It's Time For the Descent Games Return 251
An anonymous reader writes "Gamers of a certain age will probably remember Descent, a game that combined first-person shooters with flight sims in a way that has never really been replicated. GameSpot has an article calling for a new entry in the Descent series, and it reminded me of all the stomach-churning battles I had as a kid (when the game wasn't bringing my 33MHz 486 to its knees). 'Here's where modern gaming innovations make Descent an even more tempting reboot. From the two-dimensional mines of Spelunky to the isometric caves of Path of Exile, procedurally generated levels help deliver fresh experiences to players in a number of genres. The mines of Descent would be perfect candidates for such creation, and they wouldn't have to be limited to the metallic walls and lunar geology of past Descent games.
Imagine exploring organic tunnels carved by some unknown alien creature, or floating past dazzling crystalline stalactites in pristine ancient caves. Perhaps the influences of Red Faction and Minecraft could also come into play as you bored your own shortcuts through layers of destructible sediment. All of Descent's dizzying navigation challenges could be even more exciting with the immersive potential of a virtual reality headset like the Oculus Rift or the Sony Morpheus. Feeling the mine walls close in on you from all sides could get your heart racing, and turning your head to spot shortcuts, power-ups, or delicate environmental details could greatly heighten the sense of being an explorer in an uncharted land.'"
Imagine exploring organic tunnels carved by some unknown alien creature, or floating past dazzling crystalline stalactites in pristine ancient caves. Perhaps the influences of Red Faction and Minecraft could also come into play as you bored your own shortcuts through layers of destructible sediment. All of Descent's dizzying navigation challenges could be even more exciting with the immersive potential of a virtual reality headset like the Oculus Rift or the Sony Morpheus. Feeling the mine walls close in on you from all sides could get your heart racing, and turning your head to spot shortcuts, power-ups, or delicate environmental details could greatly heighten the sense of being an explorer in an uncharted land.'"
Hell Yes! (Score:5, Interesting)
Re:Hell Yes! (Score:4, Interesting)
I'm all out of mod points... but I gotta prop this up! Hell YES! I loved this game, and I loved playing with dual joysticks! I'd buy it in a heartbeat... or half a heartbeat if it was on Steam.
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Good old games has it
I miss it too.
Re:Hell Yes! (Score:5, Interesting)
I'm all out of mod points... but I gotta prop this up! Hell YES! I loved this game, and I loved playing with dual joysticks! I'd buy it in a heartbeat... or half a heartbeat if it was on Steam.
I got the world's best game controller, in my opinion -- the Logitech Cyberman II [photobucket.com] -- for playing this game.
And think I still have it... somewhere. But I think it was made to plug into the old game controller ports that don't exist anymore. Or maybe it was the old serial ports... that don't exist anymore.
It might look funky. But the one side is a 6-degrees-of-freedom controller, with 8 buttons on the other. Beat the heck out of a joystick, because you could do all your 3D navigating with a single control... up, down, left, right, roll, pitch, yaw. It was designed just for something like Descent. In fact it was used as a 3D controller on the Space Shuttle.
I think the only other true 6DF controller out there was some sphere something. You had to use both hands to move it around so it only had a couple of buttons.
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But adapters [staples.com] do exist [amazon.com] to plug those things into a USB port.
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Re:Hell Yes! (Score:4, Informative)
The original Descent and its sequel were open-sourced, there are Direct3D versions of it now that run on modern OSes. I used to use D2X, but there's
http://www.dxx-rebirth.com/ [dxx-rebirth.com]
which seems to be popular now. Configuring an old game controller should be a non-issue, the game supports full configuration of whatever inputs your controller supports, and the USB/Game port adapters will map all of the available controls to DirectInput pretty cleanly. I played Descent with D2X using an Xbox controller and it worked great. Today's modern controllers with dual analog sticks and buttons galore are great for Descent. :)
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The old serial ports still exist technically, you always have at least one option for a motherboard of a given socket that still has it on the back but barring that, the vast majority has one as a header. Your motherboard most probably has one, if you use a desktop. That requires having a connector, prying one from an AT format PC is a solution.
Re:Hell Yes! (Score:4, Informative)
Drifting off topic, but if we're talking the gaming ports, they weren't serial. They were much, much worse. The joystick potentiometers were connected across pairs of pins in the connector, but then, instead of just making them an input to a DAC or something simple they were basically hooked up as the variable resistance on a 555 microtimer so that the position could be read by triggering the timer and counting how long it took to drop back to it's base state. I know DACs were expensive at the time it was designed, but this choice led to some programs having to busy wait to measure, endless issues with different processor speeds needing to be compensated for, and the requirement to regularly "calibrate" the joystick in each game. I suspect the chances of that precision timing working well on a multi core, variable speed CPU with a real (preemptive) OS and possibly a VM in the mix too, is small.
A USB device that works as a DAC and pretends to be a modern joystick interface would probably improve the controller no end.
And yes, I bought a joystick just to play Descent too. But a simpler one than the GP.
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I think the only other true 6DF controller out there was some sphere something. You had to use both hands to move it around so it only had a couple of buttons.
I played Descent using that other controller - the Space Orb 360 (http://en.wikipedia.org/wiki/SpaceOrb_360). It took a while to get use to and I was never proficient, but I got to the next level (among my friends that played) when I thought of the orb as a doorknob that directly controlled my ship, do drape my hand over the controller and pretend I was manipulating my ship: press down, move down; rotate forward, spin the ship along an axis, etc.
I bought Descent and sequels off GOG purely for nostalgia. I'd
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Yes, this was an awesome game. So much fun. Really great with a joystick that had X/Y/Z axis + throttle as well. I miss that game.
Re:Hell Yes! (Score:5, Insightful)
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Another game I would like to see re done is Battle Zone, yet another addictive game.
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Hell Yes! (Score:2)
Loved this game and would definitely play the reboot were it to come to fruition! Imagine what it would be like today with the tech we have now; how would it change and should it?
Re:Hell Yes! (Score:4, Interesting)
I loved playing Descent. We had our first LAN party back in the day with that game.
Volition has long said that if they got the rights for it, they'd make new Freespace and Descent games. They still don't have the rights to it, so no new games. I believe the phrase that Volition used was "they'd kill to make them."
Comment removed (Score:5, Informative)
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There was one in yesterdays Humble bundle. (Score:2)
Others have already mentioned Retrovirus (which look quite much like Descent):
http://store.steampowered.com/... [steampowered.com]
(Damn that was expensive, guess I saw it in some cheapish bundle.)
The game I'm thinking off though is Strike vector:
http://store.steampowered.com/... [steampowered.com]
http://www.youtube.com/watch?v... [youtube.com]
This was in the $10(?) third tier in the Humble Daily Flying Bundle.
Personally I've never enjoyed Descent even though it looked cool. Just annoying.
This game however looked cool, fun and somewhat new.
(I have no idea wha
Re:Hell Yes! (Score:4, Informative)
For me, it was on 26400-28000 dial-up connections including Kali [kali.net] (it still exists). IIRC, the shareware/demo(nstration) had 20 minutes time limit so players would just disconnect and reconnect to rejoin the game at any time. Haha.
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NeonXSZ looks interesting. (Score:3)
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Descent was the first game that really blew my mind when it came to graphics and gameplay together. The difficulty curve was perfect, and the continued addition of new game elements made it stay fresh (and Descent II was even better at this than the first game).
It's also the reason I bought (or more acurrately, convinced my father to buy) a very nice joystick. There's a reason fighter pilots don't control their planes with WASD.
And who can forget the 3D wireframe maps [dosgamers.com] which, towards the end of the game, g
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> It's also the reason I bought (or more accurately, convinced my father to buy) a very nice joystick.
Agreed. Thrustmaster FLCS F-16 FTW :-)
Cheap keyboards would only accept 2 or 3 simultaneous keypresses. :-(
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There are other controllers that might be worth while for playing descent, but the FCS just wasn't designed to take that kind of abuse.
Re:Hell Yes! (Score:4, Informative)
D3 was a serious let down for the series, followed up by "Free Space" and by then, the ride was over. While Free Space was a decent game, it's inclusion in the Descent series made it drift too far from what made "Descent" Descent.
FreeSpace came out before D3, and it was never intended to be a Descent game, nor is the universe the same. It was was only named Descent because "FreeSpace" on it's own was trademarked for a disk compression tool. I never played it beyond the demo, but a lot of people enjoyed the game in it's own right.
Retrovirus (Score:5, Insightful)
It already has, it is called Retrovirus.
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Came here to say this
There have been a few other Descent-like games before and after.
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It already has, it is called Retrovirus.
Miner Wars 2081 is supposed to be similar too. I didn't get more than 5 minutes into the game before realizing my joystick kinda sucks and I haven't found a replacement.
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Well broadly similar, but isn't it also a MMO game. Plus all the destructible environment stuff.
Been meaning to give it a try, but last I heard it was still in beta. But it has been a while since I checked.
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Then there is also Strike Vector, which is also descenty, but only multiplayer I believe.
They have that (Score:2)
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nope...not even close.
you can't curve and go up or "over the cliff" and down 90 degrees.
Along with the 3x speed strafe bug? (Score:5, Interesting)
Doom had a ~2x speed movement bug along North-South walls when moving forward and right and looking at a 45 degree off axis.
Descent had it it 3 dimensions. (Look, down, right, move up, left and forward)
Part of the charm of older games were the glitches that made the difficult to master but took gameplay to a whole different level.
Re:Along with the 3x speed strafe bug? (Score:5, Informative)
Was it really 2x faster? I thought that it was only 41% faster. Vector math: square root (1^2 + 1^2) = 1.41...
With three axis, you'd get a 44% boost. cube root of (1^3 + 1^3 + 1^3) = 1.44....
Re:Along with the 3x speed strafe bug? (Score:5, Informative)
Argh, bad math. 3 axis, square root of 3 = 1.73... so a 73% boost.
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Exactly ... the parent just has no clue :)
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Specifically in Doom, there was an additional bug beyond the general sqrt(2) bug where if you were pressing up against an axial wall and facing either North or East, you could obtain a speed increase greater than 100%.
http://doom.wikia.com/wiki/Wal... [wikia.com]
http://doom.wikia.com/wiki/Str... [wikia.com]
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Thanks for the link!
Wallrunning vs Straferunning is the perfect terms to use. Forgot all about them.
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There was lot of interesting levels you could make because of the flaws.
I don't think I'd call those flaws, so much as artifacts. For those not familiar, Descent used a portal based engine, but unlike today's portal engines where a portal links a room to a room, Descent's rooms were made out of many 6-sided polyhedrons (aka cubes, even though they could be deformed beyond cubiness). Each face of the polyhedron could be textured (to form a wall) or be a portal to the face of another, arbitrary, polyhedron, anywhere in the level. I forget now if the level format supported self-re
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Re:Along with the 3x speed strafe bug? (Score:4, Informative)
That was not a bug in Decent but applied physics.
Ofc you are faster if you strive over three dimensions and use three 'forward' thrusters simultaniously.
Should be obvious!
Re:Along with the 3x speed strafe bug? (Score:5, Informative)
That's not a bug - that's how physics actually works.
Your walking speed is limited no matter what direction to go since you only have one pair of legs. But in a space ship, the thrusters add up using typical vector addition... in all three dimensions.
It was literally a feature, and a good one! The most unrealistic thing about it was only that the top speed was limited, which makes no sense for a spacecraft in a vacuum.
I suppose you have to draw the line somewhere, 'cause real free-floating 3D with proper conservation of momentum would be a real pain in the ass.
=Smidge=
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Part of the charm of older games were the glitches that made the difficult to master but took gameplay to a whole different level.
Like rocket jumping?
Re:Along with the 3x speed strafe bug? (Score:4, Informative)
Exactly. Game glitches invented all sorts of new things ...
http://www.cracked.com/article... [cracked.com]
#6. A Bad Mouse Click Leads to Lara Croft's Rack
#5. A Racing Game Glitch Gives Birth to Grand Theft Auto
#4. Space Invaders Accidentally Invents Difficulty Curves
#3. A Disgruntled Employee Invents the Easter Egg
#2. Street Fighter Accidentally Invents Combos
#1. A Programmer Sucking at Games Gave Us the Konami Code
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On the BBSes that I played 4 player Doom on, those wall running speed boosts didn't matter, they had the opposite effect since we ran the game with -turbo 255 (2.55 times faster than normal). Press the run key and strafe-run and you're going as fast as player can go. Any faster via and the fixed point vector math overflows and when you press the run key and forwards you travel backwards.
If you thought the game required lighting fast reflexes before, you just have no idea. Look, one of my strategies was t
Descent? Give me X-Wing! (Score:2)
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I would love doing the trench run with a Rift on. But like Descent, you really need a joystick to play it properly. Those used to be a standard accessory. Now they're not.
Xbox 360 controller from a pawn shop (Score:2)
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I just use a wired XBox 360 controller. Yeah, I guess that would work fine. I just fondly remember my FlightStick Pro with those games.
Joysticks were standard accessories in the mid 90s in the sense that everyone had one and game developers assumed you had one.
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With Decent you really needed TWO joysticks to play properly. We bought splitter cables and used the offhand joystick to control thrust (forward and backward on the top buttons) and strafing in any variable direction. With this setup you had a terrific edge over anyone of equivalent skill who did not have it.
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Tell that to CCP Games's developers for EVE:Valkyrie ... of cause, in 2 years, they'll announce the incomplete Beta a failure, and switch to something new...
Decent was descent (Score:3)
Except was always lost, having no sense of up and down has scarred me for life.
So bring on a modern GPU powered rift version.. always assumed someone would go there and I would buy it.
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LOL ... no ... (Score:5, Insightful)
Speaking for all of us old fogies who got left behind by modern gaming due to our less than stellar reflexes and spatial awareness ... absolutely no to this.
I'd probably hurl within about the first two minutes, Descent used to make me dizzy as it was. In a VR headset? It would get messy real fast.
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This is true... I'm only 37 but if I spend to omuch time in SOME 3D games now I get nauseated and that's without the VR Headset.
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I used to play Descent in 3d back in '97 with liquid crystal shutter glasses (SimulEyes VR) it was the bee's knees in those days (and expensive).
It rocked, especially over the IPX network against my housemates and neighbours. Good memories.
I'm looking forward to using the next generation headsets for this to play against my new housemates (my kids).
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I'm 40 this year and I played the hell out of Descent and Terminal Velocity for the sheer pleasure of using the full 3D experience.
I downloaded the Rebirth [dxx-rebirth.com] version of Descent after reading half his article, and I've played it for quite some time. My reflexes are OK, my brain isn't hurting and I'm WISHING that many of today's games could venture into the 3rd dimension.
I play Star Trek Online [perfectworld.com] and I couldn't begin to tell you how much better it would be (for me, I dunno about these kids who ca
D2X-XL (Score:5, Informative)
For those of us who still have the binaries around, the D2X-XL project (http://www.descent2.de/d2x.html) has ported the game engine to OpenGL and has added a number of great things to the project. It supports more players, TCP/IP, and tons of additional features. As with any community project (or commercial project recently) there are bugs, but some of the builds have been quite good. I encourage fans to check out and contribute to the project :)
I would absolutely play it more if there were a community of descent players ready to go online against (a matchmaking system, for example).
Re:D2X-XL (Score:4, Informative)
So this Slashdot article mentions that GameSpot ran an article saying how nice it would be if a new Descent game was released.
How about some actual news, about something that has actually happened in the last three months (from the time of this article being posted)?
Descent 2 @ Steam [steampowered.com] has been made available for $9.99 (on February 19, 2014). Related videos have also been released: Descent 2 video @ Steam: Opening [steampowered.com] ... or, for those who wish to get even greather value per penny spent: Descent 1 and Descent 2 @ GoG.com [gog.com] (one payment of $9.99 covers both games). Descent @ Steam [steampowered.com] ($6.99) is also available.
Descent 2 video @ Steam: Game Play [steampowered.com]
For Descent 3, once again GoG seems like it may have an edge:
Descent 3 with Expansion, @ GoG.com [gog.com] ($9.99)
Descent 3 @ Steam [steampowered.com] ($9.99)
So, regarding this parent post recommending:
For those of us who still have the binaries around
... for those of us who have suffered hard drive crashes, floppy disk damages, or were just too cash-strapped as youth, there are now some convenient, legal ways to get access to those binaries.
Descent 2 Source Code @ Descent Developer Network (DDN) @ Descent2.com [descent2.com],
Descent 1 Source Code @ Descent Developer Network (DDN) @ Descent2.com [descent2.com]. The code for Descent 1 includes the MINER level editor. It does not include some of the code that was copyrighted by someone else, such as low-level code related to serial port (including modem) handling, and sound libraries. The license says non-commercial use only. A forum post [dxx-rebirth.com] indicates that there are some troubles with those download links, and recommends the Icculus D2X Project [icculus.org] for source downloads. That website has Source Code for Descent 1 for PC @ Icculus.org [icculus.org], Source Code for Descent 1 for Mac @ Icculus.org [icculus.org], Source code for Descent 2 @ Icculus.org [icculus.org], plus the source code for the Icculus D2X project, and other downloads like shareware versions and Descent 2 game patches, and references to resources like Descent Developer Network (DDN) [descent-network.com] which might be of interest to anyone wanting to enhance the source code. Hyperlinks to download official updates/patches for the second game were found at that site, but not for the first game. However, patches for the first game are available, and may be found at TOOGAM's page of Retail Games: section related to Descent [toogam.com] (my site which has hyperlinks to download from Interplay, and also hosts the game patches in case Interplay stops hosting those downloads), and mentions other projects like MacDescent3Dfx, and D1X Project.
The web page for the D2X-XL [descent2.de] project, a project mentioned by this parent post, starts with a giant banner that states, “This Project Needs Funding”. (That seems very questionable, as it may be running afoul of the non-commercial clause of the source code release...) The Descent Level Editor (DLE) [descent2.de] on the same website, does not have that same funding-se
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Boss that comes through the walls at you (Score:2)
Ah yes ... (Score:2)
... because gaming just isn't fun until you've managed to get the guy in the next cubicle to have a vertigo attack.
(the problem was, he got over it after a while, and would come back to really crush everyone in our office)
But watching someone play would set most people off, so it wasn't safe to play during lunch (when people might walk by and see your screen); we'd have to wait 'til after hours.
Ahh Descent ... (Score:3, Funny)
love descent (Score:2)
i love descent, and i love that it's now software libre. i hope the guy who maintains d2x has stopped being an idiot by including patched versions of standard libraries such as libsdl without providing an option to replace them and forcing the patched versions to overwrite pre-installed software, but yes - awesome.
the thing about descent was that it was the first game with 6 degrees of freedom. i actually bought a special joystick that was capable of dealing with it (one designed for flight simulators) an
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I played Descent and Descent 2 using nothing but a keyboard, and I was a force to be reckoned with. Had to find specific types of keyboards which would allow more than 3 keys to register simultaneously for home, but I could get by with limited ones.
Probably one of my favorite memories was an old friend I used to play Descent with and I went to a LAN cafe. My friend bet the guy running the place our hourly fees for the night that I could beat him to 20 kills in Descent 2 using just a keyboard and he could us
Original Quake too (Score:2)
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I do believe this was the only game that ever got 3d acceleration on the Virge..
A special S3D Win32 version of Destruction Derby should also be available with your Stealth 3D 2000 pack-in.
Terminal Velocity is another that supported S3D.
Descent? I'd take decent... (Score:5, Insightful)
Stereoscopic 3D (Score:2)
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I had one of those 3D headsets, and I used it with Descent. It was terrifying. One of the best game experiences I've ever had.
I'd probably grab Descent and an Oculus if a proper reboot happened.
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I bought one I those. The flickering gave me knife-in-the-temple headaches, but it was cool.
One of my greatest gaming joys was introducing my then 8 year old to Descent.
And blowing him up repeatedly.
Awsome game.
What about Heretic? (Score:4, Interesting)
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Hexen was the game that Doom ][ should have been.
I had the S3Virge edition (Score:2)
The first 3d accel game I played, back in the late 90s. Totally awesome textures. Of course back then it was a custom binary... and I got better performance running in s/w mode due to the S3V being long in the tooth.
Still, awesome, +1, would buy again.
Descent + SpaceOrb 360 (Score:2)
Sadly, the SpaceOrb never really caught on (too hard for many to use so I heard, or at the other end of the spectrum purists preferred mouse and kbd). I have about 4 of them, they are old school RS232 9600 baud, far behind the curve for plugging into the HID USB world we live in now.
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I have a Logitech Cyberman II controller still (can be seen here [maximumpc.com]). It has a true six-axis knob and eight buttons - you never have to touch the keyboard. Twist the knob right to look right, twist down to look down; push forward to move forward, pull knob up to move up - revolutionary. I don't think most understand how awesome these controllers are, or how disappointing it is that game port support was completely removed by Windows 7 (and previously took a hack to add back into Vista) and that these controll
I loved descent.. (Score:3)
... but the real problem was that Descent 3 was not as good as the prior 2. Descent really shined in multiplayer over LAN/Kail/Kahn. Back when I was playing with friends Descent was eclipsed by quake and other first person shooters because they were easier to play and the single player portion of the game always had serious issues.
I don't have confidence any reboot would understand why Descent 3 failed in terms of single and multiplayer. The developers of the original descent didn't even understand what made descent great then that doesn't bode well.
Recently tried it (Score:2)
Not long ago I found Descent in a thrift store. With fond high school memories I HAD to buy it. The engine was open sourced, you are supposed to be able to compile it on a newer OS and just use the data files from the CD/floppies. I found a Gentoo ebuild for it. Unfortunately all I get is segfaults :-(
I guess I could just try running the original executable in WINE. I was hoping the open source version would have better networking capabilities (Internet vs LAN)
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The Rebirth [dxx-rebirth.com] project works fine (under Windows, I've not tried it under Linux, much to me shame) also.
Descent game engine, open sourced (Score:3)
Was a great game.
It would be fantastic if the Descent game engine could be open source, if it isn't already.
Loved Descent (Score:2)
It will be consolified. (Score:2)
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Over a few months of play, I conditioned my regular opponent with flare, flare, Mega-Missile. Eventually it got so that just lobbing a flare at him would send him running away screaming. I'd watch him thrashing about in a panic for a little while, maybe taunt him with another flare, before putting him out of his misery.
Yeah. Gotta have flares.
Descent destroyed my ability to do PC gaming (Score:2)
I was in with DOOM when it came out. My residence had a 6 PC computer lab that I helped administrate (Windows 3.1 and Novell Netware 3.12: *ouch*), and in early '95 I installed a 4-user game of DOOM for the first multi-player deathmatch any of us had played. I was reasonably skilled, but other guys (who played way single-player more than I) schooled me.
Still, it was fun and I enjoyed the heck out of DOOM. Although it was "3-D", the entire map of the playing area was flat, and it wasn't too difficult to k
Available on PSX (Score:3)
A buddy and I had the game on our playstations, and it was one of the few the supported the Link cable on that system.
Two CRTs placed near each other, two PSXs , two copies of the game and the link cable made for awesome afternoons.
Played and controlled well enough, especially since the dual[analog|shock] hadn't been released yet.
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That was a good game too. I got way too attached to my troops and would reload the level as soon as any of my veteran troops died. Loved those fragile little sappers.
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Re:Descent: Freespace! (Score:4, Insightful)
As a Star Citizen purchaser...It'll be a while.....a long while and before you say anything...A dog-fighting module is not a game and provides no story or incentive to keep playing like Descent.
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Flying at full speed for minutes to get from one end to the other of the enemy mother shit was amazing!
I haven't played a game with the same sense of scale since (I lie, Shadow of the Coleuses and God of War get there at times, but not the same).
Well...
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Have you ever circumnavigated azeroth?
j/k
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I'm 99% sure he also meant "Shadow of the Colons."
Multiple fire rocket launcher (Score:2)
Agreed. When "All Night Long" by Lionel Richie comes on the radio, I now can't hear the pseudo-African simlish halfway through that song without thinking of the way that voice says "multiple fire rocket launcher".
But seriously, Forsaken fixed the roll confusion (upside-down play) that plagued many Descent players. And if you like the N64 controller, you can plug it into a USB adapter [amazon.com] and use it with many PC games.
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I have been playing quite a bit of D2X-XL recently, an excellent Descent 2 mod with oculus rift support. It all comes together very nicely in VR.
(I didn't have a chance to try the earlier versions of Descent VR in the 90s).
Vanilla versions of Descent 2 (and Descent 1 I think) had VR support in them. I found a second-hand pair of Sega LCD shutter glasses that I rigged up to work with it for 3D, but Descent had head tracking support for full VR headsets too. Unfortunately my old LCD glasses can no longer work, as the polarization of them isn't compatible with the polarization of modern LCD screens.
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