Ubisoft CEO: Cloud Gaming Will Replace Consoles After the Next Generation (arstechnica.com) 144
An anonymous reader quotes a report from Ars Technica: Better start saving up for that PlayStation 5, Xbox Two, or Nintendo Swatch (that last follow-up name idea is a freebie, by the way). That generation of consoles might be the last one ever, according to Ubisoft CEO Yves Guillemot. After that, he predicts cheap local boxes could provide easier access to ever-evolving high-end gaming streamed to the masses from cloud-based servers. "I think we will see another generation, but there is a good chance that step-by-step we will see less and less hardware," Guillemot said in a recent interview with Variety. "With time, I think streaming will become more accessible to many players and make it not necessary to have big hardware at home. There will be one more console generation and then after that, we will be streaming, all of us."
Onlive is dead! Long live Onlive! (Score:3, Insightful)
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Gaming is dead to me. Greed and idodiocy abound and nothing to inspire. I'd rather just replay Bioshock, Elder Scrolls, Starcraft, Diablo, or a million other games I love. X1 is a giant dust collector in our home and PS4 never got purchased... coming from someone who has 1200+ Xbox 360 games alone.
Re: Onlive is dead! Long live Onlive! (Score:2, Insightful)
You have also grown older.
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This. I used to play games and sports, watch films, listen to music and read fiction novels, but as I got older I lost interest in childish things like that. I'm into serious things that matter, like the stock market, taxes, life insurance and maximizing profit, now that I am so much more mature.
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Too bad, 'cuz video games are really really good right now. You just backed the wrong horse with X1.
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Tick, Tock. Thin Client, Fat Client. Now with games.
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The difference between edge computing and a game console is that the end user lacks physical access to tamper with edge computing.
If it does, get ready for the gaming gap (Score:2, Insightful)
There'll be vintage games. There'll be the latest you can stream. And there'll be a boatload of "server no longer available" in between.
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An Onlive type streaming service will work when we all have Gigabit fiber connections to our homes with less than 25ms of latency to the central server. Anything more latency than that, and you won’t have a gameplay experience comparible to a game console.
So, yeah, cities might have this 5 years from now, but rural areas probably will not have this option for a decade or more.
Redundant League of Redundancy (Score:1)
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Not just consoles. Thin clients were supposed to replace all desktops by 2000. Ask Larry Ellison.
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Document editing: desktop. Scroogle Crapps and Orifice Online both stink.
Chat: mobile app, generally.
Email: desktop app or mobile app. Webmail is slow and silly.
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Less than half, of work. About 0% of gaming...have you seen HTML games? Pretty much any tool where I have a choice, the native application is better. The only exception being mobile apps that are just thinly wrapped web pages.
Ellison wasn't right, a web browser is way, way fatter than the thin clients Ellison was trying to sell, which were glorified X terminals.
A Web browser might have been a "thin" client once (Score:2)
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A remote desktop is actually doable with a thin client. Pretty much the definition of a thin client, in theory, if not in practice.
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Moore's Law (Score:2)
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It doesn't need to improve. We have enough flashy graphics now to last is indefinitely. The problem is that content and licensing aren't lucrative enough as one time purchases. So without a hardware sales boom coming, they want to just milk the games forever.
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It's not just retro hipsters. Modern games are just dumb. Shallow and predictable game play, shallow plots, and with big name titles pushing out sequels every year whether or not they have obvious bugs. Really, if you like Assassin's Cry #19, then you'll like gaming in the cloud.
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It's not just retro hipsters. Modern games are just dumb. Shallow and predictable game play, shallow plots, and with big name titles pushing out sequels every year whether or not they have obvious bugs. Really, if you like Assassin's Cry #19, then you'll like gaming in the cloud.
I disagree. There have been lots of gems the past few years. And those gems aren't pushed out yearly. If you want to talk shallow plots, that's not something endemic to modern games; I doubt you played Asteroids, Pitfall and Custer's Revenge for the story.
At any rate, what you describe isn't even unique to gaming. s/games/movies for instance.
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Upgrading your system is always more expensive than the electricity.
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But hardware doesn't really need to improve anymore. PCs are good enough for most games now without going out and buying $2000 video cards, especially if you don't care about FPS. Sure, not good enough for VR games, but that's a passing fad. And consoles are nearly as good as PCs. Especially as so many games put you on rails so that you're guaranteed not to see too far in the wrong direction and screw up frame rate. Go back to games from 5 or 10 years ago, they're still good, they still look great, and
Translation: You won't get to own anything (Score:5, Insightful)
You will pay us fees to access the same content, forever and ever and ever.
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Plus you pay us with your data and watching Ads (Score:2)
Yes, certainly! (Score:2)
Just like cell phones and tablets were going to kill consoles FOREVER!
Oh, and all that just after consoles were going to kill PCs FOREVER.
Oh, and just before that the opposite was true. Actually, that one kind of oscillates. FOREVER!
People seek experiences that are new to them. None of these technologies actually subsume ALL of the features of the previous as much as any of these stories indicates.
Just like single-player is going to kill multiplayer, and vice versa every couple of years, it's all just em
I've heard this before (Score:2)
Wasn't the PS3/XB360/Wii supposed to be the last generation of console before streaming? I think especially with the Japanese market that as long as you can't economically stream a game over cell towers, we're still going to have the ability to purchase physical games.
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Also there's the latency issue. Sending actions in multiplayer is relatively low bandwidth and latency compared to a HD/4K/8K stream that's been rendered on a remote server.
Latency (Score:5, Insightful)
Streaming games might be dandy for flight sims or RTS but any game that's sensitive to latency will be complete shit.
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Yet, our brains are trained to ignore it on all the world's crappy VOIP.
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It works for MMOs. Streaming won't work for twitch first person shooters perhaps. But a lot of modern games are kind of dumbed down anyway and could be pushed into that mode pretty easy. Ie, the server saves the "scene" that the player is at, and everything else is button mashing to advance to the next scene. Dragon's Lair with better graphics...
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It depends on the architecture. I can ping most servers in my country in 12ms, 2ms for google. It is quite good by today's standards but this will probably become the norm in the future.
12ms is under a frame at 60Hz, so basically good enough unless you are a pro gamer playing fast paced games. probably not enough for VR though.
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You must be in a small country, 2mS means you have a Google server pretty much right down the street, I work with a Metropolitan Area Network and we get 2-5mS internally (between switching latencies and a few hundred miles of fiber that circles a small city).
The problem is that the majority of people don't have that. The majority of the affluent US populations live in suburban developments, the physics alone dictate at least 50mS in latency without even allowing time for processing and responding (which eve
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Just for reference though, the highest point in latency in the link is usually the first hop of either DOCSIS or DSL. These are typically in the 10-20ms round trip time out to the first hop. However, fiber is becoming more popular. My first hop RTT time with residential fiber is ~1ms, with full RTT to endpoints such as Google and other large providers in the ~3ms area. Considering 60 FPS gaming means 16.6ms/frame, this is already well beyond the performance requirement for that. And considering the predicti
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He's right and he's wrong. (Score:5, Insightful)
Microsoft tried making this mistake with the X-Box One, and they were so short-sighted that they almost went to market with it, before they realized that by making their console online-only they will deny themselves many thousands of valuable customers.
Cloud game streams will evolve as a subscription model to supplement (and for some people) replace the gaming console. Just like Netflix supplements cable television for many, and replaces it for some.
Eventually we may have cable set-top boxes or television sets with the "Xbox" app and the "Playstation" app and the "Nintendo" app built into them so that we can download and play games through these boxes instead of buying a dedicated console. However, consoles will still be necessary and still exist for the people who want to take their gaming with them on the road, or when they deploy overseas, or if they live in an area without broadband.
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Microsoft tried making this mistake with the X-Box One, and they were so short-sighted that they almost went to market with it, before they realized that by making their console online-only they will deny themselves many thousands of valuable customers.
It's not just customers without internet but also parents who don't want their children online.
Nintendo Switch is already next generation (Score:2)
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Nintendo Switch is up against PlayStation 4 Pro and Xbox One X.
Says The Man Who Ruined The FarCry Franchise... (Score:1)
What about the lag? (Score:5, Insightful)
So they found a way to ignore the laws of physics?
Current consoles already have a lag problem. With wireless controllers, a TV that does all sort of processing to the image before displaying it, all of this is adding a small amount of delay that is already perceptible.
Adding the delay of sending the actions I do on my controller to the server over the internet and receiving the generated frames to display on the TV will add way too much lag.
But the younger generation seems to be unaware of the growing lag problem in the current world. It seems to me that as more and more of our technology is being driven by software instead of hardware, everything responds slowly to inputs. It used to be that changing a TV channel or changing volume was almost instantaneous, now you wait half a second for the damn thing to respond to your button press. I'm so tired of having to deal with laggy unresponsive touch screens, it's spreading like cancer in the technological world.
Now get off my lawn!
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People mentally account for lag pretty well. Up to 3 seconds can become transparent if someone is eased into it.
Who cares when you have subscription revenue? (Score:2)
No more dusting off your Half-Life or Legend of Zelda disc for a replay with internet-hosted game processing - you wanna play you gotta pay. Monthly.
Add the death of second hand sales and piracy - can't crack the game if you have no access to the game's binaries or libraries - and what's not to love from the perspective of a scumfuck executive?
Doubt it (Score:2)
And really physics is against them data can only move so fast, as anyone who has tried Steam's in house streaming can testify that is going to depend on the game. A lot of games like simulation or strategy games will work fine over a very low latency network. But just as many games, as in every first person shooter, the slight delay betw
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The recurring revenue of making it SaaS will make the data-centers more profitable, long term. And MS and Sony have the cash on hand to sink billions into data centers.
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What about VR? (Score:2)
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And hit your download cap how fast? (Score:5, Interesting)
And hit your download cap how fast?
Game mode in TVs (Score:2)
So we have this special "game mode" [cnet.com] in TVs to reduce processing delay to a minimum, but at the same time we expect to stream the game video from the cloud, at 10's to 100's ms RTT plus additional video encoding and decoding delay?
Makes perfect sense to me...
More silly cloud hype (Score:2)
First, Nintendo has stated that they intend the Switch to last 7 to 10 years. It's 15 months into that life cycle.
He's overestimating how well gamers will tolerate being pushed into a business model very similar to Adobe CreativeCloud, with the added "features" of microtransactions and pay-to-win. Gaming is not a profession, it's recreation; as such, the market's perception of "necessary" is different.
Then again, as much as gamers say they hate EA, they still put up with EA's skulduggery.
This proclamation
Feels like negotiating tactic (Score:2)
Something about this doesn't quite sound right.
I'm assuming there's a reason those empty boxes only only a "download the game at ______" are still showing up in wal-mart etc. I assume contractual obligations to the retail stores (otherwise there would just be a poster ad for the game or a voucher with a key you pickup. Why bother with a physical box?).
Just my speculation, obviously: I would guess Ubisoft (probably in connection with other developers/publishers) are negotiating their terms with the likes of
Ubisoft CEO, not an Engineer, nor a businessman? (Score:2)
B: You can't play VR games on the cloud. You just can't. The lag would make you throw up a thousand times over. And VR is
More control (Score:2)
This time, they're right (Score:2)
I've been beta-testing this GeForce NOW cloud gaming thing from Nvidia. It's terrific. I can play the latest AAA games on an old potato with everything on high or ultra. I'm not joking. I can play games that were never released for Mac on my wife's Macbook Pro. Even games where I don't meet anywhere near the minimum requirements. No lag, no stuttering. Multiplayer games. FPS games. Racing games. Works flawlessly for me. The beta forums have people saying they're getting lag on PUBG or Fortnite but
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Good point. This will be a premium service, no doubt, but there were also people questioning what would happen when Netflix and streaming services were becoming huge.
GeForce NOW might be a premium service when it rolls
This makes sense (Score:2)
Sell customers thin clients that connects to Cloud computing resources and stream the game.
Sure will prevent piracy, you don't even have the hardware anymore. Forget 'jailbreaking' or otherwise tampering with their console, all you got is basically a lame Chromebook.
Oh and forget forking over your payment and getting a console. This baby will be subscription based, like EVERYTHING is turning into. This last point I'm still on the fence of it being good or bad, there's some nice pros to subscriptions.
But
Really ironic (Score:2)
The position of this story is really ironic: right after a story about how 30% of West Virginia doesn't have internet access. Not just broadband. They don't have any internet access at all. And he really thinks streaming is ready to replace consoles?
Welcoming our Cloud Gaming Overlords. (Score:2)
I, for one, am looking forward to getting subscribed to our Cloud Overlords and stream Dwarf Fortress in h265.
Flying cars (Score:1)