Bethesda Unveils New Doom Game, Announces Dishonored 2 113
An anonymous reader writes: Bethesda kicked off this year's E3 expo by unveiling the new Doom game they've been working on and announcing a sequel to the popular fantasy action-adventure game Dishonored. They've posted a gory trailer (YouTube) for Doom, and shared several minutes of gameplay footage as well. The game is due out in Spring 2016 for Xbox One, PS4, and PCs, and it will include an editor that will let players make new maps and gameplay modes. Dishonored 2 has a trailer as well, though fewer details have been shared about the game. Bethesda also added details to their recent announcement of Fallout 4. It's been given a release date of November 10th (2015), and they did a live demo on stage at E3 (YouTube) with a bunch of game footage.
Poor summary (Score:3, Insightful)
How is the Fallout 4 stuff a minor footnote at the end?
I'd hazard a guess most of us watching the live stream just tuned in for the Fallout stuff.
Re:Poor summary (Score:4, Informative)
It's a summary of an article, and two sentences at the end of a five sentence paragraph is not a minor footnote.
Perhaps if you'd get over the idea that what's the most important to you is not what's the most important to others, you might consider that they may have left the best for last to get you to read the whole summary?
Re: Poor summary (Score:2)
+1
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Sheer word space. The two Fallout sentences are barely one quarter the actual space of the summary. Plus the title doesn't even mention it.
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Still doesn't make it a footnote, and since Fallout isn't even mentioned in the title, it could've been left out of the summary altogether.
I haven't been following E3, but I knew Fallout 4 was going to be announced last week. This is the first I've heard of Doom and Dishonored 2. New news should be mentioned first.
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Perhaps if you'd get over the idea that what's the most important to you is not what's the most important to others, you might consider that they may have left the best for last to get you to read the whole summary?
I played every single Doom, including the level packs, but only played Fallout 3, without the expansions and not even New Vegas.
That said, objectively, Fallout 4 is much more interesting than whatever it is that they are branding as "Doom". Fallout seems to be heading in a good direction, that makes people excited. Doom needs to prove itself again.
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New Vegas was fantastic btw. In particular the desert landscape just seems to lend itself more to a post apocalyptic vibe than DC. (insert snarky joke about fallout 3 improving DC over it's current state.).
It just seemed to be written at an higher quality, especially in the humor department.
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Fallout was the main game from Bethesda itself (or Bethesda Softworks). Doom and Dishonored 2 are from partners/subsidiaries. So to Bethesda, Fallout is hte most important emotionally.
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On the other hand, I feel like I've seen a flood of Fallout 4 hype, so much so that I completely missed that Dishonored 2 was announced. Don't get me wrong, I'm a big fan of the Fallout series, but I don't mind that there's at least some attention paid to news other than Fallout 4.
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In seriousness, though, Fallout4, while arguably the most important, was also the one that everyone knew most about going in. Dishonored 2 was only revealed by a slip of the mic just recently. Additional details were provided today about Fallout 4; but it wasn't a reveal.
Re:Poor summary (Score:4, Insightful)
The games listed in the summary are in the exact same order as Bethesda announced them at E3:
Doom first, Dishonored second, Fallout 4 last.
The same order as the announcement makes quite a lot of sense if you are trying to keep your own biases out of things.
They are also coincidentally in alphabetical order.
As this is an E3 announcement panel, it would also not be fair to only speak of Fallout 4 and ignore the other games, as doing so would make it a Fallout announcement instead of an E3/Bethesda one.
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Yea, whoops on my part. "Di" would come before "Do" if alphabetical.
Guess that's what I get for being a fyslexic duck!
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Duum comes before Dyshonored.
No FM-Synth Overdriven Guitar? (Score:2)
Slashdotted much? (Score:1)
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The HTML5 video player on Polygon.com nearly crashed Safari on OS X. It started playing correctly but after the first minute it's like it was trying to reserve all the RAM on my system or something. I've never had a problem with HTML5 video players on other websites.
Fallout, Dishonored yes/DOOM meh (Score:4, Insightful)
Looking forward to these games, but the kill cutscenes in the new DOOM where they take control away from your character so you can watch someone's head explode will get very boring very quickly.
I kind of wish they'd have left DOOM alone and just created something new instead. I realize it's all about franchises, but still...
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Apparently you have to decide to do a gory kill just before it dies to see the gory quicktime kill.
No dynamic slices or severs, apparently, which would he a fun minigame deciding which way to cut.
Oh well. Maybe 20 years in the future they will have this tech, sometime around 2015. For now, mid 1990s, it remains a game engine sliding per-generated animations around a landscape.
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so, literally anything. doom runs on old graphing calculators
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Define "mod-friendly." My guess is "not very" but there's this:
The most interesting wrinkle? âoeDoom Snapmap,â an in-game level editor designed, says Bethesda, to let any player craft complex maps or fiddle with the game rules on the fly. When youâ(TM)re ready, you just push a button to play, or share your creation with anyone in the world.
The reason I say "not very" is that presumably that's intended to satisfy modders due to an otherwise complete lack of modability.
Of course, that may be designed to bring something like mods to consoles in a way that Microsoft and Sony will allow, so who knows.
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Doom 3 was modable but creating maps was too complex and time consuming. With AAA games you tend to need AAA artists doing an AAA amount of work to create levels that look remotely on the level of the original ones. In a decade the tools must have gotten much better but the issue remains.
So, they must have made some simplified map creation tool where you paste pre-configured, tweakable rooms together, fill them pseudo-randomly etc.
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Hah. Harvest Moon. Aka, "Patriarchy, the RPG"
Seriously dude, one of the major plot devices turns around 'choosing' some poor girl, and subjecting her to a life of servitude.. playing through I felt physically ill due to the obvious parallels to a slave auction.
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so how do you make fun of extremist SJW's without running the risk of giving them ammunition? :(
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"All bullshit aside, have you ever seen a sorrier bunch of beta cucks than the 8chan gamergate douchebags?" ~Thomas Jefferson
"Nope. Fuck those guys, let's go play some DOTA 2." ~James Madison
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Sounds like I struck a nerve. The funny thing about the big tough GG's and MRA's is just how sensitive they are, even when anonymous.
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http://www.wired.co.uk/news/archive/2015-01/07/intel-diversity
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You sure are salty for someone who has "essentially won".
Forget Doom, Fallout 4 is where it's at. (Score:1)
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I owe a lot of my formative years to playing Doom, (..)
Likewise. And see where that got us, now we're just some sorry asses posting on /.
If I were still into gaming... (Score:2)
If I were still into gaming, I'd be crying out "Just take my money, already!"
Alas, as I've aged, the reflexes aren't there any more and most of the modern 3D shooters trigger a migraine. But man oh man do they ever look good compared to when I first played Doom on a PIII. :)
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I'm getting old too.
I don't think I've played a Fallout at all, have never HEARD of Dishonoured and couldn't care less about Doom any more.
All the big-name games I have wanted in the last ten years that were hyping me up - disappointed in them all. Aliens:CM, Elite:Dangerous, you name it. Couldn't care less. GTA 5 was another troll-out of the franchise but was at least worth the money.
Everything else? Indie games and emulation, my friend. I've played more Master of Orion in the last year than I have an
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I'm getting old, too, yet Fallout and Dishonored are amazing games. The original Fallout is a classing from '97, so unless you were already very old in '97, you're probably not much of a gamer if you've never played a Fallout game.
I can name plenty of them, but let's start with Fallout and Dishonored :). I think the wrong games were hyping you up!
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Nope, just never played a Fallout game through choice. Just not my kind of thing. And Dishonored I've literally never heard of until now because I'm just that old-fashioned that I've not looked at it.
The problem is that there are so many games, I won't have heard / care about quite a lot of them, even if my Steam library is brimming over (1000+ at the last count), and I have - I think - literally every online PC games service going.
I just haven't cared about consoles or certain genres entirely and some ti
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Ha, I grew up on ZX Spectrum, too... learned how to program on its rubber keys :).
I don't know, that argument doesn't work for me. It's like
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Fallout 1 was very much a niche game when it came out. It had staying power of course, and a loyal fan base, but it was very easy to overlook that game at the time.
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Fallout is a good series for older players as it's not really a twitch game. Open world games are getting pretty rare so it's nice they keep this going.
Dishonored feels like a Thief-wannabe, not really as good a sneaker as it claims to be, but I didn't get too far into it. It felt on rails as well, like 99% of modern games, but maybe I just didn't get far enough in it.
Doom, I couldn't care less. I care a little, but I think the gameplay trailer was enough to satisfy the nostalgia completely without havin
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Hmm. Or was that a '386? Yeah, I think that was still '386 days...
My computer memory isn't the only memory failing around here lately! (I just discovered over a gig of my DDR2 has gone bad, so I flagged it with GRUB_BADMEM and things are happy for now while I wait for month end to try to source some of that creaky old stuff. A new machine isn't in the budget for close to another year, unfortunately, so I'll have to spring some coin to repair this one.)
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Yup, Doom looked so very twitch oriented. It's another FPS to me which I don't play, so it's hard for me to judge how it compares in that genre. There certainly is a sort of nostalgia factor there but how does that map to aging gamers.
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try marijuana, it helps, it also help compensate for the age related loss in reflexes
Not that excited about Fallout (Score:1)
Fallout 3 was not that great of a game, Skyrim was better but not by much. Fallout New Vegas on the other hand kicked butts so hard. I would be more excited about a new Fallout game from Obsidian.
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How's it feel being wrong about everything?
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I loved the first two Fallout games to death and I even enjoyed Tactics but man oh man do I hate most of Fallout 3, especially the DC ruins and metro stations. The whole thing needs about three times more textures and models than it has. I believe it can be improved with mods, but the game is sufficiently crashy and old that I'd rather just go back and play the games I know are good the way they are.
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Hated Daggerfall. Elder Scrolls has gotten vastly better. Between Fallout 3 and Fallout: New Vegas, I give them a tie. One is better than the other in some areas, and vice versa in other areas.
When you get down to it, the reason that Fallout 1 grabbed the imagination of the fans was not the gameplay itself so much, but the style of the games. From the manuals, to the pip-boy, the character sheet, the music, and so on. Layer on top the open nature of it; you're not on rails, you aren't penalized by talk
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Doom without Dr. Carmack... (Score:2)
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Don't have or want Google account (Score:2)
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https://www.youtube.com/watch?... [youtube.com]
That's the link. Just replace the "watch?" with a "/" and then the "=" after the v with a "/" also.
ie. https://www.youtube.com/v/NteA... [youtube.com]
Gives you full-screen 'embeddable' link that bypasses the censorship.
Looks a lot like Doom 3 (Score:5, Interesting)
There are a bunch of imps throwing fireballs, and it's too dark to see anything properly. Run up to them and shoot them with a shotgun. Strafe around the pillars and backpedal around the corners. The hardware is being pushed to the limit, so there are no large areas with lots of monsters; it's all close-quarters corridor fighting with very little room to maneuver. I guess there are some new visual effects if you look closely, but it really looks like exactly the same gameplay experience. Also, I am old and video games were better in 1994 and get off my lawn.
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I'm guessing all of the levels consist of an entry, a series of rooms, and an exit? Perhaps with a few false doors and dead-end corridoors to preserve the illusion of choice.
I remember getting *lost* in the older FPSs. Doom, DN3D, Redneck Rampage. Levels like mazes, intricately crafted. Now? Most of them are just too linear.
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Those were pretty linear as well though. They did have a great number of 'hidden area's', easter eggs and secondary entrances that made it worth playing the game over and over. Some of those things were actually due to system limitations and clever hacks.
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I think the progression through each map was still pretty linear but the maps were built such that it was less obvious. I remember in Doom exploring all over the place to find keys and doors to open. Most of the more recent games strike me as requiring a lot less exploring and instead give you only one direction to go the whole time. Very linear games can still be good though, I loved Return to Castle Wolfenstein and that was linear as hell.
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No more Doom! (Score:1)
Brutal Doom in full 3d? (Score:2)
Uuuuh... are they just remaking Brutal Doom in a modern engine?
Dishonored 2? Yay. (Score:2)
I've not found any other stealth game that so closely captures the atmosphere of the Thief series. Very captivating setting, and nicely done stealth mechanics.
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DE was good, yes. Story-wise, especially. But the stealth just wasn't the same. I never found myself hiding in a patch of shadow, trying to silently crawl out the room as guards searched each dark corner.
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I found in Deus Ex that when one enemy was alerted that they all become alerted and instantly knew where you were hiding. Ie, remotely set off an explosive to open a door at the statue of liberty, and all those robots will hone in on you.
I didn't think Dishonored needed a reboot but... (Score:2)
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I didn't think it captured any of the Thief games. I must not played it long enough. I failed always anytime I tried to sneak. There were some guards that never look the other way. Could not see a zero-combat method to get out of the intro.
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The one thing that I saw in the videos for Doom 4 that I didn't like was the slow/stop time mechanic for weapon swaps. The weapon swap actually happened so fast that there didn't really look like there was any challenge to picking a weapon to use that you are good with and making it work in awkward situations. You can always swap to the perfect weapon for each situation/monster nearly instantly.
Doom launched and already too violent? (Score:1)