Ask Loki Prez Scott Draeker about Linux Gaming 186
John Carmack of id wrote Quake III, but Loki distributed the Linux version. Loki Entertainment Software has been described by happy puppy as "...the most visible Linux gaming company," so who better to turn to than Loki President Scott Draeker for word about game development and porting for Linux? Scott's an extra-cool guy, so we expect extra-cool answers from him. We'll post them sometime within the next week, so please keep an eye out.
Just how hard /was/ it? (Score:2)
Sgt Pepper
Lame Sig Shamelessly Ripped from
Fortune:
Disco is to music what Etch-A-Sketch is to art.
About Loki and the cash (Score:3)
I have wondered this since the first day I heard about CIV:CTP port. Considering the limited nature of the Linux market at this moment how well is Loki doing as a company in terms of sales and profits?
MMRPGs (Score:4)
Loki (Score:5)
Children's software for Linux (Score:5)
Games for a "Serious" OS? (Score:1)
- Andy R.
correction (Score:2)
This is flat out wrong. Dave Hircsh, aka Zoid, along with Carmack (both of id) were responsible for the linux code for quake3. Loki merely repackaged and distributed the linux version of the software.
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cross platform game creation (Score:2)
For example, is one language better then another? (at least in being able to be easily ported)
Is one method of displaying graphics better then another? (OpenGL, Direct X, etc.)
And do you have any useful tips for programmers to assist in porting?
Thanks,
Axiom
Other types of games... (Score:3)
Brad Johnson
--We are the Music Makers, and we
are the Dreamers of Dreams
XFree 4.0 (Score:5)
~Jester
Gaming distribution? (Score:5)
correction (Score:3)
And do you have any useful tips for programmers who are programming a game now that would make it easier to port in the future?
Axiom
Loki only distributed Q3A I thought (Score:1)
Might just be me, but I thought that Loki only distributed the game in this case since the Linux development was done my id themselves to get all 3 platforms out at the same time.
I could be wrong
Re:Just how hard /was/ it? (Score:2)
IIRC, id did the port, not Loki. Loki is distributing Q3.
A fairer question might be "How difficult was it to port the Heretic 2 and/or the Heavy Gear 2 code, and did it take very long?" After all, they are two accelerated titles that Loki has ported, although the latter is still in beta.
Porting apps other than games (Score:5)
Reject ratio (Score:5)
1) How many companies have you talked to?
2) What percentage of them rejected the request?
3) Of those that rejected, what were their reasons? (fear of "open source", lack of demand, etc)
--
Here is the result of your Slashdot Purity Test.
Lacking API's and other challenges (Score:5)
I mean, what makes you swear at Linux and say, Damnit, why doesn't Linux have this yet???
Flight-Sims! (Score:1)
Derek G.
Re:MMRPGs (Score:1)
How do you... (Score:4)
I imagine that it is a slightly easier task now that you have proven that you won't take their code and run.
Linux games and the GPL (Score:2)
Tell us about the bottom line... (Score:1)
Penguin Play? Other initiatives? (Score:3)
Do you think that initiatives like this are good for the OS in the long run, or do you think they're more dangerous as a way of vanilla-izing or lowering the bar for good game programming?
When will Blizard and Westwood port their games? (Score:3)
I understand that you cannot tell us what's happening before the announcements actually occur, but can you tell us if there is another place we might hope to get information, or if there is a good way for us to have a positive influence on the probability of particular games being ported?
Moola (Score:2)
Other slashdotters here seem interested in the coding challenge, which is cool, but I want to know how good of a return you guys are making on these ports. I'd like to take those statistics over to other companies to encourage them to port their products (not just games, but Real Apps too). These may be unglamorous questions, but they are the meat and potatoes ones that you no doubt answered when you decided to go ahead and port these games to linux.
Linux gaming market just receiving left overs? (Score:1)
Shameless Request: It would be very nice to see Everquest brought over =)
Molog
So Linus, what are we doing tonight?
Re:correction (Score:3)
- Robin
I bought CivCTP... (Score:1)
2 Questions: (Score:3)
2) When's the IPO?
Oh yeah, and can I have a job? Please? Please please please? If you give me a job I promise to sit in the back and not bother anyone... :-)
Out of the Box (Score:4)
The reason I ask, is because I've been drooling over the thought of buying Quake 3 for Linux -- But the thing that stops me is the q3demo didn't work properly. I downloaded it, and installed it (the shell script installer was fantastic, by the way), but when I run it, it runs at about 1 frame per second from start to finish (From the ID Software logo, to the menus, to the game, right to the exit screen.) I've tried for a long long time to get it working, and to no avail. Windows sucks but Games work - Both well, and immediately.
Because of this, I haven't bought Quake 3 yet. I want to know it *WILL WORK* so I'm not stuck with a $50 piece of software that is of no use to me.
-- Give him Head? Be a Beacon?
Content creation (Score:5)
Porting "merely" requires technical skill at the engine level : know-how on how to port Win32 to X, getting DirectX to work with SDL, OpenGL cross-platform issues, etc. Creation, on the other hand, requires the full asset of content creation tools that are of vital importance in every software house, but remain hidden from the end user -- and the porter. I like to call those tools the "boring 50%" of game production, and they consist of level editors, model builders, conversion tools (eg 3DS Max to native format), sound editors, etc.
Since Loki has recently showed interest in developing, instead of porting, Linux games, I'd like to hear what your take is on the apparent lack of solid, existing authoring tools (other than the Gimp), and the lack of solid desktop development support (KDevelop et al are nice but no match for the MSVC/MFC combo) needed to write all those quick'n'dirty but ultra-vital editor tools.
Do you agree that this lack of Linux equivalents of 3DS Max, Soundforge and MSVC is currently a major hurdle for Linux-native development ? If you go for full Linux development, would you create authoring support all by yourself and release it (a la MPEG SDL), or rather sit back and wait until Codewarrior, Kinetix etc all get their Linux products up to par with Win32 ?
Thanks !
Development Questions (Score:1)
1. When porting an application from Windows to the Linux world, I would assume that porting OpenGL code would be more straightforward than DirectX code (at least for the 3D-engine games). Has there been any thought to Loki producing an API that can replace DirectX on Linux, so that any game which uses the DirectX API could merely be recompiled using these new libraries, instead of the Microsoft supplied ones. (I don't just mean DirectDraw, but DirectSound/Input/etc).
2. Do you think that porting games from the Windows world to the Linux world places your developers in a good position to create original games directly for Linux, or are different skillsets involved?
Thanks
The "Top 10" Reasons to procrastinate:
LinuxPPC ports (Score:4)
I've noticed that your company is now porting to LinuxPPC, and so, I have a few questions regarding that:
1) You obviously feel that the PPC market is viable for porting. What factors made the PPC more attractive over the Sparc or Alpha? I can see where the larger Macintosh hardware market may be a factor, but I just don't see Linux taking ahold on the Mac side like I do with the PC side.
2) Have there been many problems with the PPC porting effort, such in the ways of 3-D Acceleration, sound support, etc?
3) And finally, is Loki's PPC support limited to PCI machines made by Apple, or are you targeting any PPC machine that can run Linux? (Such as CHRP motherboards or machines that can only run MkLinux).
thanks,
Coders: linux or gaming background? (Score:2)
When sifting through resumes of prospective coders, does Loki lean towards programmers with a strong gaming background or rather those with more Linux programming experience?
How To Show Support? (Score:5)
Joseph Elwell.
Linux playing catch up? (Score:2)
What will it take for Linux to be a primary development platform? Does the Linux community need to make strives to enrich certain aspects of itself, or is it an issue of critical mass?
X, NAS, and standards (Score:3)
Re:Children's software for Linux (Score:2)
As for other software for children, I'd give that a very high probability. Why? Because:
I think the first SERIOUS programmer to develop commercial and/or Open Source children's software for Linux is likely to become VERY rich, VERY quickly.
future assurance (Score:3)
I realize part of DOS/Windows problem is the overhead incurred by backwards compatibility, but, on the other hand, I sure do enjoy being able to whip out my copy of "Karateka", or "Leisure Suit Larry 2" and know it will still run.
Re:Gaming distribution? (Score:2)
Since Linux was originally much more geared towards and used for server-applications and has only been moving into the desktop-market for a relatively short period, I can imagine the operating system is not entirely optimized for playing games.
Was making a better server really one of Linus' goals? I think not. Instead, servers are a niche where we can slide Linux in under the PHB's radar. Also, the only OSs that are entirely optimized for playing games are game consoles.
Remember how long it took for Direct-X to catch on? It took M$ several versions to make an ABI and implementation that didn't stink. Hopefully, we can avoid this....
Stability often comes at the cost of performance and features, ....
Here is why I hit the "Reply" link. Stability does not have to be compromised by performance or features, not if the OS / Graphics package is designed properly. Did SGI's graphics eye-candy jeopardize it's speed or reliability? (OK, they've fallen on hard times recently, but think back about 5 years.)
I'd like to see one of these.
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Space for commercial and open-source games (Score:2)
Do you forsee any conflict between commercial game software and Free alternatives? Or are these complementary models that can work together, or at least coexist?
Future obstacles for Linux games. (Score:1)
Responses (Score:5)
Loki After Success? (Score:1)
What would loki's plan be after the rest of the world learns what we know; when they start porting games themselves to linux?
What do we need to fix? (Score:5)
What can we fix to make Linux a gaming platform? More specifically, what hardware drivers, APIs and libraries need to be improved to make Linux a better gaming platform than that other OS? As a coder, a gamer and a Linux afficionado I'm interested in this question, because once I know what needs to be fixed, I can roll up my sleeves and get to work. Unlike with that other OS.
Lack of Info on Website, or Just Rumors? (Score:5)
Are these just rumors that got out of hand? Or are you in fact porting these games? If so, why is there no mention on your website about release info, demos, screenshots, etc.?
I'm excited to see such games get ported to linux, but when in comes to facts, I like to hear it from the horse's mouth. It just seems kinda odd that many trustworty sites report this info, and no mention is mentioned on the one place it should be, lokigames.com
Re:Development Questions (Score:1)
Making Linux commercially viable (Score:5)
Unfortunately, as we all know this is a two-way street. People don't want to port to linux because the base is so small, and people won't use a "niche" OS to raise the user base numbers until the apps are available. This is the classic catch-22 situation.
Well, now with companies like Loki you have managed to change the scene somewhat. I am delighted every time I walk down the aisle and see Loki software on the shelves, and consequently it seems like there are more and more companies coming to the table with linux ports or following a similar strategy as Loki.
It also seems to me that a critical mass point has been reached. Once you guys proved it was possible, lots of people started jumping on the bandwagon.
Now for my question(s). Did you set out on this path because you wanted to help kickstart this whole thing? Did you expect to be one of the major movers behind this sudden influx of commercial software for linux?
Also, the competition in your space seems to be heating up. You guys were the real "early adopters", meaning you were the first to market. However, now that you've proven it will work, I'm sure there are a lot of companies out there nipping at your heels, so how do you plan on staying ahead? How do you plan on keeping the forerunner position? Will you become a force for standardization among linux (with graphics API's, sound, etc) that will eventually trickle over into every other application space (besides just games?).
-- Gary F.
Re:future assurance (Score:2)
I have every expectation that I will be able to play these games at any point in the future, with minimal effort.
ldd is your friend.
Ten years from now, with a different kernel and an entirely different set of libraries, I will either have the old libraries installed so I can use lots of old software I care about (remember, hard drive space will have become less expensive), or I will go grab them off a server somewhere and install them, devoting a couple minutes to the task of preparing my system to use old software.
Loki offers exactly the same gaurentee that other software providers offer. That the software will work on a system that meets the system requirements listed on the box.
It is nieve of you to assume that all future versions of Windows will always run your Quake 3 for windows.
linux as a 1st tier platform (Score:1)
Based on your projections and knowledge of the market, when can we expect linux to be a first tier platform for game releases? I believe market share is up there with macintosh now, but I don't see that level of commitment from the industry. I'm sure you guys follow that type of thing closely.
Some DirectX-Linux issues... (Score:2)
Are there any standard in porting this code into Linux code, and would it speed up porting of other games?
By the way , I'd love to see Civ2 ported to linux
How to positively influence publishers? (Score:3)
I suppose buying every Linux title Loki ships and therefore making Loki an enviable financial success is one of the best ways to convince other publishers, huh?
Nostalgia Gaming? (Score:1)
I expect the level of portability varies a lot (Score:1)
Manpower (Score:5)
Future of gaming.. (Score:1)
Malachi
Re:2 Questions: (Score:1)
Bad Mojo
Re:Just how hard /was/ it? (Score:1)
Console threat? (Score:3)
The games industry is slowly moving off PCs and onto consoles, purely for their profitability. The new Playststation is being hailed as the latest nemesis of PC gaming. Do you think that consoles are going to make Linux gaming redundant, or too unprofitable to be sustained? Given that consoles are not easily user-programmable, do you think that future talent for games programming is going to be harder to find, as these proprietary boxes do not encourage people to get involved in writing their own games as the 8/16 bit computers used to?
-- Arron Shutt
Linux Gaming (Score:2)
1. Limited selection of games. I don't necessarily want to spend my money on the handful of games that you've ported.
2. Games come out to late. If it's something I really wanted then I probably already bought it before I even knew you've started a port.
3. Problems with the Linux platform. I love Linux for some things, but it has a ways to go before it is a real viable gaming platform. We need better video drivers, better sound, better controller support, etc.
What exactly are you doing to address these concerns? Will you support a more diverse variety of games (let's see some RPGs!)? Will you work on beginning a port before the game in question is already finished and available for windows? Most importantly, what are you doing to address the problems with the Linux platform for gaming?
I also have a completely unrelated question. If, some time in the future, more and more companies begin doing their own in-house ports to Linux, will Loki consider developing original games?
Thank you
Re: Q3A at low fps in Linux.. (Score:1)
this is almost certainly because you have Mesa installed improperly, and it's doing software rendering rather than hardware. i've run into this problem myself... unfortunately Q3A will only run well if you have a good 3d card set up.. so take care of that and it will run like a champ (i played the Q3A demo under linux and it's sweet as all get-out, and i only have a voodoo2!)..
...dave
Loki to become obsolete? (Score:3)
games, music, movies, and copyright lawsuits (Score:1)
why won't Loki post sales numbers? (Score:1)
I'm not even that interested in dollar amounts, number of units sold, heck the number of digits in the number of units sold would be of interest!
Loki and OpenGL involvement (Score:1)
Games have been the driving force for good lowend GL drivers, software and hardware and I see that this pattern should continue.
My question is:
How closely are you involved with the work that VA and SGI (or others) are doing with OpenGL?
Port times (Score:2)
In a related question, are you going to be porting Civilization: Call to Power II, and, if so, what are you doing to reduce the lag time between the Windows and Linux versions?
Re:Gaming distribution? (Score:1)
A free games / multimedia API? (Score:1)
What is needed for a Linux alternative? Does Linux have a particular weak spot that needs addressing before gaming becomes as easy as under Windows?
Concurrent development? (Score:1)
Is there any chance that in the future, you'll be doing the port while the game is in development, in order to get the Linux version out sometime around when the game is first published?
Maybe working with the developer to improve the portability of their code, so that all is needed for the Linux version is a recompile or something easy? (I think Epic did that with their UT codebase.)
-Jay Laney
Good Business = Out Of Business Paradox. . . (Score:1)
It's well known that Loki is not posting any business figures. There are one of two possible conclusions one can draw from this: 1) Loki is doing very poorly and they don't want to talk about how poorly or 2) Loki is doing extremely well and is fearfull of losing business if other publishers realize how rich the Linux game market really is.
Now, question number #1, if you're not going to give us numbers, could you indicate, in general terms, how Loki is doing. Will you be around in a year? 5 years? What is the rate of growth of companies agreeing to let you port? What are the near future projections of this rate?
Next, IF, as I suspect, the 2nd conclusion I draw above is correct, then at soem point companies will realize that they maybe better off designing and developping with a Linux port in mind to begin with. As several other posters have also wondered, where will this leave Loki? What are your plans for the time when a seperate company to port linux games is no longer needed? Are you shooting for a buy out from one of these bigger companies? I see this as a viable option as it would give some company a big edge in the Linux gaming market.
** Martin
Maxis and Blizzard: When Do We Get New Games? (Score:1)
A. a port of The Sims (Maxis);
B. a port of Warcraft and Starcraft games (Blizzard);
C. a port of SimCity 3000 (Maxis);
D. (bonus question) Simultaneous releases of games for Linux.
The biggest question is really when you'll be part of the rollout cycle for new games, as opposed to existing games. So long as it's still Windows and Mac versions only, it's painful for me to tell my son we're not buying StarCraft right now. I've bought three releases from you guys, but I really want The Sims and I may have to install a DOS/Win partition just so I can play it.
Even rough release dates are cool, but are you guys going to be part of the new game cycle anytime soon?
Re:future assurance (Score:1)
Not only "nieve", it's silly. ;)
Microsoft's pushing and development of Windows 2000 gives us a pretty clear picture of their future roadplans for their OS offerings. And in case you haven't noticed, backwards compatibility with old DOS games is not high on their list of things to support.
The next "consumer" version of Windows (95/98), currently codenamed "millenium" is still a maybe. It may never see the light of day. Slimmed down versions of 2000 are in the works... they might run a better Q]I[, but I'd be surprised if you'll be firing up Leisure Suit Larry on the latest and greatest MS OS for much longer.
Adapting games instead of just porting (Score:2)
Short example: I was in total love with Transport Tycoon, until the very limited underlying world model started to irritate me bigtime. A train between two major cities would unload all of its passengers on some forsaken small stop in the middle, effectively running empty half the time.
Do you even think you could build a business out of working on such problems?
Re:Gaming distribution? (Score:1)
I beleive that the Playstation 2 actualy uses a Linux distro. From what I've heard, its been extensivly re-written. However, if its Linux, its source code is open, so it should be easy to make an emulator for other distros (far easyer then it would be to make one for Windows or the Mac, I would think). So we may see lots of PSX2 (and the orginaly PSX, since the PSX2 is backwards compatible with them) games for Linux.
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I would use it (Score:1)
Q3A Interoperability? (Score:1)
Then I read that Loki had signed to publish and maintain the linux version.
Oops on my part.
So, is there any chance that the Linux binaries will be released seperatly so that I can play q3 under linux using my windows cd? Please?
-Jay Laney
Will people put up with Windows anymore? (Score:1)
It seems like all the computer gaming magazines out there dislike Windows and DirectX because of buggy programs, but they always look to Microsoft again to fix it, despite Microsoft's track record. At the same time, they say things like "How many games does Linux have now? Six?" Do you think we'll get out of Microsoft rut within the next ten years?
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Re:Loki (Score:2)
Re:X, NAS, and standards (Score:1)
X and other standards are good, but what you usually are looking for in a game is _performance_ and good framerate, and god knows that the X-windows system isn't too good for that. And the typical Linux gamer will play games on a desktop machine, so having the X server on the same machine won't bother him at all.
Also, compliance to such standards can be cumbersome, and the obligation to meet them could discourage the port of games to Linux, as developpers will prefer some much simpler API.
guillaume
Games and profitablilty (Score:1)
Some suggestions (Score:2)
"More specifically, what hardware drivers, APIs and libraries need to be improved to make Linux a better gaming platform than that other OS?"
There are quite a number of API's out there that have Linux support (clanlib, SDL, GGI to name a few.) Most of them are pretty good, but my personal feeling is that SDL is the way to go. Its a nice clean design, there is a version 1.0, and its already very cross-platform. It definitely has the potential to become a cross-platform equivalent of Microsofts DirectX. Version 1.0 doesn't have 3D, but version 1.5 (which is in development) will support OpenGL.
OpenGL is definitely the right choice of 3D API. However, Direct3D is showing signs of seriously overtaking Direct3D in terms of functionality, so we should not complacently accept that OpenGL has "won". Some entity/organization needs to take OpenGL "by the balls" and seriously work on a decent OpenGL version 2.00, with most 1.2 extensions wrapped up into the API, and API access to new functionality (hardware bumpmapping, texture compression, maybe access to texture/surface memory buffers for dynamic/procedural textures.) As far as I can tell, SGI isn't making any real effort to do this. Someone needs to take OpenGL and update it to tackle Direct3D head-on.
The other thing that needs to happen with OpenGL on Linux is that there needs to be a standard driver interface for graphics card vendors to write drivers.
So to sum it up, in my opinion, "only" three things need to happen:
That should take care of the technical side of things ... hmm ..
Where to buy? (Score:3)
Which method do you recommend, and why? I still hope for the day when I can go to the local software shop and see a Linux section.
d
Long term viability of Linux Gaming Market (Score:1)
- How do you see Linux being a succesfull gaming platform in the long run? The Windows games market allready is not much more as an afterthought for most publishers, with the consoles being the major money makers. Do you think Linux will change this? If not, how do you see the future of linux gaming and your company? As a niche market, which most major publishers won't touch, but which will leave a nice gap for you to fill? Or do you see yourself moving away from Linux and PCs in the long run, to be a more profitable company on consoles?
Re:MMRPGs (Score:1)
Under EQ you pay a fee each month to the MotherShip to play on their servers. NWN is to be hosted by you, me, anybody with an Internet connection. The hoster has the option of writing their own modules and DM'ing it. Any two hosters can agree to provide a portal between their servers. No additional fees necessary.
Chum
PS - 3rd Ed. cool? Neh.
Re:Gaming distribution? (Score:1)
I agree, but its architecture (resembling that of a Unix-kernel) does make it more suitable for running as a server, although this is changing a bit now that it's becoming more of an all-rounder.
Stability does not have to be compromised by performance or features, not if the OS / Graphics package is designed properly. Did SGI's graphics eye-candy jeopardize it's speed or reliability? (OK, they've fallen on hard times recently, but think back about 5 years.)
Where did I state that Linux' stability compromises performance or features? I only said it often does and this is undoubtedly the case in some parts of the Linux-kernel.
Commercial games and Linux (Score:1)
A couple of months ago I suggested a poll on the Linux Game Tome asking about the buying habits of linux gamers. Although the results are admittedly non-scientific, I thought the results were quite interesting.
Of the respondents almost two thirds had never purchased a commercial game for Linux; and their reasons for this broke down as follows:
What do you think that Loki can/has to do to remove these barriers? And if these challenges are unaddressed, what would you predict is the future of Linux gaming?
--Re:Out of the Box (Score:2)
The reason for this can be as simple as using a 3Dfx in a non-fullscreen mode, or it may be something more complex like a bad Mesa/GLX configuration.
You may want to check our GL drivers [lokigames.com] page for information on getting everything set up correctly.
If you're still stumped, send us an email [mailto] with your system specs. While we don't technically support the demo, we do want you to have a good experience with it (how else are we going to sell anything?) and will gladly provide a few pointers to get you going.
Problems with non-uniformity? (Score:2)
Beyond ia32 (Score:3)
I guess that things are a lot different if you have to deal with code that wasn't written with the explicit idea of being portable in the first place. How much extra effort was it to do the Alpha port of CTP? Do you think it was worth it? Will Loki continue to support Alpha and PPC architectures?
Maxis and Blizzard: When Do We Get New Games? (Score:2)
Also, are there any plans to port usefull non-game programs? Is Loki only going to stay in the game market, or are there any plans to diversify?
Hey Rob, Thanks for that tarball!
Re:Out of the Box (Score:2)
/dev/3dfx is installed as well.
While we don't technically support the demo, we do want you to have a good experience with it (how else are we going to sell anything?) and will gladly provide a few pointers to get you going.
I appriciate that. Believe me, when and if I get this working I *will* buy the game.
-- Give him Head? Be a Beacon?
When will you port Linux games to Win2K (Score:4)
Also, could you make the explosions in this game really loud so I can taunt my boss with the sounds of my having fun? And maybe a Linux OS boss mode, so when he comes around the corner, I can toggle to a good Enlightenment screen so he'll think I'm working on something useful.
Thanks!
Security issues for ported games under Linux (Score:2)
Security and stability are closely linked, and the game industry has often been criticised for not focusing enough on either. With the unique challenges that a game running under Linux faces (multi-user environment, ability to snoop on what a process is doing, ease of writing network proxies or bots), what does Loki do to address these issues? What should game companies in general be doing? Have you got any anecdotes about security to relate? (I know there are some from Myth II!)
--
Chris Butcher
Code Monkey
Bungie Software [bungie.com]
Types of games? (Score:2)
Re:Out of the Box (Score:2)
Exactly? Got me... I've done so much shit to this box to try to get Q3 working, I'm not even entirely sure. But I think I can assume I have the latest versions of everything installed. (Except for the X server. I don't think I figured out how to get that in there.)
-- Give him Head? Be a Beacon?
Heh heh heh (Score:2)
Of course, it kind of looks like IBM snapped me up first. Too bad for those poor fools who ignored the letter, huh? Well, they can't say I didn't warn them. Listen up you all! I don't want to hear any whining when we crush you! You had your chance and you BLEW IT!
I'm only a little psychotic. Really.
BTW: Mojo's evil insight is a definite necessity for crushing the competition, so you'd better hire him too.
Backward dialogs in CTP (Score:2)
Did you guys do that on purpose, was it a mistake on your part or was the original game like that? It is unnervingly difficult to get used to.
How about gaming hardware support for Linux? (Score:2)
Does A3D have any plans to release the A3D 3D sound programming stuff to be used for Linux? If so, will A3D work with the Loki programmers to get the 3D sound working?
--
Re:X, NAS, and standards (Score:2)
--
Re:Out of the Box (Score:2)
So you're saying those 3 games represent every game available for Linux? And because those three games worked immediately, that means ALL games for Linux do the same? That's a bad assumption.
-- Give him Head? Be a Beacon?