Forgot your password?
typodupeerror
DRM Open Source PC Games (Games) Games

Third Humble Bundle Arrives, 'Frozenbyte' Edition 195

Posted by Soulskill
from the third-time's-a-charm dept.
supersloshy writes "The team behind last December's successful Humble Indie Bundle 2 (as well as the original Bundle of course) have launched yet another bundle, but this time it's comprised entirely of games by developer Frozenbyte, including Trine, Shadowgrounds, Shadowgrounds: Survivor, a pre-order of Splot, and the prototype Jack Claw (with source code). All games (except Jack Claw) are, as always, available for Windows, Mac, and Linux-based operating systems and are DRM-free."
This discussion has been archived. No new comments can be posted.

Third Humble Bundle Arrives, 'Frozenbyte' Edition

Comments Filter:
  • Trine (Score:5, Interesting)

    by xMrFishx (1956084) on Tuesday April 12, 2011 @01:55PM (#35796612)
    I got trine some time after it came out and felt it was an excellent game. The puzzles were neat, the game play was smoother than most triple-A games I own and it was a damn site more fun. Also I loved the visual feel of Trine, it was pretty, whilst retaining it's own charm. I would recommend this as a reason alone to get the bundle. Also I can't wait for Trine2, I love those sorts of physics puzzle games.
    • by lgw (121541)

      I bought Shadowgrounds (and it's sequel) long ago. Shadowgrounds remains one of my favorite action games - it's not very deep, but the atmosphere really works for me and the (top-down) engine is very smooth and just old-school gaming fun.

      Even though it's not first-person, I found it more immersive than any shooter in reent memory, with several great "Oh shit, how am I going to kill that?" moments.

  • by Anonymous Coward on Tuesday April 12, 2011 @02:04PM (#35796722)
    ...this is a ripoff. Who the hell would buy a game without DRM? I mean, that's the main selling point! Buy this game, and as a special bonus, get your computer infected with bullshit for ABSOLUTELY FREE!
    • by _Sprocket_ (42527)

      ...!

  • Buy On Principle (Score:5, Interesting)

    by Enderandrew (866215) <enderandrew@noSPam.gmail.com> on Tuesday April 12, 2011 @02:12PM (#35796814) Homepage Journal

    I don't have the time to play the bigs games I want to play right now (Mass Effect 2, Dragon Age 2) and I still haven't played most of the games from the first two bundles. But I'm still buying this just on principle.

    • by TheSpoom (715771)

      IMHO Aquaria has been the best one so far (oh how I wish they'd get back together and do a sequel), but then World of Goo was part of the first, so YMMV. I definitely haven't played all the ones from the second yet.

      (Y'know, I think I've actually paid for World of Goo at least twice over now.)

      • by scrib (1277042)

        Nah, I thought Braid was the best. Simple game, brilliant concept, and you HAVE to play through to the end to really grok the game. The twist ending is fantastic! It's only a few hours of playing time for a seasoned gamer, but enjoyable.

    • by heypete (60671)

      ME2 is fantastic. I highly recommend it. About 45 hours worth of gameplay for me on the first playthrough. I highly recommend the Lair of the Shadow Broker DLC as well.

      I re-played ME1 as a Renegade (first character was a Paragon) and will start ME2 anew with that character. We'll see how that goes.

      • by praxis (19962)

        Still has draconian DRM though? Or have they done away with it. That's been the only thing holding me back from Mass Effect 1 and 2.

        • by c6gunner (950153)

          Still has draconian DRM though? Or have they done away with it. That's been the only thing holding me back from Mass Effect 1 and 2.

          Pirate Bay has a DRM-free bundle.

          • by praxis (19962)

            I'd prefer not to pirate software. I have plenty of non-DRMed but legal sources of games.

            • by c6gunner (950153)

              Yes, I know that buying the game and then downloading the non-DRM version is technically still "pirating", but I somehow can't make myself feel bad about doing it.

              • by praxis (19962)

                I don't think anyone was trying to make you feel bad. At least I wasn't. I was merely asking if they still had dropped the draconian DRM because I'd like to pick up a copy if they had.

        • by heypete (60671)

          Dunno. I bought both on Steam, so I presume they come with whatever DRM Steam uses. The Steam DRM hasn't ever been a problem for me. Your mileage may vary.

          • by praxis (19962)

            For whatever reason, many Steam games still have SecuROM DRM anyhow. I refuse to install any product with SecuROM on my machine even if it apparently works fine.

    • Good news is that you'll still be able to play these single player games when the authentication servers go down for you're AAA versions. [arstechnica.com] I hear you on the time thing though...
  • by Dyinobal (1427207) on Tuesday April 12, 2011 @02:15PM (#35796840)
    I really hope these come with steam codes, like the last bunch did. That was really nice for me to have them on my steam account instead of keeping the unique download codes for the bundle version.
    • Re: (Score:3, Informative)

      by radicalpi (1407259)
      From the site: "On your download page, you can optionally get a key to redeem Trine, Shadowgrounds, and Shadowgrounds: Survivor on Steam and Desura. You can also get a key to redeem Trine on OnLive. Shadowgrounds and Shadowgrounds: Survivor are only available on Windows Steam, but we hope to add them to Mac as well. "
      • by Dyinobal (1427207)
        ah sweet I didn't catch that, mostly because I didn't read. I knew i was going to buy it anyways.
  • Considering that you can choose not only how much to pay but also how it gets divided and how the transaction is processed, I wish that they'd provide a little more information so that we could maximize the proportion of our contribution that goes where we want. For example:

    • One of the split options is "humble tip," to compensate them for running the thing. I want to allot them exactly their break-even cost, but I don't know what it is.
    • Between PayPal, Amazon Payments and Google Checkout, which has the lowes
    • by JSBiff (87824) on Tuesday April 12, 2011 @02:33PM (#35797074) Journal

      For any company or even non-profit organization, unless they are already substantially developed, part of the goal is some level of growth. Break-even means there's not really a possibility for growth, and the organization will have a hard time getting better.

      For the folks behind the HIB's, that might mean that with a bit more money, perhaps they can provide more technical support people (though they've done, from what I can tell, an awesome job with what they had, I also think they ended up all working 80+ hour weeks during the big events). It also might mean that, if they can make a bit of money, perhaps they can get developers of better titles to participate in the future, maybe a little more publicity to get even more people to hear about and particpate in the bundles, better servers, better website design, etc.

      Now, there's a difference between a 'healthy' profit and a glutonous one, of course, but a little bit of profit really is necessary for any organization to thrive in the future, not just 'break-even'.

    • by scrib (1277042)

      Well, there's also the server bandwidth and their time for maintaining things and promotional costs... Credit card transaction fees alone is probably a loss for them.

    • Between PayPal, Amazon Payments and Google Checkout, which has the lowest fees (for the payment amount chosen)?

      If you pay less than $10, Amazon Payments takes the smallest cut (5% + $0.05). If you pay more than $10 and less than a few thousand dollars, they're all the same (2.9% + $0.30).

      Note that this is assuming a normal payment. Wolfire/Humble, Inc. could very well have some business account with reduced fees or something.

  • I'm curious if anything has really happened with community development of titles open sourced in the previous two bundles. I'd be interested in checking out community builds.

    And while Jack Claw is Windows only in this release, I wonder how long it will take to get ported since the source is being released.

  • by azgard (461476) on Tuesday April 12, 2011 @03:53PM (#35798224)

    I missed the previous two bundles, but I would still like to buy them. Does anyone know if they are still available? I purchased this one, and hoped there will be a link to older ones, but no.

    • The entire point of the bundle was that it was a limited time offer. You can still buy the individual games for full price, but you won't get the earlier games if you buy this bundle, though the last one did give you the older bundle if you improved the average... Who knows about this one?

  • Courtesy of @humble [twitter.com]:

    How to use Jack Claw without a 360 controller [frozenbyte.com]

    Download this file [frozenbyte.com] (right-click and "Save as"), and put it in your Jack Claw\Config folder. It should overwrite the original file, that's ok.

    After that, keyboard & mouse should be enabled - pressing the left mouse button (or ESC) will proceed to the game.

    Controls:
    WASD - Character movement
    Mouse - Claw movement
    Left Mouse Click - Press once to grab an object, press again to release
    Right Mouse Click - When holding an object, throws the object

    Note: You can quit only by opening the console with the F8 key and writing "quit" there. We'll try to fix this shortly.

In any formula, constants (especially those obtained from handbooks) are to be treated as variables.

Working...