Jagged Alliance 2 for Linux 79
Vesper writes "Sir-Tech Canada announced that there will be a Linux port of the popular turn-based strategy game, Jagged Alliance 2, ported by Tribsoft. Saw a blurb on this over at AVault. The game will be bundled with the expansion, "Unfinished Business", and available in Spring 2000. The rate at which publishers are announcing games for Linux seems to be increasing.
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Sir-Tech (Score:2)
more games (Score:3)
The turnaround has yet to happen (Score:3)
That being said, Linux has a ways to go until games can be chosen before the platform becomes an issue.
Every little bit helps. Between JAL2 and Loki's latest additions, I could game my ass off all year if I purchased all those titles.
Re:Sir-Tech (Score:1)
The only thing keeping me back from linux games (Score:2)
Anybody notice its a port? (Score:1)
Re:more games (Score:2)
Can anybody comment(guess) on how much it adds to dev time to do a port/do 2 OSes on avg?
yesss..... (Score:2)
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Encouraging (Score:5)
I'm very discouraged, however, by the fact that one very important game to me hasn't been ported or announced by Loki: Half-Life. Valve have to know that this'd kill, and that more people would buy that port than would buy Quake III, probably. I know I'd snap it up right away. And I've made it very clear to a number of companies, when inquiring as to their Linux port status, that I wouldn't buy their games if they weren't available for Linux.
It might sound a little crazy - support for only games for Linux - but, simply put, it needs support. I'm the biggest Free Software advocate out there. Hell, I don't even like the term "Open source." [woot.net] But games are sort of different - I'm not so sure [woot.net] that Free Software will work for all games.
And, in the end, by buying Linux-ported games the market itself is expanding, and more people will get into Linux - and isn't that what we all want?
Re:Anybody notice its a port? (Score:1)
Game Support (Score:1)
I hope that the support is good for these games. I've been trying to get Quake III [lokigames.com] to run properly for days now. I just asked Loki support to help via email and they seem to have decent support services. I doubt that the average end-user would be able to trouble shoot anything with the sparse documentation that comes with the game, however.
Just the thoughts of a frustrated gamer
Softwares for Linux (Score:1)
Although undeniably the rate of software being ported to Linux is increasing, it is still w_a_y t_o_o s_l_o_w by all account.
If we are to achieve the "world domination" status, in the current slow-pace of software porting to the Linux environment, by the time the existing crop of softwares are ported to Linux, newer and more useful software would have emerged.
That means, we in the Linux community will be always lagging behind the "you-know-who".
The only way to win the war is to concentrate on a totally new front - RESEARCHING AND DEVELOPING NEW GENERATIONS OF EXCITING KILLER-APPS for Linux.
I understand that there _are_ a lot of software projects being launched for Linux, but unfortunately, most of them are re-hash, or reverse-enginnering of old-softwares, such as word processing, spread-sheets, window-managers, graphic-manipulators, and so on.
There is a need to find out where the industry is heading, and there is an even more urgent need to FORESEE where the current horizon ends, so that we in the Linux community can GO BEYOND the current horizon and start charting NEW SOFTWARE TERRITORIES.
Only in that way can we create a whole new cropt of EXCITING KILLER-APPS for Linux, and only that will get Linux to have the too-long-denied respectability it deserves.
Good, but not great (Score:2)
As an avid game player, I don't want to run a game months after it is out. I hope the best for Linux, it could and probably is our only hope for more competition in this world. It needs work, before it ever becomes an attractive market for game players.
Re:Anybody notice its a port? (Score:1)
IMPORTANT! (Score:1)
YMMV but that is my opinion.
Cheers,
Ben
Re:more games... under more OS'es... (Score:1)
Has anyone here had the opportunity to compare the Windows version of Q2 with the Linux version on the same hardware? Assuming a decent port is available, just how well does Linux compare as a gaming platform?
Re:more games... under more OS'es... (Score:2)
With my Voodoo 2, celeron 400 CPU, performance is about even with Windows 95, +-5%
One of the main advantages of quake2 under Linux has been lower memory footprint of the OS, especially with the server, or non-glx (doesn't require X to be running) 3d acceleration.
Also, the better drive caching helps lots too...
The only real things holding Linux back now are X overhead (xfree 4.* should relieve this) and no 3d sound (though this is being worked on.)
JA2 delay... (Score:3)
I've noticed that a lot of people complain about the delay to bring games to Linux. The big delay for JA2 was more about starting our business...
In the future, we will try to release games more quickly on Linux (what about 2-3 months later). However, JA2 is more a game with deep game-play that you can play for months so I feel it's great to make it available for Linux.
Mathieu Pinard
Tribsoft Inc.
Let there be Standards, and it was good. (Score:3)
Well if me rusty brain recollects correctly, it wasn't until DirectX became ubiquitous (sometime after DirectX 3) that gaming really took off on Windows 95. I remember just a few years ago, there were still lots of games being written for DOS and DOS extenders like those available from Rational. Then DirectX started to improve... and now almost all games are written for Windows. What Linux needs is a graphic/audio/3D standard that everyone agrees on. It looks like OpenGL will be the winner for 3D (judging on the number of windows developers adapting OpenGL, it seems migrating to Mesa would be easier). Still, there hasn't been any bright shining star in the form of a unified gaming services library. Not to say they don't exist, theres CGI, XFree86 v4, and plenty of others... but not clear winner yet.
Re:more games (Score:1)
It's all a matter of how you go about writing the code. idsoftware takes a really modular approach, keeping all the system-dependent stuff separate, and voila! They release stuff for Linux and Mac just as easily as Windows. The only extra work should be the view/controller portion, and that's probably one place where you can reuse a lot of code from earlier games.
The problem are the game companies that use Win32 and all the DirectWhatever goodies MSoft has to offer. Very powerful, yet very complex and definitely non-portable stuff. I haven't coded for Windows, but from what I've heard, the API was not designed to be easily implemented on other systems (without basically re-implementing a good part of Windows itself).
The enlightened game developer will probably want to have a look at ClanLib [clanlib.org] and SDL [devolution.com], which address this problem quite nicely. (Maybe not completely, but at least they're a start). I hope the ultra-portable game libs in that vein catch on.
More simultaneous releases needed. (Score:2)
Since more and more games are integrating multiplayer options, it'd be nice to actually have a linux game that still has an online following. I find it's easier to find online opponents following the initial release of a game as opposed to several months down the road when the hype has either died down or the game has been upgraded.
In summary, it's great that companies are porting to linux, but it'd be even better to get simultaneous releases. Please stop treating linux like the red-headed stepchild of gaming.
Good Review of this game (Score:2)
Two good reasons for porting from Windows to Linux (Score:2)
The other reason is that there are lots of people who want to be here first. If the stampeed of gamers starts happening, the company with the hot games on Linux at the time it starts stands to make a bundle.
I like to fly (Score:1)
Woohoo! 'Time to take out the trash' (Score:1)
of 'Time to take out the trash' a whole new meaning.
Re:JA2 delay... (Score:1)
Re:Encouraging (Score:2)
List of Linux Games (Score:1)
Bwuckatah bwuckatah bahhh, bwuckatah bwuckatah bahhh!
Re:The only thing keeping me back from linux games (Score:2)
Try it out, you'll like it.
Problem:joysticks (Score:1)
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There is one already (Score:1)
I don't visit it too much but it seems pretty cool
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Re:Encouraging (Score:1)
I really hope someone reads this and's like "yeah, i had the same problem, here's what to do".
But it won't happen. Goddamnit, I'm so pissed off about this. Search on the internet, all I get is people saying "yeah, you need to add the -h for hostnames, that'll work". Well it doesn't. And also, I can't put the network info (ip, gateway, ect) in manually and get it to work either.
Does anyone think it could be a problem with my ethernet card??? After more than 6 months of this, I've exuasted alot of options. The dhcp server is isc [isc.org].
When I boot freeBSD, it sends out DHCPDISCOVER messages, gets a reply, but sends a DHCPREQUEST right back out to the broadcast address, and not the dhcp server's address.
DHCP works fine on windows 98.
What am I doing wrong, I'm really desperate. I'm also sorry for posting this offtopic stuff to slashdot, but someone has to have come across something like this.
Re:Problem:joysticks (Score:1)
The Story of Sir-Tech (Score:2)
In the past, there were two divisions to Sir-Tech, the development division and the publisher division. I'm pretty sure both were called Sir-Tech. One was based in the US, and the other in Canada (though, I don't know which was where).
Sometime within the last 2 years, the publisher division went under. This ended up making it really hard for the development Sir-Tech to get their long awaited Jagged Alliance 2 out the door. They claimed to have the game done for months while looking for a publisher.
Well, eventually they found one..thankfully
whm
Re:The Story of Sir-Tech (Score:1)
Sir-Tech Canada is located in Ottawa, Canada
Mathieu Pinard
Tribsoft Inc.
Re:JA2 delay... (Score:1)
Mathieu Pinard
Tribsoft Inc.
(Way OT!) Sir-Tech's DNS entry is MIA... (Score:2)
Seems that someone at Sir-Tech might just want to check up with NSI on sir-tech.com and wizardry8.com (if they still want it...)
Re:Encouraging (Score:1)
Yeah, but wasn't Glide source released awhile back (Score:1)
/me liking OpenGL more and more since I got my Geforce...
Re:yesss..... (Score:1)
Can't wait for 1/2 life for Linux. opleasepleaseplease...
Re:Two good reasons for porting from Windows to Li (Score:1)
Re:Two good reasons for porting from Windows to Li (Score:1)
- jorge
Re:Softwares for Linux (Score:1)
Re:Encouraging (Score:2)
Look at it this way: Zoid did the server port to Linux. Zoid has been known to port software to obscure ( in the context of games ) for the price of giving him the hardware to do it on.
Halflife's code must have all sorts of MFC lying around in the main functions. Yes, I know it's the Quake engine, but it's highly modified. Hell, that's the Quake ONE engine Valve bought, and those are coloured lights, added by Valve.
Some URLs (Score:2)
JA2/Linux page [tribsoft.com]
The official JA2 page [jaggedalliance2.com]
Great to see new Linux titles. I'm looking forward to the day when I can drop the Windows-partition.
NOOOOOO !!! (Score:2)
If you release it on linux
Re:Anybody notice its a port? (Score:1)
Jagged Alliance 2 was about the last reason for me to boot Windows. I hope that Jagged Alliance 3 will appear on Linux too
Anyway, if it gets out, I'll buy it ASAP.
They had no idea how to treat real talent. (Score:1)
Half Life for other OSes (Score:1)
Re:Game Support (Score:1)
Re:Good, but not great (Score:1)
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btw, it's good to see someone else who has discovered the genius of Nick Drake.
Re:Anybody notice its a port? (Score:1)
I'll buy the thing all over again just to have it in Linux, especially since the expansion is coming. I just finished JA2 for the third time after a brief hiatus, and it was still as fun as the first time.
Hoo-roo! It must be my lucky day!
MJP
Re:more games (Score:1)
There's a second one... (Score:1)
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- Sean
Re:Let there be Standards, and it was good. (Score:1)
But why does there need to be a winner for a game API? If just one is good, or hell, if many are good, I would think that's fine. Worst case scenario, 100 commercial games come out for linux next year, and they all use some different, yet high quality game api. The size of a game and its media would dwarf the size of the library it needed, which would probably be staticly linked anyway.
Re:They had no idea how to treat real talent. (Score:1)
Of course I know . . . (Score:1)
The proof is in the pudding. Why did all three out of three of the best game writers of their time leave Sir-Tech at the peak of their careers? Who develops anything at Sir-Tech's "development boutique" in Canada?
The Game (Score:1)
Loki's stuff hasn't been that great so far ( not their fault,simply the games they ported weren't that thrilling )
Re:Encouraging (Score:1)
Game Support - Update (Score:1)
Update: Thanks to efforts of the Loki Entertainment email tech-support staff, I can now frag in Q3 with the best of 'em. (To bad I'm not that good of a player ;))
It turns out that because I had installed Glide I was having a conflict problem. Also the version I bought was one of the first produced and had a small bug that messed up a config file. I was able to edit the file and run the game! Yay Loki, yay id!
Just the thoughts of a happy gamer