Nintendo Chief: Consumers Don't Understand 3DS Yet 215
gabbo529 writes "Nintendo's latest financial results reveal that initial sales for their portable 3D gaming system have been underwhelming at best. What's the reason? Nintendo chief executive Satoru Iwata says consumers have yet to fully understand the console's 3D capabilities, even when trying it out. Others think it might have something to do with the console's high price ($250) and the lack of big-name titles available (Mario and Zelda are not yet out)."
Like Jobs would say... (Score:4, Funny)
You're just holding it wrong!
The 3DS is ok-ish, but lacks a real selling point (Score:5, Informative)
I've had a 3DS since launch-day (more detailed thoughts in my journal) and I think I could summarise my opinion of it as follows:
- It looks and feels like a nice piece of hardware; much less like a plastic toy than previous Nintendo handhelds.
- It's also a step up on the DS from an ergonomic point of view. The analogue stick is good - better than the PSP's - but there's only one of them. This means that a lot of the same control issues that plagued certain genres on the PSP are already re-emerging on the 3DS.
- The 3D effect is jaw-dropping at first, but headache inducing (for me) even after relatively short play sessions and a distraction in the longer term. It's worth seeing, but not a reason to buy the machine in itself. Also, the 3D effect is massively hard to sustain if you are not in a "stable" environment. If you're trying to use it on a train or plane, you may have problems.
- Take the 3D effect away and the graphics are... ok. Roughly speaking, the launch titles look slightly worse than current PSP titles (not helped by the lower screen resolution). However, it's unfair to compare launch titles to titles for an older system that developers know well by now.
- The battery life is bad. Depending on 3D and sound settings, I get between 3 and 4 and a half hours from the thing. This compares to 4-6 hours from the PSP and 12+ hours from the old DS.
- Load times are also more noticable than on the DS. None of the launch titles have loading times as bad as something like Kingdom Hearts: Birth by Sleep or Dissidia 012 on the PSP, but they can still be irritating. Plus those PSP titles are far more ambitious than any of the 3DS launch titles.
- The launch titles are not fantastic. I got Pilotwings Resort and Ridge Racer with my console; they're both fun for short periods, but also very shallow and they get boring really fast. I've tried a few of the other launch titles for varying periods of time. Most of them range from "mediocre" to "outright bad". Street Fighter 4 is pretty good, but is always going to feel second best to the home console versions.
- And there's not much else in the pipeline. Yes, there's a Zelda remake coming, but I've bought that game once already and can't get too excited about buying it again. Beyond that... who knows?
The biggest problem the 3DS has is distinguishing itself from the (now much cheaper) PSP. The 3DS has the 3D effect, which is undoubtedly clever at first, but which starts to feel like a gimmick fairly quickly. Beyond that, the PSP has a better screen, better battery life and graphics that are more or less on a par with the 3DS's (if not slightly better on the basis of current titles). It also has the advantage of having a huge number of decent games already out there. Which, as I've posted on earlier threads, does make me wonder why on earth Sony now want to retire the PSP for a (risky, expensive) successor, when now would be the perfect time for them to just push cheap PSPs and major releases and kill the 3DS stillborn. The PSP is handily outselling the 3DS week on week in Japan and is holding up remarkably well in other markets. That's no small achievement for a console that was written off as a "failure" within months of launching.
Don't get me wrong - the 3DS is in no way bad. Turn the 3D off (as most people will after a day or two) and you are still left with a pleasant to use handheld with some nifty features. But are those features enough to justify the price for most gamers, against the backdrop of very little currently worth playing on the thing? Probably not...
One thing's for sure - complaining that customers "don't understand" your product is not the way forward. It's the kind of talk I always associate from companies who know that they're losing. A bit like when a game developer responds to bad review scores by saying "our game isn't intended for critics".
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This makes me think that if the developers made games with no 3D effect, the graphics could be twice as complex as those of the PSP. Goes against the whole 3D idea, of course, so it would probably just annoy anyone who bought the device for the 3D gimmick, even if the visuals were better than a PSP..
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Well, I've never seen the 3D effect, but if they're doing true stereoscopic vision, then any part of the interface that is in 3D will have to be rendered twice. That means for a full 3D stereoscopic scene, it will have to render everything in the scene twice. Now this means that the same scene can be kept in memory for both renders, but it will have to be done from two different viewpoints.
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A lot of the calculations will be the same for both frames and you can probably cheat a heck of a lot, our brains will fill in the errors if they are kept within a small margin.
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One thing's for sure - complaining that customers "don't understand" your product is not the way forward. It's the kind of talk I always associate from companies who know that they're losing. A bit like when a game developer responds to bad review scores by saying "our game isn't intended for critics".
Hey, if it means more Twisp and Catsby I'm fine with it. Although I think it's more likely we'll see some Nintendo/ICP crossover image macros á la: "F***ing 3D effect. How does it work?"
Anyway, it's a great sentence to laugh about. Not quite in the same league as giant enemy crabs in historical Japan but Nintendo are certainly trying.
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- And there's not much else in the pipeline. Yes, there's a Zelda remake coming, but I've bought that game once already and can't get too excited about buying it again. Beyond that... who knows?
Well here are the games I'm really excited about for it:
pinball hall of fame, because actually having good 3d while playing pinball of this quality is going to be great.
kid icarus uprising - looks similar in a lot of ways to sin and punishment for the wii, and there really aren't many games on any system like that.
paper mario 3d - not sure when it is actually going to be out but I love paper mario
professor layton / phoenix wright mashup game - both of these series are great and I expect this one wil
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Point of Parliamentary Procedure: you're liking thinking of Penny Arcade's [penny-arcade.com] take on Kevin Smith's defence of Jersey Girl [viewaskew.com].
When you have to post a warning, you've got a prob (Score:2)
I think the biggest problem is you make a player that is going to be primarily used by children and then warn parents not to let your 6 year-old play it [go.com].
So the parents start to think, well what about the children older than 6 or the teen has a little brother and they don't want him picking it up.
Whenever you have to tell parents that a toy is dangerous, you can't be surprised when it doesn't sell.
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No, I suppose it isn't. I was trying to reflect the extent to which the level of graphics we've seen from the PSP have advanced over the years; if you compare Untold Legends or one of the other early PSP titles to the likes of Dissidia 012, there is a colossal gap. However, as you say, you can't get away from the fact that it is not terribly impressive for a new platform's titles to be outclassed by those of such an old competitor.
To make matters worse, while the 3DS's graphics may improve over time, they a
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Here's some free advice... (Score:5, Insightful)
Most of the time, you are just engaged in the corporate equivalent of teenage whining about being misunderstood. Sorry. Your product is not, in fact, a special flower, misunderstood by the uncaring public. They just don't like it very much.
On occasion, you have in fact created something so new, unique, or ahead-of-its-time that its utility is not yet well understood. Unfortunately for you, while this is more likely to ensure you a spot in history, it also usually means that you are the sucker who did the R&D and then ran out of money while waiting for customers to wake up; and, when they eventually did, somebody else was far better situated to fulfill the demand. Sorry.
Frankly, I'm going to suggest that the 3DS falls into option #1. The public understands "3D" perfectly well(in specialized theaters we've had some degree of it for what, 50 years?); but has also learned by experience that 90% of "3D" is gimmicky crap that costs more and frequently delivers less.
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Apparently it worked, good job...
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Any time you claim that "consumers don't understand..." or "consumers need to be educated about..." you Have A Problem.
When I read that I immediately thought of the ps3 being probably too cheap [computeran...ogames.com].
Frankly, I'm going to suggest that the 3DS falls into option #1. The public understands "3D" perfectly well(in specialized theaters we've had some degree of it for what, 50 years?); but has also learned by experience that 90% of "3D" is gimmicky crap that costs more and frequently delivers less.
The public understands that the 3DS causes headaches. They are simply not going to adopt that. Time to build a bridge and get over the mofo. Guess what, the Virtual Boy failed too. Nintendo is amazing for their ability to fail in precisely the same way on multiple occasions.
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You would think that Virtual Boy would have taught them the dangers of making 3D your main gimmick. Guess not.
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Any time you claim that "consumers don't understand..." or "consumers need to be educated about..." you Have A Problem.
I suspect he already knows that. Trying to blame it on consumers (while slipping in a plug for how awesome your system is) just sounds a lot better than "We really fucked this one up. The 3D isn't that great, and the system is overpriced."
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Sorry, people may be idiot, or may not. None of that changes the GP point. Some times the public does understand it, and it means failure for the company, other times the public really doesn't understand it, and it means failure for the company.
There is no point in whining.
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Excuuuuuuuse me? Gimmicky Crap? Have you ever heard of Jaws 3 in 3D? One of the greatest cinema masterpieces of the past 30 years? I shall wait for an apology.
Why, yes I have [thatguywit...lasses.com].
No reason to buy (Score:3)
Nintendo gives the 3DS a switch to turn the 3D off completely. They've basically told developers that it's a gimmick, not an essential gameplay feature, and that they shouldn't make games that rely upon this feature.
Given that's the case, why would most developers stick their neck out to use it at all? Without a must-have exclusive game, Nintendo will always have trouble getting people to replace their DSi with something that costs almost twice as much.
Re:No reason to buy (Score:4, Interesting)
Not trolling, I really want to know... How do you make a game that requires 3D? It's not like it has head-tracking (or even could, thanks to the technology used) so you can't peer around things any more than you could with 3D turned off.
I totally admit it's a gimmick... But it's a gimmick that adds immersion. At least, it does for some. For others, the headache and/or need to keep the device in a certain position takes away from the immersion.
I'm in the former category and have loved 3D all my life. Sadly, the 3DS doesn't have any worthwhile games yet... And that lack may kill it before it gets going.
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A simple example could be getting points for clicking things apparently in front of the screen, and losing points for clicking things behind it. If there are no additional hints about the position, you'll not succeed without 3D.
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Not trolling, I really want to know... How do you make a game that requires 3D? It's not like it has head-tracking (or even could, thanks to the technology used) so you can't peer around things any more than you could with 3D turned off.
You don't have head tracking or be able to peer around things to have a 3D game, all you need to have is "in front of" and "behind". Epyx had a game back in the 1980s called Dragonriders of Pern. One of the aspects of the game was flying your dragon around and charring thread out of the sky. Thread would fall in one of four planes that you could manoeuvre your dragon into and out of. So, thread would be falling from top to bottom anywhere from the left side to the right side of the screen in any one of t
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Many people have sight problems that prevent them from seeing 3D -- why would Nintendo exclude them by tying gameplay mechanics to a display device? It's similar to cinema -- not everyone wants to see a movie in 3D.
I think the biggest problem facing the 3DS is its underwhelming software lineup.
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I don't have stereo vision normally but it works with the 3DS (and any other 3D system that I've tried that works by showing different pictures to each eye). I'm not sure how exactly that works, but it makes the 3DS even more attractive for me and less of a gimmick. I also have a bunch of other 3D gimmicks and I have some experience with professional application of 3D systems so it goes almost without saying that I'm slightly biased. I already knew I'd enjoy the 3D screen.
I agree with the horrible launch li
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The thing is, even with the 3D off completely, it's still an upgrade over the DS/DSi. I picked up a 3DS entirely with the knowledge that the 3D stuff is a gimmick. Fine, fair enough, I'll probably play with it off anyway (I do, most of the time). But past that, it's effectively a DS2. It's a better system with more RAM, better internet connectivity, slightly more proper friend list support (sadly, "only one friend code for the entire console" IS an improvement, but it still is one), SD card support for
Well, he coudl hardly say... (Score:4, Insightful)
It's the other way around (Score:2)
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I think they've got that backwards (Score:4, Insightful)
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I'm assuming you're talking about Face Raiders, which is included with the console.
The other game that is included is a few Augmented Reality gimmicks that render stuff into a 3D view as seen by the two cameras in the lid. Those *also* require you to move the 3DS around, e.g. you need to shoot a box from the right side or things like that.
I have no idea how they thought that this could possibly work... but none of the four games I bought required me to move the device around, so at least not everybody went
Consumers "Get It" &... (Score:3)
If a device doesn't "fit" and isn't priced fairly, they keep their current device or move on to some other product. Simple.
Steve Jobs, Jonny Ives and other designers realize that "fit" means easy to use and does the job.
I have to put Nintendo CEO Satori in the same camp as RIM CEO Basillie as CEOs who are out of touch with their customers.
Nintendo doesn't understand its audience (Score:3)
Potential customers understand it just fine. It's NIntendo that doesn't get it. The DS was so successful because it was affordable and had great battery life.
The 3DS is neither of those things. It's too expensive and the battery life sucks, all in the name of a gimmicky technology that most users wind up turning off anyway. I mean you can't even use the 3d on a bus, which is about the only place I ever use my DS.
This thing deserves to fail.
blaming the customers? (Score:2)
It looks like Nintendo is blaming their customers for not understanding their product... isn't that their marketing department's responsibility?
also - no money (Score:2)
surprised nobody has mentioned money. guess when you're throwin' $300 around every few months for a new iPhone it doesn't matter to some people but last i checked the economy still sucks gas is like $4.00 gallon and i look at that $250 price tag (+ game cost) with a fairly weak opening line of games and walk on by.
More like: (Score:2)
Nintendo chief doesn't understand consumers yet, keeps pushing 3DS.
3D is boring. 3D movies, TVs, games.. B.O.R.I.N.G! (Score:2)
I don't think I know a single person who likes the 3D movies anymore, let alone those stupid 3D TVs. The last thing we wanted to see was a 3D console. Yeah, you don't need glasses, but it still gives you a headache, and it doesn't do anything for the games at all. It looks neat for the first 10 seconds then you just want to stab your eyes out with a fork.
I buy have bought nearly every console Nintendo put out since the NES days, I have them all tucked away. I will not be buying a 3DS. The 3D fad is done and
You're holding it wrong (Score:2)
This sounds like 2007 era Sony marketing (Score:2)
This sounds much like Sony's spin on thing when the PSP was struggling for sales. I dont think its so much that people dont understand the product its that the market has changed around them. Mobile gaming doesn't need a dedicated device for most people anymore. A good bellwether in my home is the opinion of my children. So far none of them have expressed any interest in it at all, but they all want either new ipod touches or ipads. Hardcore gamers will of course still spring for the "deeper" experienc
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Actually nowadays, the "deeper" experience is not really limited to dedicated gaming platforms anymore. The only advantage the 3DS has over the iPod or iPad is Super Mario, Zelda and Mario Kart - and none of these have been released yet. But you can e.g. play Final Fantasy III on an iPod or iPad as of recently, or GTA CTW, or SimCity, and so on and so forth, and there are several clones of popular games that are also pretty good. And they're all much cheaper than on any Nintendo device.
I did buy a 3DS for r
NO, not underwhelming (Score:2)
Is this the world we live in? either a device breaks records or it's underwhelming, no middle ground?
they wanted to make 4 million sales, they made 3.61 million in sales. They didn't meet expectations, but it's not really underwhelming.
Slow sales is easy to understand (Score:2)
We're waiting for the games [vgcats.com].
No killer app = No killer sales (Score:2)
Others think it might have something to do with the console's high price ($250) and the lack of big-name titles available (Mario and Zelda are not yet out)."
This. I'm not going to spend $250 on a paperweight. Which this is until they get some decent games. This IS a gaming system. Without games, it's worthless to me. Sure it might have the augmented reality stuff (which does look cool) and some other features, but without a killer app, I just can't justify spending $250.
Consumers understand, all right (Score:2)
They understand that 3D is shit [newstechnica.com].
"3D technology has been the next big thing for only the last sixty years and is readily available on television, movies and video games. It offers amazing improvements over ordinary moving images: darkness, muddier colours, blurriness, headaches from watching for more than twenty minutes and slower action sequences so the viewer doesn’t throw up.
In video games, the Nintendo 3DS has been a huge hit with tens or even hundreds of end users, some of whom have left the 3D on
They didn't learn from Virtualboy... (Score:2)
I tried a virtualboy at a game store a few times and while 3D is mildly interesting there are just so many ways for it to go wrong, lets also not forget that the games available for these systems are retreads. The whole game industry has really stagnated and has started to resort to gimmickry rather then focus on the software end of it, the really need to be focusing on reducing costs and getting game development down to a science. When so many games end up being lackluster or retreads there is a serious
Gimmicky (Score:2)
It's not that "consumers" (how I hate that word) don't understand it, it's that it's ...well... not good value.
The 3D effect works, but it's kind of "meh", doubly so when you consider this is a hand held gaming console, and a screen that only works if your head is exactly the right distance away and within 5 degrees of the right angle just won't work for something that's moving around a bit as you play a game. Essentially, a lot of money for a feature that is an epic fail in usability stakes.
Re:3d is underwhelming (Score:4, Interesting)
The reason I'm not even considering one is that the battery life sounds atrocious. I don't want a mobile device that I have to charge up every 2-3 hours.
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Didn't you hear the guy from Nintendo? You just don't understand the 3DS yet. When you understand it, the battery life won't seem so atrocious and the pseudo-3D effects won't give you a headache any more.
However, the controls seem pretty nice. I couldn't play it more than a few hours before I gave it to my daughter in trade for her PSP but that's probabl
Re:3d is underwhelming (Score:5, Insightful)
Ok really, when did Nintendo start hiring a Sony guy for their marketing?
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But how far is it from a DSi?
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This is a second gen purchase at best for me (remember the first gen DS? ugh). I don't need another Zelda - Ocarina of Time re-run (despite it being the best Zelda game I've played). Street Fighter was great on the 3DS, Resident Evil look
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(remember the first gen DS? ugh)
What was wrong with it? I'm rather new to the handheld console market (my last one being a launch-era GBA), but recently bought a first-gen DS so I could tap the vast market of used GBA games (mostly so I could play Final Fantasy I-VI on the patio while smoking and drinking coffee, to be honest), and so far have no complaints. I was going to get a used DS Lite, but for some reason people want $100 for them used, still, while the clunky old (it might be the ugliest bit of hardware I own now) DS was only $35, which is worth it. I have no complaints about it, outside of aesthetics; its everything I expect from a handheld.
The DSi (and its 7,000 variations) is nice and all, but I don't understand why I'd want to spend almost $100 more for the ability to play the same games, in the same way, as the original DS (there is only like 4 games that are only for the DSi), and completely lose the ability to play GBA games.
Yes, the DSi is beefier, but what the hell does it matter if it is pretty much restricted to DS games?
Also, I kind of liked the 3DS, it, oddly, didn't give me a headache. I can't watching most 3D movies because I get a splitting migraine afterwards, but the 3DS didn't bother me. Granted I only played it for around 15 minutes at a game store. The killer to me is the price, and the fact that the battery is worse than any previous handheld I can think of (including the Lynx).
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Exactly! If you haven't bought the 3DS yet, that's only because you're an ignorant fool. If you're a smart person, clearly you would rush out and buy one. You ARE a smart person, aren't you?
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Battery life aside, Iwata might be correct. He is one of the few people in the console business I'm willing to give the benefit of the doubt.
Also, 3.61 million sales is not lack luster, it's just below the expectation of 4 million.
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My many year old GBA SP surprisingly holds a 5-6 hour charge still despite many years of inactivity. I was quite surprised.
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Really? Is it that atrocious compared to what else is out there?
The PSP [wikipedia.org] claims 4.5-7 hours. The 3DS [wikipedia.org] claims 3-5 for 3D, 5-8 for normal DS use.
Sure, the other DS handhelds have done much better in this regard (the DS Lite wins here, with 9-15 hours), but it's a rare thing that I would be playing even 5 hours straight without having access to power. Even on long, 8+ hour car trips where I'm not driving, I'm not going to be playing for the entire trip.
I think a more likely explanation for the lackluster
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It should be noted that if you don't like the PSP's battery life, you can get an extended-life battery from Sony (in other words, not a cheap, unsupported third-party add-on) that almost doubles the capacity, putting it firmly on a par with a DS Lite. Bulges out a little (Sony provides a replacement case door for it in the kit) but it's really very nice; I have one myself.
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Yes, that's pretty atrocious. I have an original DS and original PSP, and the PSP battery life is pretty appalling, especially when using game discs rather than downloads. I could quite easily play a game for 8 hours straight if I really had nothing better to do. In the case of any 8+ hour car trips, it would likely be me driving though.
The importance of good battery life (Score:2)
Really? Is it that atrocious compared to what else is out there?
The PSP [wikipedia.org] claims 4.5-7 hours. The 3DS [wikipedia.org] claims 3-5 for 3D, 5-8 for normal DS use.
Sure, the other DS handhelds have done much better in this regard (the DS Lite wins here, with 9-15 hours), but it's a rare thing that I would be playing even 5 hours straight without having access to power.
It's more a matter of convenience than a matter of necessarily playing the thing for 5 hours straight. If you have a device with, say, a solid (actual) 5 hours of battery life (i.e. outrageous manufacturer claims of 9 hour battery life) - then at any given time you can pick it up and have a pretty good shot at being able to get an hour or two out of it, regardless of whether you remembered to charge it after last time. The battery life is long enough that you mostly don't need to worry about it.
That's how
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This. I'd buy it as a DS-plus (the 3D doesn't interest me at all but the nice build quality and substantial power bump are good), but 3 hour battery life is just ridiculous in a gaming device. Waiting for rev 2.
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Well, in my case the only time I've ever actually used my PSP or DS has been while travelling, so it's pretty useless for me. I'm trying to be sensible now and only buy something that I really would actually use more than once a year :) I didn't expect touchscreen phones to make a good gaming platform, but I've been surprised at how much it works just having a d-pad on the screen. With the number of games and emulators out there for smartphones, I don't expect I'll be buying a dedicated mobile games console
Misunderstanding the battery issue... (Score:2)
The battery life is far better than 2-3 hours.
I have over 50 hours of gameplay on mine on 3ds games, and easily another 50 hours on DS games. I have NEVER once seen my battery indicator drop more than one bar, and I have played it for 2+ hours at times.
At a reasonable brightness level, you get 4+ hours with 3ds games, and 6-8+ with DS games.
Its incredibly easy to just throw the 3ds on the charging dock when not in use.
And its probably not healthy to play any game for more than 4 hours straight, anyways.
"4 hours straight" is not the issue. "4 hours total playtime between recharges" is the issue. The whole idea of a portable system is to be able to take it places.
Incompatible with me (Score:4, Funny)
I played with it for a while at a toystore -- couldn't see the 3D no matter how hard I looked at the headache inducing blurred image.
This is the first time I am incompatible with an electronic toy, I urgently need an upgrade.
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I played with it for a while at a toystore -- couldn't see the 3D no matter how hard I looked at the headache inducing blurred image.
This is the first time I am incompatible with an electronic toy, I urgently need an upgrade.
Did you adjust the 3d slider at all and/or adjust how far it was from your face? Every time I've shown mine to someone, even someone that can't easily see 3d, they can find a place where it works for their eyes.
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I really hate to break the news to you, martijn, but you're blind in one eye. Sorry you had to find out this way.
.
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That's odd. Are you one of those people who can't see 3D in movies, either?
I noticed you have to be in the sweet spot to get a really good image, but you do get a decent 3D image. We got my son one for his birthday, and while visiting the Tennessee Aquarium he was taking 3D pictures (yes, it worked well through the glass, even). It was really cool, but it did use up the battery quickly.
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You kids with your loud music and your Dan Fogelberg, your Zima, hula hoops and Pac-Man video games.
Release date (Score:2)
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it's shit cpu too.
which kind of sucks, because you could make a more 3d feeling scene (in the viewers head) if they just had more resolution and cpu. now it has to be planned to first of all run half the speed otherwise and also half the resolution the screen could have been were it just good old non-stereo screen. so on an ipad size screen you can display a 2d picture and it will give you the impression that something is behind something else better.
also, it's not that people didn't know it exist or didn't
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I've yet to see anyone who tries the 3ds and ISN'T immediately impressed with it.
Well I wasn't. The eyestrain was virtually instant and I didn't appreciate having to hold the device in a precise manner either to benefit from the 3D. The eyestrain was so bad I had to slide the 3D virtually to off which at that point means the feature may as well not be there at all. It's not like many games used it in any compelling way so it's no great loss to disable it. And once the 3D is out of the way what are you left with?
The 3DS is too expensive, the 3D is a gimmick, the launch titles are medi
Re:3d is underwhelming (Score:5, Funny)
I've yet to see anyone who tries the 3ds and ISN'T immediately impressed with it.
Well I wasn't.
Maybe. But he can't see you.
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it works by faking you out to see something that isn't there.
Um, no. It works by displaying one image to one eye and a different image to your other eye. Exactly the same way your eyes see the "real" world.
Don't get me wrong though, I'm not saying it isn't "fake 3D", it just isn't fake for the reason you're claiming.
what I really want to know is if the same people who are fooled by this 3D tech are the same group of people who get fooled by seeing ghosts?
Do I detect a hint of sour grapes [wikipedia.org]? Because comparing people who claim to see ghosts with people that this technology works for just does not make sense. I'm sorry it doesn't work for you, but seeing something that isn't there this isn't.
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1. price (which 3ds has)
2. innovation (which 3ds has)
3. Popular games like Zelda, mario and metroid in which people are excited about (which 3ds, mostly doesn't have)
I want a 3ds, but without software to go with it, I am left asking... "Why buy hardware without software in which I am excited to play when I get home from work?"
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Re:Not for children under 8? (Score:4, Informative)
It's funny, isn't it. There do seem to be studies - and proper ones - not ones paid for by Nintendo - which basically say "yeah, the 3DS is almost certainly not going to do bad things to your eyes". As a rational person, I trust these studies.
However, actually playing the thing in 3D is a strangely unnerving experience. You have to consciously allow your eyes to go out of focus - and then keep them like that - losing your focus again every time you look away from the screen. It may not be doing any harm, but on an instictive, gut level it feels like it is. So as an irrational person, I turned the 3D slider off after the first couple of days and, other than a quick test to see how it worked on a train, I haven't moved it since.
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To me it doesn't feel like I have to allow my eyes to go out of focus.
At least not in general. It widely varies between games. For me personally, stuff popping out of the screen doesn't work, that almost feels like physical strain. On the other hand, games that make it seem like you're looking into a box instead of a screen, with everything behind the screen, work very well for me. I don't have any problems with looking away from that and then back at the screen with games that are like this.
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In a cave? Are you crazy? Do you know any study on the effects of living in a cave?
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It's all natural (like the arsenic and lead I put on my breakfast), how can it possibly be bad?
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No, it sucks. It only works if you hold it still. One of the advantages of a portable device is being able to use it while moving, which you can't do with the 3DS.
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It only works while you hold it still, which is why I haven't bought a racing game yet... on the other hand, the Ghost Recon game, a turn based tactical game viewed from above, makes it very easy for me. Some genres will inevitably work less well than others. I'm thinking that your typical isometric or similar role playing game would also work fairly well.
I don't have any issues with holding it still enough when I'm on a train etc. Just with forcing myself not to move it around too much as if that helped cu
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Hmm, if the most compelling use of the 3DS is for low-resolution copies of iPhone/iPad games, then I think Nintendo might be in a b
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To say nothing of the fact that you've been able to do all of this with the camera accessory for the PSP for a couple of years now. And that was hardly the most widely adopted piece of hardware ever.
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To me it makes a significant difference that the picture is also 3D now. Of course I can see 2D pictures with stuff rendered on top on other devices. It doesn't quite feel the same way. But I wouldn't say it's a reason for getting a 3DS either, the AR stuff that is included is at best a tech demo. And they had the silly idea that it would be somehow okay to require the user to move the 3DS around quickly to play them, when the 3D effect doesn't work unless you hold it still...
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I have PIlotwings. Flying around the island being awesome never wore off for me, but the game is not very long. Which is a shame.
If you get a chance, rent the Ghost Recon game. It's a turn based tactical game, similar to Jagged Alliance. I feel it gets the 3D effect mostly right, slightly understating it but doing some neat things like the HUD being actually on top of the scenery. For me this works much better than some other titles that try to exploit the 3D capability for cheap effects that don't really w
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Not to mention the overhead issues of IOs games compared to handheld ones. According to Epic, the NGP, while built with tablet like parts, woudl be able to push out better games because developers can get down to the metal, some
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Wasn't the DSi+Pokemon bundle outselling the 3DS?