Changing the Rules of a 15-Year-Old Game: Quake Live Update Causes Controversy 170
An anonymous reader writes: As id Software aims for a larger, more mainstream audience for its free-to-play shooter Quake Live (based on 1998's Quake III Arena) on Steam, big changes are afoot. A new update was pushed out last week which adds some new, more beginner-friendly features to the game. These include weapon loadouts, which grant players a weapon of their choice when they spawn, timer icons, which indicate when the all-important powerup items will spawn, and an automatic bunny-hop to gain extra speed. The changes have been met with hostility from longtime players who prefer the "purist" rules of old and the duel format. As the writer points out, however, if the update helps attract more elite players to the gamer, it could breathe new life into a very old game.
Quake...the game that ruined my plans for LIFE... (Score:5, Interesting)
I ended up using all my school money on investing in an ISDN Line (that was the *SHIT* back then when everyone else where on 14.4K dialup), found out that it still lagged more than a donkeys behind sunday mornings so I Invested in a DUAL ISDN line (that's a 64 x 2 = 128k line) and pinged the bejeezus outta the competition. That stuff cost 700$ a month + lost childhood + no school buddies + no school basically (see what it did to me? I have to write stuff like + in between words to substitute for bad grammar and such).
So kids! Let that be a lesson for you, stay in SCHOOL! And don't let the QUAKE get you!