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Classic Games (Games) Emulation (Games) Games

Archive.org Hosts Massive Collection of MAME ROMs 193

Posted by timothy
from the tie-a-yellow-onion-on-that-old-oak-tree dept.
An anonymous reader writes to point out a giant gift to the world from the Internet Archive: a massive collection of MAME ROMs, playable in your browser using Javascript Mess. From the blog post announcing this extension of the already mind-blowing Internet Archive: "Like the Historical Software collection, the Console Living Room is in beta – the ability to interact with software in near-instantaneous real-time comes with the occasional bumps and bruises. An army of volunteer elves are updating information about each of the hundreds of game cartridges now available, and will be improving them across the next few days. Sound is still not enabled, but is coming soon. Faster, more modern machines and up-to-date browsers work best with the JSMESS emulator."
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Archive.org Hosts Massive Collection of MAME ROMs

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  • 42.8GB ZIP (Score:5, Informative)

    by qubezz (520511) on Saturday December 28, 2013 @07:30AM (#45804395)

    Unfortunately, the only format they released the ROMs in is one huge ZIP file. Even the torrent, where torrent software might have allowed picking-and-choosing individual ROM files, is only the ridiculous 42.8GB ZIP.

    I'm still looking for a list of files, but for that size, it might be EVERY MAME ROM in the MAME database of over 7000 ROMS.

  • by Anonymous Coward on Saturday December 28, 2013 @08:48AM (#45804673)


    They seem to have an exemption.

  • Re:MAME for Linux? (Score:5, Informative)

    by _merlin (160982) on Saturday December 28, 2013 @09:03AM (#45804719) Homepage Journal

    WTF? Baseline MAME will compile on Linux or OSX now, using SDL bindings and a Qt or Cocoa debugger UI. It's even in the repos for some popular Linux distros.

  • Re:42.8GB ZIP (Score:5, Informative)

    by Anonymous Coward on Saturday December 28, 2013 @09:14AM (#45804743)

    Seem you can download indivual zips from the big zip file from https://archive.org/download/MAME_0.151_ROMs/MAME_0.151_ROMs.zip/ and then clicking on an individual file. Seems they forgot to include a link in the description.

  • by SuricouRaven (1897204) on Saturday December 28, 2013 @09:20AM (#45804755)

    That only exempts them from the anti-circumvention provisions. Plain old copyright law still applies.

    A lot of the old games will have effectively lapsed now simply because their owning legal entities ceased to exist, but confirming that poses quite a challenge itsself. Just because the publisher is out of business doesn't mean the game is in the public domain - there may well have been a selling-off of rights during bankruptcy, or another company may have aquired the defunct publisher.

    How hard? Well, let us say you have a game called The Lords of Midnight, published by Beyond Software. You look it up, and Beyond Software is long defunct. Game good for the taking, right? Well, no: Beyond Software was aquired by Telecomsoft, so you need to look them up too. Also defunct. Good? No, because Telecomsoft (Better known as 'Firebird') was actually owned by BT, the British telephone company, who (AFAIK) still retain the copyright. That was an easy case, it was all documented on wikipedia and the companies involved are very well-known. Identifying the true owner of something more obscure is a much more difficult prospect.

  • LoadScout (Score:3, Informative)

    by Guy From V (1453391) on Saturday December 28, 2013 @09:38AM (#45804823) Homepage

    This little freeware program allows you to not only see what's in an archive shortly after you begin to D/L it, you can prioritize individual files inside it or pick and choose any number of them to D/L or not. Also to get bits and pieces of the archive in truncated form, still retaining the format container. I haven't used it but maybe 3 times, but these situations are perfect for it: this huge-ass, inconvenient HTTP grab of over 40 damn gigs. There's a portable version available somewhere but I can't locate it ATM.

    http://www.loadscout.com/index.html [loadscout.com]

  • by hairyfeet (841228) <bassbeast1968&gmail,com> on Saturday December 28, 2013 @11:30AM (#45805397) Journal

    I can vouch for this as me and a programmer friend looked into recreating the days of shareware for the current gen. What we found was a minefield where even if the company closed its doors you had pieces of the company going here and there and nobody knew who the fuck, what the fuck, or where the fuck some 20+ year old game went. The few we did find wanted more money for the rights to distribute the SHAREWARE version of their game than a triple A title from the period could ever hope to make, we are talking about $100K+ for just the limited locked shareware even though we were doing it non profit. That is of course if they would even speak to you, we got many that were like "Oh we have zero plans for it but we might do something someday" so they refused to allow anybody to sell or distribute the shareware version.

    The saddest part? We were told flat footed if we would just make it in China all our problems would go away. this is why i think China will be the next hotbed of innovation, as unlike the USA you can actually make things without having to spend the majority of your capital on lawyers.

  • smf (Score:2, Informative)

    by Anonymous Coward on Saturday December 28, 2013 @12:39PM (#45805799)

    As has previously been explained, a DMCA exemption allows you to bypass the DRM on something you legally own. You still have to abide by copyright law.

    Also the exemptions are re-assessed annually and they decided not to keep the DMCA exemption in place for old computer games.

"If people are good only because they fear punishment, and hope for reward, then we are a sorry lot indeed." -- Albert Einstein