Latest Humble Bundle Hits $1 Million 276
dylan_- writes "The Humble Frozen Synapse Bundle — where you pay whatever you want for a collection of games — has just hit the $1 million mark with 1 day and 9 hours left to buy. The games are DRM free, available for Windows, Mac and Linux, and include a donation to the EFF and Child's Play charity. As with previous bundles, Linux users are the most generous, paying an average $9.18, Mac users come in second paying $6.58 leaving Windows users lagging behind, paying $4.11 on average." These stats are presented right on the page dynamically, so you might see slightly different figures — the dollar figure should only be moving one direction, though.
And (Score:2, Insightful)
Credit Card Transaction Fees: $999,999.99
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Paypal's fees are higher than the typical merchant account.
A merchant account's base rate is about 2.5% (it varies but some sites get bad deals, upward of 15% for pornographers and other niche markets with high chargeback rates, and AmEx is usually a little higher, sometimes 3.5%, debit cards are a bit lower, but corporate Visa/MC are usually significantly higher than AmEx) plus anywhere from 10 to 25 per transaction, which is a killer for a $1.00 item with less than 30% markup but still quite profitable fo
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That's if you qualify for a merchant account. eBay/Paypal are the perfect combination of companies because many sellers don't qualify. ANd if they do, Paypal fees can be lower because they don't meet the minimum transaction amounts (quantity of transactoins, quantity of money) that a good merchant account has.
So Paypal can be evil just because they're the only game in town - it's either bend over to the banks, or bend over to Paypal.
Basically, if you're Joe Blow, you can't accept a credit card (which kills
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Out of curiosity, why do you hate PayPal? 9 times out of 10, I find that most people who are upset at PayPal are upset over a misconception. The last time I asked on Slashdot, people insisted we've never had a dispute resolution proce
Full disclosure, I work for eBay/PayPal. I wouldn't work for a company I felt was evil.
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I have no way to dispute your statement. If it happened, that is pretty shitty.
While I'm a Software Engineer, our side of the company supports Customer Service. So I deal with that side of the business exclusively. I know we handle chargebacks every single day. I'm curious if you followed the chargeback process documented on the site.
https://cms.paypal.com/us/cgi-bin/?cmd=_render-content&content_ID=security/chargeback_guide [paypal.com]
Re:And (Score:5, Informative)
The situation TheTurtleMoves described is one of the biggest issues with PayPal I hear about fairly regularly. They don't like something, they get a complaint, they'll yank money out of a linked account without even a pause to investigate, question it, contact you, etc. Everyone I've talked to in that situation then faces an uphill battle in which they try to convince PayPal to look again and handle the situation responsibly and fairly. Apparently contacting Paypal and getting a useful response is a miracle in and of itself.
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800 numbers, email addresses and contact forms are all easily found on the site. As a customer, I've never had trouble contacting the site. I also continue to email PayPal's phishing department with any phishing attempt I see come into my personal email. I get responses back from them usually within minutes.
We may get more email than any single company in the world. I know that we have the single largest Kana email installation in the world, and that is used by all the Fortune 500 companies. We receive a ri
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If a customer files a charge back, then the credit card company doesn't get the money. Why should they give you money when they didn't receive it?
When there is a charge back with a credit card company, there is a dispute process with that credit card company. If you the PayPal transaction was tied to a credit card, then PayPal accepts the final decision of that credit card company. You have the opportunity to fight the charge back. If you decide not to, that is your decision.
PayPal never insinuates they are
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I've learned my lesson and this isn't a "whine" post but I'm just pointi
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I've had to deal with dispute resolution with PayPal only once. My mother was the victim of a phishing attack and I tried to help her out. We contacted PayPal, and they got all her money back in 3 days and then went after the phishers.
I currently work in the customer service division at PayPal and I can tell you with absolute certainty that we do dispute resolution on non-eBay transactions.
https://www.paypal.com/cgi-bin/webscr?cmd=xpt/cps/general/PPDisputeResolution-outside [paypal.com]
Now, there could be several mitiga
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I used Paypal a handful of times, and never had a problem. Bought some business cards through Paypal. But the stories were worrisome. There are bad stories about every large business, but the horror stories about Paypal seemed more numerous and worse than average. Don't bank your money with Paypal, they might freeze the works over one dispute about less than 1% of it. I quit using it, and after a few years, the account was closed. I forget whether Paypal threatened to close it and then did, or whether
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Some of that stems from stories of PayPal supposedly freezing accounts with no notice whatsoever for charities, and often in Slashdot threads for FOSS projects.
In every case I investigated, PayPal did send notice, and we are required by law to obtain proof of non-profit status. If a non-profit doesn't provide that proof within a certain time frame, we are bound by law to freeze the account until they provide it.
For example X.org made a huge stink over that very issue, swearing to the world that PayPal never
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1) The dont give a shit about the customer
2) They hold your money ransom for 180 days (in some cases more), just because their fraud system went crazy. (I know a number of sellers this has happened to, so dont give me the, it does not happen very often). This is where the "never leave money in you paypal, withdraw as early as possible" comes from too.
3) They almost always rule in favour of the buyer, irrespective of proof of shipment of the product. Their "resolution" sucks.
4) They have a lot automated proc
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According to their guide here:
https://cms.paypal.com/us/cgi-bin/?cmd=_render-content&content_ID=security/chargeback_guide# [paypal.com]
They leave final resolution of the chargeback at the discretion of the buyer's bank.
So it's not a case of them just being dicks for no reason.
They're just pussies who won't stand up to the buyer's credit card processor.
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Buyers and sellers are both customers. You're insisting they only care about one, but never care about their customers. Logically, that doesn't make sense.
I've also heard the claim, that they always side with merchants and never side with buyers. However, both statements can't both be true.
And as someone else already posted, you seem confused about the chargeback policy and process. Sounds like your bank/credit card provider ruled against you, so you've decided that PayPal must suck because of it.
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About two years ago my daughter broke my PS3 BluRay laser. She was shoving change in the disc slot. Otherwise, the PS3 worked. You could stream Netflix or home theater content. You could play games installed to the hard drive, access PSN, etc.
I listed it very clearly on eBay that what it could and couldn't do. Someone bought it from me, and then immediately disputed the purchase through PayPal. They said that I didn't make it clear it was out of warranty. If it was in warranty, I would have had it fixed/rep
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About two years ago my daughter broke my PS3 BluRay laser. She was shoving change in the disc slot. Otherwise, the PS3 worked. You could stream Netflix or home theater content. You could play games installed to the hard drive, access PSN, etc.
I listed it very clearly on eBay that what it could and couldn't do. Someone bought it from me, and then immediately disputed the purchase through PayPal. They said that I didn't make it clear it was out of warranty. If it was in warranty, I would have had it fixed/replaced. They apparently though they could buy a cheap broken PS3 on eBay and get a free replacement via Sony.
I showed my listing, that I shipped the PS3 and that the buyer received it. PayPal sided with me as the seller. So I don't accept the notion that PayPal always sides with the buyer, or that they don't have a dispute process since I've used it myself.
****
I've had to deal with dispute resolution with PayPal only once. My mother was the victim of a phishing attack and I tried to help her out. We contacted PayPal, and they got all her money back in 3 days and then went after the phishers.
I currently work in the customer service division at PayPal and I can tell you with absolute certainty that we do dispute resolution on non-eBay transactions.
https://www.paypal.com/cgi-bin/webscr?cmd=xpt/cps/general/PPDisputeResolution-outside [paypal.com]
Now, there could be several mitigating factors, such as if you waited too long to dispute the transaction, or if you weren't willing to do your part to provide evidence. But that would be standard practices for any company. What you're really saying is that a vendor screwed you over, and somehow you think that is PayPal's fault.
I'm officially calling you a shill on this one. Get your story straight.
I don't have a huge beef with ebay or paypal, though I do think both charge higher fees than are necessary for a reasonable profit. Fortunately for ebay I don't get to define what is a reasonable profit for them, their shareholders do. I'll even say that you are likely correct that some people have misplaced their hatred. To say their customer service is "good" against all the naysayers, however, is ridiculous.
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Discover Card recently teamed up with PayPal to allow sending money between people, but it fails randomly with no errors and even Discover Card's tech support
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Your two paragraphs are opposed to each other.
PayPal is heavily regulated. I have to go through rigorous compliance training, even though I don't work in customer service or touch transactions. Non-profits are heavily regulated, and PayPal is required by law to make sure non-profits have all the right paperwork on file, or freeze their accounts. That is your government regulation at play right there.
You're upset PayPal is acting in accordance with government regulations while calling for more.
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You're mistaken.
http://www.nonprofitlawblog.com/home/2006/09/patriot_act_and.html [nonprofitlawblog.com]
The Patriot Act (and several laws passed since then) really heavily regulate financial transactions to non-profits, because they've been used to launder money for terrorists. Banks are bound by the same laws as PayPal, and are required to freeze accounts if paperwork isn't on file. In this case, they notify you what paperwork is missing. When X.org's account was frozen, I know this was the case. And it later came out they were
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I dont like paypal because they put a 21 day hold on my money when I sell on eBay. Why should they get to draw interest on my money for 21 days? I have a perfect ebay rating and have never had a dispute.
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Any money I've got through an eBay sale, or through my website I've been able to pull over to my bank account immediately. There is no blanket policy of holding funds for 21 days.
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Large is a pretty subjective term.
As stated by someone else in this thread, PayPal fees are pretty much exactly the same as you'd pay from other services. And often they are less than fees you'd pay on a merchant account if you're a small business.
If you're simply upset that fees exist in general, I don't know what to tell you, as I'm not aware of a transaction service that charges precisely no fees.
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that really depends on how you are "sending" the money.. if your using your CC/Debit to send it paypal can't control the fee because they have to at min pass through what they will get charged when they pull money from your card.
If you think their fees are odd you really should look at actual merchant accounts.. the fee structure there is insane and you can't make it simple or even show the end users the fees because you are bound not to.
just remember any time you have a "cash back" card.. the CC company
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It's a percentage because they have some liability for every transaction, just like credit/debit cards do. Their transaction costs are fixed, but their financial liability isn't. They also lose money on small transactions.
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You keep misspelling feeBay. ;)
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The Paypal fees are based on the fees charged to them by the credit card companies. There is simply no getting away from that, since Visa/MC insist on getting their points. The big plus with Paypal is they cater to small transactions, and they even offer an alternate fee structure that benefits those who primarily deal in microtransactions under $5. Good luck convincing the bank to open up a micro merchant account! The last time I accepted credit cards directly, I had to place a $10k security balance (t
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I've had my credit card stolen and phony charges were applied. I was charged a $75 fee through the credit card to reverse the charges.
I don't use eBay much (even though I'm an employee) but I think so long as you ship to a verified address, or purchase through a verified merchant, you get the full buyer protection. With non-verified accounts, you get limited protection.
My PayPal account defaults to paying with my PayPal credit card. It took all of 5 seconds to set-up. I just purchased the latest Humble Bund
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Difficult question: If I were to, hypothetically, make a joke about outsourcing right now, would that be racist?
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Credit Card Transaction Fees: $999,999.99
Really hope they don't get too screwed by PayPal and Google Checkout.. Got this last week (some story about a game, SpaceChem, being like programming here on slashdot brought me to their page and I was hooked).
Funny, I thought I was being cheap for offering $10 -- and still do, actually. Not sure about the rest, haven't tried them yet, but Trine, SpaceChem and Shadowgrounds alone would be worth more than that.
Still, it's great to see developers doing stuff like this: it's a great way to advertise their prod
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I'll probably get this one, too... (Score:2)
Even though my Mac wouldn't play anything from the last bundle. /shakes fist at OS 10.4
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Don't feel bad, I could only run half the games in the last bundle I got on Linux with nvidia.
Brilliant Games especially SpaceChem (Score:2)
I picked up the bundle in order to play Frozen Synapse but I got several other games thrown in because I made a decent contribution. I never heard of most of the games but I have spent the last week playing them. SpaceChem in particularly is extraordinary. It is an extremely challenging puzzle game where you must build complicated machines out of basic building blocks in order to synthesise chemical compounds. It sounds naff but it is incredibly addictive. Beware though the challenges are very tough but I r
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If you gave $.01 or $1000, I thought the game bundle would be the same.
Payments reflects platform and TCO? (Score:2, Insightful)
Perhaps Windows users pay less because they are on a platform which has the highest cost associated with ownership/maintenance. You can do very little with a stock windows install other than run notepad and get on the web. They pay for *everything*.
Macintosh has a subset of FOSS which works with it (libraries not always compatible) so there are add-on software costs incurred (iTunes downloads).
Linux users are more comfortable giving a little more because they spend next to nothing on out-of-pocket software
Re:Payments reflects platform and TCO? (Score:5, Insightful)
That and they already own the games (Score:2)
So part of the problem here is that for most of these game son Windows, the only people buying them from this are ones who are cheapskates of some measure. Reason is the games were available long before on Windows for sale, but at a higher price. I bought Frozen Synapse when it came out for $25. After looking at it, that seemed a reasonable price to me so I picked it up. Being a big computer gamer, I'm used to paying plenty for games. They are my main form of entertainment, it seems reasonable to me.
Well, t
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TCO? Really? I like your nick, man. Heh.
It's supply and demand. Windows users have a huge catalog of games, Mac is in second place, and we all know where Linux sits. Of course Windows users are going to pay the least.
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Windows has a ton of old AAA titles that have hit the bargain bin so the plenty games you can get for $5-10 drives price down. After all the games are already written, so there's no point in not selling them they just gradually go down in price to squeeze the last drops from the market. The other platforms, not so much...
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The money I threw in was paying for the games again because I like the bundle and I want them to run another one...but yes, I was stingy about it.
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You do not have to spend money on software to be productive in Windows (well, beyond paying for Windows itself). There is plenty of F/OSS and free-as-in-beer proprietary software to make you very productive. Some of the commercial software can't be matched by any F/OSS or free-as-in-beer options though, such as Adobe Photoshop and Lightroom. If you shoot a lot, Lightroom will save you TONS of time compared to DPP or even RawTherapee, and Photoshop plays better with Lightroom and of course with Lightroom and
And once again I don't hear about it. (Score:2)
I give them my email address every time, but they don't email me when a new bundle comes out. I actually missed the last one.
One wonders how much bigger this promotion would be if they could manage to send email correctly.
And yes, I checked my spam folder.
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Yes, they asked me these questions and more when I complained to them, but I still get no email this time around. Mine didn't work via gmail.
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That can't be right. (Score:2)
Everyone knows that Linux users don't pay for anything. Just read the comments on any article anywhere!
Congratulations, perhaps? (Score:3)
I should have posted this much earlier, but how about sending out some CONGRATULATIONS! to the Humble crew for proving again that, by putting together a bundle of good games (with good game play), one can not only make a damn decent amount of money but can also do it without encumbering the user with DRM or other restrictions. For that reason alone, I'd buy the bundle every time.
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I have a feeling Notch's $2000 donation might skew the results a bit.
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2k out of 1M is hardly worth consideration.
Mean average is strongly influenced by outliers (Score:3)
Notch single-handedly raised the grand average purchase price by a cent. That's a pretty big difference for one person.
The mean is strongly influenced by outliers, which is why it's generally avoided in academic discussions about things like income. With the mean I can make a reasonable prediction about a *group* of buyers, but I can't make a reasonable prediction about a *single* buyer. For example, it's true that Linux users gave proportionally the most as a group, but you can't use the same evidence to s
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Try this.
Say all Linux people donated the same except for Notch with $2k.
Assume $150k for the group and an average $9.20 each.
How many people total X and the average without notch $Y?
$150k=1*$2k + (X-1)*$Y
$150k= $9.18 * (X)
X = 163k people
$Y = 9.06
So he only changes it by 12 cents. Still not bad for one guy.
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Still the pie graphs show around 15-20% each for Linux and Mac payments, so the totals for them are well over the $100K mark. One $2k donation probably isn't going to skew the average *that* much. I'm sure it helps a lot and probably helps put the Linux average so high over the Mac average, but both are averaging *way* better than Windows.
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A quick look at the pie chart on the link shows that about 66% of the 212,018 buyers are windows users. With the remaining split more or less 50 50 between the linux and mac users.
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Yepp, that was the first thing that sprang into my eyes. In other words: if you offer a game also for Linux and Macs you can get +50% revenue.
So why are so few game companies doing it?
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If you do your job right, then you don't need to stretch to support them.
Use APIs that are common between them and 95% of the job is done.
What common APIs? (Score:2)
Use APIs that are common between them and 95% of the job is done.
Microsoft understood this and made it fairly easy to port games between Windows and Xbox 360. But what APIs are common between Mac and PS3, or between Linux and Xbox 360? Mac and Linux use only OpenGL; Xbox 360 uses only DirectX. PS3 was advertised as using OpenGL ES, but as I understand it, most games appear to use something much lower-level in order to get some measure of performance out of the odd architecture.
Or were you talking about model-view-controller, in which a separate graphics engine ("view"
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The unfortunate fact is the APIs are NOT common between computing devices and consoles. However, the blame for this rests entirely on the shoulders of the console manufacturer in question. Windows, Mac, Linux, etc (including more and more mobile OSes like IOS and Android from my understanding) all support things like OpenGL, OpenAL, SDL etc.
The PS3 is just so different however, that it very well could be considered an outlier. That's the price to pay for going with something so... unusual? (looking at the s
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However, the blame for this rests entirely on the shoulders of the console manufacturer in question.
And if a major video game developer wants to sell its games, it'll have to work around any anticompetitive practices of the makers of the consoles that are in the homes of the intended customers. Given that consoles are a far bigger market than Mac and Linux, especially for "party" genres that use multiple gamepads, major video game developers will choose to put forth the effort for the greatest reward. Mac and Linux appear to be the domain of indie developers that can't afford the organizational overhead (
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Time to drop PS360 support then? :)
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They haven't provided enough data to make that kind of conclusion. I wish they would release more, but if I ran the thing I definitely wouldn't. If the humble bundle people are intelligent at all they know how much of a competitive advantage this sort of market research can give them.
Some tl;dr about why this data can't be used to estimate potential revenues:
The data they've shown can only be used to make a make a conclusion if you can show the following:
1.) the people who bought the bundle are representati
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Same here, on an intel chipset. On my desktop (nvidia) it works without a hitch, same distro, same versions of everything.
I blame shitty "integrated" graphics (yet again...)
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I have an intel 3100 graphics chip in my netbook, and a dual-core processor... frozen synapse runs great once you turn off the useless background stuff.
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... and if he doesn't use them himself? You realize that's transfer of ownership, and you can't just disallow that?
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Hi, I'm an indie game developer supporting Linux. Supporting all the different distros isn't really that bad, you just have to avoid depending on anything distro-specific. That means including ALL dependencies (except hardware specific stuff like opengl, obviously). There's really nothing special about this, you do the same thing under Windows. You do have to watch your glibc version dependency though (since distributing or statically linking glibc is a bad idea), which is a little more work, but not really
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And the money the user would have left over after paying for their operating system.
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And the money the user would have left over after paying for their operating system.
By the time product reaches retail shelves the OEM price of Windows is effectively $0. Economies of scale and all that. Walmart with its enormous purchasing power could never make the Linux PC competitive --- and it wasn't for lack of trying.
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Volume discount. Windows users represent 70% of the payments. ;-)
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They should release a bundle with 0 games.
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Been there. Done that. (Score:2)
It's interesting that the average price donated is inversely proportional to the number of games available on that platform.
It is not altogether unfair to say that the Humble Bundle is beginning to look a little stale and predictable.
The typical Humble Bundle game had a long run on the Windows platform --- and often sells at a discount. If it is the budget price that interests you most, there is Gog.com and other resources for the Windows gamer.
What is more telling is that less than a quarter of the payments are coming from the Linux gamer whose contributions averages $5 more than the Windows contributor and $2 more than the
Re:How long will this continue to work? (Score:5, Insightful)
Most people are buying this to either 1. Make themselves feel better about supporting indie games 2. because the idea is novel I'm sure a few actually like the games.
Do you have any corroborating evidence to support this?
But I tried it out once and most of the games were pretty bad.
But I tried it out every time and most of the games were pretty good.
Either way they should slow down the number of bundles they're releasing. The novelty factor is dropping quickly.
Breakdown of sales figures:
Humble Indie Bundle #1: $1.27 million
Humble Indie Bundle #2: $1.8 million
Humble Frozenbyte Bundle (note the lack of "Indie" in the name): $700,000
Humble Indie Bundle #3: $2.17 million.
Contrary to your uninformed assertions, it looks like sales are on a phenomenal upward trajectory considering the nature of the enterprise. I'm sure they'll take your opinion into account before they make their next move though.
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Actually, the bundles have typically had games that I have either purchased, or was going to purchase. So for me, the games are pretty good.
I look at it like Steam's Christmas sale last year, though. If they keep having sales, why would anyone purchase at full price? Just wait for the inevitable sale.
Worse yet, some of the games aren't even launched yet... You'll lose all the money from the people who just have to have it at launch.
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All games drop in price eventually, why do PS3 and 360 games sell for $60 when everyone knows they'll be available for $30 this time next year?
Re:How long will this continue to work? (Score:5, Interesting)
Humble Bundle Games are bad? World of Goo, Gish, Braid, Osmos, Crayon Physics Deluxe, Frozen Synapse, SpaceChem, Trine? Have you ever played them?
I had bought all of those listed above BEFORE seeing the bundle (in the case of Trine, 8 copies for friends, etc.). They're not top-of-the-range, graphics-card-pushing FPS from a top-name publishers, sure, but they're top-selling, professionally-produced games that were selling enough units on their own without the bundles.
Even this one's main game - Frozen Synapse - was on my computer and my brother's before it got close to the Humble Bundles. Sure, there's some crap in there too, but the majority of the games are extremely good, and already selling well in their own right via Steam normally. That's how they can afford to just let them be sold off, or open-sourced if HB makes enough money (in the case of Gish, etc.). Hell, I bought Gish god-knows-how-long ago - it must have made its costs back before the HB even existed.
The reason these things are popular is because it's a damn good deal - even if you assume the normal prices are way over-inflated (which they aren't), getting those games for even $10 is a bargain - there's HOURS of decent playtime in there for less than a 6th the price of a single full-price game. Redeemable on Steam, too, so no downloading and installing (just automatic double-click-and-wait).
I never mind supporting indie games anyway (hell, I paid way over what the bundle costs for the games inside it before it even existed), and the idea is novel but not unique (honesty boxes - they're even used in car parks in some places in the UK). People are buying it because the perceived value for money is enormous.
I just wish they would stop adding things in after - save that for the next bundle!
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Goo is great. Gish is ass. Braid is meh at best. Osmos is fantastic. And wasn't there one more game in that bundle that sucked? Was that the one with Lugaru? What a tech demo that was.
I find the bundles to be highly hit and miss. But at these prices, I can take a chance, and the developers get a little money they might use to fix the game or make something better.
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Braid is meh at best.
You lose the game of game criticism.
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Well, it did while the event was going on at least...
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Not only did I not get the hang of jumping, but no one even tried to explain it to me. Being a good game is more than having good mechanics. After I swim through a crap menu, and arrive in awful-graphics land, if you want me to figure out some awesome new game mechanics, you're going to have to lead me by the hand from step to step like World of Goo did. Oh sure, sometimes I'm going to just get it. But I'm no stranger to timing jumps precisely, I grew up with a Nintendo too, and I beat Ninja Gaiden, and Str
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I've bought each previous bundle, and while I still support the concept, this is the weakest bundle (assuming you own the previous ones).
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Huh? Like every Bundle there's one or two games (Trine and Frozen Synapse in this case) that were successfully sold at $30+ dollars before their release. Then there's a few... I'm reluctant to say lower quality because they are often quite enjoyable, lets say less mainstream games that are, so far as I'm concerned, a free bonus. I got the #3 bundle for Crayon Physics and VVVVVV and ended up playing Hammerfight for hours. I won't be surprised if the same happens here.
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I think the day this bundle started, there was only a single game. All the other bundles have had 5 games.
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Shadowgrounds is actually pretty damn fun.
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Shadowgrounds was part of the previous bundle. If you purchased the previous bundle, then this bundle is only 3 games, and the smallest bundle to date. And initially it was only 1 game, which really isn't a bundle.
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W
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My problem with the Peter Eckersley wifi article on EFF is the "open wifis are the 'socially responsible' thing to do". I pay for my access and my convenience to have wireless devices use my access from the pool of time in my limited life span devoted to providing a service for others in exchange for something useful. I have no social obligation to share the fruits of my efforts with others that could choose to have the same service and convenience I have paid for if they so desired.
Right. "I've got mine, piss off you rabble". Sharing with your neighbors is indeed the altruistic thing to do. But you actually CAN'T go pay for wireless service when around town. Well, not at any reasonable rate. So this argument stands in suburbia, but falls apart in the city/campus/office/whatnot where your signal could be used by people away from their own connection.
But you don't REALLY just want the rabble to piss off, you understand charity:
I choose to give to charity because I get satisfaction of knowing I contributed to a worthwhile cause I support, which for myself, I feel is an equal exchange. Additionally, I get a large bit of oversight into how my donation is apportioned, better than I can say how my tax money is redistributed. The *choice* to participate in a charity is infinitely better than any concept of "social responsibility" that says I should give things I have earned away. If/When EFF loses the "socially responsible" nonsense, they will be back in my personal good graces and receive more of my support again.
The Internet isn't worthwhile?
You have no oversight for
Re: (Score:2)
"Indie" and "Amateur" are very different beasts. And one of the games from a previous bundle -- Atom Zombie Smasher -- is fantastic, even if it has simple graphics.