

Brian Reynolds Interview 49
jyak writes "Over at the Daily Radar, there is an interview with the game legend, Brian Reynolds, about his new company, Big Huge Games. Apparently, Firaxis is now hiring, if anyone is interested."
He hangs out with Sid Meier. That gives him near-heroic status in my book.
Who created Paranoia? (Score:1)
Sid Meier (Score:1)
nevertheless, he DID do some interesting work with civilisation. I loved that game, as I'm sure many did.
Re:Sid Meier (Score:1)
Just off the top of my head:
+ "Fanatic" units == Arabs (Civ II)
+ "Converted" Indians can only be employed in manual labor jobs in the colony. Cigar rolling is too complicated for them. (Colonization)
+ Indians are usually hostile, and violate all their treaties within 3-4 turns. (Colonization)
+ The Chinese are the insect-like "human hive" (Alpha Centauri)
It sets a tone (Score:1)
Or, Firaxis wants people who have shown a particular motivation, that completing a university degree can be a sign of.
There's no need to have a degree to get going in the industry as a whole; though. Just write your own game, make it really good, and sell it to a publisher.
Yes, I'm being optimistic. Sue me.
Re:Network Real Time Strategy Games (Score:1)
-Matt
Re:Sid Meier (Score:1)
genuine Sid Meier games are: the original Civ, Covert Action, Gettysburg, the orginal Railroad Tycoon, and a lot more.
must have a degree (Score:1)
Re:Firaxis had it coming to them? (Score:1)
"BR: Yes, at Firaxis we were both owners of the company and equal partners."
So, one of the partners left the company. Big deal. No one got screwed here.
Later
ErikZ
What's the inside dirt? (Score:1)
Re:Sid Meier (Score:1)
Whatever.
None of those games were designed by Sid. Although "Sid Meier" games, they were all made by Brian.
Firaxis had it coming to them? (Score:1)
How was Firaxis formed? By breaking off of Microprose. So the people who broke joined Firaxis were the ones without any job loyalty.
Now, less than a year (IIRC) later, people _again_ leave the group and form their own company. If a company is formed by a faction in another company, they should not be surprised when people leave the second company again for "professional reasons".
Or than again, maybe I'm just being cynical. Firaxis is a great company, but...
void recursion (void)
{
recursion();
}
while(1) printf ("infinite loop");
if (true) printf ("Stupid sig quote");
I liked the name "Loose Cannon" better... (Score:1)
But my main complaint with BHG is that they're so damn busy. I hope they're at least spending some time with their families.
Re:Sid Meier (Score:1)
1. His games are popular.
2. His name is on all of them, like he said.
If someone came out with a game called "Joe Shmuck's Hairball Toss" and nobody knew abotu it, his name wouldnt be anywhere. However, conversly, someone would have been REAL popular if they got their name as "XXXX's Starcraft" or "XXXX's Half-Life"
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Don't underestimate the power of peanut brittle
Re:Incite and Daily Radar (Score:1)
And by the way... exactly how was my post at all trolling? It doesn't make any sense. Daily Radar and Incite both cheapen the community for different reasons. Daily Radar for their biased and sometimes idiotic reviews. (Did you see their Q3 vs UT peice? UT has the most advanced bots ever... on bots: "They both suck, Edge to Q3.". UT has a very nice interface that remembers "hey, we dont have to use our arrow keys for this anymore" but they shot that down saying "Q3's is more gamey!")
Incite just takes the PCXL 'sex n' games' philosphy a step further, only without the humor which makes PCXL a good read.
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Don't underestimate the power of peanut brittle
Incite and Daily Radar (Score:1)
yet they get all the first look high-quality movies and interviews.
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Don't underestimate the power of peanut brittle
Re: (Score:1)
Re: (Score:1)
Re:Sid Meier (Score:1)
Re:Sid Meier (Score:1)
Has he stopped complaining about how bad games are and how everyone is getting it wrong, and more importantly, has he decided how to do it right?
No need to hold my breath, i feel...
p.
Re:Sid Meier (Score:1)
I still find Civ to be one of the most mentally challenging games of all time. So many options, possibilities, flexibility, etc. I wish the effort that is put into games like Quake was put into Civ.
Re:I love his games (Score:1)
Re:Network Real Time Strategy Games (Score:1)
Sid Meier is lame (Score:1)
Why I don't like Natalie Portman (Score:1)
Things I'd like to see from Big Huge (Score:2)
But in the absence of that information, I do have two things I'd like to see them do.
1. Put the *Real* designer's name on the game. At Microprose and later Firaxis every game had Sid's name slapped on it, whether he designed it or not. Apparently the marketing folks think the sales value of Sid's name is more important than giving the true designer his due. When Firaxis was asked about this policy, their reply was that it is really a "stamp of approval" from Sid, and doesn't really mean that he actively worked on that game.
Because of this, most folks don't even know that Brian actually designed CivII and Alpha Centauri with little significant input from Sid. And now that he's on his own, he finds that the name value that should rightly have been his on both of those great games instead stays with Sid.
So I'd like to see Big Huge take up a policy of crediting the proper game producer, just like movie studios do at the front of a flick. Let the actual game designers have the credit (or blame) that is rightly theirs.
2. As for their first game, I'm dearly hoping its MOO (Master of Orion)-like. That's a game that has had people screaming for for an update for years. Some of the BR touches that CivII and SMAC had would do wonders for the 3x turn-based space genre. Plus anyone who read the back of the SMAC manual knows what a big fan of science fiction Brian is.
Anyway, I wish nothing but success for Brian and Tim and all the gang at Big Huge. And if they need a beta tester there too, my email's attached.
Re:Firaxis had it coming to them? (Score:2)
"Job loyalty"??? This is actually *incredibly* common in the Gaming industry.
> Now, less than a year (IIRC) later, people _again_ leave the group and form their own company.
Uhhh, not quite. I don't remember the exact founding date, but I know I registered my interest to be a beta tester on Alpha Centauri with them sometime in the summer of '97. I believe they even had a game out already by then (Gettysburg). Back then the hot game everyone was playing was Warcraft II.
Since then I've worked in 3 different programming orginizations in 2 different companies (and two different states). I have a child who is walking and talking who wasn't even born back then.
So no, I don't think this is an unreasonably short amount of time for Brian to have stayed on. Particularly not in the gaming industry.
Re:It sets a tone (Score:2)
In some cases, such as with tdt (http://richard.iguana.co.nz/tdt/) I have managed to create something that looks ok without needing to have nicely drawn textures and buttons as stuff.
But in most cases, like every tile-map based game I ever wrote, the lack of artwork meant that no matter how good the game mechanics, it just looked crap.
This doesn't mean that I didn't believe people might like it, we've all gone on about how graphics aren't the most important thing in a game, but many times I have reached a stage in the development where I've looked at my game, and at another game which is similar, and suddenly seen that gulf in looks and polish and just given in, it just didn't seem worth the effort.
Ahh well.
Requirements for jobs in the games industry (Score:2)
1. Must have a CS degree.
2. 5 years experience in games programming
3. AI, 3D on consoles and PC, Distributed network stuff.
Well, I don't have a CS degree and have never programmed a game professionally. AI, 3d graphics on the PC and distributed networking I know pretty well, but I guess I wouldn't even get a look in, I imagine they junk anyone without a CS degree in the first pass.
Sad really. Ahh well, hopefully they'll make some good stuff.
Re:Sid Meier (Score:2)
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Re:Sid Meier (Score:2)
Wait a minute. Scratch that, he should just disable combat completely, because war is bad.
(end sarcasm)
Give me a break. To make a decent strategy game, you have to reduce things to simple rules. Yes, that means that certain groups of people are reduced to simple rules. But Sid makes GAMES, not political speeches.
And meanwhile, let me correct a couple of things. Unless you hacked the configuration files, there were no Arabs in Civ II. ANY country could have fanatics. In Alpha Centauri, white Christian Americans were portrayed in an unflattering way, and I'd hardly call them a "minority". And the time portrayed in Colonization was a racist time in history - I'm fairly certain that Indians were not given "equal opportunity" jobs - and to deny that would be revising history.
You were just looking for some pseudo-insightful reason to spout off on Slashdot.
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Re:Requirements for jobs in the games industry (Score:2)
Usually what that actually means is that you went to a real college, as opposed to a technical school, and that you can demonstrate that you had training in Comp Sci methods. If you can do that, the CS requirement usually vanishes.
Training in Comp Sci methods is especially important. I know a lot of kid like to think that they can learn everything by just hacking away, but unless you are a true genius, you really do learn something in a degree program that you won't just hacking around.
Network Real Time Strategy Games (Score:3)
Another idea was that individual players should be able to take over one unit that is a "leutenant". That unit can have other units assigned to it by the commander. The leutenant is paid by the commander to mobilize some of his/her units against the enemy. This way people could participate in expensive games and learn the ropes, whilst getting paid for it, before they enter the paid games themselves.
Re:Requirements for jobs in the games industry (Score:3)