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XBox (Games)

Xbox One Adds New Achievement, Do Not Disturb Features In Previous Update (gamespot.com) 38

A Preview alpha build is now available for some Xbox One users who take part in the Insiders Program, which allows players to test out new system and game features before they go live to the public. This build contains several new features, such as the Next Achievements feature and a Do Not Disturb feature. GameSpot reports: The biggest addition coming for Xbox Insiders is the Next Achievements feature in the guide. Now, those who test new features and games from Xbox One will be able sort a cross-games list of upcoming Achievements. This way, you can easily see which Achievements you're closest to and quickly launch the game to achieve them. You can also sort your Achievements by how rare they are.

There are also a few tweaks to social settings. A Do Not Disturb online status is coming, which will suppress notifications and let your friends know you're unavailable at the moment. Comments on community posts are also getting an adjustment, and soon you'll be able to peek at the most recent comment and see who has liked your comments. The Narrator is also now able to read large amounts of text.

XBox (Games)

Kinect Is Really Dead Now, Basically (gamespot.com) 110

Microsoft has confirmed that it is no longer producing the Kinect adapter that is needed to connect the Kinect to an Xbox One S, Xbox One X, or other Windows device. This comes after Microsoft announced in October 2017 that it was killing off the Xbox One's Kinect camera. GameSpot reports: "After careful consideration, we decided to stop manufacturing the Xbox Kinect Adapter to focus attention on launching new, higher fan-requested gaming accessories across Xbox One and Windows 10," a Microsoft spokesperson said in a statement to Polygon. The representative declined to say if Microsoft would ever bring Kinect back. However, the company confirmed that the adapter "will no longer be available" to purchase.
Media

Kodi Media Player Arrives On the Xbox One (theverge.com) 57

The Kodi media player is now available to download on your Xbox One, making it one of the best Xbox One exclusives of the year. The Verge reports: Kodi is a very capable player that's highly expandable thanks to third-party add-ons like live TV and DVR services -- something Microsoft isn't going to provide. But Kodi is perhaps best known as the go to app for piracy due to a wide variety of plugins that let you illegally stream television shows, professional sports, and films from the comfort of your living room. This has led to a cottage industry of so-called "Kodi boxes," often built around cheap HDMI dongles like Amazon's Fire TV sticks. While the XBMC Foundation has attempted to distance itself from the illegal third-party plugins, it's also benefited from the exposure. In a blog post, Kodi warns that the Xbox One download isn't finished and may contain missing features and bugs. Fun fact: Kodi began life fifteen years ago as the XBMP (Xbox Media Player). The only way to get the open-source player running on an original Xbox was to hack the console. XBMP eventually evolved into XBMC (Xbox Media Center), which then became Kodi.
Christmas Cheer

36,744 People Are Watching Overwatch's Jeff Kaplan Sit Motionless With A Yule Log (kotaku.com) 78

An anonymous reader quotes Kotaku: He's been this way for over an hour, and as word's gotten out the audience has swelled to over 30,000... The Twitch stream opened a couple hours ago on an empty chair. A few minutes later Kaplan walked in and sat down. He's been there ever since, sometimes crossing his legs, sometimes uncrossing them, and always looking, watching, waiting. And lest anyone think the stream is somehow a small segment of footage on loop, there have been a few weird moments sprinkled throughout, including one where Jeff gets booped by an off camera boom mic. In the other, less action filled parts, you can feel time passing as the rate of Jeff blinking changes. Three different blinking speeds, we'll call them long stare, short stare, and turbo eye lash flicking, have taken shape in the stream like the ghosts of Christmas past, present, and future...

It's boring to the point of being impossible to look away. It's actually the opposite of what this time of year's supposed to be about. You should be having human interactions with other people. Catching up with family and friends. Not sitting with your phone or laptop transfixed by a motionless Jeff Kaplan...so far he's just continued to sit and stare, perhaps pondering the future of the game or that email he forgot to respond to from a few days ago or maybe just the fact the how many Christmas Eves ago he never imagined where he'd be on December 24, 2017.

Google

Google Reveals the Most-Trending Searches of 2017 (google.com) 49

"Google's annual list of the most popular searches is here, offering a peek into what people are really thinking about," writes CNN. An anonymous reader quotes their report: This year, you wanted to know more about one of the most powerful storms on record, the devastating Hurricane Irma. But you were also curious about [hip hop artist] Cardi B. and Unicorn Frappuccinos... Like 2017 itself, this year's top searches skew a little darker than usual, but are punctuated with some whimsy and positive moments. The top trending searches in the U.S. were Irma, Matt Lauer, Tom Petty, the Super Bowl and the Las Vegas shooting.

To determine the most popular trending searches, Google looked at its trillions of queries, filtered out spam and repeats, and identified searches that had the highest uptick in traffic compared with the previous year. It breaks them into categories like news, memes, and recipes (beef stroganoff was a hit).

Surprisingly there were more searches for 'iPhone 8" than for 'iPhone X," though those were the top two most-searched consumer technology products. (Followed by Nintendo Switch, Samsung Galaxy S8, and Xbox One X.) Other top searches this year included "What is net neutrality?" as well as questions about what bitcoin is, how to buy it, and the latest bitcoin prices. And one of the 10 most-searched phrases of the year was "fidget spinner."

Google uploaded an inspiring video to YouTube stating "This year more than ever we asked how." To dramatic music, the examples it gives include "How to calm a dog during a storm," "How to help Puerto Rico," "How to make a protest sign" -- and "How to move forward."
Nintendo

Nintendo Switch Sales Hit 10 Million Units, Could Outdo the Wii (fastcompany.com) 80

Nintendo's big bet on a hybrid portable and home game system is paying off, with 10 million Nintendo Switch units sold in nine months. From a report: Nintendo of America President Reggie Fils-Aime told Variety that the Switch could even top first-year sales of the Wii, the company's best-selling console yet -- if momentum holds up through the holidays. Strong sales will be important for Nintendo as it tries to convince game publishers to invest in the platform, whose less powerful hardware can't always handle the same games as Microsoft's Xbox and Sony's PlayStation consoles.
Sci-Fi

Destiny 2 Misrepresented XP Gains To Its Players Until the Developers Got Caught (arstechnica.com) 112

An anonymous reader quotes a report from Ars Technica: Destiny 2, like its predecessor, depends largely on an open-ended "end game" system. Once you beat the game's primary "quest" content, you can return to previously covered ground to find remixed and upgraded battles, meant to be played ad nauseam alone or with friends. To encourage such replay, Bungie dangles a carrot of XP gain, which works more slowly than during the campaign stages. Players are awarded a "bright engram" every time they "level up" past the level cap; the engrams are essentially loot boxes that contain a random assortment of cosmetics and weapon mods. Everything you do in the game, from killing a weak bad guy to completing a major raid-related milestone, is supposed to reward you a fixed XP amount. As series fans gear up for the game's first expansion, slated to launch December 5 on PC, PlayStation 4, and Xbox One, its eagle-eyed fans at r/DestinyTheGame began questioning whether those rewards were really as fixed as claimed. Some players began to suspect that they were actually getting less XP than advertised each time they repeated certain in-game missions and tasks, such as the game's "Public Events."

With stopwatch in hand, a user named EnergiserX tracked the modes he played, keeping an eye on any shifts in XP gain over time. He put enough data together to confirm those suspicions: the XP gained in certain modes would shrink with each repetition. Worse, the game gave no indication of these diminishing returns. The XP-gain numbers that popped up above the game's XP bar didn't reflect the game's hidden scaling system. Thus, there was no way for a player to accurately calculate how their XP gain had been affected or scaled without going through EnergiserX's exhaustive process. With findings in hand, the tester posted on Reddit with calls to the developers for a response, which the community received on Saturday. Bungie confirmed its use of an "XP scaler" and added that it was "not performing the way we'd like it to," which meant the developer would remove that XP-scaling system upon the game's next patch. However, Bungie didn't clarify how the developers actually would have liked for this XP-scaling system to work, nor what factored into it announcing any changes beyond the system simply being discovered.
Bungie issued a patch on Sunday that removed the XP-scaling systems, but it introduced another unannounced change to the XP system. "Bungie decided to tune the speed of XP gain by doubling the required XP needed to 'level up,' from 80,000 points to 160,000," reports Ars Technica. "Patch notes didn't mention this change; Bungie, once again, had to be questioned by its fanbase before confirming the exact amount of this XP-related change."
Businesses

EA's 'Star Wars' PR Disaster Finally Pushed Gamers Into Open Revolt Against Loot Boxes (rollingstone.com) 307

Gaming company Electronic Arts is not having a good week. Bowing to pressure from early players of Star Wars Battlefront II and the historically negative reaction over the weekend to the company's response to complaints on Reddit, the company has now detailed significant cuts in the cost to unlock characters in its game and promised to continue to listen to player feedback. From a report: Most importantly, Electronic Arts today announced that they are reducing the number of credits needed to unlock top characters in the game by 75 percent. Luke Skywalker and Darth Vader will now cost 15,000 credits. Emperor Palatine, Chewbacca and Leia Organa will now cost 10,000 and Iden will cost 5,000. Mashable reports on the outcry that took place over the weekend: Battlefront II isn't technically out until Nov. 17, but fans that subscribe to EA Access or Origin Access -- which give Xbox One and PC players, respectively, a five-day, 10-hour window to play EA games before they launch -- are discovering how those changes feel. And it's a bad scene, friends. "At the current price of 60,000 credits it will take you 40 hours of gameplay time to earn the right to unlock one hero or villain [in Star Wars: Battlefront II]," Reddit user TheHotterPotato wrote in a post. "That means 40 hours of saving each and every credit, no buying any crates at all, so no bonus credits from getting duplicates in crates." The Reddit post produced such a mind-blowingly negative response that an agent of EA actually responded. Unfortunately, that response made things even worse. EA's Reddit account is plastered with a barrage of downvotes, with one particular response receiving over 600,000 downvotes -- a record.
Intel

Arch-rivals Intel and AMD Team Up on PC Chips To Battle Nvidia (pcworld.com) 169

Intel and AMD, arch-rivals for decades, are teaming up to thwart a common competitor, Nvidia. On Monday, the two companies said they are co-designing an Intel Core microprocessor with a custom AMD Radeon graphics core inside the processor package. The chip is intended for laptops that are thin and lightweight but powerful enough to run high-end videogames, the companies said. From a report: Executives from both AMD and Intel told PCWorld that the combined AMD-Intel chip will be an "evolution" of Intel's 8th-generation, H-series Core chips, with the ability to power-manage the entire module to preserve battery life. It's scheduled to ship as early as the first quarter of 2018. Though both companies helped engineer the new chip, this is Intel's project -- Intel first approached AMD, both companies confirmed. AMD, for its part, is treating the Radeon core as a single, semi-custom design, in the same vein as the chips it supplies to consoles like the Microsoft Xbox One X and Sony Playstation 4. Some specifics, though, remain undisclosed: Intel refers to it as a single product, though it seems possible that it could eventually be offered at a range of clock speeds. [...] Shaking hands on this partnership represents a rare moment of harmony in an often bitter rivalry that began when AMD reverse-engineered the Intel 8080 microchip in 1975.
Upgrades

Xbox One X is the Perfect Representation of the Tech Industry's Existential Crisis (mashable.com) 190

A reader shares commentary on the newly launched Xbox One X gaming console: Fundamentally, Xbox One X is the same machine that Microsoft released in 2013. It plays the same games, runs the same apps, depends on the same operating system. You can still plug your cable box into it and watch OneGuide magically sync with your local TV listings. Most of the things you can do look a little better and run a little faster/more efficiently, sure. The actual casing is smaller than the previous iterations, too. It's a gorgeous $500 machine. That's why I keep eyeballing it. My brain screams, "Why do you exist?" The Xbox One X does not answer. This is a familiar problem in 2017. Look around at all the tech in your life and do a quick, informal poll: How many of those items become outdated every year or every few years when a newer, shinier version of the same thing comes along? I'm talking about your iPhone and iPad. Your Amazon Echo and Kindle. Your Pixel and Daydream VR headset. Your Apple Watch. Your Roku, your Apple TV, your Chromecast. Incremental upgrades that push features like 4K! HDR! Wireless charging! Slimmer design! No headphone jack! (Wait, no, that last one is awful.) Breathless bullet point after breathless bullet point. Some of these additions have genuine utility and add value to the product. Many don't, or depend on you also possessing some other piece of incrementally upgraded tech (like the kinds of fancy-shmancy TVs that play the nicest with Xbox One X).
Microsoft

Microsoft Has Stopped Manufacturing The Kinect (fastcodesign.com) 61

Manufacturing of the Kinect has shut down, reports FastMagazine: Originally created for the Xbox 360, Microsoft's watershed depth camera and voice recognition microphone sold about 35 million units since its debut in 2010, but Microsoft will no longer produce it when retailers sell off their existing stock. The company will continue to support Kinect for customers on Xbox, but ongoing developer tools remain unclear. Microsoft shared the news with Co.Design in exclusive interviews with Alex Kipman, creator of the Kinect, and Matthew Lapsen, GM of Xbox Devices Marketing. The Kinect had already been slowly de-emphasized by Microsoft, as the Xbox team anchored back around traditional gaming to counter the PS4, rather than take its more experimental approach to entertainment. Yet while the Kinect as a standalone product is off the market, its core sensor lives on. Kinect v4 -- and soon to be, v5 -- power Microsoft's augmented reality Hololens, which Kipman also created. Meanwhile, Kinect's team of specialists have gone on to build essential Microsoft technologies, including the Cortana voice assistant, the Windows Hello biometric facial ID system, and a context-aware user interface for the future that Microsoft dubs Gaze, Gesture and Voice (GGV).
Software

Why Xbox One Backward Compatibility Took So Long (ign.com) 62

A new report from IGN this morning explains why it took so long for backwards compatibility to be supported on the Xbox One. Microsoft veteran Kevin La Chapelle says the answer to the question can be found in 2015 -- the year that Phil Spencer announced backwards compatibility at Microsoft's Xbox E3 media briefing. From the report: The fan-first feature has evolved from an experiment conducted by two separate Microsoft Research teams into a service planned for Xbox One's launch -- complete with hardware hooks baked into the Durango silicon -- until the well-publicized changes to the Xbox One policies (namely, stripping out the always-online requirement for the console) forced it to be pushed to the back burner. It's obviously back for good now, and expanding into original Xbox compatibility of select titles on Xbox One (the first batch of which we announced today). Even the Xbox One X is getting involved, with a handful of Xbox 360 games getting Scorpio-powered enhancements like 10-bit color depth, anisotropic filtering, and up to 9x additional pixel counts displayed on screen. [...]

It was 2007. One of [the research] teams was working on PowerPC CPU emulation -- getting 32-bit code, which the 360 uses, to run on the 64-bit architecture that the third-generation Xbox would be using. The other team, out of Beijing, started writing a virtual GPU emulator based on the Xbox 360 GPU architecture. "These were like peanut butter and chocolate," Microsoft VP of Xbox software engineering Kareem Choudhry recalled. "[So we thought,] 'Why don't we put them both together?'" Choudhry did just that, and so the first steps to Xbox One backwards compatibility were taken, long before the console had a name or anything remotely resembling final specifications. As Durango crystallized, so too did plans for Xbox 360 compatibility on the new machine. "This was primarily a software exercise, but we enabled that by thinking ahead with hardware," Gammill explained. "We had to bake some of the backwards compatibility support into the [Xbox One] silicon." This was done back in 2011. Preliminary tests showed that support for key Xbox middleware XMA audio and texture formats was extremely taxing to do in software alone, with the former, Gammill noted, taking up two to three of the Xbox One's six CPU cores. But a SOC (system on chip) -- basically an Xbox 360 chip inside every Xbox One, similar to how Sony put PS2 hardware inside the launch-era PS3s -- would've not only been expensive, but it would've put a ceiling on what the compatibility team could do. "If we'd have gone with the 360 SOC, we likely would've landed at just parity," he said. "The goal was never just parity." So they built the XMA and texture formats into the Xbox One chipset...

XBox (Games)

Microsoft's Fall Update With Redesigned Xbox Dashboard Is Now Available To All (engadget.com) 38

Microsoft has released the next big "Fall" update for the Xbox One, which focuses on speed and simplicity. Engadget reports: The first "Fluid Design" interface comes with a redesigned Home page, which is all about simplicity and customization. The top-level section has four shortcuts (your current game, two personalized suggestions, and a deal from the Microsoft store) and a horizontal carousel underneath. The biggest change, however, is the new "Content Blocks" that sit below this screen. Scroll down and you'll find a series of large, visual panels dedicated to games and friends. These are completely customizable and act like miniature hubs for your favorite titles and communities. The quick-access Guide has been tweaked for speed, with small, horizontal tabs that you can slide between with the Xbox controller's LB and RB bumpers, D-pad or left thumbstick. If you launch the Guide while you're streaming or part of an active party, you'll also see the corresponding broadcast and party tabs by default. Other Guide tweaks include a new Tournaments section in the Multiplayer tab, which will summarize any official, professional or community tournaments that you've entered. In addition, Microsoft has overhauled the Community tab with a modern, grid-based layout. It's also tweaked the idle and screen dimming features that kick in when you walk away from the console momentarily. Larry Hryb, Xbox Live's Major Nelson and Mike Ybarra, the Platform Engineer, have posted a walkthrough video on YouTube highlighting all the major new changes.
First Person Shooters (Games)

PlayerUnknown's Battlegrounds Blocks 322,000 Cheaters (pcgamer.com) 184

The new anti-cheating system installed in PlayerUnknown's Battlegrounds has been banning more than 6,000 suspected cheaters every day. An anonymous reader quotes PC Gamer: That's according to BattlEye, which polices the game's servers. Its official account tweeted yesterday that between 6,000 and 13,000 players are getting their marching orders daily. On Saturday morning, it had cracked down on nearly 20,000 players within the previous 24-hour period... In total, the service has blocked 322,000 people, double the number that was reported by the game's creator Brendan Greene, aka PlayerUnknown, last month.
Yesterday the game had more than 2.2 million concurrent players.
Games

PC Gaming Is Back in Focus at Tokyo Game Show (bloomberg.com) 156

After taking a back seat to consoles for the past few years, personal computers are enjoying a resurgence in gaming, thanks to the popularity of e-sports, customizable machines and faster software releases. From a report: This week's Tokyo Game Show will feature a main-stage tournament for PlayerUnknown's Battlegrounds, a hit online survival PC game that's been downloaded more than 10 million times since March. Sony's PlayStation 4 and Microsoft's Xbox One consoles are heading into their fifth years, while Nintendo's Switch is in a bit of a lull before new titles are released for the year-end holiday shopping season. Spending on gaming-ready PC rigs are on track to climb an average of 6.6 percent per year through 2020, while the market as a whole is projected to decline 3.8 percent annually, according to Gartner. Revenue from PC titles will grow by 3 to 4 percent over the coming years, while console-game sales are seen flat, according to DFC Intelligence. Written off years ago for being too expensive, complex and bulky for mass appeal, gaming PCs are seeing a resurgence that could even threaten consoles, according to Kazunori Takahashi, Japan gaming head at Nvidia. "The abundance of titles and the popularity of e-sports is bringing a lot of excitement to PC gaming," said Takahashi, whose employer supplies graphic chips to PC and console makers. Even in Japan, "it's not unreasonable to think that PCs can eventually become a presence that threatens console gaming."
The Military

Navy Plans To Use Xbox 360 Controllers For New Periscope Systems Aboard Its Submarines (go.com) 121

According to ABC News, the U.S. Navy is planning to use Xbox 360 controllers to operate periscopes aboard its most advanced submarines. High-resolution cameras and large monitors are replacing the traditional rotating periscope in the Navy's Virginia-class subs. While they can be controlled by a helicopter-style stick, the Navy plans to integrate an Xbox controller into the system because they're more familiar to younger sailors and require less training. They are also considerably cheaper. The controller typically costs less than $30 compared to the $38,000 cost of a photonic mast handgrip and imaging control panel. The Xbox controller will be included as part of the integrated imaging system for Virginia-class subs beginning with the future USS Colorado. It is supposed to be commissioned by November.
Microsoft

Microsoft's Open Invitation To Valve, Nintendo and Others To Join Xbox One and PC Crossplay (vg247.com) 175

Microsoft has said it's ready to have a "conversation" with any development team that wants to feature crossplay support on consoles and PC. From a report: Mike Ybarra, vice president of Xbox, told VG247 that it's happy to talk to the likes of Valve and Nintendo when it comes to getting multiplayer games working across multiple platforms, not just between Xbox One and Windows. "It's more about gamer choice, more about making an IP on our platform last longer. I don't care about where they play, I just want people to have fun playing games because that's just better for the industry," said Ybarra. "The demands of consumers and developers have changed," he continued. "People are like, 'we want all of our gamers in one multiplayer pool together, playing.' "We totally agree with that. If any developer wants to have that conversation... Valve is right down the street from us, Nintendo is too -- they're like a block from us. We're having these discussions as developers come up, and we're completely open to that."
XBox (Games)

The Xbox One Is Now an Ex-Box (kotaku.co.uk) 68

An anonymous reader shares a report: As of today you cannot buy a new Xbox One from Microsoft. Manufacturing of the original version of the console ceased a few months back, but today marks the day it became officially unavailable. Until today you could order an original Xbox One from Microsoft's online store but, now, you'll be met with an out of stock notice. That's in the UK store -- go to the US store and you'll find they've just removed the Xbox One page entirely, like it never happened. Obviously you'll still find the odd survivor in stores but, essentially, that's it for the original Xbox One.
Sony

Sony Blocks Yet Another Game From Cross-Console Play With Xbox One (arstechnica.com) 151

"Back in June, Sony told Eurogamer that the company did not have 'a profound philosophical stance' against letting PS4 users play games with those on other platforms," reports Ars Technica. "That said, the company's continued refusal to allow for cross-console play between PS4 and Xbox One players has become an absolute and unmistakable trend in recent months." The latest game to be denied by Sony for cross-console play is Ark: Survival Evolved, which comes out of a two-year early access period next week on Windows, Mac, PS4, and Xbox One. From the report: In a Twitter response posted over the weekend, Ark lead designer and programmer Jeremy Stieglitz said that cross-platform play between PS4 and Xbox One is "working internally, but currently Sony won't allow it." This isn't a huge surprise, considering that the developers of Rocket League, Minecraft, and Gwent have made similar statements in recent months. Since Microsoft very publicly opened Xbox Live to easy cross-platform play back in March, Sony has said that it's "happy to have a conversation" about the issue, but it has failed to follow through by allowing any linkage between the two competing consoles (cross-platform play between the PS4 and PC has been available in certain games since the PS4's launch, though).

The question continues to be why, exactly, Sony seems so reluctant to allow any games to work between its own PlayStation Network and Microsoft's Xbox Live. Speaking with Eurogamer in June, Sony's Jim Ryan suggested that, in the case of Minecraft, Sony was wary to expose that game's young players to "external influences we have no ability to manage or look after." Ryan also told Eurogamer that cross-platform decisions were "a commercial discussion between ourselves and other stakeholders." That suggests there may be some financial issues between the parties involved that are preventing cross-console play from moving forward. Perhaps Sony wants someone else to pay for the work required to get its network talking to Microsoft's? The bottom line, though, might be that Sony just doesn't want to partially give away its sizable advantage in console sales by letting Microsoft hook into that vast network of players.

XBox (Games)

Microsoft Outlines the Upgrade Procedures For Xbox One X (arstechnica.com) 48

An anonymous reader quotes a report from Ars Technica: The easiest way to get all your games to the new system, as outlined by Microsoft Vice President Mike Ybarra, will be to just put them on an external USB hard drive and then plug that drive into the new console. "All your games are ready to play" immediately after this external hard drive move, he said, and user-specific settings can also be copied via external hard drive in the same way. If you don't have an external drive handy, "we're going to let you copy games and apps off your home network instead of having to manually move them or redownload them off the Internet," Ybarra said. It's unclear right now if Microsoft will mirror the PS4 Pro and allow this kind of system-to-system transfer using an Ethernet cable plugged directly into both consoles. For those who want to see as many pixels as possible as quickly as possible when they get their Xbox One X, Ybarra says you'll be able to download 4K updates for supported games before the Xbox One X is even available, then use those updates immediately after the system transfer. Microsoft also released a list of 118 current and upcoming games that will be optimized for the Xbox One X via updates, a big increase from the few dozens announced back at E3.

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