Microsoft Releases Kinect SDK For Windows 137
soricon writes "Microsoft made good on its promise to release an official Kinect SDK for Windows, opening the door for multiple educational, research and enthusiasts groups to create new and innovative uses for the popular full body movement sensor. Currently in beta, the SDK requires Windows 7 and at a minimum, a dual core machine with a DirectX 9.0c capable graphic card and it is free to download."
It was only a matter of time (Score:5, Insightful)
Re:Skip the blogspam (Score:3, Insightful)
Yes, but soricon gets no ad clicks if you go to the direct link rather than to his own site.
Re:"Article" is terrible (Score:5, Insightful)
The blog is run by the submitter. He was using the article as a way to drive hits to his site.
Re:Why so much processing power??? (Score:2, Insightful)
Indeed; that is not the offensive part at all. Ask someone how GTA4 runs on a PC sometime. You need four cores so that the OS can mangle one, since there's not all those background services running on the 360. The annoying part is that it requires Windows 7 and won't run on Vista. Not surprising, mind you; Microsoft would very much like everyone running Vista to pay for what is essentially a minor upgrade (since Vista has been service packed.)
Re:SDK Licensing (Score:5, Insightful)
If you use the Kinect sensor with a platform other than Xbox 360, Xbox 360 S, or Windows (with the SDK Beta), you void the warranty you received when you purchased the Kinect sensor device.
So, Even though you saw all those cool demos a few months ago using 'unlicensed' software, you're not allowed to run them, and they could be punished for software licence violations.
If you consider them refusing to fix something you broke by running software platforms they haven't tested "punishing" you, I guess.