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PlayStation (Games) Security XBox (Games) Games

Why Lizard Squad Took Down PSN and Xbox Live On Christmas Day 336

DroidJason1 writes Early Christmas morning, hacker group Lizard Squad took credit for taking down PlayStation Network and Xbox Live for hours. This affected those who had received new Xbox One or PS4 consoles, preventing them from playing online. So why did they do it? According to an exclusive interview with Lizard Squad, it had to do with convincing companies to improve their security — the hard way. "Taking down Microsoft and Sony networks shows the companies' inability to protect their consumers and instead shows their true vulnerability. Lizard Squad claims that their actions are simple, take down gaming networks for a short while, and forcing companies to upgrade their security as a result."
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Why Lizard Squad Took Down PSN and Xbox Live On Christmas Day

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  • by Anonymous Coward on Friday December 26, 2014 @08:15AM (#48674917)

    Why did they do it? They're assholes.

    • Re: (Score:3, Interesting)

      by burni2 ( 1643061 )

      Perhaps because they are not those assholes, as you imply?

      They could have done much more harm with access to credit card information, like transfering money to many dubious locations.

      So they just gave you time to think about your game consumption, and the opportunity to think about the "silent" in silent night.

      • by Mister Transistor ( 259842 ) on Friday December 26, 2014 @08:55AM (#48675037) Journal

        (Waves Hand)

        These are not the assholes you are looking for...

        So they weren't as malicious as possible, that gives them a pass somehow?

        • Re: (Score:2, Interesting)

          by burni2 ( 1643061 )

          A pass in the sense, that they might have used the only possible solution to give these companies a hint. As those companies did not do their share in protecting their network - and their users.

          In law there is a principle, that in the case of an emergency you can justify breaking law without punishment.

          But, this does not justify torture, but it gives you the option to kill someone that instant this person threatens your or other human life directly.

          Also those "bastards" did not impede on basic human rights,

          • by DarkOx ( 621550 ) on Friday December 26, 2014 @09:44AM (#48675227) Journal

            I think at least some blame does need to be lay at the feat of Sony and Microsoft here, but not because of 'network security' but rather creating the risk in the first place where there does not need to be one.

            This was basically a DDOS attack. By and large those are difficult to defend, and the usual defense is just having over whelming resources. Should everyone just go an 90% under subscribe systems just to make the DDOS proof? I don't know does not see practical.

            Why do these systems need network access to play a game bought on a disk? That is the bigger question, sure I can understand only supporting multiplayer through a centralized service, my issue is with the activation and phone home crap. There is no "good" reason someone should not be able to use these things without network access for single player experiences.

            Customers out realize that the system is brittle because Sony and Microsft created a hard dependency where there never needed to be one. It might not be their fault they are attacked, but they do know or should have know they are targets. Hopefully the lession they take away from this is that basic functionality should be there if you have the system and game disk fresh out of box. Maybe you can't update, download new content, do multiplayer but folks ought to be able to at least play with it even if the network is down.

            That way the scope of these little disasters would be limited.

            • by gbjbaanb ( 229885 ) on Friday December 26, 2014 @10:04AM (#48675287)

              Ok, so there are many aspects to this - big corporation, single points of failure, 'improve security', steal credit cards/passwords, offline play, etc but there's one that stands out for me:

              DDoS. Its trivially easy to send massive amounts of data at something and we have pitiful ways of mitigating it - in fact there is nothing you can do to mitigate it except buy more pipe than the attacker can fill. This is pants and isn't something the attacked companies can do anything about (except buy more pipe - which is ok if you're the size of Microsoft)

              We need to start putting egress filtering in place to prevent these easy attacks, if the networks dropped all packets that didn't have a correct source IP, most DDoS would disappear as an attack (sure you'd still be able to gather lots of people/hacked machines together to instigate a DDoS but the attacker would be able to tell who they were and possibly get them fixed/cleaned for future).

              The definition of a correct source IP - its an IP address the ISP owns. Its too easy to just create packets that have a random source IP or the IP of the target. We should be fixing this aspect of the internet years ago.

              • by BarbaraHudson ( 3785311 ) <barbara@jane@hudson.icloud@com> on Friday December 26, 2014 @12:01PM (#48675819) Journal

                Another mitigation strategy would be to allow players to directly connect to each other rather than go through a central server. We were able to do this a couple of decades ago, but now we can't? Or rather, it's because the companies want to continue to control what you do after the sale, to sell you the parts of the game they "forgot" to put on the disk.

                And when the servers no longer support that game that you and your friends really love because it's become a classic, you're hosed.

                • by Krojack ( 575051 ) on Friday December 26, 2014 @12:34PM (#48675997)

                  Being able to directly connect to other players is fine but you need to already know a buddy and their IP address first. You would no longer be able to connect to a random game with random people. I loved playing Doom 2 & Warcraft 2 with others but could only do it with my friend when he was home and online or we packed up our computer and took it to the other persons house.

                  That COULD be an option but very few people would use it today.

            • I think the reason companies include the nuclear, always-online, DRM model, is because they are under the mistaken assumption that 1 pirated game = 1 lost sale. This is almost certainly not the case, or even close. I'd wager it's more like 1 pirated game = .01 lost sale.
              • I disagree, I'd say 1 pirated game is = 1 lost sale but 1 pirated game != 1 lost sale profit.
              • Re: (Score:3, Insightful)

                by Anonymous Coward

                There's a secondary (or maybe it's the primary?) bonus to this tactic as well: Shut down the servers in the future and those games just stop working. They cease to be competition for the new games they're trying to sell to you.

                This is the other edge of the copyright sword as well, as seen in the movies and music industry. Distribution of digital works is fast and nearly free. With thousands of years of art and entertainment available at your fingertips, why cough up hard-earned dough for rehashed crap anymo

            • These systems don't need network access to play a game bought on a disk.

              The Xbox One at least used to need Internet access for first-time setup (it didn't include a final firmware image out-of-the-box) - don't know about PS4. But once that's done, you can play offline in single player or local multiplayer to your heart's content.

              • by DarkOx ( 621550 ) on Friday December 26, 2014 @11:15AM (#48675625) Journal

                This is true, but the issue is that is dumb! You really should be able to unbox a toy on Christmas morning have it work without going out the Internet and connecting to some account.

                Maybe not all the functionality can be there, but functions that don't naturally require network access should not require network access.

                • It's the old version of "batteries not included," but now on the INTERNET so somehow it's okay.
                • If game developers build against a specific library and your console has an older version (because manufacturers have to get a firmware build to install months before launch) then it's not easy to release a game that uses both the newer, more stable, higher performance library and the older one sent months ago to get something into the manufacturer's hands.

                  I imagine that newer consoles all have sufficiently new firmware/libraries to allow games to run out-of-the-box but I don't think expecting launch-day ha

            • Re: (Score:2, Informative)

              by Anonymous Coward

              The games CAN be played offline. But unfortunately, the systems (and many of the games) needed an initial patch, which they couldn't get.

              My son was lucky in that he received his Xbox One on xmas eve and the updates downloaded fine. Come Xmas day, we just popped in the game disc and it ran just fine once we told the Xbox to go to offline mode.

              The reason these guys are ASSHOLES is because of all those excited kids that opened their BIG present and couldn't do anything with it because the update patches coul

            • You are absolutely right. I mean, did you see the way that their network was dressed? They were definitely asking for it.
            • Why do these systems need network access to play a game bought on a disk? That is the bigger question, sure I can understand only supporting multiplayer through a centralized service, my issue is with the activation and phone home crap.

              Consoles have long since ceased to be video game players alone.

              That is why Xbox Live Status [xbox.com] posts a breakdown by services and apps.

              It is perfectly possible for activation and content management services to be up while multiplayer gaming is down.

              That way the scope of these little disasters would be limited.

              The geek needs to remember that he pays a high price for these attacks.

              "The Lizard Squad" is a perfect fit for the popular stereotype of the eternally-adolescent-and-irresponsible geek, aka the malicious practical joker, the hacker. Each hack chips away at the gee

          • Idiots like you make assholes like them bolder.
        • by Anonymous Coward

          "Hey, I could have stabbed you in the eye, but instead I just beat you down. No worries you will heal and by the way, all I did was show you you need a self defense class. See how nice and helpful I am?"

      • by Anonymous Coward on Friday December 26, 2014 @09:12AM (#48675105)

        No they couldn't. This was a ddos attack that any dumass with enough gear can acclompish. They're a bunch of adolescents trying to become rock stars. There is not one ounce of benevolence here. Sorry to inform u.

      • by JackieBrown ( 987087 ) on Friday December 26, 2014 @09:15AM (#48675115)

        So they just gave you time to think about your game consumption, and the opportunity to think about the "silent" in silent night.

        They stopped because they were paid off. Thinking of them as noble or anything less than assholes gives them to much credit.

        https://twitter.com/LizardMafi... [twitter.com]

        Lizard Squad @LizardMafia 10h 10 hours ago
        Thanks @KimDotcom for the vouchers--you're the reason we stopped the attacks. @MegaPrivacy is an awesome service.

        • Re: (Score:2, Interesting)

          by burni2 ( 1643061 )

          I did not watch their twitter, but considering this, you are right, and I need to change my verdict.

          • I did not watch their twitter, but considering this, you are right, and I need to change my verdict.

            That doesn't change the fact that you were saying it was okay for them to do this before you found out it was ransomeware - if that's even true. A post on twitter doesn't make it so.

      • Denying many people the ability to play games simply because they think they know best means they are assholes. Assholes who think that the ends justify the means, no matter who it affects.

        Worse than just plain assholes, they sound like self-righteous, inconsiderate assholes.

        That may not be fair ... saying someone is an inconsiderate assholes may be redundant.

        Hmmm .. what do you call someone living in their mother's basement who has delusional ideas about their value to society and is willing to impact the

        • by Penguinisto ( 415985 ) on Friday December 26, 2014 @10:06AM (#48675303) Journal

          Or maybe they are more like Snowden and Assange and just egotistical assholes but on a smaller scale.

          Need to take a bit of exception here, but mostly because of degree and motive:

          * You can agree or disagree with what Snowden did, but you cannot deny that the man acted on principle - more importantly, he put his name and his ass on the line for what he did. Note that he also could have just as easily just anonymously *sold* the info viz. Silk Road/BTC and quietly retired as a zillionare in Ecuador.

          * Assange? IMHO he's a narcissistic asswipe (I base this mostly on Cryptome's assessment of Wikileaks' early dealings with them), but again, he put his name and ass out there for better or worse.

          * These "lizard" guys? Script kiddies who wanted a 'rep and managed to get paid, then tried to cover it up with some nobility bullshit. Perhaps a smaller-scale version of Assange in the aspect that they wanted a reputation, but unlike Assange, they weren't willing to stick their necks out.

          • by Anonymous Coward

            Plus their benefit vs harm ratio is kinda crap. Any idiot knows that online game stuff is vulnerable to DDOS. It's normally not a big problem because there doesn't seem to be enough money for most attackers to DDOS such stuff regularly. Most of them probably want more than vouchers from Kim Dotcom. So you cause a problem now and you don't really reduce future problems.

            Whereas it seems lots of people actually didn't know the bad and evil things their governments were doing, and Assange and Snowden opened at

            • by Penguinisto ( 415985 ) on Friday December 26, 2014 @12:15PM (#48675895) Journal

              Plus their benefit vs harm ratio is kinda crap. Any idiot knows that online game stuff is vulnerable to DDOS. It's normally not a big problem because there doesn't seem to be enough money for most attackers to DDOS such stuff regularly. Most of them probably want more than vouchers from Kim Dotcom. So you cause a problem now and you don't really reduce future problems.

              Whereas it seems lots of people actually didn't know the bad and evil things their governments were doing, and Assange and Snowden opened at least some of their eyes. Greater awareness of that is a step towards eventually reducing the bad stuff. It may not actually fix stuff (people might still not care), but what other better options and paths are there?

              Quoted complete for greater exposure. You should have posted this under a 'nym or login, because it needs to be modded way the fuck up. :)

      • by gatkinso ( 15975 )

        No... they are assholes.

      • by BarbaraHudson ( 3785311 ) <barbara@jane@hudson.icloud@com> on Friday December 26, 2014 @11:56AM (#48675805) Journal

        Perhaps because they are not those assholes, as you imply?

        They could have done much more harm with access to credit card information, like transfering money to many dubious locations.

        So they just gave you time to think about your game consumption, and the opportunity to think about the "silent" in silent night.

        They ARE assholes. Their excuse is as nonsensical as someone saying that they're justified in walking into my home and taking some of my stuff because I don't lock my door - or I don't have "enough" locks. Attention-seeking assholes. (and no, this DDoS does not affect me - I don't own either a sony or a microsoft console).

        I can just see it - "Judge, I only held up the bank to show that they need to add more security."

        If they're so concerned, why don't they work on solutions to these problems instead of acting like Santa didn't give them a pony.

        BTW, they wouldn't have been able to get CC numbers just from a plain vanilla DDoS. They're not actually hacking into the servers.

      • Because script kiddies doing DDoS are capable of actual hacking?
  • Rubbish (Score:5, Insightful)

    by JaredOfEuropa ( 526365 ) on Friday December 26, 2014 @08:25AM (#48674945) Journal
    If you want to prove these companies' inability to protect their customers, you hack into their systems and publish some anonymized but verifiable data. This is just petty vandalism; DDOSing game companies does not endanger customers or their privacy, it just denies them a service they paid for. It's like parking your truck across the entrance to the parking lot, in order to "prove that the mall has poor security".
    • Re:Rubbish (Score:4, Insightful)

      by funkymonkjay ( 840915 ) on Friday December 26, 2014 @08:53AM (#48675033)
      Not quite. It wouldn't be a truck. It would be other people's trucks, stolen, owners unaware, repeatedly circling the parking lot, maybe takes a ticket but backs out and go around for more.
    • Re:Rubbish (Score:4, Insightful)

      by Tom ( 822 ) on Friday December 26, 2014 @09:04AM (#48675071) Homepage Journal

      Nonsense. On their gaming systems you are unlikely to find any data that the companies would consider valuable. And 10+ years of experience show that "oops, we leaked customer data" isn't really a game-changer.

      But cries from customers can be. Denying them the joy of their freshly gifted gaming console can be very powerful. It's not the nice way, definitely not, but it makes headlines.

      I doubt it's going to change anything, because customers are too used to computers not working. That is the real damage that 30 years of Microsoft dominance have done to the world.

      • because customers are too used to computers not working

        Go ahead and down mod me, but I don't think that is a bad thing... At one point in my career I worked at a PCI compliant company that handled CC transactions, and I was astounded at the "bailing wire and duct tape" way those CC transactions happened... Things would stop working quite regularly. It gave me a whole new insight into what happens when you swipe your card, standing there blissfully unaware of what it takes for things behind the scenes to work.

        It really is quite a miracle that a lot of thi

    • More to the point, you can't just hack /any/ data. Stealing customer's personal information, credit card numbers, or similar doesn't phase the corporations either; sure it causes them a bit of bad PR, but ultimately the cost of the hack is paid by their customers, not by the corporation itself. In fact, seeing as how common the "we stole your entire customer database" sort of hacks are becoming, even the negative PR is becoming minimized; after all, as /everybody/ is seemingly getting hacked in that way, so

      • You have to give them a little leeway for not thinking big picture. they're only 12 years old and all they have to work with are the scripts that they have managed to find. They did the best they could with the limited resources they had.
    • by Jaime2 ( 824950 )
      I agree that this wasn't the reason I was expecting to hear. Why would a random hacker group care to help Sony and Microsoft improve their security? I was expecting them to say "We shut them down to show buyers how dependent their consoles are on the service." I could have at least sympathized with that message.
    • by JavaBear ( 9872 )

      Agreed, DDOS today pretty much belong in the realm of vandalism and script kiddies. Sadly, it is still a low skill-high damage attack.

  • by Anonymous Coward on Friday December 26, 2014 @08:27AM (#48674953)

    Given such lofty and noble intentions I'm sure they will be making their names known any day now so that the public can thank them for thei civil service...

  • This actually shows how worthless consoles are now days without an Internet connection wich has been accepted by the masses. Most of the PC games are now unplayable without a connection too (in some cases even for single player mode!!!) which I find completely unacceptable.
    • Consoles aren't worthless offline. I didn't play any games yesterday, but if I had, I would have been unaware of the outage. Instead, I used my console to play some movies, and it worked just fine for that, even though part of that was technically online as well. It is only games that require an online connection that are worthless offline. Which is why I own zero of said genre.
      • I played a game yesterday, but it wasn't on the new consoles. I played a game on my xbox 360 and it signed into live with no issues yesterday morning.

        I was surprised to read the xbox live went down, as I was using it yesterday!

    • Yes, when the game companies started doing this a few years ago I was appalled but not surprised. It is just more of the dicklessness that is the calling card of Korporate Amerika.

      I pay for something but then can't enjoy it unless I have a connection to the internet? WTF?!?

      Yes, I understand not all games are like this, but it gets worse every year.
  • by Anonymous Coward on Friday December 26, 2014 @08:30AM (#48674965)
    These companies were not hacked, there was no data breach or loss of customer or employee information. These were simple DoS attacks. It doesn't take much knowledge or skill. As far as I can tell, their security functioned as intended.
  • Bullshit (Score:5, Insightful)

    by Lunix Nutcase ( 1092239 ) on Friday December 26, 2014 @08:32AM (#48674977)

    So they wouldn't mind if someone broke into their houses? Since, you know, it was just to force them to upgrade their security.

    Denying people access to these services repeatedly is about being griefers not caring about the users' security.

  • by blahbooboo ( 839709 ) on Friday December 26, 2014 @08:34AM (#48674985)

    So they ruin the day both for thousands of kids with new consoles and the tech support/security teams for the companies who now have to come in to work on Christmas. I have another theory why they do this on Christmas -- this group of hackers (at a psychological level) are just sad and lonely people who are angry with the world and want to ruin the joy/fun for others.

    • They are jerks. This is just post hoc bullshit to try to paint themselves as white knights.

  • by Opportunist ( 166417 ) on Friday December 26, 2014 @08:50AM (#48675027)

    All a DoS does is prove one thing: That you can field more bandwidth than your target. Unless of course it's one where you exploit the weakness of a target system (e.g. by shutting down a service deliberately using an exploit). Else, a DoS proves little.

    If a DoS exposes any kind of security issue, then a global one: That there are techniques that allow you to use little bandwidth on your end to cause the other end to drown in traffic. There are a few documented ways how you could pull this off, the most trivial one would be to spoof the IP address of your target system with some server that sends back a ton of info for a tiny request. E.g, DNS. Such an attack doesn't prove that the target system is vulnerable, it proves that the DNS protocol itself is beyond repair (and yes, it is, and there are secure replacements but ... you know, it's the internet... it works, changing stuff costs money, so...).

    So what does the attack prove? Well, I wish I could say it proves without a doubt that MS and Sony have a security that matches the opaqueness of an erotic dancer's dress and should up their security (well, they do, and they should, but this attack doesn't prove that). It proves that we use technology that makes such an attack not only possible but actually trivial. And that EVERY company on the net is susceptible to something like that because unlimited bandwidth does not exist.

    • by Tom ( 822 )

      spoof the IP address of your target (...) it proves that the DNS protocol itself is beyond repair

      No, it proves that the network you are connected to is braindead because it still allows IP spoofing.

      And that EVERY company on the net is susceptible to something like that because unlimited bandwidth does not exist.

      It used to be really easy to knock someone off the Internet. It's not so easy anymore. For some of the really big targets, being able to muster the bandwidth alone would be an impressive demonstration of power. Keeping them offline for more than a few seconds while their Anti-DDoS countermeasures deploy would be something that few players smaller than a nation state level can pull off.

      MS and Sony have a security that matches the opaqueness of an erotic dancer's dress

      Not really. I hate them

      • by beanpoppa ( 1305757 ) on Friday December 26, 2014 @09:35AM (#48675203)
        I don't think you understand how amplification attacks work. Anti-spoofing measures don't do anything. The spoofed messages don't come into your network. The very large responses do. And by the time they reach your filters, the damage is done; they've already filled your pipes. As the patent said, it's not exposing a weakness on your system. It's exposing a weakness on third party DNS servers, and the hundreds/thousands/millions of peoples' PCs that have been controlled via botnet.
        • So what we need is a system that doesn't allow for egress of bad or malicious packets. Set the evil bit in the packet header as per RFC 3514 [ietf.org], then filter on that :-)
  • by goodmanj ( 234846 ) on Friday December 26, 2014 @09:07AM (#48675085)

    "We're trying to get shopkeepers to install stronger windows", said the kid throwing bricks.

  • These kids get picked on in school and they are ill equipped to figure out how to handle it. So, they dump their teenage angst by being bullies themselves. As others have already stated, this was no "hack". It was a DDoS and it will likely never compel the affected companies to modify their "security". And their actions gain no sympathy amongst the end users. Few people are likely to take their new consoles back to the store and trade them in for (insert non-electronic somethingsomething here). And the atta

  • by jbssm ( 961115 ) on Friday December 26, 2014 @09:32AM (#48675185)

    The greatest part of this is the error message I got when trying to do the update for PS Home in my PS3.

    The possible errors where: My ISP, my internet connection, my router.

    Funny how they never admit the problem could come from their side, it reminds me exactly the process I have to go trough about every time I need to go to my lab's IT office to get something fixed... now, it obviously can't be their system's fault. The system put in place by the IT department is obviously perfect, it's us - the lousy users - that are obviously doing something wrong.

    • by Higaran ( 835598 ) on Friday December 26, 2014 @01:14PM (#48676269)
      I tried to get on XBOX Live yesterday, and was having trouble connecting. I figured it was because it was the afternoon and their servers got overloaded with all the people who opened their new systems and tried to get online, and it overloaded the servers. That wouldn't be the first time the xbox servers got overloaded on Christmas. I did a test and it gave me a message right away that it was not my network or isp, it said it was an issue on microsofts side. I tried again like 10 minutes later and it was fine.
  • by Virus Hunter ( 1274224 ) on Friday December 26, 2014 @09:55AM (#48675265)
    This was a ddos attack. There's essentially no way to protect yourself from a ddos attack. It doesn't demonstrate a security issue with Xbox live or PSN. It just demonstrates that any cluster of servers anywhere can eventually be overloaded.
    • by Anonymous Coward

      Per my subject vs. many kinds of DoS/DDoS - Defensive measures that work:

      Microsoft Windows NT-based OS settings vs. DDoS/DoS:

      Protect Against SYN Attacks

      FROM -> http://msdn.microsoft.com/en-u... [microsoft.com]

      A SYN attack exploits a vulnerability in the TCP/IP connection establishment mechanism. To mount a SYN flood attack, an attacker uses a program to send a flood of TCP SYN requests to fill the pending connection queue on the server. This prevents other users from establishing network connections.

      To protect the netwo

      • Let me see if I've got this right: did you really just suggest the DDOS attacks against Microsoft's Xbox Live would be mitigated if only they follow the recommendations of Microsoft? (Slow clap) Now that's some top grade shilling.

      • by DavidRawling ( 864446 ) on Friday December 26, 2014 @11:12AM (#48675603)

        None of these protect against a volume-oriented DDoS. Many are DoS only (single / few sources) and do not apply when every IP on the Internet appears to be sending thousands of requests, or more likely, responses. Further, you've completely ignored spoofing of addresses combined with amplification attacks (send out a 64 byte DNS request pretending to be the DDoS target, get 4kB sent to the target). Finally, regardless of the 50-100Gbps pipes MS, Sony and Amazon no doubt have, they're useless when there's 1Tbps of amplified crap directed down the pipes. With the example above, you'd only need about 4Gbps of bandwidth total (40 cheap VPS on "100Mbps" connections) to generate 256Gbps of DDoS.

        When 256Gbps of rubbish arrives at your servers or firewalls ... registry settings and kernel tweaks do jack (note that CloudFlare was hit 11 months ago with more than 400Gbps of DDoS, so this is not implausible!)

        And since it seems it was apk I'm replying to ... I'm actually half surprised you didn't try to claim that a HOSTS file would magically help.

  • We should teach them the importance of protecting their fingers by smashing their fingers with a lump hammer. The same logic they used as justification for their attack.

    The real reason they attacked is quite simple. They're antisocial, immature pricks. If they ever get caught you just know these losers will play the asperger's card in their defence.

  • How did they show with ddos that the security is lacking? they didn't hack the servers... They are just a couple of morons who only want attention, nothing more nothing less..
    And propably it wasn't even that hard, because everybody could have predicted that the servers would already be at full load on christmas day, so simple ddos would topple it..
    But the only thing they did, was getting people to hate them even more..
    But how did they get an interview if noone knows who they are? Get the bastards and crippl

  • if so, then thank you. These kinds of actions are needed to force companies to change.
    At the same time, we should be suing retailers, along with the CIO and CEOs, that have lost CCs.
  • There's a difference between security and being able to handle a DDOS. Unless you expect every computer connected to the internet to be using your service all at the same time, there's no need to budget for that. All Lizard Squad did was make Microsoft and Sony spend resources on combating DDOS's, and not resources on looking for security holes that leak customers data.
  • for supporting systems that need to be activated in order to use what you paid for. I wanted to get a Roku media player, well after reading some insane thing about having to phone in to activate your hardware if you didn't want to give out your credit card to activate, it I said fuck it. Its insane that I have to activate hardware before I use it. I have no desire for the company to know my name or other personal. Its none of their business unless I want to deal with warranty issues.

  • This had nothing to do with security. They DDOSed it. A monkey could do that. That's traffic control, not security. Maybe they should have found everyone using hacks and cheats in console games and make their Xboxes melt. Then that would be something. Other than that, it's like saying you broke into a bank when in fact you sprayed fire hoses at it so nobody could get in and then still didn't get in or access anything inside.
  • DDOS attack doesn't prove shit about security. Fucking little script kiddies. This was a case of the bullied bullying someone else for a change. Grow some dicks and go stick it in something, losers.

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