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First Person Shooters (Games) Open Source Quake Games Linux

"Adults Only" OpenArena Now Playable On Raspberry Pi 65

Posted by timothy
from the raspberry-guts-look-gory dept.
hypnosec writes "The Raspberry Pi Foundation has released OpenArena – a multiplayer first person shooter game based on Quake III — for the Raspberry Pi. Available as a free download, the game has been rated 'Adults Only' because of the blood and guns. The open-source game is powered by the 'ioquake3' fork of the engine that Quake III runs on id's Tech 3 engine. Modifications have been made to the gameplay by removing the copyrighted material and adding new free content."
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"Adults Only" OpenArena Now Playable On Raspberry Pi

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  • GPL your levels! (Score:5, Interesting)

    by tuppe666 (904118) on Saturday January 26, 2013 @11:25AM (#42700805)

    Openarena is an excellent project that has matured over years, and has been my own benchmark of how Linux has improved. I have played it small window on a sis, on a early x800 with missing features, through various i815, i915, G45, HD4000 and through to full speed on my HD4000 go integrated graphics.

    I am not sure why anyone here object to it being labelled *Adult content* its blood; with bikini chicks http://images.wikia.com/openarena/images/b/bb/AngelyssDark.png [wikia.com] [or overly muscular gargoyles if you prefer] and unshakably is so and that is great. For others there is "world of padman" http://worldofpadman.net/website/ [worldofpadman.net] which has some beautiful content...if not the sex and violence.

    Seriously though GPL your levels.

  • Re:GPL your levels! (Score:5, Interesting)

    by HEMI426 (715714) on Saturday January 26, 2013 @03:10PM (#42702651) Homepage

    OpenArena is fun and may be an excellent project to play, but the OpenArena people themselves are terrible to work with.

    I used to maintain the FreeBSD port for OpenArena. Used to. Why used to? Cause they were the *worst* group of open-source software people I've ever dealt with. When another open-source OS asks you what it takes to get your app built and running, the correct answer is *not* "just download the Linux version and use that." Asking FreeBSD users to use the Linux binaries when there is source available is tantamount to telling Linux users to use the Windows version when there's source available.

    I had done all the work necessary to update the OpenArena port to the latest version at the time, and then played "follow the patchlevels cause their dev practices suck" for several more versions. I edited their wiki, writing out directions for getting the game running from source on FreeBSD, which was pretty easy to do...Which they promptly deleted and said, "just use the Linux version."

    When I was working on the port I asked them repeatedly what the build deps were and such...They didn't know. They generally just banged on it and installed stuff until OA built and ran. Never once did they actually document what it took to build the game. They were truly representative of the kids-table level of QA/RE that seems to be commonplace in the small-project OSS development community at large. How many times did they make a major release, followed quickly by several patches to fix minor oversights that resulted in major problems and could have been avoided with checklist of "what to check before we release?"

    Here's a dirty little secret for ya: they talk about making source changes to the engine but none of them matter. The FreeBSD port---now maintained by someone else, thankfully---runs on the ioquake3 engine and just uses the OA pak files and the like.

    In short, they may have some decent modelers/map-makers/artists working with them, but their software-dev guys are terrible to work with. I wouldn't use OA as a benchmark for anything.

  • by Impy the Impiuos Imp (442658) on Saturday January 26, 2013 @03:33PM (#42702829) Journal

    Quake ruled. The doof who invented it didn't know what he had, with his incomprehensible hatred of the two best features: rocket jumping, which fell out naturally from the well-defined physics, and the grappling hook, the single-most popular mod, included in many other popular mods like capture the flag.

    All soul was lost with Quake II, where they got rid of hateful rocket jumping, then added a hack to put it back in by popular demand. And we won't even get into the silly mechanical grappling hook.

    Then came Quake 3 with jump pads. Sigh.

    No soul. Even the grenade launcher went from a cool, red-light thing bouncing all over the place to a semi-sticky glowing 2-bounce sweet potato "so people could place it more easily".

    No soul. Go watch Quake Done Quicker on YouTube for some groovy soul apparently forever past in history :(

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