Microsoft Releases Kinect SDK For Windows 137
soricon writes "Microsoft made good on its promise to release an official Kinect SDK for Windows, opening the door for multiple educational, research and enthusiasts groups to create new and innovative uses for the popular full body movement sensor. Currently in beta, the SDK requires Windows 7 and at a minimum, a dual core machine with a DirectX 9.0c capable graphic card and it is free to download."
Why so much processing power??? (Score:2, Interesting)
The X-box has nowhere near that amount of power - why keep this technology away from smaller and less power-hungry platforms?
SDK Licensing (Score:3, Interesting)
So, Even though you saw all those cool demos a few months ago using 'unlicensed' software, you're not allowed to run them, and they could be punished for software licence violations.
A hardware device requires a software license?
Re:it's june, 2011 (Score:5, Interesting)
On the gaming side, Microsoft have actually been less evil than their competitors for years now. Sony's acts of wanton consumer abuse are too many and too well known to be worth documenting. Nintendo is actually no better, maintaining some of the most anti-consumer policies around, such as rigidly enforced region locking and rabid crackdowns on homebrew. On the PC gaming side, Microsoft's last really "evil" act was insisting on Windows Vista to play the PC version of Halo 2 - which was years ago. Their first and second party PC games have never gone in for the kind of DRM shite we've seen from Ubisoft.
These days, when Microsoft do something nasty on the gaming side, it's more likely to be down to incompetence (the RROD fiasco and Games for Windows Live) than malice. And to be honest, they are (slowly) getting better at avoiding that kind of thing.