How One Company Is Bringing Old Video Games Back From the Dead (fastcompany.com) 106
harrymcc writes: Night Dive Studios is successfully reviving old video games — not the highest-profile best-sellers of the past, but cult classics such as System Shock 2, The 7th Guest, Strife, and I Have No Mouth and I Must Scream. It's a job that involves an enormous amount of detective work to track down rights holders as well as the expected technical challenges. Over at Fast Company, Jared Newman tells the story of how the company stumbled upon its thriving business. "Kick didn’t have money on hand to buy the rights, so he scraped together contract work with independent developers and funneled the proceeds into the project. ... Some efforts fall apart even without the involvement of media conglomerates. In early 2014, Kick tried to revive Dark Seed, a point-and-click adventure game that featured artwork by H.R. Giger. But after Giger’s sudden death, demands from the artist’s estate escalated, and the negotiations derailed. ... But for every one of those failures, there’s a case where a developer or publisher is thrilled to have a creation back on store shelves."
What about Good Old Games (Score:5, Interesting)
Re:What about Good Old Games (Score:4, Informative)
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System Shock 2 is available on both GoG and Steam for the same price by the same publisher
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GoG is definitely clean and legit.
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http://www.rockpapershotgun.co... [rockpapershotgun.com]
However, they are moving away from the name God Old Games, as they now also offer movies and newer/new game releases.
As for Night Dive Studios, they are doing the same thin
Re:What about Good Old Games (Score:5, Informative)
Night Dive is the one securing the rights so that sites like GOG can legally sell them. Check out the "Company" line on GOG's System Shock 2 [gog.com] catalog page, e.g.
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First good information here. Thanks! So GoG and Night Dive are essentially working together.
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You can play it for free in your browser [archive.org].
A remake was attempted in 2012 but the Kickstarter campaign [kickstarter.com] didn't reach its goal.
Dark Seed? (Score:2)
Dark Seed was notorious for being crap... Like many games of the era, it tried to cash in on the moral panic of the day (violent video games) but lacked anything much beyond a little bit of shock value.
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You're a construction worker named Thomas, aren't you?
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You're a construction worker named Thomas, aren't you?
See ya, Jinxo.
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So glad someone else caught it.
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While I agree with the basic sentiment, I have to ask one thing.
Of those hundreds of games society stands to lose forever, how many of those are actually worth remembering? How many of those would society care about if we kept them?
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Re:DRM is bad. (Score:4, Interesting)
While I agree with the basic sentiment, I have to ask one thing.
Of those hundreds of games society stands to lose forever, how many of those are actually worth remembering? How many of those would society care about if we kept them?
Considering how many people go nuts over a few recovered Doctor Who episodes or the IS blowing up a couple old ruins in Palmyra, I'd say a lot of people care. A friend of mine and I still like to retro game from time to time on a C64, I'll admit I would be rather sad if Bubble Bobble was lost forever. Sure, 90% of everything is shit but I think a lot of people would care if we lost some of the classics they played and enjoyed and we managed to just lose them forever. Guess it depends what you mean, the world wouldn't collapse if we lost Mozart or Elvis either but it'd be a poorer place.
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You like to retro game on the C64 because games in the 80s were fun. The OP is talking about DRMed games from the 00s and later. It's no big loss if all those disappear, as long as we keep all the stuff from the 70s to mid-90s (which we're doing pretty well in a lot of ways, with various emulators and rom archives).
Similarly, if all popular music from the 00s and 10s disappeared, it'd be no loss at all, whereas the music of the 60s through mid-90s was filled with cultural treasures.
In a nutshell, ever sin
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Oh please. Please point out any new bands who actually write and play their own music (and have become very popular), and weren't just some corporate-created entity. The whole nature of mass-marketed music has changed in the last couple of decades. Music basically died with Napster.
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Yes, those were the One Directions of their times, but back then they also had Jimi Hendrix, Led Zeppelin, Pink Floyd, and lots of other great classic music which people still listen to now. (And before you say any of these weren't popular, IIRC Jimi played at Woodstock in front of a quarter-million people, and Pink Floyd's Dark Side of the Moon is the best-selling album in history (or was it AC/DC's Back in Black?).)
There is no such music being made today.
Also, don't forget, AutoTune did not exist prior t
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Yes, such music IS being made today. Just because you don't like today's music doesn't mean that nobody will be listening to it twenty or even fifty years from now. They will.
Hendrix, Zep, Floyd? Sure, they're almost universally seen as classics...now. They weren't in their time. In their time people like you were sagely declaring that they were just more of the fad crap for kids that has taken over music these days.
And by that same token, some of today's bands that people like you are dismissing are g
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if all popular music from the 00s and 10s disappeared, it'd be no loss at all, whereas the music of the 60s through mid-90s was filled with cultural treasures.
Past a certain age, which is generally around 35, most people lose interest in new music. I'd take a bet that you were born around 1960 and so interest in anything after 1995 faded rapidly.
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Wrong! I was born in the mid-70s. I lost interest in everything after 1995 because it was all crap, and I gained an interest in all the stuff from when I was a toddler (or not even born) because it was quality music.
I see the same thing with a lot of 20-somethings (and younger) these days: I see them going to classic rock concerts with their middle-aged parents. When I was a teenager, there was no way in hell any of us would go to a rock concert with our parents; our tastes were just too different. Thes
Re:DRM is bad. (Score:4, Insightful)
The problem is that we don't know.
Today, we learned how to understand Egyptian hieroglyphs by looking at the Rosetta Stone. I doubt whoever made that stone understood the importance at the time. Jumping ahead to something more modern, a lot of early Doctor Who episodes were lost because they taped over them. The idea of reruns wasn't quite a thing yet, and the people making the show apparently didn't think anyone would be interested in watching them again.
So those are just two examples, but there are many writers and artists and engineers throughout history whose work became important or relevant much later on. Meanwhile, we're basically throwing away all the examples of a nascent art form that combines art and engineering like nothing that came before. The way we're locking games into specific hardware platforms and requiring DRM-- it'd be like if we burned all books 7 years after they're completed, for fear that someone might read them without paying a licensing fee.
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Meanwhile, we're basically throwing away all the examples of a nascent art form that combines art and engineering like nothing that came before.
No we're not. Video games aren't "nascent" at all, they've been around since the 1970s, and were better quality in previous decades too. It's just like popular music: it used to be a lot better, and in the last 15 years it's gone to total shit.
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That's what your parents and grandparents said, and what your children and grandchildren will say. And all of you are wrong.
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Video games aren't "nascent" at all, they've been around since the 1970s
Well in comparison to other art forms-- e.g. painting, sculpture, writing-- that's nascent. And part of my point here is that we've probably already lost some of that art from the first few decades due to DRM, or just due to the software being locked to specific hardware. I'm possibly a little radical in that I've supported the idea that, if developers want to enjoy legal copyright protection, they should be submitting their source code to some governmental body (Library of Congress?) for preservation. W
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Software's been locked to specific hardware for a long time. All the early arcade games used custom hardware; the really early ones didn't even have CPUs, they implemented everything with discrete logic chips. All that stuff has been emulated by the MAME project.
Your idea about submitting source code for copyright protection sounds good though.
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Yeah, but some of that data is straight-up garbage. I doubt we're producing books, music, and movies at a rate that outpaces our ability to store them. I'm sure we have plenty of storage to archive all the important works of art that are being created. I'm sure we could archive the source code of every piece of software-- even including all the various versions. I even bet we have plenty to to archive every tweet, blog post, and instagram pic.
If I had to guess, I'd guess the problem would come from try
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that is why you should go for GOG first and steam last.
Plus STEAM's DRM has been cracked, you just have to search hard in the darker crevices on the intartubes to find it.
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Modern game are mostly always-online client server based games. Once the servers gone the game is gone. Also most of them are shit.
System Shock 2? (Score:3, Insightful)
In fact, I can sum up all of those old first person shooters of 15+ years ago in three simple words:
"My Fingers Hurt."
Re:System Shock 2? (Score:4, Informative)
It's really System Shock (1) that needs the remake. Even with the mouselook patch, the controls are archaic and clumsy. It doesn't live up to the standards that modern FPS games strive to.
From the Article
One example: Night Dive is developing a full remake of the original System Shock, going well beyond the basic rerelease that launched a couple months ago. Night Dive has acquired the full rights to the franchise, and Kick says he’s been working with Robert Waters, the game's original concept artist, to reimagine his designs from the early 1990s.
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Good news. The original is a real classic story and atmosphere wise. The music is great! The graphics and controls are just far to bad to be playable today due to the limitations when it was made.
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Today FPSs are awfully optimized for consoles and are unbearably boring, you'll end up with this: https://youtu.be/W1ZtBCpo0eU [youtu.be]
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As for the page up / page down business for aiming up and down - it was p
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The WASD wasn't Quake, it was some later game like Half-Life that had default WASD keys.
Interesting, I'd have said it was Quake 2, but a quick google suggests this wasn't actually the default.
I must have come to it late after everybody had decided that WASD was the best option.
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Look at you, hacker. A pathetic creature of meat and bone, panting and sweating as you run through my corridors. How can you challenge a perfect, immortal machine?
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Hehehehehe....
Brings back memories!
Amber: Journeys Beyond (Score:3)
One that few will likely remember is Amber: Journeys Beyond. Loved that one. It was a Myst-like point-and-click adventure with a ghost/horror theme. That one came out back in the Windows 95 days and won't even run on Windows 98, if I remember correctly! It had something to do with the media player native to Windows 95. I fought to get that game working in the XP years and ultimately had to install Windows 95 using VMWare to get it to play. Ugh! This game definitely needs some conversion treatment. It has been long enough, that I have forgotten enough to enjoy it again, I'm sure. :-)
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Some fun old games I recall that were a massive PITA to get running are Crusader: No Remorse and Crusader: No Regret. They were isometric sci-fi shoot-em-ups where you played as a character that looked an awful lot like Boba Fett with a coat of red paint. I remember the game had a lot of puzzles as well. It was a total PITA to run even on Windows 9x, IIRC you'd have to restart in DOS mode to get it to run.
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Very informative! I'd easily give you points, but I already posted in this thread. heh
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[I] had to install Windows 95 using VMWare to get it to play.
This reminds me of a thought that I've had about Linux gaming. Basically, it would be really great if the whole Steam Machine thing took off, and Linux became the de facto platform for PC gaming-- not because of immediate problems that it might solve, but because of this issue of archiving old games. Even if the game itself was never open sourced, you would always have the option of tracking down the specific Linux version/revision that the game was designed to play on, virtualize that platform, and then
Tracking down rights holders (Score:5, Interesting)
The BBC told me to try Getty, because they'd sold off a lot of things to Getty. Getty told me they didn't know, and to contact the original narrator and the scriptwriter for that narrator. I have no idea who the scriptwriter was and, whilst I imagine I could find the narrator I doubt he'd know either. Result? This piece of music will never be released, simply because I cannot find who to ask (and those I did ask do not seem sure of their answers). That's exactly analogous to the problem they're describing in the article - actually finding who to ask, let alone getting a co-ordinated yes/no decision, is just much harder than people might imagine it to be.
Use the Nike model (Score:2)
Just do it.
You'l either find out eventually who the rights holder is, or you get to use it for free. You win either way.
Statutory damages (Score:3)
That'd be fine if infringers were liable only for actual damages. But as long as statutory damages are available to a copyright owner, the orphan works problem will continue. Or are you thinking of another "Nike model" of some benefactor being willing to pay the statutory damages the way Nike reimbursed Michael Jordan for paying fines to the NBA for wearing out-of-spec sneakers?
Doesn't matter in this case. (Score:2)
But as long as statutory damages are available to a copyright owner
I think coming to a copyright holder with a positive attitude of "I was trying to reach out to pay for rights but I couldn't find you, lets work it out instead of paying a bunch of lawyers" would get you what you wanted (license to use the work) to start with. If you have the game distributed under it's own company that can just declare bankruptcy if things turn sour. As long as you pay attention to the legal structure up-front there is no
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FarSight sucks next to the free / openscoruce (Score:2)
FarSight sucks next to the free / open source system that does the same thing + has all the home rom's (that are dumped) + hacked rom's (that are dumped) + most of older ver's and some beta roms as well. (based on what is dumped)
Also there emulator system sucks. They are the same people that made action 52 genesis
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I could try to download a pirate version but I'd rather have a version optimized for modern computers and give some money to Night Dive
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actually finding who to ask, let alone getting a co-ordinated yes/no decision, is just [hard]
Just release it then. They (or the legal counsel that thinks they supposedly represent them) will find you if it matters.
But really, that may not be such a bad idea. Log and document EVERYTHING you do and who you talk to. put an ad in the public newspaper (at least that USED to be how you did it) describing who you're looking for and what you're doing. 30/60/90 days after reaching a compete dead-end, go for it.
If bought to court, the judge should recognize that you tried significantly beforehand.
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Crazy idea: but couldn't insurance companies bridge the gap?
You buy insurance and if the copyright holder even surfaces one day, they'd cover the relevant licensing fees.
Most policies should be dirt cheap based on the extremely low probability of an actual lawsuit materializing.
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A favorite band of mine was in a similar situation.
They ended up releasing the song just as they were about to break up, and the publishing company also went out of business about the same time.
The end result was like yours but in reverse: impossible to track down anyone to sue.
And even supposing you did get permission from the legal rights holder, that does not indemnify you from lawsuits.
https://news.google.com/newspa... [google.com]
Basically, make the cluster-fuck of copyright law work for you.
MMORPG revival (Score:5, Interesting)
As a former avid City of Heroes player, I wish that someone would do this for shuttered MMORPGs. There are so many, and unlike single-player games that will at least run on old hardware and/or OSes, shuttered MMORPGs are completely inaccessible by any means. (Well, other than server emulators, for the very, VERY few that are lucky enough to have them.)
A while back, I wrote an email to GoG basically telling them that I wish they'd consider approaching some of the publishers of shuttered MMORPGs and offering to host them, either buying the rights to the games outright or licensing them, and charging $10 or $15 per month for access to everything (or offer cheaper plans for limited access to one or some games). Because the playerbase of many of these games would be a lot smaller than the new flashy hotness MMORPGs, it probably wouldn't take that much in the way of hardware, and if they could negotiate access to the source code, they might even be able to rewrite parts of the game to run more efficiently or even release updates. I got back a response that boiled down to, "Thanks, but we're not going to do that."
I still think it's a market that's ripe, and someone at some point will exploit that and make a killing off of it.
Hmm... Anyone got some negotiating skills that could pair with my technical skills to get this done?
Re: MMORPG revival (Score:1)
Re: MMORPG revival (Score:1)
Giger (Score:4, Insightful)
In early 2014, Kick tried to revive Dark Seed, a point-and-click adventure game that featured artwork by H.R. Giger. But after Giger’s sudden death, demands from the artist’s estate escalated...
[sarcasm]Clearly it is far more important to compensate artists after they have died. That really stimulates their creativity and productivity.[/sarcasm]
On the other hand, in Giger's case, maybe post-mortem artistic output is possible. Still, I expect to see him publishing his works-from-beyond-the-grave.
7th Guest... (Score:2)
Shy gypsy, slyly spryly tryst by my crypt.
Crazy that I can remember it some 22 years later.
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+1
The 7th Guest is awesome.
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That was certainly the best puzzle of the bunch. I remember begging my dad to buy a CD Rom drive so I could play that game.
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Ah! That would be cool. That game was pretty revolutionary.
This is a good example why... (Score:1)
... copyright should expire.
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Modern gamers game using apps.
Some older games are better at not creating as much video distraction and tension in the player and can be a good way to ease stress for some people. I remember my father at 76 years old getting a kick out of playing Pac Man on an old console for the first time in the late 1990s. He had late stage prostate cancer and was on heavy morphine for the pain. He was not capable of playing bridge or chess with us any longer. But sitting there with him with an old console I found in a second hand store he had a blas