business account with reduced fees or something.
Community Development (Score:2)
I'm curious if anything has really happened with community development of titles open sourced in the previous two bundles. I'd be interested in checking out community builds.
And while Jack Claw is Windows only in this release, I wonder how long it will take to get ported since the source is being released.
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I'm curious if anything has really happened with community development of titles open sourced in the previous two bundles. I'd be interested in checking out community builds.
And while Jack Claw is Windows only in this release, I wonder how long it will take to get ported since the source is being released.
Reading through one of the release announcements there was a guy (joel) who said Jack Claw was initially a windows release but will be released for Linux soon. I'm hoping that's the case myself.
I purchased the bundle and the first thing I downloaded was the Jack Claw source. It includes license terms as follows (lowercase'd for posting):
jack claw source code license
the computer code ("source code") contained herein is the sole property of frozenbyte ltd. ("frozenbyte"). frozenbyte grants to end-users a royalty-free, perpetual license to use, display, modify, distribute and create derivative works of the source code, so long as such action is for non-commercial, royalty-free and revenue-free purposes. in no event shall the end-user take any action whereby the source code contained herein would be used for revenue-bearing purposes. the end-user understands and agrees to the terms herein and accepts the same by using the source code in any way.
the source code is provided as-is and frozenbyte makes no warranty as to the usability or correctness of the source code. any use is at your own risk.
frozenbyte retains the right to alter these license terms at any time for any reason.
So it certainly won't be OSI approved anytime soon. I'd be a little wary if I decided I wanted to tinker with the source code and share my findings...for example what if I (far-fetched as it may be) cloned into Github, made it run on Linux, and placed a link on a website with ads? However they go on to say they were mostly taking the CYA approach, and seem to ha
Where to get the older bundles? (Score:4, Interesting)
I missed the previous two bundles, but I would still like to buy them. Does anyone know if they are still available? I purchased this one, and hoped there will be a link to older ones, but no.
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The entire point of the bundle was that it was a limited time offer. You can still buy the individual games for full price, but you won't get the earlier games if you buy this bundle, though the last one did give you the older bundle if you improved the average... Who knows about this one?
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Yes, probably. But it seems a bit silly that there is this new super-duper business model and still, things are not available for anyone, anytime (which is one of the main complaints for the current copyright system). Why, anyway? I still hope they will re-release them, though.
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Having it time limited gives them more media attention and gives people more reason to buy now without much thinking instead of wait and decide later to not buy the games. Many of the games are also still sold via other channel, so having a pay-what-you-want that runs forever, could cause trouble for those. But as somebody else already mentioned, Humble2 included Humble1 as a bonus when you payed more then the average, maybe that offer will come back with Humble3.
How to play Jack Claw without a 360 controller (Score:2)
Courtesy of @humble [twitter.com]:
How to use Jack Claw without a 360 controller [frozenbyte.com]
Download this file [frozenbyte.com] (right-click and "Save as"), and put it in your Jack Claw\Config folder. It should overwrite the original file, that's ok.
After that, keyboard & mouse should be enabled - pressing the left mouse button (or ESC) will proceed to the game.
Controls:
WASD - Character movement
Mouse - Claw movement
Left Mouse Click - Press once to grab an object, press again to release
Right Mouse Click - When holding an object, throws the object
Note: You can quit only by opening the console with the F8 key and writing "quit" there. We'll try to fix this shortly.
Re:It's the next step in Slashdot's evolution (Score:5, Insightful)
Quite right. This is clearly an thinly veiled advertisement for a bundle of DRM free games of which one has the onus of setting one's own price down to the developer/distributor split as well as charitable contributions to organizations that bring joy to children or stand as champions of free speech online.
Hmm... put that way I think I could handle a few more "advertisements." Although, when I think about: successful social/business experiment, an embrace of DRM free media by the groups most likely to be harmed by piracy (indie devs), helping kids in a nerdy way, and crowd sourcing the legal protection of internet freedom - I think I'd call this "news" although possibly just of interest "for nerds," but definitely "stuff that matters" in my opinion.
Glad I heard the announcement.
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But it definitely matters.
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Launching a 3rd bundle is definitely news. It indicates they've had enough success that this model is effective and not just a guess that a it is effective.
PSA (Score:2)
Wouldn't that perhaps make this classifiable as a Public Service Announcement?
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They weren't "Partially" open sourced - You can get the full source code no questions asked.
They did however keep content licensed. So the games weren't freely given away, either. If you look at history, Id Software did the same thing with Quake and Doom engines.
Re:It's the next step in Slashdot's evolution (Score:5, Insightful)
These bundles raise money for Child's Play, they challenge the conventional release model, and they're DRM-free Linux games.
If that isn't "News For Nerds", then I don't know what is.
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I can't tell you how many games I've thought looked cool/neat/worth-a-try on the box, but ended up absolutely terrible when I played them. Dungeon Lords, anyone?
Now we've got several games which have proven their worth already, and can sell on their own, which are bundled together in an awesome pack. For
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Isn't that what demos are for? I would have no problems paying for ANY game if they all just released demos. That way I could try the first level and see if it is worth it.
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I wonder how many games have stunning demo content with high polish with the rest of the game lacking.
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Somehow, the demo for Brutal Legend managed to entirely avoid mentioning that the game is actually a mediocre RTS. The demo was just a third-person action-combat segment.
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Torchlight was great for that. You could get through the first boss, try out all 3 heroes, and weren't really limited on anything that was accessible in the full version of the game, by that point in
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I'm annoyed that I apparently missed the second bundle. I guess I'm not on Slashdot enough!
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Also, the very same thing happened in the other two bundles (at least by the time I bought it)
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It's all of that flower power philosophy from RMS.
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That's been the case previously, Linux gamers are willing to pay more than Mac or Windows users. There's likely multiple reasons, but part of it is making the platform attractive and part of it is the reduced options for native gaming.
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I have both a windows and Linux machine at home and I'm willing to pay more for "decent" Linux games then for excellent windows games. After all the games are the only reason I've kept my windows box around this long. I haven't even bought anything new for it in over a year. If the bundle trend continues I guess I'll finally be free of that OS for good. Now if only Steam
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Oh how I find this quite amusing. (Snapshot from when I was at the payment page)
Anybody care to run the figures and find out the % breakdown for each OS category?
( 4.13w + 6.55m + 12.15l ) / 17728 = 5.23
for some numbers w, m, l.
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The site has a pie chart that displays this information. It doesn't have numbers unfortunately, but it looks like Linux is at about 25% of sales at the moment which is far more than current Mac sales.
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I've starred lines where I think the assumption mac
windows linux mac
10002 133 7593
10282 254 7192
10562 375 6791
10842 496 6390
11122 617 5989
11402 738 5588
11682 859 5187
11962 980 4786
12242 1101 4385
12522 1222 3984
12802 1343 3583
13082 1464 3182
13362 1585 2781
13642 1706 2380
13922 1827 1979
14202 1948 1578 **
14482 2069 1177 **
14762 2190 776 **
15042 2311 375 **
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I am curious how they determine the OS. Nowhere on there does it have me selecting which OS I will play the game on, and I just bought it from work on my work Mac, but will be playing it on my Windows 7 machine at home.
Mostly amusing in that people are such cheapskates (Score:3)
And that the Linux people try to convince themselves that they aren't cheapskates, because they paid more than the Windows people as though that "proves" something.
When you get down to it, they are all pathetic amounts of money. $12 means, ignoring CC costs and other overhead, that you pay only $4/game. That is an almost insultingly low amount for quality software.
I think part of the reason the Windows numbers are so low, is that the non-cheapskate people already bought this stuff. I will not be buying this
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> And that the Linux people try to convince themselves
> that they aren't cheapskates, because they paid more
> than the Windows people as though that "proves" something.
For Bundle #1 & #3 I only paid the suggested amount.
Although even that was much higher than the averages for any platform.
For #2, I paid a much larger amount but I treated it as a veiled charitable contribution.
It's fascinating how some people just fixate on the games as if there were no other elements to this.
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Considering us linux folk are used to quality software for $0, please do tell us what we should be paying.
Paying more than the windows cheapskates is not altruism and I don't claim it is. It is just one more way I am better than windows users :)
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Or maybe I'm a supercasual gamer who never really heard of these games before, I bought the bundle for just one game that I think looks good (Trine), and I don't give a crap about anything else in the bundle and the chances are slim to none that I'll download or play them.
I actually paid what Steam sells Trine for. But even that Steam price ($20) is kind of high for a game that's about 2 years old (and a couple of other games that are older). If CompUSA was still around, they'd all probably be in the $2.9
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Short points:
1. I love your assumption about causes of spending inequality. Or are they backed up by any data that are not one instance of anecdote? If so, care to share them?
2. I don't think the GP was pointing out how smug Linux users are. More like, that Linux users are actually paying (contrary to popular belief).
Longer points:
1. Cheapskate is such a strong word, now isn't it? I certainly am a cheapskate, because I didn't go to cinemas to see "Kings Speech", instead, I just sat home and polished Gnome 3
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Sure, but they have to sell way more and more pirates of course.
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Out of curiosity, why do you feel that PayPal, Amazon Payments and Google Checkout are all so evil, that putting $10 into them is unthinkable, even if it means supporting charities like Child's Play, the EFF, and Indie Developers porting their games to Linux and offering source code?
Full disclaimer, I work for PayPal.
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Out of curiosity, why do you feel that PayPal, Amazon Payments and Google Checkout are all so evil, that putting $10 into them is unthinkable, even if it means supporting charities like Child's Play, the EFF, and Indie Developers porting their games to Linux and offering source code?
Full disclaimer, I work for PayPal.
I'll talk about PayPal, not having had much experience with AP (some) and GCO (none).
Let's start with the fee structures. I can almost understand transaction fees for credit card payments given they are passed on to Visa/MC (though I am sure PP does not pay anywhere near as high transaction fees that they charge others). However, for payments from PayPal balance, the fees are atrociously high for not a lot of benefit. This is untenable if you want micropayments, and is really f'n annoying for stuff that is
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What about Amazon Payments and Google Checkout? Which is the least evil?
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I'm a single employee who works in IT and doesn't make those decisions, but I can say that in some of the cases I've seen (such as when Xorg's account was frozen for a while) it was because PayPal was forced to do so by the government. After the Patriot Act, a whole slew of new oversight was put in to try and stop money laundering. And if you're a non-profit, you need to submit paperwork to PayPal to prove you're a non-profit. If you don't have that paperwork on file, and current, PayPal is legally required
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I assume you would assert these are not mutually contradictory statements for an international company when it locally follows the laws of each nation within which it offers its services, and that PayPal behaves thus?
However, various nations operate under the principle of innocent until proven guilty in a court of law, and a subset
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They aren't taking a political stance of saying they endorse one view point or another. But EVERY business is subject to the laws in the nations they operate in. Again, PayPal is being singled out here for one action. And frankly, I believe that if people knew all the details they'd feel a bit differently on the matter.
PayPal (like any company) has the right to refuse to do business. They don't need to prove Wikileaks broke a law. Nor have they claimed Wikileaks broke a law.
It would only be libel if PayPal
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Hmm. The terms of service prohibit encouraging illegal activity. I thought encouraging someone to commit illegal activity was itself illegal - conspiracy laws? accessory laws? If so, how is accusing someone of violating that clause not equally accusing them of illegal activity?
Also, aren't there laws that protect whistleblowers and allow the press to legally publish information obtained by
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PayPal (like any company) has the right to refuse to do business. They don't need to prove Wikileaks broke a law. Nor have they claimed Wikileaks broke a aw.
Once again, you answer your own question. PayPal, choosing to exercise its option to stop doing business with an account holder merely on the suggestion that they broke the law after they had deposited money into their service is *exactly* the reason people avoid PayPal like the plague. It may not have been on a whim, but the reason "someone said that they did something illegal (in which country we don't say, or what we don't say, or who told us this we don't say) and that's against our TOS so we're taking
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You miss the point. The issue isn't that someone suggested something to PayPal so they made a decision on a whim.
WikiLeaks does clearly violate the terms of service. Having a set policy ahead of time, and enforcing that policy consistently is the very opposite of a whim.
The decision wasn't political. PayPal didn't say they there were taking a political side. Their statement was they were upholding their terms of service. That is the very opposite of arbitrary. I think it is your bias showing actually.
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I think the clarity of that violation is what's at dispute here. The fact that there's no recourse for WikiLeaks in this dispute is also telling.
Their terms of service are "don't support illegal activities." It is not clear that what WikiLeaks did was illegal. No court has ruled on this. The act of PayPal making a decision on the legality of WikiLeaks publication is a political one: by definition.
As for bias. I am stating a fact: PayPal froze the account of WikiLeaks because they feel, despite no court ruli
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Sorry for the double post, but I thought of a good way of putting this:
PayPal states in their TOS that illegal activity or support thereof is verboten. They then rule on the matter of what is or is not illegal internally rather than have a court of law do it. That's arbitrary.
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I've said this perhaps 10 times.
PayPal didn't say WikiLeaks broke the law. They said that in encouraging others to upload stolen documents, they were encouraging others to break the law.
Distributing stolen materials is against the law. The main reason the US hasn't tried to go after WikiLeaks for breaking the law is that they operate in another country. They aren't really under the purview of US law.
Americans who steal materials and upload them to WikiLeaks are breaking the law. Encouraging others to break
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I've said this perhaps 10 times:
1. No court said that WikiLeaks broke the law. PayPal did. (Others did too, but only the courts should matter when it comes to freezing financials of "criminals.")
2. A dispute resolution department that *is* PayPal is not exactly something without a conflict of interest. A third, neutral party is the way to do dispute resolution.
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You fail at reading comprehension.
Point me to a statement from PayPal where they said WikiLeaks broke the law.
I quoted the official statement where they said WikiLeaks broke the terms of service by encouraging others to break the law.
And PayPal is REQUIRED by law to use their best discretion in such matters. If PayPal, or any bank or any financial institution in the country, has any reason to suspect that a customer of theirs is encouraging others to break the law, they must report the activity and freeze t
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I did not single out PayPal. This thread is about PayPal, so I'm keeping the discussion to them. There are other companies that have done similar things, and they are equally reprehensible.
You asked why people thought PayPal was evil. I offered my feelings as to their morality. They have frozen an account because the account holder encouraged, promoted, facilitated, or instructed someone else in illegal activity. They did not state who the "other" is or whether it was encouraged, promoted, facilitated, or i
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PayPal is an American company and must comply with American laws. It must also comply with laws in any country it operates in, such as privacy laws in Germany, or EU money laundering reporting laws.
I didn't make the decision, and I don't speak for PayPal in any official capacity on this, but it has been suggested that Wikileaks actively encourages people to steal and illegally leak data. While the US government has no jurisdiction over Wikileaks, wherever there servers are held, it is against the terms of P
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it has been suggested that Wikileaks actively encourages people to steal and illegally leak data...That isn't a whim, or something they made up on the spot.
That right there is the perfect example of why I avoid PayPal like the plague. I will not entrust my money to an organization that will without due process freeze my account because someone suggested that I broke their terms of service.
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I ask people on a regular basis if they hate PayPal why they hate PayPal, and in every cited example I've been given so far it has been a misunderstanding. The last time I asked on Slashdot the person told me it was because PayPal doesn't offer Fraud Protection, they have no Dispute Resolution department, and their privacy policy wasn't publicly listed.
Guess what? PayPal offers Fraud Protection, they have a Dispute Resolution department, and a Google search showed their privacy policy on the first result.
I'
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PayPal doesn't randomly freeze account or randomly hold money. They don't do things on a whim.
No, it's probably not random, but it is an opaque process that leaves the customer and his or her money with no recourse that does not involve expensive lawsuits. Perhaps I'm cynical but when an organization says "we care about you trust us, here are our terms, we can change them at moment's notice whenever we like, and if random stranger X suggests you might have broken them we keep your money quite legally" I don't trust them.
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Please provide me one single example where PayPal took someone's money, wasn't transparent about the process, wouldn't say why they froze assets, and refused to allow any form of dispute resolution. Since I started working at PayPal, I've asked the same thing of several people who tell me they hate PayPal. I've never once been provided with a single example.
And again, you seem to miss that pretty much any bank in the world can seize your assets as well. Swiss banks were famous for being the exception, and t
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The example you provided: Wikileaks. What dispute resolution did PayPal present to Wikileaks that did not involve Wikileaks needing to sue PayPal? When banks freeze money, there's judicial overview; in the PayPal case not so much.
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Banks also have the right to freeze accounts. Wells Fargo has in their terms that they can freeze any transaction for 10 days without notice, and without reason. They froze a deposit I made as being "suspicious" for being extremely large, even though it was smaller than one of my paychecks. They held it for 30 days without notifying me.
Honestly, I think you'll find that PayPal is more lenient in these cases than most banks.
As far as being vague, I'd ask you to point to a public example where they frooze an
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The openSUSE build service will take your source code and compile out distro-specific and version-specific packages for all kinds of stuff.
It will spit out .rpm and .deb packages for 27 different distro/version combinations. And they'll do 32-bit and 64-bit on top of that.
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Trine is great. I bought it cheap on Steam a while back. I'd say it is easily a "headliner", especially as it reminds me of The Lost Vikings in a lot of ways.
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I expected Mac users to pay a lot more than either, since they're used to paying far more for something than it's actually worth.
Yeah, but the word "humble" is anathema to Mac users. Now, if you called it the I'mTheBestBundle! and stuck an apple sticker on it, they'd pay more than the linux and windows users combined.