Games

Videogames Are Setting New Records For Simultaneous Users (forbes.com) 19

Forbes reports that in a world filled with school closings and social isolation, gaming has surged: - Steam, the most popular digital PC gaming marketplace, reached new heights Sunday, drawing a record 20,313,451 concurrent users to the 16-year-old service, according to third-party database SteamDB

- Counter-Strike: Global Offensive, released by Steam-owner Valve in 2012, seems to be the top beneficiary of the increased engagement, breaking it's all-time peak on Sunday with 1,023,2290 concurrent players, topping its previous peak last month by a million, which itself beat the record set in April 2016...

- Activision Blizzard's new free-to-play battle royale spinoff Call of Duty: Warzone, launched March 10 on PC, Xbox One and PlayStation 4, is also likely benefiting, drawing in a staggering 15 million in three days, besting the record 10 million in three days by last year's battle royale sensation Apex Legends.

Polygon adds: Gaming saw a 75% increase, week over week, in data usage this March, Verizon said. Video games are proving to be a popular way to pass the time during lockdown -- though we're also starting to see the strain this is placing on various networks and services... Recently, Nintendo experienced a nine-hour network outage. Over the weekend, Xbox Live also went down, preventing users from online play.

Gaming adjacent tools and services are also seeing a surge. As our sibling site The Verge reports, live streaming platform Twitch had a 10% jump in viewership. The popular communication app Discord, meanwhile, recently saw server outages that coincided days after it expanded its screen sharing limit for users.

The games that people are playing themselves are changing in the wake of the coronavirus outbreak, too. Pokemon Go, for instance, has tweaked its mechanics to make it easier for people to play from home, while also changing its events to make it easier for people to play solo. And in an effort to entice its players to stay home, Rockstar vowed to add fun bonuses to the MMO for players who are "spending a little extra time at home." Elsewhere, game developers are starting to give out their games for free in an effort to help people stay indoors. It's no wonder we're seeing changes in usage, playtime, and outages across the board.

PlayStation (Games)

The PlayStation 5 vs. the Xbox Series X: Which Is More Powerful? (engadget.com) 111

Now that Microsoft and Sony have published the technical specifications of their respective next-gen gaming consoles, we can compare them head-to-head to see which one has the edge. While Sony appears to lag behind Microsoft when it comes to specs, the PS5's speedy custom SSD may be its secret weapon. Engadget reports: Sony's lead PlayStation architect, Mark Cerny, finally gave us an in-depth look at the PS5 in a livestream event, in lieu of a major GDC keynote. [...] Cerny confirms that the PlayStation 5's graphics processor will feature 36 compute units and up to 10.28 teraflops worth of compute performance. That's a bit less than the Xbox Series X's 12-teraflop GPU, but realistically you might not see many differences in performance. There are plenty of other system optimizations, like the company's focus on a custom 825GB SSD, that'll be a huge leap over the PlayStation 4. That SSD will push 5.5 gigabytes per second compared to a mere 50 to 100 MB/s, meaning it can fill the system's 16GB of GDDR6 RAM in two seconds. And on the plus side, Sony will let you plug in a standard NVMe SSD to expand storage while Microsoft will rely on specialized 1TB SSD expansion cards.

Cerny was quick to point out that teraflop numbers are a "dangerous" way to measure absolute levels of performance. A teraflop from the PlayStation 5 translates to much more gaming performance than a teraflop from the PlayStation 4, thanks to the new console's more-efficient architecture. Still, it's not exactly unfair to compare the PS5 to the Xbox Series X, since both systems will be based on AMD's CPUs and GPUs. It's interesting to see how Sony and Microsoft devices take advantage of AMD's hardware. The PS5's eight-core Zen 2 CPU will run up to 3.5GHz with variable frequencies, so it can slow down when necessary. The Xbox Series X, meanwhile, will lock its Zen 2 processor at 3.8GHz, and devs can also choose to run their games at 3.6GHz with hyper threading. Sony also chose to use 36 RDNA 2 compute units running at up to 2.23GHz with a variable frequency while Microsoft stuffed its system with 52 compute units running at 1.825GHz. Cerny argues that running fewer cores at a higher frequency rate is more beneficial than running more cores at a lower rate, since it will lead to a speed bump across many GPU tasks.

Sony definitely has the lead with its custom SSD with 5GB/s of raw bandwidth and 8 to 9GB/s of compressed throughput. The Xbox Series X's SSD will be limited to 2.4GB/s of raw data and 4.8GB/s compressed. Again, while the numbers are significantly different, it's unclear how the performance will vary in real-world use. Microsoft also has a slightly higher GDDR6 memory bandwidth -- 10GB at 560GB/s and 6GB at 336GB/s -- than Sony's 448GB/s, which could make up for the slower storage.
As for backwards compatibility, Sony announced that the PlayStation 5 will support PS4 and PS4 Pro games, but the company made no mention of retro PS1, PS2, and PS3 titles. Microsoft, on the other hand, stated that the Xbox Series X will support all games playable on the Xbox One, including those Xbox 360 and original Xbox console titles currently supported through backwards compatibility on the Xbox One.
PlayStation (Games)

The PS5 Will Include PS4 Backwards Compatibility at Launch, But That's It (inputmag.com) 59

During today's PlayStation 5 livestream, Sony announced that the PlayStation 5 will be backwards compatible with PS4 and PS4 Pro games, but the company made no mention of retro PS1, PS2, and PS3 titles. From a report: Mark Cerny, Sony's lead system architect for PlayStation hardware, said the following about the PS5's backwards compatibility: "The PlayStation 5 GPU is backwards compatible with PlayStation 4. What does that mean? One way you can achieve backwards compatibility is to put the previous console's chips at in the new consoles like we did with some PlayStation 3s, but that's of course extremely expensive. A better way is to incorporate any differences in the previous console's logic into the new console's custom chips, meaning that even as the technology evolves, the logic and feature set that PlayStation 4 and PlayStation 4 Pro titles rely on is still available in backwards compatibility modes. One advantage of this strategy is that once backwards compatibility is in the console, it's in, and it's not as if a cost-down will remove backwards compatibility like it did on PlayStation 3. Achieving this unification of functionality took years of efforts by AMD, as any roadmap advancement creates a potential divergence in logic."
PlayStation (Games)

PlayStation 2 Is Now Officially 20 Years Old (givemesport.com) 42

The PlayStation 2 is celebrating its 20th anniversary as it launched in Japan on March 4, 2000. "It was released in the U.S., Europe and the rest of the world a year later and would go on to become the best-selling console of all time," reports GiveMeSport. From the report: To put this into context, its main rivals at the time, Microsoft's Xbox and Nintendo's GameCube, would sell 25 million and 22 million consoles worldwide respectively on their first release versus Sony PS2's 155 million! It certainly helped that the PS2 was able to release such memorable games like RockStar Games 'Grand Theft Auto: San Andreas', which sold 17.3 million copies. Other games included 'Metal Gear Solid 3: Snake Eater', which was part of PlayStation's iconic series that was set in the 1960s during the Cold War. Not to mention there was zombie filled 'Resident Evil' franchise and the terrifying 'Silent Hill'.

The success of the PS2 was widely due to Ken Kutaragi. His big idea in the latest round of console battles at the time was to add in a DVD player compatibility with the PS2. DVDs were the latest new format to view movies on at the time and an entry-level price for a DVD Player was $700. The other unique selling point was the backward compatibility; with some exceptions you could play your favorite PlayStation games on the new PS2.
Kris Naudus from Engadget writes about how the PlayStation 2 was the first game console she ever bought -- "a big deal at a time when I was only making $135 a week," she. says. Her favorite feature? It could play DVDs.
PlayStation (Games)

Sony Is Struggling With PlayStation 5 Price Due To Costly Parts (bloomberg.com) 88

Scarce components have pushed the manufacturing costs for Sony's next PlayStation to around $450 per unit, forcing a difficult price-setting decision in its battle with Microsoft, Bloomberg reported Friday, citing sources. From the report: The Japanese conglomerate is preparing to gradually replace the six-year-old PS4 console, releasing its PlayStation 5 the same holiday season its archrival debuts the upcoming Xbox Series X. Sony typically finalizes a console's price in February of the release year, followed by mass production in the spring. With the PS5, the company is taking a wait-and-see approach, said the people, asking not to be named because the details are private. The PS4, released in 2013 at a retail price of $399, was estimated by IHS Markit to cost $381 to manufacture. With the $450 unit cost and a similar gross margin, the PlayStation 5's retail price would have to be at least $470. That would be a hard sell to consumers, considering Sony's most expensive machine now is the $399.99 PS4 Pro and is often discounted, according to Macquarie Capital analyst Damian Thong.
PlayStation (Games)

'Rocket League' To Drop Linux and Mac Support (steamcommunity.com) 100

Long-time Slashdot reader Motor writes: Rocket League — a very popular multiplayer game — will no longer "be patched" for Linux and the Mac after March — say the publisher, Psyonix...

The publishers say it's motivated by the need to support unspecified "new technologies".

Thanks Psyonix.

The announcement says their final patch "will disable online functionality (such as in-game purchases) for players on macOS and Linux, but offline features including Local Matches, and splitscreen play will still be accessible."

"Players on Mac can try running Rocket League on Windows with Apple's Boot Camp tool," explains a support page, while adding in the next sentence that "Boot Camp is not something Psyonix officially supports." And if you play Rocket League on Linux, "you can try Steam's Proton app or Wine. These tools are not officially supported by Psyonix."

The support page also includes instructions on how to request a refund.
PlayStation (Games)

Huge PS5 Leak Spills a Bunch of Info On Sony's Reveal Event (techradar.com) 46

A PS5 leak posted on 4Chan, which was later reposted on Reddit, spills a bunch of information on the PlayStation 5 reveal event which is expected to take place in February. According to the leak, the PS5 will be unveiled on February 5 at a PlayStation Meeting event for the media. "The console design, controller, UI/home screen, certain features, console specs, talk from third parties/indie publishers, as well as announcements for PS5 exclusives will be shown," says the leaker.

The leak says the PS5 will support backwards compatibility with games from all 5 PlayStation platforms; PS4 accessories will be compatible on the new console as well; and the specs will rival Microsoft's Xbox Series X console. Furthermore, it states that the PS5 will launch worldwide in October 2020, priced at $499 in the U.S. It'll also be launched with several exclusive titles. You can read the full list of details here.
Technology

What Went Wrong With Virtual Reality? (bbc.com) 214

An anonymous reader shares a report: "When I put in the earpieces and goggles the first time it was crazy - it feels so believable," says Anna Taylor, 32, of her visit to a virtual reality (VR) arcade. "The whole experience of being immersed in a compelling virtual world is incredible." Anna has since visited the east London arcade many times, at first alone and then with others. But despite her enthusiasm for gaming, she won't be buying her own virtual reality headset. "I wouldn't invest in buying virtual reality applications for home," she explains. "It's fine to play more of a basic game when you are playing with other people, [and] because it's brand new there are more layers of excitement. But when you're [playing] on your own, you want the quality you are used to." As a keen gamer, Anna should be part of the core audience for at-home VR entertainment. But her lack of interest is pretty common, and it means that virtual reality headsets have yet to take off.

Many big name adopters have abandoned their VR projects. Google recently halted sales of Daydream, its VR headset, admitting that "there just hasn't been the broad consumer or developer adoption we had hoped." Meanwhile, the BBC has announced it is ending the funding for its VR hub, less than two years after it was founded. VR received very little attention at CES, the annual trade show for consumer electronics, which got underway this week. However, PlayStation did announce it has sold five million VR headsets since launch in 2016.

PlayStation (Games)

Sony Announces Plan To Publish PlayStation Games On Non-PS Consoles (arstechnica.com) 24

Sony has announced plans to launch PlayStation games on "additional console platforms beyond PlayStation platforms as early as 2021." The first announced series for the change is Sony's long-running baseball sim series MLB The Show. Ars Technica reports: The gazillion-dollar question, of course, is which other console platforms we might expect the series to launch on. Neither Sony nor MLB had any answers to that question as of press time. Sony also didn't hint to doing the same thing for any other current PlayStation-exclusive series. Since the series began life in 1998 on PlayStation 1, simply titled MLB '98, Sony's baseball games have launched exclusively on PlayStation platforms -- and, in fact, they've launched on every PlayStation-branded device. While other multi-platform baseball sim series have fallen by the wayside in the years since, most recently 2K Sports' MLB 2K13, Sony's PlayStation-exclusive take on the American pastime has persisted as an annual release.

"Sony" at large has published games on non-PlayStation consoles in recent years, mostly in the form of Sony Music Entertainment's UNTIES entertainment publishing group. But those games are rarely marked with "Sony" or "PlayStation" branding, let alone temporary exclusivity on PlayStation platforms. Today's news marks the first time a series from Sony Interactive Entertainment with loud ties to the PlayStation brand has been announced for other competing consoles.
There are still way more questions than answers: "Might Sony go so far as to launch MLB The Show on Xbox, thus creating a tangled love triangle of who publishes on whose consoles? Or will this become a bizarre move on Sony's part to support Google Stadia, even though Sony has its own complicated sometimes-streaming subscription service? And either way, how far might Sony and the MLB milk this cloud of mystery, assuming that 'as early as 2021' could mean one, two, or even 4,000 years later?"
PlayStation (Games)

FBI Asked Sony For Data On User Who Used PlayStation Network To Sell Cocaine (vice.com) 39

According to Motherboard, the FBI applied for a search warrant in October compelling Sony to provide data on a PlayStation 4 user who was allegedly part of a cocaine distribution network. The application even asks for what games the alleged drug dealer played, and his progress in them. From the report: "The Provider is hereby ordered to disclose the above information to the Government within 14 days of service of this warrant," the search warrant application, filed on October 22 in the Western District of Missouri, reads. The case revolves around Curtis Alexander, also known as "Dola," who the FBI alleges used PlayStation's online service to coordinate the sale of large quantities of cocaine.

"The CHS [Confidential Human Source] stated ALEXANDER was currently charging $34,000 per kilogram of cocaine. The CHS stated ALEXANDER utilizes the PlayStation username 'Speedola20,'" the application reads, referring to an unnamed informant for the FBI who helped investigate Alexander. The CHS said Alexander contacted them through the PlayStation game "during game." "The phase 'during game' is a reference to audio communication held during the CHS and ALEXANDER's participation in an online multi-player game," the application continues. "Investigators believe that ALEXANDER likely believes that audio communication during the course of his participation in an online game is secure. As such, ALEXANDER likely believes that he can use audio communication during game play on the PlayStation to arrange the details of a drug transaction." The FBI and CHS went on to setup a sting in which the Bureau surveilled Alexander selling the informant a bag of around 100 grams of white powder for $4,400, and Alexander told the CHS he wanted to talk again later that evening on the "game," the court document adds.
The FBI asked for essentially all info that Sony may have held on the user, "including stored or preserved copies of emails, chats, or other messages sent to and from the Account, drafts of such, and the source destination addresses associated with each, the date and time at which each was sent, and the size and length of each," the search warrant application reads. It's not known if Sony provided the data.
PlayStation (Games)

The Rise and Fall of the PlayStation Supercomputers (theverge.com) 50

"On the 25th anniversary of the original Sony PlayStation, The Verge shares the story of the PlayStation supercomputers," writes Slashdot reader jimminy_cricket. From the report: Dozens of PlayStation 3s sit in a refrigerated shipping container on the University of Massachusetts Dartmouth's campus, sucking up energy and investigating astrophysics. It's a popular stop for tours trying to sell the school to prospective first-year students and their parents, and it's one of the few living legacies of a weird science chapter in PlayStation's history. Those squat boxes, hulking on entertainment systems or dust-covered in the back of a closet, were once coveted by researchers who used the consoles to build supercomputers. With the racks of machines, the scientists were suddenly capable of contemplating the physics of black holes, processing drone footage, or winning cryptography contests. It only lasted a few years before tech moved on, becoming smaller and more efficient. But for that short moment, some of the most powerful computers in the world could be hacked together with code, wire, and gaming consoles. "The game consoles entered the supercomputing scene in 2002 when Sony released a kit called Linux for the PlayStation 2," reports The Verge. Craig Steffen, senior research scientist at the National Center for Supercomputing Applications, and his group hooked up between 60 and 70 PlayStation 2s, wrote some code, and built out a library.

"The PS3 entered the scene in late 2006 with powerful hardware and an easier way to load Linux onto the devices," the report adds. "Researchers would still need to link the systems together, but suddenly, it was possible for them to imagine linking together all of those devices into something that was a game-changer instead of just a proof-of-concept prototype."
Microsoft

Microsoft Says 'Nobody's Asking For VR' -- Sony and Fans Fire Back (venturebeat.com) 154

In an interview, Xbox chief Phil Spencer downplayed VR as an "isolating" experience, saying that "nobody's asking for VR" -- at least, from his customer base. From a report: He said, "the vast majority of our customers know if they want a VR experience, there's places to go get those" he explained, though he also said "nobody's selling millions and millions" of VR headsets. For these reasons, the company isn't planning to support VR on its next Xbox console, codenamed Project Scarlett. [...] Spencer's take apparently didn't sit well with Sony's Shuhei Yoshida, who led the company's worldwide studios through much of the growth of PlayStation VR -- a headset that has, in fact, sold well over 4 million units. This morning, Yoshida tweeted that "we oftentimes work hard to make things that no customers are asking for," a fairly gentle retort that recalls the supposed quote from car pioneer Henry Ford, "if I had asked people what they wanted, they would have said faster horses."
Google

Google Stadia Review: Gaming's Streaming Future Isn't Here Yet (cnet.com) 70

Scott Stein, reviews Google Stadia cloud gaming service for CNET: Stadia's launch day was earlier this week... sort of. Really, consider this the start of Stadia's early-access beta period. Because Google's big promises haven't arrived, and at the price of the Stadia's Founder's Edition, I can't recommend anyone jump onboard at the moment. Google's experimental game streaming service, Stadia, launches without many of its promised features, and just a handful of games. It works, but there's not much incentive to buy in. We've heard about the promises of streaming games over the internet for a decade. Stadia really does work as a way to stream games. I've only played a couple of the 12 games Google promised by Tuesday's launch, though. That short list pales compared to what Microsoft already has on tap for its in-beta game-streaming service, xCloud. It's no match for what Nvidia's game streaming GeForce Now already has or what PlayStation Now offers. Prices of Stadia games at launch in the US are below. They're basically full retail game prices. This could get crazy expensive fast.

[...] Stadia has so few games right now, and I'm trying them with no one else online. It isn't clear how things will work now that the service is going live, and what other features will kick in before year's end. I'm curious, but I might lose interest. Others might, too. I have plenty of other great games to play right now: on Apple Arcade, VR and consoles such as the Switch. Stadia isn't delivering new games yet, it's just trying to deliver a new way to play through streaming. One that you can already get from other providers. Until Google finds a way to loop in YouTube and develop truly unique competitive large-scale games, Stadia isn't worth your time yet. Yes, the future is possibly wild, and you can see hints of the streaming-only cloud-based playground Stadia wants to become. But we'll see what it shapes into over the next handful of months and check back in.
Raymond Wong, writing for Input Mag looks at the amount of data playing a game on Stadia consumes and how the current state of things require a very fast internet connection to work: Like streaming video, streaming games is entirely dependent on your internet speed. Faster internet delivers smooth, lag-free visuals, and slower internet means seeing some glitches and dropped framerates. Google recommends a minimum of connection of 10Mbps for 1080p Full HD streaming at 30 fps with stereo sound and 35Mbps for 4K resolution streaming (in HDR if display is supported) at 60 fps with 5.1 surround sound. Reality didn't reflect Google's advertising, though. Despite having a Wi-Fi connection with 16-20Mbps downloads in a hotel room in LA, streaming Shadow of the Tomb Raider and Destiny 2 to my 13-inch MacBook Pro wasn't 100% stable. The visuals would glitch out for a second or two about every 10 minutes of playtime. [...] A fast internet connection isn't the only thing you need for Stadia to work right. You need a lot of bandwidth, too. One hour of playing Red Dead Redemption 2 at 1080p resolution on my 46-inch HDTV via a Chromecast Ultra ate up 5.3GB of data. This seemed insane until I saw an hour of Destiny 2 on a Pixel 3a XL with 6-inch, 1080p-resolution display gobbled up 9.3GB of data!
Businesses

Hulu Boosts the Price of Its Live-TV Service (bloomberg.com) 36

Hulu said Friday it will increase the price of its online cable TV alternative product Hulu Live by $10 to $55 a month in what is the latest sign providers are having trouble making money on discounted packages of channels that rival cable. From a report: Hulu Live, which offers about 60 channels such as ESPN and CNN, was first introduced two years ago. The price increase takes effect Dec. 18, the company said in a statement. So-called skinny bundles -- cheaper online alternatives to cable packages -- have struggled recently as budget-conscious consumers seem more willing to just cut out traditional cable networks entirely. Sony is shutting down its offering, PlayStation Vue, in January.
XBox (Games)

Microsoft Adds Over 50 Games To xCloud Preview, Plans Launch For 2020 (engadget.com) 18

Microsoft has added more than 50 new games to the preview of its Project xCloud game streaming service, including Devil May Cry 5, Tekken 7 and Madden 2020. Engadget reports: In a blog post today, Microsoft said it'll send out a new wave of xCloud preview invites to gamers in the US, UK and South Korea. Starting next year, it also plans to expand the preview to Canada, India, Japan and Western Europe. If you live in one of those countries, you can sign up for the preview here and hope you get selected.

For now, the xCloud preview is only available for Android phones and tablets, but Microsoft says next year it'll also be headed to Windows PCs and other devices. I'm sure Roku owners would be pleased, but it'd be even more intriguing if Microsoft could eventually bring the xCloud preview to smart TVs and Apple devices. While testers need to use Xbox controllers with the service now, Microsoft also says it'll work with other bluetooth controllers next year, including Sony's Dual Shock 4 and Razer's entries. Yes, you'll soon live in a world where you can play Halo with a PlayStation branded gamepad. Among other tidbits, the xCloud preview will also let gamers stream titles they already own next year, as well those made available through Xbox GamePass for subscribers.

Sony

Sony is Closing Vue, Its Pay TV Streaming Service You Never Used (vox.com) 40

Apple, Disney, and WarnerMedia are all launching new video streaming services that you're going to hear a lot about over the next few days. But here's news about one streaming service that's shutting down: Sony's Playstation Vue, which offered a digital version of the cable TV bundle, will close up shop in January. From a report: "The highly competitive Pay TV industry, with expensive content and network deals, has been slower to change than we expected," Sony said in an announcement on Tuesday. Translation: Sony was losing money on the service -- which sold for around $50 a month and was supposed to appeal to people who owned its Playstation gaming consoles -- and didn't have many subscribers. Sony had previously tried to find a buyer for the service, according to a report from The Information. Sony was one of the first so-called "virtual mvpds": bundles of network programming delivered over the internet that replicate what traditional pay TV distributors like Comcast sell. That group now includes YouTube, Hulu, and Dish's Sling.
Movies

Netflix May Crack Down On Password Sharing (mobilesyrup.com) 94

Netflix has always been aware of password sharing and has never seemed to mind it, but that attitude may change as the company says it's looking into "consumer-friendly ways" to address the issue. When Guggenheim Securities' Miachael Morris asked about it, Netflix CFO Spencer Neumann said: "We continue to monitor it. "We're looking at the situation and we'll [look for] those consumer-friendly ways to push on the edges of that." However, Neumann noted that Netflix has "no big plans to announce at this time in terms of doing something different" with how password sharing works. MobileSyrup reports: As it stands, users can sign into Netflix on as many devices as they want, with the only limitation being how many can stream at the same time (depending on the plan). Naturally, this allows people to share their accounts with family or friends. Given how open this is, it's possible that Netflix would want to reduce the number of devices an account can be registered to. For example, Sony allows users to share content between PlayStation 4 systems by logging into the same account, although it limits this functionality to two consoles. Trying to do this with additional consoles could get an account flagged and blocked.
Graphics

NVIDIA's Job Listings Reveal 'Game Remastering' Studio, New Interest In RISC-V (forbes.com) 40

An anonymous reader quotes Forbes: Nvidia has a lot riding on the success of its GeForce RTX cards. The Santa Clara, California company is beating the real-time ray tracing drum loudly, adamant on being known as a champion of the technology before AMD steals some of its thunder next year with the PlayStation 5 and its own inevitable release of ray-tracing enabled PC graphics cards.

Nvidia has shown that, with ray tracing, it can breathe new life into a decades-old PC shooter like id Software's Quake 2, so why not dedicate an entire game studio to remastering timeless PC classics? A new job listing spotted by DSOGaming confirms that's exactly what Nvidia is cooking up.

The ad says NVIDIA's new game remastering program is "cherry-picking some of the greatest titles from the past decades and bringing them into the ray tracing age, giving them state-of-the-art visuals while keeping the gameplay that made them great." (And it adds that the initiative is "starting with a title that you know and love but we can't talk about here!")

Meanwhile, a China-based industry watcher on Medium reports that "six RISC-V positions have been advertised by NVIDIA, based in Shanghai and pertaining to architecture, design, and verification."
PlayStation (Games)

Sony Confirms PlayStation 5 Name, Holiday 2020 Release Date (theverge.com) 66

Sony has confirmed that its next-generation console will be called the PlayStation 5, and it'll be out next year, launching in time for "Holiday 2020." From a report: The company also announced several changes that it'll be making to the controller on the PS5. Chief among them is replacing the current rumble technology that Sony has been using since the original PlayStation for new haptic feedback technology that it promises will offer a "broader range of feedback." The other big change that Sony is talking about today is a technology it's calling "adaptive triggers," which will go in the primary R2/L2 triggers on the PS5's controller. According to Sony, developers will be able to "program the resistance of the triggers," giving the example that you'll be able to "feel" the increased tension as you draw back a bow or force you to push down with extra pressure if you're driving through rough terrain. It sounds pretty similar to a Microsoft patent from earlier this year, which detailed a similar trigger system for a future Xbox controller.

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