Carmack On the Wii U and PS Vita 140
Gamespot spoke at length with id Software's John Carmack at E3 about upcoming FPS RAGE (which is now only a few months away from release), as well as his thoughts on the new console offerings revealed by Nintendo and Sony. He seems optimistic about the Wii U, and rather less so about the Vita. "But you know the technology level on [the Wii U] brings it up to parity with the other consoles, which is nice for us. Previously, the Wii was not a target. Id Tech 5 was just not suitable for the Wii at all. ... now that we're looking at another platform that is eminently suitable for the technology, I'm sure we're going to try and bring it up on there." On the other hand, Carmack and Tim Willits both expressed concerns about whether Nintendo users were the right demographic for id games. Of the Vita, he said, "I wouldn't want to be the executive making the decision to launch a new portable gaming machine in the post-smartphone world. I think that they've picked as eminently a suitable hardware spec as they could for that. ... But of course, by the time they actually ship, there may be smartphones or these tablets with twice as much power as what they're shipping with on there. And a year or two after that, it's going to look pretty pokey."
eminently (Score:1, Offtopic)
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Ideally, I think he should use "ideally."
Sony Vita.... (Score:2)
Now take your security holes anywhere you go!
Hmm (Score:2, Interesting)
You know the thing about the Vita... I think I would have been really really excited about it, but man I sure am soured on Sony right now.
This may sound a little counter-intuitive, but I wish Sony would license a bunch of MAME ROMs and create a competitor to the Wii store. I've played MAME on an OLED device before and... you know, there's something about each pixel emitting light... it's like you're actually using a CRT again.
I'm just babbling, but man, I can't believe this machine was unveiled and all I
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I've played MAME on an OLED device before and... you know, there's something about each pixel emitting light... it's like you're actually using a CRT again.
Then... buy a CRT monitor?
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A question mark ending an affirmative sentence that is broken by ellipsis is meant to be read as a suggestion spoken in a hesitant tone.
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You should have used it to ask a question?????
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The point wasn't that it was used improperly, the point was that he was confused by my statement and, instead of asking for more information, resorted to using sarcasm. If he were inquisitive in nature, he would have learned that the old vector based games, for example, can be displayed again in a method flattering to their original appearance.
What's funny about your statement of why being a grammar nazi is bad.... well just imagine if you had simply asked what I meant by that. Afterall, you are defending
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I know it's fun to pretend there's an imaginary paragraph break between two sentences and try to nail someone on that, but I wasn't commenting on his grammar. It was a statement about how idiotic his response was.
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I've played MAME on an OLED device before and... you know, there's something about each pixel emitting light... it's like you're actually using a CRT again.
What makes you say that? Most CRTs had worse contrast ratio and a worse colour gamut than any midrange LCD on the market, and these two points are what makes the OLED screen better than LCD. What am I missing that makes you compare the fantastic OLED to the crap from the past?
I have no desire to ever see a CRT again, but man I love OLEDs.
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CRTs have a warm fuzziness that smoothed over the lo-res, high-contrast display inputs and made them look washed-out like 70s TV/photography. You can emulate that to some extent on digital displays, but...
Also, I realise that this would have little to do with OLED similarities, except perhaps by association.
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CRTs were not phased out because of the quality of their picture. That hasn't yet been improved on. They were phased out because they were big, expensive, and clunky.
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You need to look at some higher end LCDs. Try a nice IPS display with a wide gamut, even backlight distribution and built in lookup tables. The likes of NEC and Eizo make them, I think HP make a few as well. You'll never look back.
There was no CRT on the market that could match the modern high-end LCD in every aspect except resolution, and the latter only because of this stupid fetish with "HD" resolutions. Unfortunately what I haven't been able to find is a truly high res LCD that also has the qualities li
How can you game without physical controls? (Score:2, Interesting)
Re:How can you game without physical controls? (Score:4, Interesting)
I've done quite a bit of playing on just about any portable system you can think of and, in my opinion, the difference is mainly about what types of games you really want to play. I'd rather play Ridge Racer on my 3DS and I'd rather play Back to the Future on my iPad. I actually even prefer BTTF on the iPad vs. the way superior PC version simply because I like to lay down on the couch while I'm playing.
There's a lot of blah blah blah about iPhones etc killing Nintndo's market, but I'm really not sold on that idea for exactly the reasons you've mentioned. I do feel, though, that Nintendo should better embrace the on-line store idea. Changing cartridges is really becoming a nuisance.
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Some games:
- DungeonRaid
- Sentinel 3
- Tiny Tower
- geoDefense
The problem with phone games is that almost all games are aimed at the casuals market. The "core gamers" have no way to find the good games, that are lost in a sea of generic crap for casuals. This also make so people that could have build a game with deep strategy/etc.. create a simpler game for casuals. Is more a information problem than anything else. IF a single website manage to focus on publiciting this t
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I wish there were controls to turn off his ability to say 'on there'. That said, it could make a pretty evil drinking game.
Note that I do not really mean to pick on that verbal tick of his. But I don't think I can help getting annoyed with it anymore than he can help saying it.
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Some game designs work really well with touch--things like Angry Birds, Cut the Rope. It gives a real immediacy of interaction. Most traditional game designs are a poor fit, though, because complex controls are really awkward when the view is also the control pad.
I think what Carmack is seeing is the versatility of the Nintendo U design. The controller can be a private strategy screen for competitive games (e.g. Football plays). It can be a zoom sniper scope for FPS. It can be an always available inventory
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Boil it down further, touchscreens are limited by the fact your fingers are in the way of the view port.
Smartphones do not make good gaming systems (Score:2, Interesting)
Smartphones aren't good for gaming for one simple reason: the controls suck. Aside from the Xperia Play, I've only seen one other smartphone that might *sort of* work for gaming and that's the LG Optimus Q with its qwerty keyboard and built in trackball.
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Smartphones aren't good for gaming for one simple reason: the controls suck.
+1 for this.
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There are some game styles for which it's okay, but mostly no.. they're terrible. I do game on my iphone, but it's more about convenience and boredom than preference. You know there are 3rd party companies making dock devices for the iphone, a Korean company here makes a DMB receiver that you can plug in to receive TV service in various countries.
I heard there is a GPS device you can get that goes around your iphone. Why doesn't some company make a wrapper than has a D-pad and 4 buttons on it. Devs could ma
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http://icontrolpad.com/ [icontrolpad.com]
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http://icontrolpad.com/node/22 [icontrolpad.com]
it's not made for general use. They need to make something that's actually supported and usable.
it's also a bit of an overkill on shape. I was thinking of something that just extended off the end, something simpler. This is more of a luxury model.
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These are available, but such add-ons are never a big success, because they never achieve enough market penetration to get developers to design games that really take advantage of them. Much of the appeal of a phone is that it's so easy to carry that it's always with you; most people are not going to want to carry around a peripheral as well
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That depends on the market. Here in Korea people have no issues carrying around the antenna for their DMB phones to attach when they want to watch TV on the train or something like that. You might not want to take it with you all the time, but that's fine. It would work if it could be supported generically. e.g. the D-PAD could be given a variable in the game, so the device knows to take over for it, same with up to 4 buttons. It could be a trivial change for developers.
basically all they would add would be
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Could be? Undoubtedly. But with history as guide, I can confidently predict that it won't be. Such peripherals never achieve more than minor market penetration. And game development projects are invariably time and money constrained, so a feature like this is competing for development effort with features that appeal to a broader market segment.
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But would an add-on make game devs add that functionality? I have played games using a Wii Controller sideways connected with bluetooth on the iphone and that works well (if you can prop the phone up of course), so its technically possible.
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I think as long as it's simple enough it would. If integration was trivial, and it should be, then there would be no reason not to add it. Especially if it was supported on non-jailbroken phones.
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The 3DS will do fine but the Vita will flop, as has all recent portable game systems released by Sony. Their market now plays games on smartphones while the market for the 3DS are usually too young for expensive smartphones and people will buy it for the innovative 3D.
Smartphone gaming is the future. Apparently you guys have a bit of a problem with touchscreens but hundreds of millions of i [bgr.com]
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It comes down to this: new game came out, you can either buy $200 portable system and pay $40 for the game or buy a $200 iOS device that will get a newer revision three times before the next portable gaming system comes out and download it to your iOS device for $10. Guess what most people will do?
Fixed for accuracy.
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The 3DS will do fine but the Vita will flop, as has all recent portable game systems released by Sony. Their market now plays games on smartphones while the market for the 3DS are usually too young for expensive smartphones and people will buy it for the innovative 3D.
Well I've just said why phones suck for games, at least the kind traditional players want to play.
As for the 3DS's "innovative" 3D, it certainly hasn't helped sales which are falling faster than a lead balloon at the moment. Not that the 3D adds much to the experience except headaches which may explain why many people play with it disable or at its minimal setting. Stupid gimmicks only get you so far, it's games that count. If the 3DS doesn't start getting a flow of decent games it will falter and fail.
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http://developer.android.com/reference/android/view/InputDevice.html#SOURCE_GAMEPAD [android.com]
I would expect to see android based consoles soon after this goes mainstream.
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i play solitare on my phone and angry birds on the xoom, but that's it.
touch screen sucks for almost everything else. ever tried an FPS on a touch screen ? it's painfull.
now, the xperia play is the right idea done by the wrong company. if it was from LG, motorola, samsung, i'd might consider it. from sony ? definetly no.
now, if only nintendo would put a baseband radio on the 3DS...
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Smartphones aren't good for gaming for one simple reason: the controls suck
So that totally explains why nobody plays Angry Birds.
Lead. (Score:3, Informative)
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Only problem is I think Carmack is more interested in rocket engines than video games these days. Honestly, I can't blame him.
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You mean turning rockets into big fucking guns?
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Actually, if you follow his Twitter feed [twitter.com], you'll see he has a lot of general commentary on software design in general. Based on that I'd say he's working a lot on his programming interests too.
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A bit of history, Quake, is the grand-daddy that started it all: first true-3D Game.
What, no Wolfenstein or Doom? They weren't entirely 3D, but they were what started iD Software on the road to success. Oh, and IIRC, the first truely 3D game was Descent [wikipedia.org].
Re:Lead. (Score:4, Insightful)
I distinctly remember playing 3D games well before VGA or even IBM PC was invented. They were mostly a few lines of wireframe 3D, but 3D nonetheless.
Elite. (Score:5, Informative)
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A 3D T-Rex chased people around on ZX-81s with 1024 bytes of RAM two years before Elite was published.
http://en.wikipedia.org/wiki/3D_Monster_Maze [wikipedia.org]
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Elite has been mentioned. However, there was another game - Driller - which wasn't wireframe.
http://www.lemon64.com/?game_id=783
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Elite, as mentioned before in this thread, had true 3D with full freedom of movement along whatever axis you can think of. I'm sure there were others.
If the quality of graphics is what defines 3D, then Quake is as much a random point as any other 3D game, including what will appear in the future (raytracing, G.I.?). What Carmack did for 3D graphics is certainly admirable but his main claim to fame is that he managed to wrap up all that existing technology into a single package with sufficient performance to
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Re:Lead. (Score:4, Informative)
Decent is a game I wish still existed. Same with Wing Commander. These games (both space flight/combat) were very fun, and Descent had some very fun multiplayer.
Oh, It still exists. [interplay.com], now on wiiware... Since the source code [descent2.com] was released, it's been and ported to at least XP (don't know about Vista or 7 -- been a while since I had a MS OSs).
(Wait...What the hell am I doing replying to an Anonymous Coward's wall of text?!)
Re:Lead. (Score:4, Informative)
I posted a few months ago, waxing nostalgic for 6DOF games and the Descent series specifically. Nice to know I'm not the only one who still wants them.
There are a few Descent and Descent 2 source ports, the best of which is probably D2X [descent2.de]
.
Here's a thread demonstrating some of the graphical features of the port: http://www.descent2.de/forum/viewtopic.php?t=1169 [descent2.de].
It's still an awesome game.
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Thank you for mentioning two of my favourite games of all time. Descent also had support for full 3D with active shutter glasses via 3dfx.
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http://www.beyondtheredline.net/demo.html [beyondtheredline.net] is supposed to be a pretty good Battlestar Galactica -themed game based on the Freespace2 engine... it's even available in the Debian/Ubuntu repos so it's pretty easy to try.
I also liked Vendetta-Online back in the day, before they became more EVE-like and added crappy licensing requirements for the bigger ships. I'll have my space combat without pointless grinding, thank you. But it's worth a look.
Sadly, haven't seen anything with true 6DoF physics and gravity,
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How do you play Descent with a mouse? I always played it with a full-sized, twisty-handled joystick. Use the stick for rotating, the hat-switch for strafing and assign two of the base buttons to forward/back.
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Descent had mouse control from the off. (You needed it to fly the thing. Mouselook was not optional)
Actually you could play it from keyboard (I played through the entire shareware version of it that way back in the day). You'd have arrows rotating the ship - that's vertical and lateral axes covered - and two keys (I believe it was "A" and "Z"?) to move forward/back. This is actually already enough to navigate any 3D space, but they had two more keys bound to rotate the ship around the longitudinal axis, as well.
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Table[t]s and phones will replace dedicated gaming when they do the stuff dedicated gaming does
Phones never will, the screen is just too small. Phones will run phone games. Tablets will eventually supersede dedicated gaming rigs numerically, but never in raw throughput. Simple laws of physics dictate that a bigger box with a bigger power draw equals more and better graphics. High end gaming will remain the province of the standalone computer rig.
What I question in the coming generation is the continued viability of dedicated consoles. Consoles will be squeezed between the tablet form factor, which is
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It's like PC vs. console: You would assume that the PC would kill game consoles. They didn't. PCs are general-purpose computers. Smartphones and tablets are portable general-purpose computers. They don't have what it takes.
Tablets will not come with game pads as a standard accessory, so games w
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Times change, IBM ruled the world, MS came in and just RULED with an iron grip, then Apple reclaimed its spot with iMacs, MacBook Pros...iPods, iPhones, iPads... but as much as I love Apple, they also will falter, always happens, a new near monopoly will arise.
IBM and Apple each "limped along", IBM is a COLOSSAL company still, but who even knows what an "IBM compatible" is these days? Nobody outside tech. IBM doesnt matter anymore, they dont play the game, much
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A bit of history, Quake [wikipedia.org], is the grand-daddy that started it all: first true-3D Game
What about Ultima Underworld? 4 years before Quake, and it was fully 3D, except for monsters/NPCs which were sprites. But so were the monsters in System Shock, and nobody would argue that's not a 3D game.
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Carmack used to lead the 3D Engine sector around
He still does, most definitely. However he also appears to have staged a creeping takeover of creative control at ID, and he just isn't artistically creative. The result is the same game written over and over with engine upgrades. I have no doubt that Rage will prove to be Doom with cars. I don't know about you, but there is a limit to my fascination with monsters jumping at my face. And the hard core fragfest segment is not the market driver it used to be. I really have to ask why John cares about hitting
PS Vita... (Score:2)
The PS Vita is basically a 5 inch tablet in a gaming friendly frame given it's touch abilities there no technical reason for Sony not to have an app market beyond the basic ps store for games
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That's what the Xperia Play is for, isn't it?
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The innovation on display in Rage is staggering (Score:2, Interesting)
Re:The innovation on display in Rage is staggering (Score:5, Insightful)
Rage simply exists to fund the engine it's built around. It's nice when you develop a new engine for the next 3-5 years worth of games, and can pay for all of it's development in a single title. Everything after that is pure profit.
Bethesda has iDtech, EA has Frostbite (and others), and then there's always Crytech and Unreal, but it's nice to have an inhouse engine for use with your other titles.
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This [penny-arcade.com] is as relevant now as it was then...
Re:The innovation on display in Rage is staggering (Score:5, Insightful)
As opposed to what? The latest Bioware RPG, where you have three dialogue options (Angelic, Satanic, and Snarky), act as a glorified FedEx courier, and use extreme violence to solve every problem you face? Or maybe you prefer the latest indie puzzle game, which is a direct ripoff of either Tetris or Sokoban (apparently the only two puzzle games to ever exist, although there are rumors of a third archetype called "breakout"). Or maybe you prefer Civilization X, which is just like Civilization IX, except it has Morocco as a playable civilization this time! Or there's always SimCity, where you build a city. Again. Just like the rest of the SimCity games. Let's not even get into racing games, which haven't evolved since the very first generation.
I like Bioware, Firaxis, and Maxis as much as the next guy, but... seriously... what are expecting? You can tear down any genre, and in those genres there are always going to be the complicated/innovative and the streamlined/derivative games. id makes mindless, uncomplicated action games, where you kill everything that moves. Don't like that? Don't play it. Some of us like that kind of gameplay. It sounds like you're more demanding, and that's fine. I love complex, deep games, but when I play an FPS, I generally just want to blow shit up and/or shoot people in the face. I don't want to deal with any complexity beyond that, when I'm playing an FPS, because it just draws time away from blowing shit up... and, frankly, the idea of someone begging for his life or limping around sounds disturbing to me. I like shooting at pixels, not humans. Anyway, why would I want wide open worlds to explore, enemies that beg for their life or limp, or AI when I'm going to be playing multiplayer deathmatches 99% of the time? Scratch that. 100% of the time. It sounds to me like you want a wholly different genre... some kind of console game, where you play solo, solve puzzles, and explore the world. That sounds boring as fuck to me, but, then again, I like FPS games.
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I agree with some of your post, but this line is ridiculous:
Let's not even get into racing games, which haven't evolved since the very first generation.
Bullshit. There has been as much (or as little, as you seem to think) innovation in that genre as in any other. There are racing sims, rally sims, arcade racers, combat racers, sandbox racers and further sub-genres of each one, with almost every vehicle imaginable represented at some point. Every aspect of racing games has evolved greatly over the history of racing games; the physics, the graphics, the interaction with other cars and the environmen
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Yeah, that's pretty much my point. I was being sarcastic and uncharitably narrow-minded when I said racing games hadn't evolved since the very first generation. Obviously, they have, but in ways that non-fans would discount, since the essential concept remains the same. Crashes are modelled on real-world physics now, instead of everyone driving bumper cars made of flubber, for example. Trackmania combined the unlikely genres of racing and platform games. Car Wars (the old 8 bit video game, not the tabl
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Racing != NASCAR. NASCAR is, to me, about the most boring thing ever. I wasn't just talking about plain circuit racing, which should be fairly obvious if you read my comment.
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Unrelated - why is TORCS so bad? Ugly graphics, unresponsive controls, brain-damaged UI, indestructable cars and physics a high-school student would be embarrassed about. This has been in development for what, 10 years now? If they haven't released something worth playing now, they are never going to do so.
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On-rails? You do realise you're talking about the iPhone version of the game, right? Which is innovative simply for bringing that kind of graphics to a mobile platform.
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Why is this rated interesting? Or being modded up at all?
The parent post couldn't be further from interesting or considered close to a rational thought.
Tons of assumptions, false claims, and ignorance abound.
1. It's not on rails.
2. It seems the parent hasn't even seen video of the gameplay. (considering characters react to where you shoot them in realistic ways)
3. Having not played the game the parent has already written it off as similar to every other FPS.
4. It seems the parent thinks Carmack is the game
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2 - I did wat
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*stands up tentatively*
"Hi, my name is Mike and I'm a disenfranchised video gamer."
[rest of room, which is packed] "Hi Mike."
I've played my share of FPS and deathmatch multiplayer. It was super fun at the time, but I was never good enough to be competitive at it. The general attitude of the players now is not something I want to associate with. I only want to have fun, they seem to want to lock horns and piss in each other's faces to establish some kind of online social order of dominance. The third per
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Then you, too, are ready for "International Mapouka Challenge" - So, Nintendo, when are we going to see it? http://www.youtube.com/watch?v=bWXHYfMO4l0/ [youtube.com] [NSFW]
Specialized interface is a big deal. (Score:1)
Vita will do fine. Smart phones are largely ghettoed off to puzzle games because they never have the tools needed to interface with the machine like a gamer would want.
Rage != Rail shooter? (Score:1)
iPhone? (Score:2)
That one is a "on-rails" shooter as the iPhone compared to a PC is a limited device. But, the upcoming full-release for the PC and consoles is a full not-rails game.
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Some people are confusing it with the iPhone version which is on rails and was released a few months back.
Regarding Wii U's projected demographic (Score:1)
Brief Summary - All You Need to Know (Score:2)
GS: Have you had any chance to look at the Wii U at all?
JC:
GS: Speaking of touch screens, did you get a chance to look at the PlayStation Vita at all?
JC: No...
Vita vs Galaxy S Wifi 5.0 (Score:2)
I was thinking of getting a Galaxy Wifi 5.0 as a portable internet/app/gaming/media device. (Smartphones/contracts too expensive IMO).
So when I saw the Vita specs and price I was quite pleasantly surprised.
It is amazing HW for the price.
But having something that is locked down pretty much defeats the purpose so I will go for the inferior device that I can run anything on.
I just need some kind of controller attachment like the http://icontrolpad.com/ [icontrolpad.com] .
Or I need the Vita to be more open. I think I will have a
Portable Gaming (Score:2)
I wouldn't want to be the executive making the decision to launch a new portable gaming machine in the post-smartphone world... But of course, by the time they actually ship, there may be smartphones or these tablets with twice as much power as what they're shipping with on there.
Y'know, I hear people say that a lot. They wouldn't dream of buying a PSP when they could just use their phone instead. But there's a huge difference.
I've spent some time with the likes of Angry Birds, etc (mainstream games that would be worth a damn) on an iPhone, and the touch screen is well-suited for that. But for other games that try to be platformers with virtual on-screen joypads and action buttons, it just doesn't work well. I need to have real buttons. The PS Vita has a set of physical buttons beca
Not considering the whole cost (Score:2)
"smartphones or these tablets with twice as much power"
But smartphones come with monthly subscription fees. I'd feel better about letting a child play with a Nintendo DS than my smartphone.
Parent is NSFW (Score:5, Informative)
Picture of a penis ejaculating. Just FYI. I will say, impressive timing on the shot.
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Anybody from Tennessee wanna click that?
Asmor gets the finders fee, I get the fixer fee.
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