Curt Schilling Fires Entire Staff At 38 Studios 137
redletterdave writes "On Thursday, former Boston Red Sox pitcher and tech entrepreneur Curt Schilling fired his entire staff at 38 Studios, his Rhode Island-based video game company, leaving more than 300 employees without jobs because the company couldn't repay its debt to the state. 38 Studios failed to pay Rhode Island's economic development agency $1.1 million, which was due last week, and also failed to meet payroll for its staff in both its Providence office and its Maryland subsidiary, Big Huge Games."
The company's recent action RPG, Kingdoms of Amalur: Reckoning, sold 1.2 million copies — which would have been great if they hadn't needed to sell 3 million to break even. An article at Massively goes through some of the lessons the video game industry needs to learn from this situation.
Aww poop (Score:5, Insightful)
I was hoping this would turn around, I'm tired of hearing stories of companies that take gov't money and fold right quick afterwards. That ugly monument to screwing the taxpayers, SolyndraBuilding, irks me every time I drive by it.
Re:Aww poop (Score:5, Interesting)
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This is what's wrong with capitalism. The problem here wasn't bad programming, art, or game design. The problem here was bad management. The staff should be firing Curt Schilling, not the other way around.
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Capitalism is about profit and loss. Not government subsidy and bailouts.
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You're thinking of a fictional, idealist form of capitalism that doesn't really exist in the real world. It's just like people complaining about communism in the Soviet Union, and others saying, "but that's not real Communism!", when nothing coming close to their definition of "true communism" has never existed anywhere.
The kind of capitalism practiced in the USA, frequently called "crony capitalism", absolutely IS all about government subsidy and bailouts.
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About that little neologism... it's very convenient, don't you think? Not that it necessarily had to be coined recently, but the term was not in frequent use until the last year, as evidenced by Google Trends. The term carries the connotation that how things are being practiced is incorrect, not that there are any sort of flaws inherent in the system. It's not like massive amounts of capital lead to a greater concentration of capital, it just happens when the government sticks its big ugly nose into things.
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This is what's wrong with capitalism. The problem here wasn't bad programming, art, or game design. The problem here was bad management. The staff should be firing Curt Schilling, not the other way around.
let me guess... you believe a well paying job is an entitlement from birth.
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Absolutely it is! Why shouldn't it be?
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I see nothing about well-paying that implies it must be above average.
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Nonsense. I would say that "well paying" means earning a living wage- which in most countries is defined as considerably lower than the local average. In the UK, the "living wage" is defined as about £13,000 a year for a full time worker, while the average wage for a full time worker is usually cited as being around £30,000. The legal minimum wage for a full time worker is only £11,000.
So to say that everyone should be entitled to a well paying job implies that a couple of grand a year abo
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Who mods this stuff? "troll"? "flamebait"? Really? How about +10 insightful. Choke on a bagel, free-market trash.
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Well, it sure as hell wasn't "the staff' burning through $4Million a month now, was it?
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This instance isn't quite as bad, because it's only the people of Rhode Island who were screwed. Maybe next time they'll elect a better governor. They really don't have a good excuse here; unlike the USA, the people of Rhode Island probably all live a short drive away from their highest (state-level) leaders, and there aren't that many people in the state (only about 1M people).
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Re:Aww poop (Score:4, Informative)
This instance isn't quite as bad, because it's only the people of Rhode Island who were screwed. Maybe next time they'll elect a better governor.
They already did - the current governor was against the 38 Studios deal from the get-go. It's one of the reasons he's going to let the studio just die instead of pursue the fallacy of sunk costs.
Unfortunately he's still stuck with the fallout from the idiots who did give $75 million to a company trying to enter a saturated market with no actual shipping products. (The deal predated Kingdoms of Amalur: Reckoning.)
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The best part is Curt Schilling is a republican douche who believes in small government, low taxes and personal responsibility...
But when he needed money, he ran to the government, and abused government's willingness to invest tax dollars into a fucking bleeding sock hypocrite that should have NEVER been involved with game development at all. FUCK CURT SCHILLING
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It's kind of a bummer to hear this abou Big Huge Games. The only game I play (occasionally) anymore is Rise of Nations. I thought they did good with that game.
Lessons learned (Score:1)
Lessons learned, like teaming up with EA and day 1 DLC? I doubt developers/companies will learn...
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Fiscal responsibility is so dead that its tombstone is 6 feet under...
NOOOO!!!! (Score:5, Interesting)
Having played both Skyrim and Kingdoms, I loved the way Kingdoms worked and preferred it over Skyrim and Oblivion. The gameplay was great and the action seamless and fast, being able to switch from ranged to melee to magic and back and forth with the speed that Kingdoms had was amazing. I enjoyed the world, the story, the design, everything.
Hopefully a decent studio will take up the title for future installments, cuz it was a great game.
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My biggest (and really, only) problem with KoA was that it was TOO EASY. Pathetically so. I recognize that some games are harder than others but when I feel the game is "ok difficulty" until I suddenly realize at level 25 that I'm still using level 1 gear on the "hard" difficulty... it needs to get stepped up just a little bit.
There was no balance to several stats - worse than the elder scrolls series even. It was easily possible to regen health faster than mobs could damage you.
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KoA was just ridiculously easy. My guy has 1800 armor, ~50% elemental resists, and enough regeneration to shrug off nearly every attack in the game. It's simply not a challenge! Very fun with smooth combat? Sure. But there is simply no replay value in the sense of "I wonder if I can beat this game on the highest difficulty
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The 1.2 million sales number is from Schilling (Score:1)
Other estimates are as low as 400,000 [forbes.com], with mixed reviews to boot.
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I played the game and enjoyed it, but found the gameplay dragged badly once your weapons and powers outmatched your enemies.
A tasty quote from that article seems to confirm what others are posting about the difficulty being....missing.
Lesson one for Shawn Schuster: MMO != ACRPG (Score:2)
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I was confused by this at first as well.
It appears that they released Amalur, and were working on Project copernicus [38studios.com] (which is the MMO). As Amalur didn't break even and basically bankrupted them, Copernicus won't likely be completed (unless somebody else buys them out and finishes it).
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http://en.wikipedia.org/wiki/38_Studios [wikipedia.org]
it's easy to get confused. they were developing the mmorpg for years. since 2006, if they were actually doing anything else than drawing pictures of guys with huge swords is not that anyone knows(or why you need 3000m^2 for that, especially when you're just buying the lore and art design). in 2008(4 years ago) they hired some everquest designer, presumably to twiddle his thumbs since it's unlikely he knew anything about quality mmorpg design or creation(but looked prob
That is... (Score:1)
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3 million copies to break even? (Score:1)
Lets say they assumed the time-adjusted price of $39 rather than the opening $60.. That comes to 117 million dollars to _break even_.
Having played the game, which I must profess I did enjoy, I can't see where 117 million dollars went. Most of the dungeons were cut/paste copies with slight modifications, there's probably less than 100 monster models and no multi-user play.
And it took 300 people to produce it?
If you worked for me I'd have fired you too.
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Most of the money goes to publishers. The studio makes a fraction on the sale of the game. It wasn't even getting $39 for each copy sold when the game was selling for $60.
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I'm not sure that statement fits the meaning of "most."
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Uh, yes it does. I said the developer wasn't even getting $39 when the retail price was $60.
Studios generally make between $6-8 on a $60 game. The rest goes to the publisher.
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I think they were on the EA Partners program which is meant to be a kind of hands-off thing where EA just handles distribution. They got 75M$ in investments and stated that 3M sales would be needed to break even so assuming they used up all that investment on the game that's about 25$ per copy sold.
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yes, if ea had been "publisher" in the more traditional sense rather than just as distributor, then ea would have been putting money into it before release(because why else sign such a deal..)
LOL (Score:2)
That sucks and all ... (Score:5, Funny)
In light of recent events, I'd advise the site developer to update that page but I'm guessing he or she was just fired
Chrono Trigger sold 2.65 million worldwide (Score:3, Insightful)
And that was a damned good RPG. Needing 3 million sales to break even is insane ......
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To be fair the games market has grown since then. The SNES didn't sell nearly as many units as the PS3 and XBox 360 and on top of that Chrono Trigger wasn't released in one of the three major territories (Europe).
Schilling is a coward (Score:3)
all government spending is evil in his hypocritical world, unless you're a clown that pissed away $75 million in taxpayer money so he could play video game developer
Lesson 1 (Score:2)
Lessons never learned (Score:2)
An article at Massively goes through some of the lessons the video game industry needs to learn from this situation.
Frankly, these lessons have been discovered 20 years ago in video games.
They are still not learned, and the same problems appear again.
I've been a game developer most of my life, and what I saw is that egos were ruining games.
A single guy has an idea, and is able to attract people to invest in his idea.
The problem is that having the idea and selling it is the easiest part of a project.
After getting money, the boss wants to reduce the risk of his "baby", so he hires a lot of people (who never wrote a game),
I can tell you part of it: (Score:4, Funny)
I saw Amalur advertised. It looked interesting. I checked Steam, it was 60$. I mentally filed it under "maybe someday if there's a sale". Sale didn't happen before developer tanked.
Maybe now it'll go on sale?
Investigation or not? (Score:2)
"The television station also reported the company isn't incorporated in Rhode Island, but rather Delaware as a limited liability company, which would deem 38 Studios ineligible for tax credits in the state."
This is fraud if anyone but a famous, rich athlete does it.
Re:Needed to sell 3M copies to break even? (Score:5, Informative)
>IOW a copy to one out of ever 100 living Americans?
Hello? There is this place called the rest of the world. It's a place where americans don't live. There are lots of us.
Re:Needed to sell 3M copies to break even? (Score:5, Funny)
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We know you are there. We just don't care.
And they should be thankful for that. When it comes to foreign countries, we've only got two modes: Apathy and Ass-kicking.
You don't like being ignored? Ok, how about we teach you to know your place? It's ass kicking time.
War of 1812, Vietnam war, Bay of Pigs... shall I continue?
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We know you are there. We just don't care.
And they should be thankful for that. When it comes to foreign countries, we've only got two modes: Apathy and Ass-kicking.
You don't like being ignored? Ok, how about we teach you to know your place? It's ass kicking time.
War of 1812, Vietnam war, Bay of Pigs... shall I continue?
Those all fall under apathy.
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The US won the War or 1812. Minus having to build a new White House we got everything we wanted at the onset of the war. An end to impressment, shipping rights on the great lakes, the Royal Navy not harassing out trading ships...
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The US won the War or 1812. Minus having to build a new White House we got everything we wanted at the onset of the war.
You might say the same thing about Viet Nam. Funny thing about wars, they tend to disproportionately kill people willing to die in defense of their country, albeit those who are easily led. As it turns out, that's most people.
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What the heck are you talking about? The USA lost the Vietnam War, there's no question about it. The goal was to stop the spread of (chinese/soviet-backed) communism, by getting involved in a civil war and backing the non-communist side. The USA failed; they finally pulled out, and the communist side took over the country. That conflict bears zero resemblance to the War of 1812.
Finally, the Vietnam conflict didn't just kill Americans "willing to die in defense of their country". In case you don't remem
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The goal was to stop the spread of (chinese/soviet-backed) communism, by getting involved in a civil war and backing the non-communist side.
That's what they told you. It's cute that you believe it.
Finally, the Vietnam conflict didn't just kill Americans "willing to die in defense of their country". In case you don't remember, they had a draft back then.
If you open up a dictionary and look up "disproportionately" you'll see what I'm talking about.
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No, they succeeded. It may have been a Pyrrhic victory (estimates put their losses at 1,000,000 Viet Cong), but they did win; they drove out the western imperialists and took over the country with their communist government. The US didn't win squat; 50k American lives were lost along with who knows how much money, and the peoples' faith in their government was shattered.
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NONE of the Americans who died in the Vietnam War died "in defense of their country". The Vietnamese dead did that. The Americans who died there died as foreign invaders.
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I never said that any Americans died there in defense of their country. I said that some Americans died there who were willing to die in defense of their country.
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I'm talking about Vietnam. JFK/LBJ were President, there was a draft, and they were all for war. Heck, the Americans even started the war by fabricating the Gulf of Tonkin incident.
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the US lost the war of 1812, the US 2 main objectives, they failed at ,Stop the impressement of Sailors, occurred naturally due to the end of the Napoleonic wars and territorial expansion into Canada, they failed at.Basically the US tried to invade Canada generally got there arse's handed to them, and because of that the World has William Shatner and Celine Dion.
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Uhhh...CAN you continue?
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We know you are there. We just don't care.
And they should be thankful for that. When it comes to foreign countries, we've only got two modes: Apathy and Ass-kicking.
You don't like being ignored? Ok, how about we teach you to know your place? It's ass kicking time.
War of 1812, Vietnam war, Bay of Pigs... shall I continue?
Aaaand... the US lost territory in... which of those? Oh, please... go on. Just because we haven't won every single conflict we've been in doesn't change things. For good or for ill, the US is the preeminent power on this planet, militarily, socially, and economically. Consider this: for all that all the whiny little bitches in other countries like to cry and piss and moan about imperialist America, if America just ceased to exist at the stroke of midnight, say, tonight... do you have any idea what the
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in soviet amerikkka, america is always valiant defender against foreign invaders
even, especially, when they are the ones doing the invading.
you know something? america as the arrogant rapist of the world is actually pretty accurate imagery.
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IOW a copy to one out of ever 100 living Americans?
I think I see the problem.
If only they were smart enough to also sell it to non Americans...
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Well the man in question did come from a sport who's "World Series" is played exclusively by American teams. Maybe he genuinely didn't realise?
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Out of curiosity, in your version of history, when did Toronto become part of America?
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The day Canada was part of the continent of North America?
Is that a trick question?
Re:Needed to sell 3M copies to break even? (Score:5, Interesting)
Uh... you realize that the market for video games is a hell of a lot bigger than just the US right?
Diablo 3 had 4.7 million sales *on day 1*. And that's without korean cafes.
Skyrim (which was cross platform) is up around 9 and a half million copies in about a week.
The problem with Kingdoms of Amalur:reckoning is that no one has any fucking clue what an Amalur is, and it's not obvious that is the world they were creating, which immediately turns attention away. And as an RPG it's nothing spectacular, run around do quests. It's decent enough, and well executed, but there's nothing in it that you call your friend and say 'you have to play this game to see this' the way skyrim or fallout has.
No one knows what the fuck skyrim is either, but when you're an established series you can build press and momentum for whatever name you want, and people will go for it. Kingdoms of Amalur may have failed in part because they didn't invest enough in press and marketing, released at the wrong time, etc. But it's certainly not a huge barrier for a game at the production quality they had to sell 3 million copies, especially across all 3 platforms. Granted, it has been out for 3 months and is *still* 60 bucks on steam, so that's not helping either. They'd have been well served to do a sale at say 20 bucks and use it as an experiment to see if they can get more sales. At this point, there's nothing else to lose, so it can't hurt to try.
Re:Needed to sell 3M copies to break even? (Score:5, Insightful)
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In practice that's not an issue. Not enough of the user base has any clue what those things are for it to matter to sales. If you have a PS3 or Xbox that it logs you into their onlines services doesn't even warrant a shoulder shrug, and via steam or origin phoning home isn't a shock either.
ANNO 2070 has one of the more obtrusive login to play your single player game setups possible and it seems to manage quite well.
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Re:Needed to sell 3M copies to break even? (Score:5, Interesting)
I understand completely. And it's not an issue. If anything they made more money doing it this way and needed to sell less copies. I know you don't want to hear that because you believe used game sales add value, but frankly, they don't. The huge array of very successful titles through steam should give you a clue as to why this works.
On the other side of this, which is where I am, used game sales have been an unmitigated disaster for the industry as a whole. It has created a perverse adversarial relationship between us, the developers, and gamestop the prime seller of our games (well, 25% of the overall market) as well as the prime purveyor of used games.
Notice how there are no used game sales for diablo? MMO's? Anything on any of the online marketplaces etc? Right. Physical boxes exist to build interest in a brand, and even then it's usually a money pit these days, because who the hell wants to print 40k copies of a game for walmart and gamestop when it probably won't even sell 40k copies. You are far more likely to be successful with a banner ad on steam than boxed copies in stores (where the big brands of maddens, skyrim, etc all pay for the good shelf space).
Preventing used game sales, for example, by only releasing our titles through online distributors (PSN, XBL, Steam, etc.) you make a shit load more money, even if the total number of copies sold is less. Now when you're really big, skyrim big, you can afford used game sales because people will play your game long enough, and enough people will be there day one, that the used market will be lost profit on top of a mountain of profit. For everyone else it has been a giant plague on the industry. Where we could sell 100k units, and make a living before used games were prevalent, now we'll sell 50k units, that are resold 3 times. It shifts the entire industry to an advertising exercise making sure your game is bought on day one, because after that you're basically fucked (and btw, having a game that spends 4x as much on advertising as making the actual game will piss you off too, which is what the big guys do these days). Sure, more people are playing the game, but you're getting half as much money (and actually the numbers are generally dramatically worse than that but I don't have them in front of me at the moment*).
And I don't care that you didn't play ANNO 2070. Really, I don't. They've sold a shitload of copies for what is a crushingly niche game. As in hundreds of thousands of copies. As as ARMA II on the PC. Where there are no used sales via steam. That's the future. Because it has to be. We cannot keep running an industry on 40% government subsidies.
Remember, I'm advocating (perhaps later in this thread) that they cut their price to boost sales. That is a good idea absent used game sales. But you can *never* compete with the identical product for less money used. Ever. People have tried. It fails.
This also ties into another thread from today, about games wrecking kids. The article itself is overblown, but it's decidedly not healthy to have people rush out, buy a game, play it for 8-20-40 hours straight, sell it used. Which is what happens a lot. We can track these things you know.
*I'm sure I've posted it before on here somewhere. But I think for the last big project I worked on it was something like a factor of 6 or 7 x as many players as copies sold, which were down around 50% from the previous title in the series. But don't quote me. It was brutal though.
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That little trick they did could also be what cost them sales, but you can't actually measure sales lost because the user-base decided that they weren't going to take it. It breads negative sentiment for the brand.
Lets see if you u
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Yea, no used game sales for PC titles and have you noticed how PC game sales have been in the toilet for nearly 20 years? Diablo may have broken some PC records, but Its a drop in the bucket to what Consoles expect to make regularly. Million unit sellers on the PC are very rare.
Your bit about diablo is factually not true. 4 million units would be a big hit on any console. 4 million units combined between all the consoles and PC's would be very successful game. Not record breaking successful necessarily, but hugely successful. 5 million units and up is Madden and Call of duty territory (and bundled software like zelda, mario, kinect adventures wii fit). For comparison sake, the uncharted games each are under 4 million units in sales, as were the call of duty titles in 2007.
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And absolutely nothing in your entire wall of text supports your idea that used games hurt your industry. It's all conjecture that requires some basic economics to be 100% false, as well as some very real history to be utterly non-existent.
Tell you what: show me some data how many people who bought used games would have bought games new in the complete absence of new games. Note that it requires you to show that these would be the same people who would have otherwise paid full price. Furthermore, show me th
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Bundled territory is 20 Million + in the Nintendo Console arena. Just do a little lookup on something like VGCharz
Again
Cry Me A River
The Part about assaulting their User Base was actually directed at KoA, but I can see how you thought I was attacking Blizzard. Writing nice clear html on slashdot is for crazies. Yes the video game Industry was considered Recession Proof up until 2008. Just like the Alcohol Industry. Do so
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Bull-fucking-shit. You know who made money on games? iD Software. You know when some of their biggest money makers came about? When they GAVE their software away. I don't know if you remember, but used games used to be the norm, and people made money hand over fist. If anything, used game sales have never been lower than they have been now. And yet, you think it is somehow bad? It's only because you have no idea of history, or even economic theory.
Here's why used games cannot influence your sales:
1) Used ga
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This isn't the industry of 10 years ago. Pretty much everything in your post assumes it's the industry of 10 years go.
1) used games aren't a different product. Gamestop insures the disk, and no one reads manuals so people stopped printing them.
2)Right. And? If it gets resold 5x that's 5 copies that didn't kick cash back to me. The problem isn't so much that people sell their old collection of PS2 games. It's that the afternoon of release there are used copies on the shelf at gamestop for 5 dollars less
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Ending used game sales won't grow the industry. It will put more money in the hands of developers and give more pricing options for developers willing to take those risks.
Which is exactly what steam does on the PC. Although steam sets the prices a lot of the time, not developers, I've been bitten by that twice now. Getting 59 cents for a game you were selling for 14 dollars a week earlier isn't as great as it sounds.
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"I used to be a developer like you, but then I took a Skyrim to my sales figures."
The people who didn't know what skyrim was found out what it was through the meme, followed by exploisve word of mouth. The game has been on steam's top 10 sales lists for over 6mo now. Which should tell you something, it's not the $60 barrier, it's the quality + mod barrier that killed KoA.
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my complaint about the 60 dollar price point is specific to this week. Or I suppose the last 2 weeks. At this point they could have (not necessarily needed to but could have) tried anything possible to generate cash.
And yes, that was point about Skryim, it had enough momentum and a few 'holy shit' moments that really helped.
380 people. (Score:3)
they failed as a company because they had way, way too much staff.
would it really have been that much different with "just" 150 people? don't think so.
oh and an ordered world that wasn't too imaginative. skipped the whole title because of that. they could have lifted their pr right off from wow, didn't seem imaginative.
judging from gameplay videos, you people who compare amalur to skyrim: are you fucking insane? if you have to compare it to something recent compare it to the abortion that was dragon age II
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Keep in mind that a lot of their staff were for other projects that never finished.
And yes, I agree, as I said, it wasn't a particularly awesome RPG. It isn't bad, but it's certainly not spectacular. They executed reasonably well, but it just wasn't a great game.
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The problem with Kingdoms of Amalur was the DLC.
From day 1 there was DLC to prevent resale of the game, then there are 2 more additions shortly afterwards. Players feel screwed if the game that was just finished has paid DLC which means it clearly could've been IN the game, players feel screwed if they can't resell a SINGLE PLAYER game because there is no intrinsic value in it because of the DLC.
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Hmm, I actually enjoyed KoA. For me, it was more entertaining than something like Assassins Creed where apart from the first one, I just felt completely ripped off for each successive sequel.
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You can tell its fantasy, but not the genre. Is it a hack and slash? RPG? Strategy? Does the box art help? What do the screenshots look like?
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Kingdoms of Amalur: Reckoning sounds like a sequel to me. Since I didn't play the "original" Kingdoms of Amalur, I'll skip this one.
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That was the first $1.2 million payment. The loan was for $75 million.