Wolfenstein 3-D Celebrates 20 Years With Free Browser-Based Version 160
Dr Herbert West writes "20 years ago today, id software released Wolfenstein 3D, inspired by the classic Apple II game, Castle Wolfenstein. To celebrate, Bethesda Softworks on Wednesday released a free, browser-based version of the iconic first-person shooter. Users can pick which level they wish to play in the browser version, even the secret levels."
Ah, game journalism (Score:3, Informative)
Return to Castle Wolfenstein was a remake made in 2001. The Apple II games by Muse Software were Castle Wolfenstein and Beyond Castle Wolfenstein. Wolfenstein 3D was not an official remake of them, but it was inspired by them.
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Again, Bonch finds a way to shill for Apple.
Castle Wolfenstein and Beyond Castle Wolfenstein were available for a number of platforms. The C64 version was by far superior, of course.
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Of corse. The Commodore was five years more advanced in technology than Apple II....... I wonder if there was an Amiga port of Wolfenstein.
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Many games were ported in those days, probably more-so than these days. Castle Wolfenstein was indeed written for the Apple ][ first by Silas Warner, who is quite possibly the weirdest person I've ever met (while at Microprose/Spectrum Holobyte, and RIP). Beyond Castle Wolfenstein was simultaneously written for Apple ][ and C64.
Let's not let facts get in the way of a good story (Score:1)
RTCW was a 2001 release. I was playing W3D *waaaaay* before that.
Good to see the classics making a comeback, tho.
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Good to see the classics making a comeback, tho.
Is it always a good thing? It's the same game you can play in DOSBox already. We've already seen lot of remakes of the classic adventure games, for example. I think it is also important to grasp what aspects made them so memorable, and then make completely new games based on those observations.
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You really need to watch the Bethesda "video podcast" of John Carmack playing Wolfenstein 3D and commenting on it - it's fascinating stuff.
Particularly as he brings up exactly the point you're talking about and how the big studios, with multi-year plans for a single game can make really epic stuff but loose out on a lot of the ingenuity and flexibility a small group of people can have. If you plan to make a game in just a couple of months, you can perfect the gameplay or pull and scrap "features" as necessa
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Fuck you, youtube^Wgoogle, I'm not going to create an account just because someone somewhere thought someone else somewhere else might possibly be sometimes in future be offended by pixels of red color.
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Prequel to ReturnToWolfenstein (Score:3)
Was there a game that came before Return To Castle Wolfenstein. ÂAnd was it ever ported to a more advanced machine than the Apple II (like Atari or Comodore)?
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Which is strange as there were a few FPS games designed by Carmack before Wolfenstein 3D (The Catacomb 3D series) with near identical game play.
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Stellar 7
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Battlezone has them all beat. Steller 7 was cool back in 486 days.
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I'd say there were quite a few fps games before wolfenstein. But I agree that it's the first huge title I think of when I'm thinking back across Quake, Turok, Duke Nukem 3d, Doom, etc. type games.
My friends and I did play the hell out of this old battletech-style mess over direct dial-up:
http://www.youtube.com/watch?v=S7WoHGYIDUY [youtube.com]
That was probably an early mail order shareware or Egghead Software purchase. Not nearly as awesome as wolfenstein.
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I know the game you're talking about, it was one of my favorites. But it was earlier than 1987, as I played it in the arcade at Disney World when I worked there from 1980-1985. The 1987 game was most likely a port of the game you stuck quarters in.
I shoved a LOT of quarters in that game.
There was another 3d shooter the preceded Wolfenstien, I don't remember the name and hadn't played it but it was also from Id/Apogee (at one time they were one very small company).
Re:Prequel to ReturnToWolfenstein (Score:4, Informative)
Yes, the original Castle Wolfenstein was an Apple }{ game. It was a top down monochrome shooter, with some nifty speaker tricks to emulate speech. Very cool game for the time (1982?)
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Sorry, it was 1981 [wikipedia.org], and apparently it had colour, although I only played it monochrome. Also, obviously that should have been "Apple ][".
Re:Prequel to ReturnToWolfenstein (Score:5, Interesting)
Play that online: http://www.virtualapple.org/castlewolfensteindisk.html [virtualapple.org] ;)
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Well that's a nifty site. Play games without the bother of installing an emulator or downloading ROMs. I wish there was something like that for the Commodore 64 (since its hardware is 5 years more advanced then the Apple 2) and Amiga.
Someone mentioned speech. The most primitive computer or console I ever heard speaking was the 1977 Atari VCS/2600. The sound chip was a noise generator and was never meant to play music or voices, but the programmers managed to squeeze it into an 8 kilobyte program.
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http://c64i.com/ [c64i.com] :) I am sure there are more. Someone else can pitch in.
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The summary is confused. RTCW is an FPS from the early aughts. Castel Wolfenstein and Beyond Castle Wolfenstein are the two Apple II games that inspired Wolf 3d. Those are available on the big 3 6502 computers (Apple, Commodore, Atari), and on DOS.
They are great games. Pull out your favorite 8-bit and play.
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Logged on to play. (Score:5, Interesting)
They wanted my fucking bitrthdate so I gave them 1/1/1900.
WTF, is our fucking legal system so screwed that having some dipshit fucking form where anyone can lie is preferable to to just letting anyone play?!?
Nevermind don't answer that. That was rhetorical.
DOn't want to get the pedant NAzis all worked up here.
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I did the same, and it actually told me I couldn't play. I think it was some bad interaction with noscript or requestpolicy. However, it saved a cookie saying that I failed verification. Had to delete that before I could try again... and it worked. PITA.
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Well I 1 upped you man..
My birthdate is 13/32/1874
It was totally fine with that.. playing now..
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I put my birth year as 1200. I'm actually surprised it was accepted.
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I'm pretty sure there's some dumb legislation that requires it.
I just wish we could be smart enough that we could set your age as a browser setting, and websites could automatically query for it like a cookie witho
Slow as hell (Score:4, Insightful)
Yes, let's take a game originally coded in tight X86 assembly language, then shit all over it by converting it into super slow Javascript.
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I have a quad-core CPU and a mid-range GPU that pushes more FLOPs than a PS3, so I can run Crysis at decent framerate.
But this version of the game stutters horribly and gets less than 10 frames/sec when enemies appear.
F------. Would not play again.
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I have a quad-core CPU and a mid-range GPU that pushes more FLOPs than a PS3, so I can run Crysis at decent framerate.
But this version of the game stutters horribly and gets less than 10 frames/sec when enemies appear.
Yeah, Internet Explorer 6 sucks.
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Your GPU is irrelevant since it's not used in this Javascript version. But yes, I agree with your general sentiment.
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That's assuming the game uses the canvas element. From a cursory look at the page's source, it doesn't appear to use it but I could be wrong.
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Runs smooth as butter on my ageing 2GHz Core 2 Duo, in Chrome.
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Mobile Core 2 Duo, 1.6GHz, Intel 945 Express graphics, 1GB RAM, and Win7, and it's sooth as silk, even with enemies.
I guess your computer just sucks.... :)
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I mean it sucks as a game (now - back in the day I loved it) but it runs on this platform far faster than it ever did back on my 1992 PC, which was probably an 80386DX40, from memory.
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I have a quad-core CPU and a mid-range GPU that pushes more FLOPs than a PS3, so I can run Crysis at decent framerate. But this version of the game stutters horribly and gets less than 10 frames/sec when enemies appear.
If that comment was shown to the original makers of the game back in the day, they would have probably just jumped out of the window.
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Just what I was thinking. The original game ran faster on my '486. Hell, Doom II ran faster than this on my '486.
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wow that's amazing considering it would run fine on a 25mhz 286! (not doom though, doom is pretty drag ass on an average 386, its passable on a DX40)
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However, Quake 3 in browser requires you to install a plugin with software libraries. Quake 3 or Doom II the normal games require you to install the game software and data to your machine.
This is being scripted inside of a webpage, and run inside your existing browser code. They're limited on what they can do, and it runs like ass, but it works on any computer, regardless of OS, and there's nothing to install, patch, update, or config
Re:Slow as hell (Score:5, Insightful)
What's wrong with that? I think it's pretty cool to see classics like this ported to 'super slow Javascript'. Kind of puts things in perspective when a game I saved up to buy all those years back (after playing the hell out of a magazine demo) and also led me to save up more money to upgrade from my AdLib soundcard to a SoundBlaster Pro (so I could hear more than what seemed like white noise sound effects), is now fully playable in my web browser, for free, with no install, and barely touching my CPU.
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It's not the language, it's the developers. Last year, just for fun, I wrote a Wolfenstein 3d style raycaster (with sprite support, and all the extras, even used the graphics from Wolf3d) in javascript. It ran smooth as silk even on the browser in my old BB OS6 phone. Not that I did anything special to optimize it or anything, just a simple by-the-book implementation.
I figure the developers had to go out of their way screw this up. Their version runs like shit.
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You're forgetting that most PCs had a top speed of about 16 mHz in 1992, and Wolfenstein played well on them. The new machines are more than 100 times faster, so a slow sloppy language works.
The original 6502 (or was it 6508?) chip these games were first programmed in (Apple, C64, etc) had only 1mHz clock speeds. They probably had to be programmed in assembly because C would have been too slow.
doesn't look like much now, but... (Score:5, Insightful)
It's hard to tell from looking at it now, just how much of a revelation Wolfenstein3D really was. Compared to modern games, the graphics look like crap, and even back then, we had games with better graphics in the cut scenes, but we all knew that cut-scenes were pre-rendered, slowly, on much bigger machines. The idea that our simple desktop systems could create that level of 3D realism on the fly was astonishing! The first time I saw it, I kept wondering if it was going to make my CPU explode from all the calculations it must be performing.
Re:doesn't look like much now, but... (Score:4, Insightful)
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There were cut-scenes back then?
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I *loved* that game...
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guess you never played Final Fantasy on the NES or it various ports. Cutscenes have existed a long time... earliest I can recall is Turrican. Or even Pacman.
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Wolfenstein 3D was interesting to me as a kid but the real revelation was when I finally got ahold of Doom II (on a CD!). That game changed my young life.
Re:doesn't look like much now, but... (Score:4, Interesting)
I remember having a friend describe Wolfenstein 3D to me before I actually saw it. I couldn't wrap my mind around it. I kept thinking it would have to be static images, like those old RPGs in which you looked in the four cardinal directions simultaneously (e.g. Moraff's World), and couldn't imagine how you could have a shooter like that. Realtime 3D really was amazing to see for the first time. Moreso even than seeing actual 3D with active shutter glasses many years later.
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Too bad you didn't have a look at Ultima Underworld, which was released 2 months before Wolfenstein 3D, and had way better 3D graphics (with a lower framerate)
Still got it (Score:2)
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70% CPU usage and crappy sound! (Score:2, Insightful)
Maybe I should be playing this on my PC instead, since JavaScript is such a resource hog? My PC is an i7 at 4Ghz with a GTX 580. Maybe it can manage better? Then again, some of my modern game
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What kind of crap computers do you people have? My 6 year old mobile 1.6GHz Core 2 Duo runs it just fine. I suppose a crap browser with a crappy, slow Javascript interpreter might make it chug, but that's not the game's fault. That's your crap computer....
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I'm sure if I booted into Windows, I'll get better performance than under OS X with the bloat that is JavaScript; but for Wolfenstein in the browser with crappy sound, it's not worth it; besides, DOSBOX handles it just fine and uses less CPU -- I double checked 32% CPU with full audio and most of the resources are just for emulation.
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I have plenty of other computers, including a 16GB quad core desktop. It's just that when I tried this online Wolfenstein, I happened to be using the six year old laptop. And it ran fine. I'm sure on the quad core, I could run Wolfenstein, Crysis, 3 or 4 virtual machines, and 274 Firefox tabs all at the same time, and it would still work pretty well.
I stand by my comment that the computers that people have that won't run this are crap.
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Maybe I should be playing this on my PC instead, since JavaScript is such a resource hog?
I wouldn't be so quick to blame Javascript. I tried the game in IE8, which isn't exactly known for its javascript performance, and while the the game isn't working 100% it does run.
That means the game renders 3D through the DOM. Not canvas or anything more fancy. A quick check with FireBug let me change the colors and positions of various game elements, by simply browsing through the DOM and finding the right element.
Textures seem to be lots and lots of 1px wide images.
A game manipulating thousands
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An abbreviated timeline, for those who care (Score:5, Informative)
* Castle Wolfenstein: 1981 (on the Apple ][. Atari and Commodore shortly thereafter)
* Beyond Castle Wolfenstein: 1984
* Hovertank 3D: 1991 First FPS
* Wolfenstein 3D: 1992
* Return to Castle Wolfenstein: 2001. A very, VERY different game!
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Amazing to see how similar level 1 of hovertank is to level 1 of wolf 3d. It looks like all they've done for Wolf level 1 was to reskin the walls and put in new sprites!
Did anyone else get completely pissed off that game journalists for the next fifteen years _always_ called DOOM the first 3D FPS??
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Er, in terms of FPS's, I think http://en.wikipedia.org/wiki/MIDI_Maze [wikipedia.org] Midi Maze beats your Hovertank game by around 4 years (1987)...
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Er, in terms of FPS's, I think Midi Maze beats your Hovertank game by around 4 years (1987)...
Try Maze War (1974).
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Don't forget rise of the triad
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Already done in 4KB of Java (Score:4, Informative)
Re:Already done in 4KB of Java (Score:5, Informative)
That's nothing like the original Wolfenstein 3D. The graphics are crap compared to the real thing (no animations -- bad guys go from living to dead in one frame), and the level layout doesn't even match. It's cool that they got it in 4 KB and all, but I can't imagine anyone preferring that version to Bethesda's.
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The game also sort of runs in IE8, just that the game half-freezes after opening doors (one can still shoot, and be shot at by enemies). IE6 gives an JavaScript error though.
no Horst Wessel Lied :( (Score:2)
it's sad not to have that great little music playing. the music playback seems improved too.
else this is the first 3D javascript game ever that runs acceptably!, though I have a fast PC (athlon II X2).
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else this is the first 3D javascript game ever that runs acceptably!
According to other posters (I haven't checked) it doesn't use canvas. It runs pretty good if you consider that.
There are zillions of other 3d games that use canvas with significantly better performance. If you count games that use webgl canvas, you'll find quite a few very impressive 3d games written in javascript.
They changed the music (Score:2)
It used to be http://en.wikipedia.org/wiki/Horst-Wessel-Lied [wikipedia.org] in the original PC version
I remember playing Wolfenstein 1 on C64 (Score:3)
Darn Germans... (Score:2)
Sitting here in Germany (and being a German), I get this message when I call the link:
"Sorry, your IP address shows you are coming from a country that requires us to block access to this particular site."
Thanks you, Germany, Thank you very much for taking such good, loving and thoughtful case of your children.
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Meh. web version only (Score:2)
Wish it was a download. The web version sucks.
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Works just fine for me with Firefox 12 under Ubuntu.
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Works just fine is a bit of an overstatement. Took me a few minutes to reorient to the controls and remind myself why we started actually using the mouse with DOOM. Ouch.
The textures are fucked for me. As I walk by a dead body there is clearly a frame that flashes of the soldier standing erect...every time. The side panels of doors also render as a rainbow.
Aside from that its very jerky, not smooth at all. Looks better with the browser in full screen mode but, still rendering badly.
I know its free but, as s
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Works for me w/ FF in Ubuntu 12.04; I set Opera to mask as FF for the site, works fine, set it in Speed Dial. The video is worth watching/listening to, bit of interesting history. I'd like to see the Jaguar version, time to see about emulation for it, I guess.
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I've just tried it in Firefox 12 and it was working fine, poor controls aside. I am running a decent dev machine with a Quad Core Sandy Bridge under the hood and 12Gb of RAM though - so it might be down to that.
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Then again, rather than going to wolfenstein.bethsoft.com-- which doesn't work and only shows a black screen-- I went to piratebay.org. A few seconds later, and it worked like a charm.
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Re:Bethesda: Working on this instead of fixing Sky (Score:5, Funny)
I guess this is why they haven't fixed all of those bugs in Skyrim. They were too busy making a browser-based Wolfenstein.
Nah man, this is the tech demo for the Elder Scrolls MMO. I shit you not.
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What I don't understand is why they didn't keep the iD name.
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Because between Doom3 and Rage, iD has been in gradual decline, a pale shadow of what successful 'indie/shareware' gaming can become given fame and success. iD is like all the bands that are 'still together' after 20-30 years even though have the members have been drummed out/left because the vision and excitement that once made the company great has long since past.
Go read up on Adrian Carmack's dismissal and then put that into perspective with the iD sellout and you'll see that this had been planned for q
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Bethesda is a subsidiary of ZeniMax, based out of Bethesda, Maryland, which publishes games.
Bethesda was never known as "iD". Id is still known as Id. So I have no idea what you're talking about.
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iD is also a subsidiary of ZeniMax. The game featured in the article was produced by iD, but is now published on the Bethesda website. This indicates to me that the iD name is at least somewhat deprecated.
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What kind of moron would buy an Apple ][ in 1985?
In 1985 the Amiga was released. The C-64 was a better and cheaper computer then an Apple ][. Many, many better choices by then. The //e wasn't worth mentioning, ship had long sense sailed. Apple was just milking the moron market.
Don't get me wrong. I loved my Apple ][. I still occasionally started it in 1985. But by then it was nostalgia.
'Escape from Castle Wolfenstein' is certainly a classic game. Just cause you missed out doesn't change that.
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it also didn't have any software, and we needed it for real uses, not playing games and demos (what kind of moron buys a computer with jack shit software available for it)
in 1985 it was a 1024k (ramworks II) Apple IIe with 5.25 floppy, 3.5 inch floppy, 10 meg profile, and letter quality printer, yea it was 8 bit, yea it didnt play dumb games on our TV, but it was a workhorse
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ha, I ententered 20th april 1889 on that birthdate form.