Role Playing (Games)

Dungeons & Dragons Tabletop Comes To VR Through Partnership With AltspaceVR (roadtovr.com) 40

An anonymous reader writes: Wizards of the Coast today announced an official partnership with virtual reality firm AltspaceVR to bring the Dungeons & Dragons tabletop roleplaying game to virtual reality. AlspaceVR is a social virtual reality platform which allows groups of users to share a virtual space. "AltspaceVR bridges the gap between Dungeons & Dragons video games and physically sitting around a table with friends," said Nathan Stewart, brand director for Dungeons & Dragons. "You get the same sense of excitement and drama in the AltspaceVR tavern, from laughing at your buddy's funny goblin voice to watching the d20 bounce and finally land on the natural 20 you needed to hit the beholder terrorizing your party." Starting today, AltspaceVR users have access to a virtual tavern space and officially licensed character sheets, figurines, and terrain tiles.
Communications

Belgian Home Affairs Minister: Terrorists Communicate Via PlayStation 4 (qz.com) 202

bricko writes with story at Quartz reporting the words of Belgium's home affairs minister Jan Jambon, who says that ISIL operators communicate using their PlayStation 4s; "which allows terrorists to communicate with each other and is difficult for the authorities to monitor. 'PlayStation 4 is even more difficult to keep track of than WhatsApp,' he said. The gaming console also was implicated in ISIL's plans back in June, when an Austrian teen was arrested for downloading bomb plans to his PS4." This seems a strange place to concentrate investigators' energies; terrrorists could be communicating in the chat session on the side of many social media games, too, or by any number of other means; Jambon would do well to read through some of the movie plotlines that Bruce Schneier has gathered.
Open Source

Freeciv Founded 20 Years Ago Today (freeciv.org) 37

Andreas(R) writes to note that the Freeciv project today turns 20. The GPL'd project "was founded on November 14 1995, by Peter Joachim Unold, Claus Leth Gregersen and Allan Ove Kjeldbjerg. The three Danish students created this open source strategy game while studying computer science at Aarhus University. Today, 20 years later the founders of the project have been interviewed to find out about the early history of Freeciv."

Not that many games have their own officially designated port numbers, which says something about Freeciv's tenacity.
Operating Systems

SteamOS Gaming Performance Lags Well Behind Windows (arstechnica.com) 184

New submitter NotDrWho writes: As reported by Ars Technica: "With this week's official launch of Valve's Linux-based Steam Machine line (for non-pre-orders), we decided to see if the new OS could stand up to the established Windows standard when running games on the same hardware. Unfortunately for open source gaming supporters, it looks like SteamOS gaming comes with a significant performance hit on a number of benchmarks." They tested with two graphically intensive titles from 2014, Middle-Earth: Shadow of Mordor and Metro: Last Light Redux. They say, "we got anywhere from 21- to 58-percent fewer frames per second, depending on the graphical settings. On our hardware running Shadow of Mordor at Ultra settings and HD resolution, the OS change alone was the difference between a playable 34.5 fps average on Windows and a stuttering 14.6 fps mess on SteamOS." Even most of Valve's own games took big performance hits when running under SteamOS.
Games

Usernames Reveal the Age and Psychology of Game Players (sciencedirect.com) 262

limbicsystem writes: Your online name can reveal a lot about you. Researchers from the University of York and Riot Games have shown that information harvested from the usernames of players who signed up to 'League of Legends' can sometime reveal both their ages and how they behave online. And the short story is that both younger players and players with obnoxious names are more likely to exhibit toxic online behavior.
Businesses

How Rocket League Brought Psyonix Back From the Brink (redbull.com) 33

An anonymous reader writes: Rocket League has proved to be the surprise hit of the year, but a new interview with Dave Hagewood, CEO of developer Psyonix reveals that it almost didn't happen at all. After the failure of PS3 predecessor Supersonic Acrobatic Rocket-Powered Battle-Cars, the team were forced to work on the multiplayer game in between contracts, and when one fell through late last year, it looked like the end for Rocket League. The studio gambled that the concept would take off this time, and it did — now the studio has to fend off offers from movie studios who want to feature their iconic cars in the game. Hagewood also hints that news of the Xbox One version fans have been clamouring for is coming, and soon: "We're looking at all kinds of platforms and there may be some announcements coming up at some point – hopefully before the end of the year."
XBox (Games)

Backwards Compatibility For Xbox One Launches 63

SlappingOysters writes: What is old is new again as backwards compatibility arrives on the Xbox One as part of a dashboard update. Finder has the full list of 104 launch games for the service, and has analyzed the origins of these titles. The site has determined that of the 104 games, only 28% ever released in boxed form, and of the remaining downloadable Xbox Live games, 36% are remakes of titles from previous generations. The site has also identified 60 games that were on the marketing material for Xbox One backwards compatibility, but were not on the launch line-up.
Android

With Respect To Gaming, Android Still Lags Behind iOS (bgr.com) 166

An anonymous reader writes: No matter what you think about the Android/iOS divide from either a hardware or software perspective, there's simply no getting around the fact that many developers still take an iOS-first approach with respect to app development. With games, where development costs are already sky-high, the dynamic is even more pronounced. For instance, one of the most addictive, successful, and highly rated apps currently available on the App Store is a great snowboarding game called Alto's Adventure. It was originally released this past February for the iPhone and iPad (and now the Apple TV). Still today, nine months after its initial release, an Android version of the app remains non-existent. Now if you're an Android user who happens to enjoy mobile gaming, it's easy to see how this dynamic playing out over and over again can quickly become an endless source of frustration.
The Media

"Fallout 4" Release Raises Questions About Reviews of Buggy Games (kotaku.com) 367

RogueyWon writes: Fallout 4, the latest instalment in the long-running video-game series and one of the most hyped titles of the year, was released on 10 November. The game has generally been reviewing well, currently holding a Metacritic score of 89. However, a number of reviewers have noted the very large number of bugs present in all versions of the game and have, in some cases, reflected on the difficulty that these pose for reviewers, despite still awarding positive overall write-ups. Can it be ethical to recommend a product to consumers on the basis of its strengths, despite knowing that it contains serious faults?
Classic Games (Games)

How One Company Is Bringing Old Video Games Back From the Dead (fastcompany.com) 106

harrymcc writes: Night Dive Studios is successfully reviving old video games — not the highest-profile best-sellers of the past, but cult classics such as System Shock 2, The 7th Guest, Strife, and I Have No Mouth and I Must Scream. It's a job that involves an enormous amount of detective work to track down rights holders as well as the expected technical challenges. Over at Fast Company, Jared Newman tells the story of how the company stumbled upon its thriving business. "Kick didn’t have money on hand to buy the rights, so he scraped together contract work with independent developers and funneled the proceeds into the project. ... Some efforts fall apart even without the involvement of media conglomerates. In early 2014, Kick tried to revive Dark Seed, a point-and-click adventure game that featured artwork by H.R. Giger. But after Giger’s sudden death, demands from the artist’s estate escalated, and the negotiations derailed. ... But for every one of those failures, there’s a case where a developer or publisher is thrilled to have a creation back on store shelves."
Games

Interactive Fiction Competition Enters Its Third Decade (thenewstack.io) 30

An anonymous reader writes: Voting is concluding this week for the 21st Annual Interactive Fiction Competition. All the games are available free online, and on November 15th the contest's organizers will announce the game that's received the highest average ratings. "This year's contestants entered 55 original text adventures – a new record," notes one technology blog, which argues that the annual competition provides a link to the history of both gaming and computers. New game-creating tools have "democratized" the field, and the contest may also ultimately lead game creators to explore even more forms of digital media.
Nintendo

Hands-On With the Nintendo PlayStation (engadget.com) 51

An anonymous reader writes: Several months ago, we got a look at a weird bit of technology: a Nintendo PlayStation prototype made in the late '80s during an unusual partnership between Sony and Nintendo. Despite cries of "hoax" and "fake," the console turns out to be real. Engadget got to try it out, X-ray it, and even open the device up to try repairing the CD drive. They brought in Daniel Cheung, a retro console technician from Restart Workshop, and he said, "I got to see the real deal so I can't discredit it. And there's even an OS. You can't question it. It can't be fake. Going back to the chips we saw earlier on the logic board: NEC used to make gaming consoles, and Sony also participated here. And with Nintendo as part of this team, you just can't discredit this."
Games

Steam Has Brought 1,600 Games To Linux In the Past Three Years (phoronix.com) 110

An anonymous reader writes: Today marks three years since Valve's Steam client went into beta on Linux. In that time over 1,600 games have become natively available for Linux. Going beyond having many new Linux games, Phoronix recaps, "we've seen Valve make significant investments into the open-source graphics stack and other areas of Linux (in part through their sponsorship of Collabora and LunarG). Valve developers are significantly pushing SDL2. We've seen more mainstream interest in Linux gaming, and Valve has been heavily involved in the creation of the Vulkan graphics API. They have given away their entire game collection to the Mesa/Ubuntu/Debian upstream developers, and much more." The three-year anniversary is coincidentally just days before the release of Steam Machines.
Games

Jack McCauley's Next Challenge: the Perfect Head-Tracker For VR (ieee.org) 25

Tekla Perry writes: He used a webcam and LEDs to do position tracking for the Oculus DK2, but Jack McCauley, co-founder of Oculus and now working independently, says that's the wrong approach. He likes the laser scanning system of the HTC Vive better, but says it's just not fast enough. McCauley thinks he can do better, using a design approach borrowed from picoprojectors. Speaking at this week's MEMS Executive Congress, he said better tracking of head position will solve the problem of VR sickness, not more expensive screen technologies.
Sony

Sony PlayStation 4 Hits 500 Games Milestone (finder.com) 86

SlappingOysters writes: Finder is reporting that the catalogue of Sony PlayStation 4 games has just passed the 500 mark. The website has been tracking the install sizes of every PS4 game and in doing that, has been able to confirm that the mark had been reached. It's a significant catalogue advantage for the console, with the Xbox One currently offering 349 games, although the arrival of backwards compatibility on November 12 will change that dramatically. The site has also shown that the rate of releases is increasing over time.
Role Playing (Games)

Dungeons & Dragons and the Ethics of Imaginary Violence (hopesandfears.com) 321

An anonymous reader writes: Are people just naturally inclined to be destructive when there aren't any real consequences? Should we be worried about people who imagine such violence? Writer Clem Bastow spoke to D&D experts, psychologists and others to answer these questions. It turns out that playing out violent fantasies in D&D is not only healthy, but could even teach players how to be a better person. “Rather than playing an extension of who you or I are within the game, I see it more as playing a fantasy character who can do whatever they want, and who doesn’t feel inhibited by social anxiety or fear of punishment or rejection. It’s an exaggerated version of how [the player] would like to be, but can’t. The game is a safe way to be this other person,” says Clinical psychologist and games designer Dr. Owen Spear.
Graphics

Reverse-Engineering GTA V (adriancourreges.com) 37

An anonymous reader writes: Software engineer Adrian Courrèges posted on his blog a breakdown of the rendering of a frame in Grand Theft Auto: V. Each rendering pass is explained in detail, with all the techniques and the tricks Rockstar used to make the game run on 8-year-old consoles. It's a fascinating trip through the making of a frame and reminds us of how far GPU computing power has come. Here's a brief snippet from the beginning: "As a first step, the game renders a cubemap of the environment. This cubemap is generated in realtime at each frame, its purpose is to help render realistic reflections later. This part is forward-rendered. How is such cubemap rendered? For those not familiar with the technique, this is just like you would do in the real world when taking a panoramic picture: put the camera on a tripod, imagine you’re standing right in the middle of a big cube and shoot at the 6 faces of the cube, one by one, rotating by 90 degrees each time. This is exactly how the game does: each face is rendered into a 128x128 HDR texture."
Apple

How Apple Is Preventing the Apple TV From Becoming a Console Rival (redbull.com) 129

An anonymous reader writes: Apple's new set top box is on sale now, and has launched with several high profile games in the new tvOS App Store, including Guitar Hero Live and PS4 hit Transistor. However, as one writer points out, the Apple TV is still not an adequate console replacement, and it's not because of the graphics. Instead, several software issues and restrictions issued by Apple itself prevent developers from creating blockbuster exclusives for the platform, including the requirement that all games be playable using the bundled remote, lack of support for four players, and the 200MB initial app download limit. If these remain in place, can the Apple TV become a viable games platform, where the Ouya and PlayStation TV have failed before?
Businesses

Activision Buys Candy Crush Developer For $5.9B (inquisitr.com) 132

ForgedArtificer writes: Activision Blizzard purchased Candy Crush Saga developer King Interactive Entertainment last night for a cool $5.9 billion USD; about 20% above market value. The move likely leaves them owning five of the top grossing franchises in the industry. "Candy Crush is one of the most lucrative games in the world, earning some $1.33 billion in revenue in 2014 alone according to a King financial statement. The studio, which operates Candy Crush and a number of similar games including Bubble Witch and Farm Heroes, grossed $529 million in the second quarter of 2015."
AMD

AMD To Retire Catalyst Control Center Drivers, Rolling Out New Crimson Platform (hothardware.com) 113

MojoKid writes: AMD has gone through significant changes as a company over the last few months. Recently, we've seen them enter into a joint venture with Nantong Fujitsu for final assembly and test operations. They've also formed the new Radeon Technologies Group, led by longtime graphics guru Raja Koduri. Today, AMD is announcing another big change, and this one affects a piece of software that you may have running on your systems right now, if there's a Radeon graphics card on board. AMD is ditching Catalyst Control Center in favor of software dubbed Radeon Settings, which is a critical part of what AMD is calling the Radeon Software Crimson Edition. Radeon Software Crimson Edition is completely re-architected and is claimed to offer new features, improvements to stability and responsiveness, and performance improvements as well. The update will include a new Game Manager, video quality presets, social media integration, simplified EF setup, a system notifications tab, and more. It looks as though the first version of the software will be out this month.

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