Microsoft

Microsoft Says It Has No Idea When Call of Duty Came Out (theverge.com) 35

An anonymous reader shares a report: One year ago this month, Microsoft announced it would spend $68.7 billion to acquire Activision Blizzard, highlighting how it would get "iconic franchises" including Call of Duty, Warcraft and Candy Crush for that fee. But now that gamers and regulators are worrying Microsoft might keep Call of Duty from appearing on Sony's PlayStation, Microsoft's lawyers are suddenly pretending they have no idea why Call of Duty is special. Or even when it came out, for that matter.

As Matt Stoller notes, the company's 37-page reply to the FTC lawsuit seeking to block the Activision Blizzard deal includes this laughable passage: "Microsoft avers that it lacks knowledge or information sufficient to form a belief as to the truth of the allegations concerning industry perceptions of Call of Duty and Call of Duty's original release date; or as to the truth of the allegations concerning Call of Duty's launch and typical release schedule and the resources and budget Activision allocates to Call of Duty, including the number of studios that work on Call of Duty."

Microsoft

Xbox Boss Says Sony Wants To 'Grow By Making Xbox Smaller' (eurogamer.net) 31

Xbox chief and Microsoft Gaming CEO Phil Spencer says Sony's opposition to the Activision Blizzard deal is influenced by the PlayStation-maker's desires to "protect its dominance" in consoles. From a report: "Sony is trying to protect its dominance on the console. The way they grow is by making Xbox smaller," Spencer said on the Second Request podcast when discussing "the one major opposer to the deal": Sony. "Sony is trying to protect its dominance on the console. The way they grow is by making Xbox smaller," Spencer said.

"[Sony] has a very different view of the industry than we do. They don't ship their games day and date on PC, they do not put their games into their subscription when they launch their games." Spencer claimed that "Sony is leading the dialogue around why the deal shouldn't go through", saying that the company is trying to protect PlayStation's "dominant position on console" by "grab[bing] onto Call of Duty". "The largest console maker in the world raising an objection about the one franchise that we've said will continue to ship on the platform," Spencer added. "It's a deal that benefits customers through choice and access."

Microsoft

Microsoft Reaches 10-year Deal With Nintendo for Call of Duty (theverge.com) 28

Microsoft says it has reached a 10-year agreement with Nintendo to make Call of Duty available on Nintendo consoles if the Activision Blizzard acquisition closes. From a report: The deal is similar in length to what Microsoft has offered Sony, and the Xbox maker has also committed to continue to offer new versions of Call of Duty on Steam at the same time they launch on Xbox. The deal is clearly designed to put pressure on Sony to accept a similar offer, just days after Microsoft president Brad Smith said "Sony has emerged as the loudest objector" to Microsoft's proposed $68.7 billion acquisition and that "it's as excited about this deal as Blockbuster was about the rise of Netflix." Microsoft confirmed earlier this week that it had offered Sony a 10-year contract to make each new Call of Duty release available on PlayStation the same day as it launches on Xbox.
XBox (Games)

Microsoft Offers Sony a 10-Year Deal On New CoD Games, Plans To Raise Game Prices Next Year (theverge.com) 30

In an op-ed in the Wall Street Journal today, Microsoft president Brad Smith said the company has offered Sony a 10-year contract to make future Call of Duty games available on PlayStation if its proposed Activision Blizzard acquisition gets approved. Microsoft initially offered to keep the popular game series on PlayStation for three years after the current agreement expires, but that deal was deemed inadequate by Sony's gaming chief Jim Ryan.

"The main supposed potential anticompetitive risk Sony raises is that Microsoft would stop making 'Call of Duty' available on the PlayStation. But that would be economically irrational," Microsoft President Brad Smith said in the WSJ opinion piece.

Microsoft also plans to increase the prices of its upcoming first-party Xbox games next year. The Verge's Tom Warren writes: From 2023 onward, new full-priced games from Xbox Game Studios like Redfall, Starfield, and Forza Motorsport will be priced at $69.99 instead of the usual $59.99. It's a price increase that matches the pricing that competitors like Sony, Ubisoft, and Take-Two all offer their own games at.

Microsoft issued the following statement about the price increases: "We've held on price increases until after the holidays so families can enjoy the gift of gaming. Starting in 2023 our new, built for next-gen, full-priced games, including Forza Motorsport, Redfall, and Starfield, will launch at $69.99 USD on all platforms. This price reflects the content, scale, and technical complexity of these titles. As with all games developed by our teams at Xbox, they will also be available with Game Pass the same day they launch."

EU

Microsoft Likely To Offer EU Concessions Soon in Activision Deal (theverge.com) 9

Microsoft is likely to offer remedies to EU antitrust regulators in the coming weeks to stave off formal objections to its $69 billion bid for "Call of Duty" maker Activision Blizzard, Reuters reported Monday, citing people familiar with the matter. From the report: The U.S. software giant and Xbox maker announced the deal in January to help it compete better with leaders Tencent and Sony. It has since then faced regulatory headwinds in the European Union, Britain and in the United States, with Sony criticising the deal and even calling for a regulatory veto.

The deadline for the European Commission, which is investigating the deal, to set out a formal list of competition concerns known as a statement of objection is in January. Offering remedies before such a document is issued could shorten the regulatory process. [...] Microsoft's remedy would consist mainly of a 10-year licensing deal to Playstation owner Sony, another person with direct knowledge said.

Microsoft

Microsoft Argues Nintendo Offers a 'Broader Range of Mature Content' than Xbox (nintendoeverything.com) 30

An anonymous reader shares a report: According to Microsoft, Nintendo "offers a broader range of mature content than Xbox." Microsoft's statements came about as part of its response to the UK CMA about wanting to buy Activision. Despite some claiming that Nintendo is more family-friendly, Switch in particular has proven otherwise. Microsoft highlighted the Nintendo-published Bayonetta 3, the console-exclusive Shin Megami Tensei V, and other third-party titles such as The Witcher 3 and NieR: Automata. Ultimately Microsoft is looking to prove that Nintendo is as much a competitor as Sony is with PlayStation, and was looking to provide "evidence that Nintendo Switch is not just a console aimed at the family friendly customer segment but more broadly at a diverse group of gamers across all demographics."
The Courts

Feds Likely To Challenge Microsoft's $69 Billion Activision Takeover (politico.com) 26

An anonymous reader quotes a report from Politico: The Federal Trade Commission is likely to file an antitrust lawsuit to block Microsoft's $69 billion takeover of video game giant Activision Blizzard, maker of the hit games Call of Duty and Candy Crush, according to three people with knowledge of the matter. A lawsuit would be the FTC's biggest move yet under Chair Lina Khan to rein in the power of the world's largest technology companies. It would also be a major black mark for Microsoft, which has positioned itself as a white knight of sorts on antitrust issues in the tech sector after going through its own grueling regulatory antitrust battles around the world more than two decades ago.

A lawsuit challenging the deal is not guaranteed, and the FTC's four commissioners have yet to vote out a complaint or meet with lawyers for the companies, two of the people said. However, the FTC staff reviewing the deal are skeptical of the companies' arguments, those people said. The investigation remains ongoing, but much of the heavy lifting is completed, including depositions of Microsoft chief executive Satya Nadella and Activision head Bobby Kotick, the people with knowledge of the investigation said. If the agency does move ahead with a case, it could come as soon as next month, said the people, all of whom were granted anonymity to discuss a confidential matter.

Central to the FTC's concerns is whether acquiring Activision would give Microsoft an unfair boost in the video game market. Microsoft's Xbox is number three to the industry-leading Sony Interactive Entertainment and its PlayStation console. Sony, however, has emerged as the deal's primary opponent, telling the FTC and regulators in other countries that if Microsoft made hit games like Call of Duty exclusive to its platforms Sony would be significantly disadvantaged. [...] To a lesser extent, Google is also an opponent of the deal, according to two of the people with knowledge of the matter. The company has argued that Microsoft has purposely degraded the quality of its Game Pass subscription service when used with Google's Chrome operating system, and owning Activision would further its incentive to do so, ultimately steering hardware sales towards Microsoft and away from Google, the people said.
Last month, Microsoft Xbox chief Phil Spencer said he intends to continue to ship Call of Duty games on PlayStation "as long as there's a PlayStation out there to ship to."

Microsoft spokesperson David Cuddy said the company "is prepared to address the concerns of regulators, including the FTC, and Sony to ensure the deal closes with confidence. We'll still trail Sony and Tencent in the market after the deal closes, and together Activision and Xbox will benefit gamers and developers and make the industry more competitive."

"Any suggestion that the transaction could lead to anticomp effects is completely absurd. This merger will benefit gamers and the US gaming industry, especially as we face increasingly stiff competition from abroad," added Activision spokesperson Joe Christinat. "We are committed to continuing to work cooperatively with regulators around the globe to allow the transaction to proceed, but will not hesitate to fight to defend the transaction if required."
Classic Games (Games)

Atari's 50th Anniversary Collection Includes 100 Games, Interviews, and Addictive New Titles (arstechnica.com) 25

Launched last week on the Xbox, PlayStation, Nintendo Switch, and Steam, Atari 50: The Anniversary Collection contains over 100 games, and also "over an hour of exclusive video interviews with key players in the games industry" (according to its web site). Forbes says the compilation "may well be the best game collection ever made." The Verge says the compilation is "huge, detailed, and does an amazing job of explaining why these games are so important."

But Ars Technica complains it's "stuffed with historical filler."

And yet, "one new game contained in the package won't let me go..." their reviewer adds. "I'm talking about Vctr Sctr, a retro-style arcade shooter that melds the addictive gameplay of classics like Asteroids and Tempest with modern gameplay concepts." As a package, Atari 50: The Anniversary Collection sets a new high-water mark for retro video game compilations. The collection's "timeline" feature deftly weaves archival materials like design documents and manuals, explanatory context and contemporary quotes from the game's release, and new video interviews with game creators into an engaging, interactive trip through gaming history.

But while the presentation shines, the games contained within Atari 50 often don't. Sure, there are a few truly replayable classics on offer here, especially in the games from Atari's glorious arcade era. That said, the bulk of Atari 50's selection of over 100 titles feels like filler that just doesn't hold up from a modern game design perspective. Dozens of "classic" Atari games — from 3-D Tic-Tac-Toe on the Atari 2600 to Missile Command 3D on the Jaguar — boil down to mere historical curiosities that most modern players would be hard-pressed to tolerate for longer than a couple of minutes.

Then there's Vctr Sctr, one of a handful of "reimagined" games on Atari 50 that attempt to re-create the feel of a classic Atari title with modern hardware and design touches.... More than just the look, Vctr Sctr does a great job capturing and updating what vector games of the early arcade era felt like to play.

Vctr Sctr apparently manages to combine updated versions of Asteroids, Lunar Lander, , and Tempest (in increasingly difficult waves). The article notes it's just one of six "reimagined" titles in Atari 50, but calls Vctr Sctr "a perfect brain-break game, an excuse to ignore the outside world for a quick, distracting burst of focused, high-energy chaos.

"In that way, it might be Atari 50's best demonstration of what the classic arcade era was really like."
XBox (Games)

Microsoft's Xbox Streaming Console 'Keystone' Was Pushed Back Because of Its Price (theverge.com) 28

Microsoft Gaming CEO Phil Spencer has revealed why the company delayed its plans to introduce an Xbox streaming console, speaking to Verge editor-in-chief Nilay Patel on The Verge's Decoder podcast this week. The Verge reports: "It was more expensive than we wanted it to be when we actually built it out with the hardware that we had inside," said Spencer, discussing the Keystone prototype device that recently appeared on his office shelves. "We decided to focus that team's effort on delivering the smart TV streaming app." Microsoft delivered an Xbox TV app in partnership with Samsung instead, but it doesn't mean the idea for a streaming-only Xbox console is fully over. "With Keystone, we're still focused on it and watching when we can get the right cost," reveals Spencer.

Microsoft wanted to aim for around $129 or $99 for this Xbox streaming device, says Spencer, and hints that bundling a controller with the streaming console, as well as Microsoft's silicon component choices, had pushed the price up closer to the $299 Xbox Series S. The choice to bundle a controller matches what Microsoft traditionally does with its Xbox consoles and was also Google's original approach to putting its discontinued Stadia cloud gaming service on TVs. But a cloud gaming TV stick or puck could support any controller you have if the hardware supports Bluetooth, so it's interesting Microsoft specifically wanted to bundle an Xbox controller, likely to make the user experience feel more seamless.

Star Wars Prequels

Seagate Announces Dual-Actuator MACH.2 Drive - and Star Wars, Black Panther Themed Drives (seagate.com) 47

An anonymous reader writes that Seagate Technology has launched its second generation dual actuator MACH.2 series hard drives. "Computing power, storage capacities, and storage performance: all must continue moving forward in order for technology innovators to solve humanity's greatest challenges," boasts Seagate's page for the drives: MACH.2 is the world's first multi-actuator hard drive technology, containing two independent actuators that transfer data concurrently. MACH.2 solves the need for increased performance by enabling parallelism of data flows in and out of a single hard drive. By allowing the data center host computer to request and receive data from two areas of the drive simultaneously, MACH.2 doubles the IOPS performance of each individual hard drive.... MACH.2 provides up to 2x performance — with two independent actuators and data paths, it enables concurrent I/O streams to and from the host.
Seagate claims it offers "optimal latency" by improving sequential peformance to double data transfer rates over single-actuator drives.

And in other news, Seagate is selling hard drives with commemorative Star Wars themes, including the Mandalorian drive, the Grogu drive, and the Boba Fett drive. (It's in addition to Seagate's officially licensed external drive for God of War Ragnarök — optimised for PS4 and PS5, delivering "the ability to play PS4 games directly from the drive.") Seagate also made drives commemorating Marvel's Avengers and Spider-Man, and now has new drives for Marvel's Black Panther: Wakanda Forever .
PlayStation (Games)

PlayStation VR2 Release Date and Price Revealed (ign.com) 38

PlayStation VR2 will officially be released on February 22, 2023, for $549.99, and pre-orders will begin on November 15. IGN reports: As revealed by the PlayStation.Blog, PlayStation VR2 will include the PS VR2 headset, PS VR2 Sense controllers, and stereo headphones. There will also be a PlayStation VR2 Horizon Call of the Mountain bundle that will retail for $599.99, and it will include everything from the standard edition plus a PlayStation Store voucher code for Horizon Call of the Mountain. Also launching on February 22 will be the PlayStation VR2 Sense controller charging station, which allows players to charge their controllers "through a simple click-in design, without having to connect to a PS5 console -- freeing up the console's USB ports."

Sony also revealed 11 new titles headed to PS VR2 in 2023, and they include The Dark Pictures: Switchback VR, Crossfire: Sierra Squad, The Light Brigade, Cities VR - Enhanced Edition, Cosmonious High, Hello Neighbor: Search and Rescue, Jurassic World Aftermath Collection, Pistol Whip VR, Zenith: The Last City, After the Fall, and Tentacular. While we don't have a full launch line-up quite yet, Sony did confirm that it is "expecting more than 20 titles" on February 22.
You can preorder the system on November 15. Those interested can register today to get ready.
Games

Call of Duty: Modern Warfare II Breaks Franchise Record (venturebeat.com) 26

Activision's Call of Duty: Modern Warfare II has had record sales of $800 million worldwide in sell-through following the first three days from its release. VentureBeat reports: The full title debuted on October 28 after hitting early-access release for the single-player campaign on October 20, breaking all previous three-day sales records since the franchise debuted in 2003. The blockbuster opening tops any of the biggest worldwide box office openings of 2022, surpassing Top Gun: Maverick, and Doctor Strange in the Multiverse of Madness worldwide box office openings combined, Activision Blizzard announced (based on data from boxofficemojo.com). The company didn't say the exact number of copies sold, but it beat out the titles from the past two years as well as 2019's hit Call of Duty: Modern Warfare's opening.

Modern Warfare II also set a new franchise opening-weekend record as the No. 1 top-selling Call of Duty digital opening through its first three days. Developed by Infinity Ward (and nine other Activision studios), the release of Modern Warfare II represents a revival for the entertainment franchise, which will continue with the upcoming release of Call of Duty: Warzone 2.0 on November 16. [...] Modern Warfare II's opening topped the previous five-day franchise record set in 2011 by Modern Warfare 3 in sell-through, to become the biggest opening ever in Call of Duty. That title sold $650 million in its opening five days, with the primary lower price of $60 compared to today's $70.
Further reading:
Microsoft Promises Eternal Support for Call of Duty on PlayStation
Physical 'Copies' of the New Call of Duty Are Just Empty Discs
Microsoft

Microsoft Promises Eternal Support for Call of Duty on PlayStation (arstechnica.com) 23

Microsoft Xbox chief Phil Spencer said he intends to continue to ship Call of Duty games on PlayStation "as long as there's a PlayStation out there to ship to." From a report: The new promise comes weeks after Sony lambasted an "inadequate" offer to extend Call of Duty's cross-platform access for three years past the current agreement and as Microsoft faces continuing scrutiny from international governments over its proposed $69 billion purchase of Activision Blizzard. "We're not taking Call of Duty from PlayStation," Spencer said directly in an interview with the Same Brain podcast. "That's not our intent."

Instead, Spencer said Microsoft's plan for Call of Duty is "similar to what we've done with Minecraft," which has remained a cross-platform staple since Microsoft's $2.5 billion purchase of developer Mojang in 2014. Since then, Spencer said, "we've expanded the places where people can play Minecraft... and it's been good for the Minecraft community, in my opinion. I want to do the same as we think about where Call of Duty can go over the years."

Data Storage

Smartphone Storage Space Is the New Turf War for Game Makers (bloomberg.com) 51

From Tokyo to San Francisco, mobile game studios have sparred for years to captivate a fickle audience, fostering an overlooked problem -- the average title has become so huge that players can no longer fit more than a few on their phones. From a report: Japanese games publisher Gree expects an impending reckoning over escalating costs and ballooning file sizes, as developers pack their games with increasingly intricate graphics, voice acting and larger storylines, all to get players spending. That's creating a winner-takes-all situation that could winnow out smaller studios in coming years, Gree Senior Vice President Yuta Maeda said in an interview. The situation will only get worse as console veteran Sony -- no stranger to space-hogging hits -- prepares to invade the mobile arena. "Production of mobile games can't avoid becoming more complex, time-consuming and larger-scale, which will inevitably result in bigger app sizes," Maeda said. "Companies that survive in the market will only be the ones that can keep up with that trend."

The spending poured into today's A-list mobile titles -- MiHoYo's Genshin Impact, for instance, started with a $100 million budget -- rivals Hollywood blockbusters and is yielding better production values than ever, but also an outsized footprint. That game can occupy upwards of 20 gigabytes of storage, which is a huge chunk of what most people have available on their phones. With memory upgrades not keeping pace, the result is fewer games can vie for attention. Sony, one of the giants of console gaming, has laid out plans to bring its high-profile PlayStation franchises to mobile platforms. Rival Microsoft is also building an Xbox mobile gaming store. All of that piles pressure on the entrenched free-to-play business model followed by Gree and others. These publishers rely on monetizing in-game items and upgrades, regularly adding more content players can buy and play with. The most common workaround from game studios is to put only a basic installer in app stores, which then downloads further game assets once the player starts. Gree uses it with Heaven Burns Red, which is an initial 1GB and grows beyond 10GB for players who want the full experience.

Sony

The PS5 Has Reportedly Been Jailbroken (videogameschronicle.com) 25

A limited but working jailbreak for the PlayStation 5 hardware has reportedly been released, potentially enabling players to install unsigned or unofficial software. From a report: The news was reported on Twitter by modder Lance McDonald, who previously made a name for himself by releasing an unofficial patch that made Bloodborne run at 60 frames per second on PS4. Although McDonald doesn't appear to have discovered the PS5 jailbreak himself, he does show footage of it in action.

As well as showing that the jailbreak gives him access to a debug menu, he also shows that it enables him to install a PS4 PKG file (i.e. a backup of a game), proving this by installing the now-delisted PT demo. At this stage the jailbreak is allegedly extremely limited -- it's only said to work on PS5 consoles with firmware version 4.03, which was released in October 2021 and replaced with version 4.50 in December 2021. According to the exploit's creator, it may be possible to apply the jailbreak to PS5 consoles with earlier firmware versions than 4.03, but later firmware versions won't work at the moment.

PlayStation (Games)

PlayStation Boss Jim Ryan 'Flew To Brussels' To Voice Concerns To EU Over Xbox's Activision Deal (videogameschronicle.com) 22

PlayStation boss Jim Ryan reportedly flew to Brussels last month to meet with European Union regulators currently scrutinizing Microsoft's proposed acquisition of Activision Blizzard. The visit was first reported by Dealreporter sources (paywalled). Video Game Chronicle reports: As has been widely publicized in recent weeks, PlayStation's concerns over the deal are around the future release arrangements for the Call of Duty series -- which is regularly PlayStation's annual best-seller -- and whether it will be pulled from their platforms. Google is also said to have voiced its concerns to EU regulators, according to the same sources.

Last month, Xbox boss Phil Spencer said Microsoft had committed to making Call of Duty available on PlayStation for "several more years" after Sony's current marketing deal with Activision expires. However, SIE CEO Ryan, who is reportedly seeking access to future Call of Duty games on equal terms and in perpetuity, responded publicly by calling Microsoft's proposal for keeping the series on PlayStation consoles "inadequate on many levels."
"By giving Microsoft control of Activision games like Call of Duty, this deal would have major negative implications for gamers and the future of the gaming industry," Sony claimed. "We want to guarantee PlayStation gamers continue to have the highest quality gaming experience, and we appreciate the CMA's focus on protecting gamers."
PlayStation (Games)

Sony: PSVR2 Is 'Truly Next-Generation,' So It Can't Play PSVR1 Games (arstechnica.com) 53

An anonymous reader quotes a report from Ars Technica: A Sony executive confirmed Friday that the PlayStation VR 2 will not be backward-compatible with games developed for the original PlayStation VR. Sid Shuman, senior director of content communications at Sony Interactive, asked Hideaki Nishino, senior vice president of platform experience at Sony, whether games for the original PSVR could be played on a PSVR2 kit on the Official PlayStation Podcast, episode 439 (his answer starts at 29:12). "PSVR games are not compatible with PSVR2 because PSVR2 is designed to deliver a truly next-generation VR experience," Nishino said. Nishino listed several "much more advanced features" in the VR2, including new controllers with haptic feedback, adaptive triggers, advanced eye tracking, and 3D audio. "That means developing games for PSVR2 requires a whole different approach than the original PSVR."

While the answer was emphatic -- not compatible -- and closed off any hope fans might have harbored, Nishino's checklist of new VR2 features didn't clearly explain why the system would be incapable of running less-advanced VR1 games. Consider the Oculus Rift S, which touted an entirely different eye tracking system than its predecessor, the original Oculus Rift. The Rift S maintained compatibility with games built for any Rift system (along with some games for other headsets). It was a seamless transition for those who upgraded their Rift or bought into VR at a later stage. It's also a disappointing outcome for some great games that were available only on PlayStation VR. Those include the original Mario-caliber Astro Bot, brain-twisting puzzle-game Statik, the VR mode for Resident Evil 7 that never saw release on any other system, first-party VR exclusive Blood & Truth, and a VR mode for WipEout that could only benefit from a VR2 headset.

PlayStation (Games)

Sony: Xbox's Call of Duty Offer Was 'Inadequate on Many Levels' (gamesindustry.biz) 31

Microsoft has promised to keep Call of Duty on PlayStation for three years beyond the current agreement between Activision and Sony, says PlayStation CEO Jim Ryan. In a statement provided to GamesIndustry.biz, Ryan says the offer was "inadequate on many levels." From a report: The disagreement between the two companies follows Microsoft's offer to buy Call of Duty publisher Activision Blizzard in a deal worth nearly $69 billion. [...] Last week, Xbox revealed that it had "provided a signed agreement to Sony to guarantee Call of Duty on PlayStation, with feature and content parity, for at least several more years" beyond Sony's existing contract with Activision. Xbox chief said this offer "goes well beyond typical gaming industry agreements."

The current deal between Sony and Activision Blizzard around Call of Duty is believed to cover the next three releases, including this year's Call of Duty: Modern Warfare 2. However, Sony says the offer fails to consider the impact on PlayStation gamers. "I hadn't intended to comment on what I understood to be a private business discussion, but I feel the need to set the record straight because Phil Spencer brought this into the public forum," Ryan stated. "Microsoft has only offered for Call of Duty to remain on PlayStation for three years after the current agreement between Activision and Sony ends. After almost 20 years of Call of Duty on PlayStation, their proposal was inadequate on many levels and failed to take account of the impact on our gamers. We want to guarantee PlayStation gamers continue to have the highest quality Call of Duty experience, and Microsoft's proposal undermines this principle."

GameCube (Games)

Bluetooth Xbox Controllers Are Now Compatible With GameCube (neowin.net) 8

"2022 is a wild, wonderful world where if you've dreamt it, you can have it," writes Slashdot reader segaboy81. "Such is the case with this new mod that allows you to pair Xbox controllers (among others) with your GameCube." Neowin reports: Laser Bear Industries, who offers other key mods for the Nintendo GameCube, is currently taking pre-orders for the GameCube Blue Retro Internal Adapter, a controller input board replacement that brings Bluetooth capability to the Nintendo GameCube. These new Bluetooth capabilities offer a wide range of compatibility with different Bluetooth input devices. Currently, the firmware is compatible with all Bluetooth Xbox One controllers. Unsurprisingly, it does not support the early Wi-Fi direct Xbox One controllers from 2013 and 2014.

In addition to Xbox controllers, it supports a host of other contemporary input devices, including PlayStation and Nintendo controllers, and modern Bluetooth keyboards. So, if you're desperate to join the undead community of Phantasy Star Online players over your Nintendo Broadband Adapter and want to use your cheap Bluetooth mechanical keyboard with Gateron switches, you will be able to soon. The GameCube Blue Retro Internal Adapter (a mouthful, really) also adds a few interesting creature comforts, such as remote power down and remote reset.

Sony

Sony's New PlayStation Studios Mobile Team is Making Spinoff Games For Your Phone (theverge.com) 14

As part of Sony's push into mobile gaming, the company has formed a PlayStation Studios Mobile Division that will operate separately from console game development. According to a press release, the new team will create mobile games with "new and existing PlayStation IP." From a report: Sony's move to form a mobile gaming division aligns with the company's overall goal of extending its IP to PC and mobile games, as well as TV series and movies. Earlier this year, Sony announced that it wants half of its games to be on PC and mobile by 2025, with Sony Interactive Entertainment president Jim Ryan stating that it could result in a "significant growth in the number of people who play our games." The company's also looking to expand into live service games -- games like Fortnite, Rocket League, or Destiny 2 that are continually updated to keep players interested -- with its $3.6 billion acquisition of Bungie.

To help fill out its new mobile division, Sony has also acquired Savage Game Studios, whose co-founders previously worked at Zynga, Insomniac, and Wargaming. It doesn't look like the studio launched any games just yet, but it received $4.4 million in funding for a mobile shooter game last year. The press release expands on this a bit, noting that the studio is currently working on "an unannounced new AAA live service action game," but doesn't offer any additional details on what to expect. Hermen Hulst, the head of PlayStation Studios, said the company's "proud" of its "upcoming releases on PC," which should give gamers without a Playstation console a chance to experience games like Uncharted: Legacy of Thieves Collection and Marvel's Spider-Man. "Our mobile gaming efforts will be similarly additive, providing more ways for more people to engage with our content," he said, "and striving to reach new audiences unfamiliar with PlayStation and our games."

Slashdot Top Deals