Network

'Why I Bid $700 For a Stolen PSN Account' (vice.com) 102

Patrick Klepek tells the story of a PlayStation Network user who had their 13-year-old account stolen via what appears to be a social engineering scheme against Sony. Klepek managed to track it down and start negotiating for its release. An anonymous Slashdot reader shares an excerpt from the report: 1,200. That's how much someone is asking for a PlayStation Network account I've been investigating for the past few weeks. "Secure," the person calls it, claiming the account will "never be touched" by the original owner again. "He won't be getting it back," they claim. More than a thousand dollars? That's a little rich for my blood, and so I counteroffer: $700. "Btc?" they respond, accepting my bid. (BTC refers to bitcoin. The majority of transactions like this take place using cryptocurrency; it's generally harder, but not impossible, to trace.) I didn't purchase the account, of course. But I could -- anyone could, if they only knew where to look. This account wasn't on a shady market because someone was clumsy with their digital security. They had a strong password and two-factor authentication. When they were notified about problems with their account, they called Sony and asked for help. Despite all this, despite proving their identity over and over, they lost access to their PSN account, including any trophies earned or any games purchased. It was gone...well, sort of. The original owner no longer had access, but this person -- the individual asking for $1,200 but who quickly and without hesitation dropped to $700 -- did.
[...]
More than likely, Sony itself is a victim of a clever social engineering scheme, in which a user, or series of users, repeatedly spammed their representatives, until it found someone willing to accept the limited information they did have, and calculated the system would eventually lock the account in their favor. Even a "failed" social engineering attempt can be a success, if the person calling comes away with new information about the account. Every company in the world can fall victim to social engineering, as there are no true fail safes. But Sony's setup seems especially ripe for it. Why didn't the system get flagged as "sensitive" sooner? Why can a user flip off two-factor authentication over the phone? How can an account get abandoned, when it's still active? There are ways Sony could have prevented this from happening.
In the end, the original account owner was magically handed the account. "Sony promised that they were going to set it up so no reps could make any changes," the account owner said, "but they are still investigating how this happened."
PlayStation (Games)

Sony Says PlayStation 4 Successor is Coming, But Doesn't Call it PS5 Yet (cnet.com) 68

Sony's president has confirmed that the company is working on the next PlayStation, but stopped short of calling it "PlayStation 5." From a report: "At this point, what I can say is it's necessary to have a next-generation hardware," Kenichiro Yoshida told the Financial Times on Monday. He didn't give a sense of the form the next PlayStation might take, but FT sources suggested that it wouldn't be a major departure from the PS4 and that its fundamental architecture would be pretty similar. The report suggests Sony isn't quite ready to jump from consoles to cloud-based gaming, even as direct competitors such as Microsoft and potential ones like Google reveal game streaming services.
Businesses

Nintendo President: Our Future Is As an 'Entertainment' Company (arstechnica.com) 60

An anonymous reader quotes a report from Ars Technica: Nintendo of America President and COO Reggie Fils-Aime appeared at Seattle's Geekwire Summit on Wednesday to speak broadly about the company's future, and, while the talk didn't include new product reveals, it proved illuminating about what to expect from the big N in the future. The short version: Nintendo would rather be defined as an "entertainment" company, not a gaming one. Fils-Aime says the company currently has three "pieces of business": a dedicated video game business ("the way most of our consumers interact with us"), a mobile gaming business, and "leveraging our intellectual property (IP) in a variety of ways." The latter includes previously announced plans for a Universal Studios attraction in Osaka, Japan (still slated to open ahead of Tokyo's next Olympics hosting run in 2020) and a Super Mario film produced by Illumination Entertainment (Minions, Despicable Me). When asked about Nintendo's future focus on a company-wide level, Fils-Aime said: "It's about Mario, Zelda, Pokemon -- all these wonderful intellectual properties. How we leverage these across a variety of entertainment platforms is how we're looking to grow the company."

He went on to say that he doesn't see Xbox and PlayStation as competitors. Ars reports: "He counted the exact number of minutes per day and said that outside of the time a consumer spends eating, sleeping, working, and going to school, 'all of the rest of that time is entertainment time. That's what I compete for, minute by minute. That time you spend surfing the Web, watching a movie, watching a telecast of a conference: that's all entertainment time we're competing for. My competitive set is much bigger than my direct competitors in Sony and Microsoft. I compete for time. When I do that, I have to be creative and innovative in order to win that battle.'"
PlayStation (Games)

Carmack Compares Oculus Quest Hardware Power To Last-Gen Game Consoles (arstechnica.com) 73

During a talk at the Oculus Connect conference today, Oculus' CTO, John Carmack, compared the company's newly announced Oculus Quest headset to the Xbox 360 and PS3 in terms of power. Ars Technica reports: That doesn't mean the Quest, which is powered by a Qualcomm Snapdragon 835 SoC, can generate VR scenes comparable to those seen in Xbox 360 or PS3 games, though. As Carmack pointed out, most games of that generation targeted a 1280x720 resolution at 30 frames per second. On Quest, the display target involves two 1280x1280 images per frame at 72fps. That's 8.5 times as many pixels per second, with additional high-end anti-aliasing effects needed for VR as well. "It is not possible to take a game that was done at a high-quality level [on the Xbox 360 or PS3] and expect it to look good in VR," Carmack said. Expecting Rift-level performance from a self-contained mobile headset like the quest isn't realistic, Carmack said, partly for simple electrical reasons. While a high-end gaming PC often draw up to 500 watts of power, Carmack said the Quest only uses about 5W, a tidbit that should be of benefit to the Quest's still unconfirmed battery-life statistics.

That relative lack of hardware power is going to require some developers to adopt "a different programming style that's been necessary on the PC," Carmack warned. "With a modern PC, you have so much extra power, you don't need to be a hotshot programmer to make a game people love. You don't really have that convenience on any mobile platform, really, but especially not on our platform." That's not an insurmountable problem, Carmack suggested, as long as developers focus on the dozen or so things that players really need to concentrate on in an average game, rather than "thousands" of pieces of graphical fluff. He suggested developers look back to the lessons of platforms like the original PlayStation and Nintendo DS to see how developers crafted memorable experiences on much less-powerful hardware.
Carmack went on to say that "realistically, we're going to end up competing with the Nintendo Switch... they'll pick up Quest as [a] mobile device, just like Switch."
PlayStation (Games)

PlayStation 4 Changes Crossplay Policy, Begins Fortnite Testing (venturebeat.com) 44

Sony announced this week a major policy shift regarding crossplay with other consoles. PlayStation 4 previously wouldn't allow online games to connect to Xbox One or Switch players. This week, Sony is starting a beta test for Fortnite crossplay. From a report: Crossplay between consoles once seemed like a fantasy, but Xbox One and Switch have enabled people to play together for games like Fortnite and Rocket League. PlayStation 4 would permit crossplay with PC players, but it refused to connect to other consoles. Sony's excuse stated that such crossplay would hamper its capability to deliver a consistent experience. But the decision drew criticism from PS4 fans, especially those that were angry when they tried to install Fortnite on their Switch and found out they couldn't carry over their PS4 progress.
PlayStation (Games)

PlayStation Now Is Making Its Games Downloadable (kotaku.com) 32

PlayStation revealed in a blog post that PS Now subscribers will be able to download most PS4 and PS2 games currently in the PS Now Library and play them locally, offline. "Almost all PS4 games in the service, including Bloodborne, God of War 3 Remastered, NBA 2K16, and Until Dawn, will be available for download, in addition to the PS Now lineup of classic PS2 games remastered for PS4," the announcement reads. "This feature will be gradually rolled out to PS Now subscribers over the next couple of days, so if you don't see the feature on your PS Now today, make sure to check back again soon." Kotaku reports: While being connected to the internet isn't required to play PS Now games once they've been downloaded, the support page says your system will have to go online "every few days" in order to validate the PS Now subscription. In the past, PS Now had been exclusively for streaming games to your PS4. When it was announced in 2014, it was building off of Sony's 2012 acquisition of the Gaikai video game streaming service. While it offered a way for people to play older games on the newer console (since, unlike Xbox One, the PS4 isn't backwards compatible), it was hardly ideal due to problems with latency and its reliance on a consistently strong internet connection. Honestly, the only surprise here is that Sony didn't make this move sooner.
PlayStation (Games)

Sony Announces PlayStation Classic, a $100 Mini PS1 (polygon.com) 130

Sony announced Wednesday that it will release the PlayStation Classic micro console on December 3. It will cost $100 and come with 20 built-in games. From a report: Like Nintendo's NES Classic and SNES Classic, the PlayStation Classic will come packed with a list of beloved hits from the system's original library. There will be 20 games in all, but Sony only announced five of them today: Final Fantasy 7, Jumping Flash, R4: Ridge Racer Type 4, Tekken 3 and Wild Arms. "All of the pre-loaded games will be playable in their original format," the company said in an announcement post on the PlayStation Blog. Sony plans to launch the PlayStation Classic worldwide on Dec. 3 -- the 24th anniversary of the PlayStation's release. (The PS1 debuted in Japan on Dec. 3, 1994, and Sony didn't bring it to the West until September 1995.) The retro console will retail for $99.99 in the U.S., 89.99 pound in the U.K., 99.99 euro in Europe and 9,980 yen in Japan. For that price, customers will get the system and two controllers. The gamepads are full-size replicas of the PS1's original controller, not the DualShock, so they and don't include analog sticks or vibration. As you can see in the gallery above, the gamepads are wired USB devices that plug into the console in the same spot as the original system's controller ports.
Cloud

Nintendo Switch Cloud Save Data Disappears If You Cancel Subscription (arstechnica.com) 71

An anonymous reader quotes a report from Ars Technica: Nintendo Switch game save data stored in the cloud is only available "as long as you have an active Nintendo Switch Online membership." If you eventually cancel the $20/year subscription, Nintendo is "unable to guarantee that cloud save data will be retained after an extended period of time from when your membership is ended." That wrinkle in Nintendo's plan was not included in the details of yesterday's Nintendo Direct presentation, but it can be found digging through the FAQs and customer support pages on Nintendo's website this morning. On the plus side, Nintendo clarified that you will be able to transfer cloud-based saves between Switch systems just by signing in with your Nintendo account on as many consoles as you want. But Nintendo also said it will continue not allowing local backups of save data to an SD card or other outside storage. UPDATE: It's worth noting that cloud saves on PlayStation systems remain accessible for six months after you cancel a paid PlayStation Plus account, while cloud saves on Xbox Live are offered for free in perpetuity.
PlayStation (Games)

Sony Ends Its Repair Service For the PlayStation 2 More Than 18 Years After the Console Went On Sale (bbc.co.uk) 69

Sony has decided to end its repair service for the PlayStation 2, more than 18 years after it first went on sale. The best-selling gaming console ever produced was first released in Japan in March of 2000. Sony stopped manufacturing the device in 2012, roughly six years after the PlayStation 4 was released. The BBC reports: Sony said it was no longer able to offer repairs because it was running out of replacement parts for the aging console. In a statement, the company thanked customers for their "continued patronage." Gamers seeking repairs will now have to try their luck with unofficial services. More than 150 million PlayStation 2 consoles have been sold.
AMD

AMD Creates Quad Core Zen SoC with 24 Vega CUs for Chinese Consoles (anandtech.com) 93

An anonymous reader shares a report: AMD has cornered the x86 console market with its handy semi-custom mix of processors and graphics. While we slowly await the next generation of consoles from Microsoft and Sony, today AMD and Zhongshan Subor announced that a custom chip has been made for a new gaming PC and an upcoming console for the Chinese market.

The announcement states that a custom chip has been created for Subor that is based on four Zen cores running at 3.0 GHz and 24 compute units of Vega running at 1.3 GHz. The chip is supported by 8GB of GDDR5 memory, which the press release states is also embedded onto the chip, however it is likely to actually be on the package instead. [...] Assuming that this custom chip is a single chip design, with CPU and GPU, this means that AMD is handily gaining custom contracts and designing custom chip designs for its customers, even for consoles that won't have the mass western appeal such as the Xbox or Playstation.

NES (Games)

The NES Classic Outsold the PS4, Xbox One, and Switch In June (theverge.com) 128

After returning to stores in June after a brief stint of sales back in 2016, the NES Classic is topping U.S. sales charts. Market research firm NPD reports that the NES Classic was June's highest unit-selling hardware platform in the U.S., beating the PlayStation 4, Nintendo Switch, and Xbox One. "The NES Classic managed to outsell these consoles despite only being on sale for a few days in late June," reports The Verge. From the report: While the NES Classic is priced at $59 compared to more expensive current-generation consoles, it's clearly still in demand 35 years after the original Nintendo Entertainment System debuted in 1983. The NES Classic comes loaded with 30 games including classics like Super Mario Bros., Metroid, Donkey Kong, The Legend of Zelda, and Pac-Man. While you can't insert vintage NES cartridges into it, the console supports game saves and connects to TVs via a HDMI cable. Nintendo hasn't revealed whether it now plans to introduce more miniature retro consoles.
PC Games (Games)

Hello Games Received Death Threats Over 'No Man's Sky' (theguardian.com) 196

The Guardian revisits the disastrous 2016 launch of the massive open-universe videogame No Man's Sky, in a new interview with company director Sean Murray: "I've never liked talking to the press. I didn't enjoy it when I had to do it, and when I did it, I was naive and overly excited about my game. There are a lot of things around launch that I regret, or that I would do differently." He is reluctant to relive the particulars of what happened in the weeks and months following No Man's Sky's release in August 2016 ("I find it really personal, and I don't have any advice for dealing with it," he says), but it involved death threats, bomb threats sent to the studio and harassment of people who worked at Hello Games on a frightening scale. They were in regular contact with Scotland Yard and the Metropolitan police... "I remember getting a death threat about the fact that there were butterflies in our original trailer, and you could see them as you walked past them, but there weren't any butterflies in the launch game. I remember thinking to myself: 'Maybe when you're sending a death threat about butterflies in a game, you might be the bad guy....'"

Despite the controversy, No Man's Sky sold extremely well, and plenty of its players have stuck by it. A year after release, when Hello Games released the Atlas Rises update, about a million people showed up to play, and the average playtime was 45 hours.... It is still recognisable as the lonely, abstractly beautiful space-exploration game I played in 2016, but three big updates have added a lot more. It is now definitely a better game, with much more to do and a clearer structure... Now you can also construct bases, drive around in vehicles and -- as of next week -- invite other players to explore with you, in groups of four. You can crew a freighter together, or colonise a planet with ever-expanding constructions.

"You are still a tiny speck in an infinite universe," writes the Guardian. "it's just that now, you have some company." Murray describes it as a "Star Trek away team vibe."

In another interview, Murray concedes that during the five years they'd spent in development, "We talked about the game way earlier than we should have talked about the game.... "
Google

Google Is Planning a Game Platform That Could Take On Xbox and PlayStation (kotaku.com) 149

An anonymous reader quotes a report from Kotaku: We haven't heard many specifics about Google's video game plans, but what we have heard is that it's a three-pronged approach: 1) Some sort of streaming platform, 2) some sort of hardware, and 3) an attempt to bring game developers under the Google umbrella, whether through aggressive recruiting or even major acquisitions. That's the word from five people who have either been briefed on Google's plans or heard about them secondhand.

So what is this streaming platform, exactly? Like Nvidia's GeForce Now, the Google service would offload the work of rendering graphics to beefy computers elsewhere, allowing even the cheapest PCs to play high-end games. The biggest advantage of streaming, as opposed to physical discs or downloads, is that it removes hardware barriers for games. Whispers have been quieter about Google's hardware, whatever that may look like, but the rumors we've heard suggest that it will link up with the streaming service in some way. We're not sure whether Google is looking to compete with the technical specs of the next PlayStation and Xbox or whether this Google console will be cheaper and low-end, relying on the streaming service to pull weight.
The streaming platform, which is code-named Yeti, was first reported by the website The Information earlier this year.
The Courts

Bethesda Sues Warner Bros, Calls Its Westworld Game 'Blatant Rip-Off' of Fallout Shelter (polygon.com) 109

Bethesda, the video game publisher behind Fallout and The Elder Scrolls, is suing Warner Bros. and Fallout Shelter co-developer Behavior Interactive over the recently released Westworld, alleging that the mobile game based on HBO's TV series is a "blatant rip-off" of Fallout Shelter. Polygon reports: In a suit filed in a Maryland U.S. District Court, Bethesda alleges that Westworld -- developed by Behaviour and released this week for Android and iOS -- "has the same or highly similar game design, art style, animations, features and other gameplay elements" as Fallout Shelter. Fallout Shelter was originally released in 2015 for mobile devices. The game was later ported to Nintendo Switch, PlayStation 4, Windows PC and Xbox One.

Bethesda said in its suit that Behaviour uses "the same copyrighted computer code created for Fallout Shelter in Westworld," alleging that a bug evident in an early version of Fallout Shelter (which was later fixed) also appears in Westworld. Bethesda alleges the companies "copied Fallout Shelter's features and then made cosmetic modifications for Westworld's 'western' theme."

Nintendo

Nintendo and Microsoft Team Up To Promote Cross-Play, While Sony Remains Silent (theverge.com) 75

Minecraft for the Nintendo Switch is getting a big update today that will enable cross-play with PC, Xbox One, and smartphones -- but notably not the PlayStation 4. "Sony is blocking cross-play for Fortnite, Rocket League, and Minecraft so PS4 players can't play against Xbox One or Nintendo Switch owners," reports The Verge. "Meanwhile, Nintendo and Microsoft are partnering to utilize cross-play as a marketing weapon today." From the report: The Minecraft cross-play trailer specifically focuses on the Xbox One and Nintendo Switch being able to play together. It also includes the rare sight of an Xbox One controller in a Switch commercial. If that's not enough of a partnership, the ad even encourages players to create, explore, and survive together in Minecraft on Xbox One and Nintendo Switch.
Communications

Days After Buying Time Warner, AT&T Launches New TV Service (apnews.com) 52

AT&T is launching a new streaming service incorporating television networks from the Time Warner company it just bought. From a report: The WatchTV service, a cable-like package of more than 30 TV channels delivered over the internet, is an example of the "skinny bundles" coming from telecom and broadband providers as more people watch TV online. Competitors include Sling TV, PlayStation Vue and AT&T's own DirecTV Now. WatchTV will be free for subscribers of two unlimited wireless plans AT&T is launching. Others can get WatchTV for $15 -- $20 less than DirecTV Now, but with just half the channels.
Television

Cord-cutting Report: Streaming Services Will Be 25% of the Pay-TV market by 2023 (fastcompany.com) 65

UBS is increasing its outlook for streaming TV services such as Sling TV and DirecTV Now, estimating that such services will make up 25% of the pay-TV market in five years. Meanwhile, USB expects traditional TV subscriptions to decline 4.1% over the next year alone. From the report: Here are some other takeaways from UBS's report: Although Google hasn't disclosed subscriber numbers for YouTube TV, UBS estimates that the service has 750,000 subscribers after one year. That would put it just behind Hulu (800,000 subscribers), which launched around the same time. Sling TV remains in the lead with 2.3 million subscribers after three years, and DirecTV Now is catching up with 1.5 million subscribers in 16 months. PlayStation Vue still has just 700,000 subscribers after three years. A survey by UBS found that one in three respondents were likely or very likely to subscribe to a streaming TV bundle. (Hulu with Live TV and YouTube TV were the top two potential picks among these respondents, suggesting that they'll play catch up with their rivals over time.)
PlayStation (Games)

Sony's PlayStation 5 Will Launch In 2020 Powered By An AMD Navi GPU, Says Report (theinquirer.net) 95

According to a new report from WCCFtech, citing "sources familiar with the entire situation," Sony's PlayStation 5 (PS5 for short) will launch in 2020 and be powered by AMD's Navi GPU chip. "While it was previously reported that the much-anticipated console will be using AMD's Ryzen CPU tech, it looks like the chip maker will have some involvement in the PS5's graphics chip, too," reports The Inquirer. From the report: The report also suggests this is the reason behind AMD not announcing a new GPU at Computex this year, because it has found custom-applications for consoles a much more financially attractive space. "Here is a fun fact: Vega was designed primarily for Apple and Navi is being designed for Sony - the PS5 to be precise," the report states, right before going on to explain AMD's roadmap for Navi and how it's dependent on Sony.

"This meant that the graphics department had to be tied directly to the roadmap that these semi-custom applications followed. Since Sony needed the Navi GPU to be ready by the time the PS5 would launch (expectedly around 2020) that is the deadline they needed to work on."
It's anyone's guess as to when the successor to the PlayStation 4 will be launched. While the source for this report is seen as reputable in the games industry, last month the head of PlayStation business said the next console is three years off.
Nintendo

Sony Is Blocking Fortnite Cross-Play Between PS4, Nintendo Switch Players (theverge.com) 90

Earlier today, Nintendo announced during its E3 press conference that Epic Games' Fortnite would be coming to the Switch console. Unfortunately, when Epic Games PR representative Nick Chester confirmed cross-play compatibility, the PS4 wasn't on the list. The Switch version of Fortnite will only support cross-play with Xbox One, PC, Mac, and mobile. The Verge reports: That aligns with past cross-play implementations between Xbox One, PS4, PC, and mobile, with Sony blocking other console platforms from playing with its own. You can cross-play between PS4, mobile, and PC. Unfortunately, this also suggests that PS4 players of Fortnite won't be able to log in to their Epic accounts on the Switch, meaning you won't be able to have any weekly progress carry over or gain access to any of your skins or emotes. This is because your Epic account is tied up with your PSN username in most cases. For instance, you can't log in to an Epic account tied to PSN on the Xbox One version of Fortnite, and it sounds like the same will be true for the Switch.
Cloud

Ubisoft CEO: Cloud Gaming Will Replace Consoles After the Next Generation (arstechnica.com) 144

An anonymous reader quotes a report from Ars Technica: Better start saving up for that PlayStation 5, Xbox Two, or Nintendo Swatch (that last follow-up name idea is a freebie, by the way). That generation of consoles might be the last one ever, according to Ubisoft CEO Yves Guillemot. After that, he predicts cheap local boxes could provide easier access to ever-evolving high-end gaming streamed to the masses from cloud-based servers. "I think we will see another generation, but there is a good chance that step-by-step we will see less and less hardware," Guillemot said in a recent interview with Variety. "With time, I think streaming will become more accessible to many players and make it not necessary to have big hardware at home. There will be one more console generation and then after that, we will be streaming, all of us."

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