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First Person Shooters (Games) Games

Valve Announces Counter-Strike: Global Offensive 109

Posted by Soulskill
from the now-with-hats dept.
Today Valve announced a new team-based shooter called Counter-Strike: Global Offensive. It's due out in early 2012, and will be available on Windows and OS X through Steam, as well as the PS3 and Xbox 360 over their respective game networks. "CS: GO features new maps, characters, and weapons and delivers updated versions of the classic CS content (de_dust, etc.). In addition, CS: GO will introduce new gameplay modes, matchmaking, leader boards, and more." According to a hands-on report, "We've all seen and played pretty looking games before, but hands down and unanimously, everyone was most interested in the movement, weapon handling, and game play. It didn't feel like 1.6 and despite being built on the Source engine, it didn't feel like CS:S. By design, Valve wanted to create a game with a different feel, and overall it was really smooth. The pro players seemed surprisingly happy with the player player movement and feel of the game but thankfully they weren't short of feedback and most weren't shy to share it. Tweaks and adjustments are needed, but in my opinion, it was a great sign that it didn't grossly offend anyone."
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Valve Announces Counter-Strike: Global Offensive

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  • I love TF2 (Score:5, Insightful)

    by newcastlejon (1483695) on Friday August 12, 2011 @05:05PM (#37074522)

    But I'd be quite sad if this new game had hats, much less constant promotional tie-ins with other games.

    That said, if I can still have fun with a French trumpet I'm in.

  • Re:I love TF2 (Score:3, Insightful)

    by cforciea (1926392) on Friday August 12, 2011 @05:10PM (#37074558)

    But I'd be quite sad if this new game had hats, much less constant promotional tie-ins with other games.

    My guess is that you should get ready to bawl like a little girl.

  • Dear Valve: (Score:1, Insightful)

    by cforciea (1926392) on Friday August 12, 2011 @05:16PM (#37074612)
    It's totally lame that you take retroactive credit for people's work after you buy them out/hire some or all of their developers. Most of the titles that you list yourselves as "creators" of were developed by dev studios that you bought out, and you did nothing even close to "creating" either Counterstrike or Team Fortress (besides hire their devs after they were finished products). And, for the record, Team Fortress and Counterstrike are still to this day better games than the sequels that came out under your name.
  • by cgenman (325138) on Saturday August 13, 2011 @12:50AM (#37077264) Homepage

    I'm kind of curious why everyone is so up-in-arms wanting HL2:e3. HL2 was brilliant. HL2:e1 was a solid extension of that. HL2:e2 was a good game that started to feel a bit redundant. But neither of them reached the brilliance that was HL2. Since HL2, Valve has had brilliant moments with Team Fortress 2 and Portal 1 / 2 and Left 4 Dead. They're letting the Half Life universe rest, until they either have something unique to say or a unique way of saying it.

    The last CS game was CS:Source, which was just CS1 updated for the HL2 engine. That was pre- HL2:e1. An update to make Counter Strike relevant to a modern audience is long overdue. And Half Life, as brilliant a series as it has been, can wait until they have something real to say again.

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