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Input Devices Microsoft Programming Windows XBox (Games) Games

Microsoft Releases Kinect SDK For Windows 137

Posted by timothy
from the go-forth-and-wiggle dept.
soricon writes "Microsoft made good on its promise to release an official Kinect SDK for Windows, opening the door for multiple educational, research and enthusiasts groups to create new and innovative uses for the popular full body movement sensor. Currently in beta, the SDK requires Windows 7 and at a minimum, a dual core machine with a DirectX 9.0c capable graphic card and it is free to download."
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Microsoft Releases Kinect SDK For Windows

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  • by SplatMan_DK (1035528) on Thursday June 16, 2011 @02:59PM (#36466684) Homepage Journal
    Why is the minimum req. a beefy dual core processor?

    The X-box has nowhere near that amount of power - why keep this technology away from smaller and less power-hungry platforms?
  • SDK Licensing (Score:3, Interesting)

    by mystik (38627) on Thursday June 16, 2011 @03:23PM (#36466992) Homepage Journal
    From the FAQ [microsoft.com]

    I noticed that the license terms for the Microsoft Kinect device allow the use of the device with the Xbox 360 and Xbox 360 S game consoles only. How can I use the Kinect device with the SDK Beta?

    Even though the warranty and software license terms for the Kinect device prohibit the use of the device with any platform other than Xbox 360 and Xbox 360 S, the license agreement for the SDK Beta supplements the Kinect device warranty and software license terms to allow your use of the device with the SDK Beta on Windows computers as well.

    I know that other drivers and development software for Kinect are available on the Web. Can I use the Kinect sensor device with these other drivers or software instead of the SDK Beta?

    No. Use of the Kinect sensor device is subject to its own warranty and software license agreement that allow you to use it solely in connection with an Xbox 360 or Xbox 360 S console. Only Microsoft can grant you the additional rights that you need to use the Kinect sensor device with a personal computer. Microsoft grants these additional rights in the SDK Beta license, but only for uses of the Kinect sensor device in connection with the SDK Beta. If you use the Kinect sensor with a platform other than Xbox 360, Xbox 360 S, or Windows (with the SDK Beta), you void the warranty you received when you purchased the Kinect sensor device.

    So, Even though you saw all those cool demos a few months ago using 'unlicensed' software, you're not allowed to run them, and they could be punished for software licence violations.

    A hardware device requires a software license?

  • Re:it's june, 2011 (Score:5, Interesting)

    by RogueyWon (735973) * on Thursday June 16, 2011 @05:04PM (#36468086) Journal

    On the gaming side, Microsoft have actually been less evil than their competitors for years now. Sony's acts of wanton consumer abuse are too many and too well known to be worth documenting. Nintendo is actually no better, maintaining some of the most anti-consumer policies around, such as rigidly enforced region locking and rabid crackdowns on homebrew. On the PC gaming side, Microsoft's last really "evil" act was insisting on Windows Vista to play the PC version of Halo 2 - which was years ago. Their first and second party PC games have never gone in for the kind of DRM shite we've seen from Ubisoft.

    These days, when Microsoft do something nasty on the gaming side, it's more likely to be down to incompetence (the RROD fiasco and Games for Windows Live) than malice. And to be honest, they are (slowly) getting better at avoiding that kind of thing.

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