Daikatana - Delayed Again? 102
emoon writes, "There's a story at CNet about Eidos's financial troubles. Towards the end of the article, it mentions that Eidos is considering pushing the release of several games, including Daikatana, to first quarter of 2001." Update: 03/25 06:10 by E : This is the first fiscal quarter, which starts in April. I'm just tired of waiting! :)
Team Daikatana Should Die! (Score:1)
Here are two articles from Salon magazine detailing all the problems behind the Daikatana release. The first article [salon.com] talks about Romeros' early life and split with Id and the second article [salon.com] talks about the new Ion Storm team including that hot female level designer, playboy centerfold model, and purportedly John Romero's latest significant other, the notorious Stevie Case.
Oh no! Malda won't get his video game violence! (Score:1)
Without the carthisis effect that playing violent video games brings, CmdrTaco will soon find himself entertaining sinister thoughts. Walking down the street, he may see a mother and her young daughter and think If only I had a railgun, I could take them out easy. Within downtown, he will seek hidden places in which to wait for his prey. By mumbling secret words, he may attempt to bring on 'God mode', making himself invincible. With no fear of being hurt, and with Quad Damage, Rob Malda bursts onto the streets of Holland. Gunning down all opposition, the grinning geek leaves a river of blood and tears behind him.
Truly, he has become King of the Fragfest that we call Life.
Re:What is Daikatana (Score:1)
You asked what I didn't like about it, so I complied. And b6.1 isn't an improvement on anything. Now, back to my hot grits.
Re:What is Daikatana (Score:1)
Learn from Westwood (Score:1)
Re:Try reading for context (Score:1)
Re:This is pathetic! (Score:1)
Re:What is Daikatana (Score:1)
Quake 3's demo didn't impress me for the very dull gameplay. I don't get a chubby racing for a rocket launcher. I bought UT recently, figuring that would motivate me to toy with 3D in Linux. So far I've payed it quite a bit in Windows, it's cute, but more of the same. After a week, I'm better than the robots in the practice games, and nearly every (literally, I've gotton onto one server in about 30 tries) server I try to join boots me before finishing downloading it's map. I've never had more trouble downloading 1-2MB. I think I'm done with it now. Half Life has kept my attention over it's 16 months with good single player storyline, nice updates and mods like TFC, CounterStrike (but not beta6), Action HL. TFC2 is now about a year late, and I'm pretty indifferent to it as well. Half Life doesn't have the pretties graphics/lighting, but it is enjoyable, even for a modemer like me.
Okay, I have to ask... (Score:1)
Will there be a Linux port?
I guess that kinda hinges on whether they're still using the Unreal engine, which I seem to remember had some portability issues...
Re:wrong engine (Score:1)
Re:remember Unreal? (Score:1)
I strongly disagree. I played through the game, beginning to end, and enjoyed every minute of it. It had quite a few strong points.
It seemed challenging.
I suppose the AI couldn't really be considerred brilliant or anything, but one thing it did really well was make you feel like you're having to really work for your kills, at least in most cases. The Skaarj were seemingly invincible, at times dodging flak cannon shots at very close range. Compare this to the almost-oblivious behavior of enemies in previous 3D shooters...
The levels made you feel like you really were in a crashed space-ship, an old mine, or a mercenary outpost. Almost every level was an artful masterpiece, and very rarely left you wonderring "Where do I go now?" (that is, if you paid attention to the translator...)
It could be scary.
I beleive I've lost count of the number of times that game has made me nearly jump out of my skin. Most of my friends were the same way. Something about the game seems to really get you immersed to the point where you can be startled like that. No other game I have played does that to me.
I'm not even going to mention the graphics because, while they were spectacular, they aren't what made the game good. (I could only play at 320x200@18fps anyway. Ouch..)
But enough rambling. In summary, I must say that if there was anything bad about that game that is really worthy of critisizm, it was the multi-player. Unreal's legendary bad net code turned out to be it's undoing. If you're going to critisize this game, aim your insults at the correct aspect.
Re:obsolete (Score:1)
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Re:this is not for the YEAR 2001 (Score:1)
Re:Just out of curiosity... (Score:1)
Re:Eidos history (Score:1)
This probably isn't widely known, but Eidos began life as Domark many many years ago. They were always one of those companies that produced crappy game after crappy game after crappy game. Then one day they changed their name to Eidos (do either of those words mean anything? I don't know.) and published Tomb Raider
The reason it isn't widely known is that it's so wrong it's laughable :-)
At my old job, we worked with Eidos, and they were a video technology company, founded by the Streater brothers (this was about...er 6 years ago).
They worked with us on desktop video compression/playback (we used their 'Escape' codec), and they also produced off-line pro video editing suites. (All of these were based on Acorn hardware.)
They then diversified and started buying games studios/companies like there was no tomorrow (they bought Domark - who in turn had bought Simis, if I'm not mistaken).
They formed a strong relationship with Core, possibly partly due to their Acorn heritage - Jeremy Smith (I think that was his name - one of the founders of Core) wrote the game "Exile" for the Acorn BBC micro. Eventually Eidos published Core's Tomb Raider (you got that part right).
This explains in part why you always see the Eidos Escape video compression ident on the first Tomb Raider games, and why Escape was always mentioned at the bottom of any Eidos press release - Stephen Streater was extremely keen on his video compression technology.
Eidos never 'changed their name' - they've always been Eidos - you just didn't know about them then.
Nowadays, as Eidos is now really just a publisher, Stephen Streater has left to set up his own special projects company, to do things that interest him.
Plus ca change...
Tim
my prediction (Score:1)
Huh? (Score:1)
=D
Re:obsolete (Score:1)
I don't buy a game because it's pretty, I buy it because it's good.
Re:Eidos history (Score:1)
Actually I do not agree...
I really liked Legacy of Kain : Soul Reaver (porte from Playstation to PC)
Both Thiefs kicked ass
Omikron : the Nomad Soul has a hell of a concept
and I had lots of fun with Commandos : Behind ennemy lines
Add to the the terrific Deus Ex project and that does not sound like a bunch of crap to me...
Re:My question is... (Score:1)
Seriously, though. The Tomb Raider games aren't much better than the Deer Hunter games. Why burden Linux's still-fledgling gaming abilities with crap?
Re:My question is... (Score:1)
Well, having not played either, my thought about "why" was pure and simple mindspace. The Tomb Raider series has quite a bit of name recogniztion, porting it to Linux would be a way of saying to the WinXX world, "hey, come on in, the water's fine".
Much as I personally dislike (read: hate hate hate) IE, for example, it did bring alot of people to the web by making Internet Access easily available via their "setup a dialup connection" wizards which did the same thing: "hey, this web thing is cool, and you don't have to be a total geek to get there..."
Secondarily, I think Eidos would have been able to generate some funds for future Linux gaming, much the same way M$ kept selling MS-DOS for years after they officially pronounced it "dead".
My question is... (Score:1)
But if they really want to sell into an untapped market, how about having Loki port Tomb Raider to Linux?
Eidos and money. (Score:1)
So, they need money..
Re:Deus Ex (Score:1)
Daikatana==cheezy Q2 mod (Score:1)
Hey, enjoy the game if it ever ships. I don't know, though, that test version they shipped a while back looked exactly like an average Q2 mod. Maybe all the *really* good stuff is what's holding up the release! Yeah....
Fiscal year 2001 != calendar year 2001 (Score:1)
Re:remember Unreal? (Score:1)
What i'm saying is that unless what you are building is an engine, than drawing out the development time will only lead to you having to do more work to keep the game up to speed, and will almost always produce a game with "last year's" technology and it won't hold up against the compitition unless the gameplay is simply amazing.
Re:Just out of curiosity... (Score:1)
This is only a guess.
Re:Okay, I have to ask... (Score:1)
- bonch
See Daikatana on the shelfs (Score:1)
<p> Enthusiasm, fear, uncertainty, doubt, or perhaps, feeling quite
<p> I can be used, beaten and bruised, to justify your state of mind (Mesh - State of mind)</p>
What can I say (Score:1)
I'm no gamer, but I know prophetic comedy when I read it.
Not just considering (Score:1)
They're not just considering delaying Daikatana - they already have.
And for once, I was actually going to buy the game.
Try reading for context (Score:1)
Several gaming news sites have made the same mistake, so it's not just
Just out of curiosity... (Score:1)
LagWare (Score:1)
"...and they're coming into the home straight now, it's Amiga in front with Daikatana close behind, Daikatana is pulling ahead but Amiga fights back and..."
- Jan 21, 2003
Re:Okay, I have to ask... (Score:1)
The Commander Keen series still has a small but hard-core fanbase as well.
Re:Does anyone still care anymore? (Score:1)
Re:remember Unreal? (Score:1)
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Tomb Raider (Score:1)
Did they spend to much on virtual silicone?
Expect to compete? (Score:1)
And, the worst part is, I have a hard time imagining that it is in fact going to be better esp. given the fact that it was initially started SO long ago! Isn't it just going to be out-dated as soon as its released?
Then again, isn't their big thing the single player game as opposed to the multiplayer?...as opposed to Q3A and UT. Hmmm....
Publish or Perish (Score:1)
Last time I checked the motto of every successful game company was publish or perish. You can't make money with something until its on store shelves.
Now how long has diakatana been in development? I could see Unreal taking 4 years, they had to develop their own engine (and wait for hardware to be good enough to run it). Half-life was similar. They did a ton of work on the quake engine, running characters off bone structure, adding AI, etc. What's Daikatana doing to justify the long wait? Its hard for me to believe that its graphics are going to beat QIII since it has to be using an older engine. Its hard for me to believe its gameplay is going to beat Half-life, or Valve's upcoming TF game for multiplayer. So in short its most likely going to come out too little too late.
Re:What is Daikatana (Score:1)
Linux port? Server only. (Score:1)
Re:remember Unreal? (Score:1)
I suppose it depends on what you mean by "a lot more fun to play" (gawd, I sound like Clinton). Singleplayer Unreal did have a more compelling story line, so if that's what you care about, I agree.
At release, multiplayer Unreal was Unplayable, except on a T1 or better. The game required far more bandwidth than a modem could supply. Q2 kicked Unreal's ass for months w.r.t. multplayer.
Epic has finally fix the multiplayer problems. I'd say that Unreal and Q2 are now even when it comes to deathmatch play.
Yeah-I saw ads for it (Score:1)
Re:Not just considering (Score:1)
I haven't heard much good about Daikatana myself. And from what I've seen it looks like.. well.. crap. It's even the right colour for it.
Half-Life... now there's a good game.
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Don't underestimate the power of peanut brittle
Re:god... is Daikatana still being developed? (Score:1)
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Don't underestimate the power of peanut brittle
wrong engine (Score:1)
Re:What is Daikatana (Score:1)
-W.W.
Breaking news (Score:1)
Eidos (Score:1)
Exactly ... (Score:1)
This is pathetic! (Score:1)
Re:What is Daikatana (Score:1)
Whats up with Daikatana, anyway? (Score:1)
Everytime I pick up one of the mainstream computer game magazines, they always have at least one joke about Daikatana.
I have yet to see anything good about the game. I probably wouldn't have bought it if it came out two years ago, and I'm certianly not going to buy it now.
Or maybe Edios' plan is to dealy the game, thus creating major press (bad press, but press just the same), and when it finaly comes out, people can't help but to buy it, just to see what took them so long. It works for Microsoft, after all.
Chances are that Office 2005 will come out before this game does. And Office 2005 won't be here unitl 2007.
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Re:Breaking news (Score:1)
Just like the game itself. LOL. Maybe there will be a slip in the space-time continum and the Linux port will come out before the Windows version does.
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Re:LagWare (Score:1)
Re:My question is... (Score:1)
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Re:Deus Ex (Score:1)
obsolete (Score:1)
As usual... (Score:1)
As usual with windows-based programs 'wait just a little more, it's already finished', every month
Linux community rules are a bit different. They assume programers are proud of their work, and usually a program is released only when finished. (or in alpha/beta release with an user warning).
I think thoses companies (Eidos is NOT the only one making such mistakes) must change their way of thinking in order to sell programs to linuxers.
Linuxers are working hard. And if the companies seems to work in anarchy, they will gradually lose their customers, as Linuxers are waiting for a good program, not a patchwork several pre-built commercial engines.
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Re:this is not for the YEAR 2001 (Score:1)
Eidos history (Score:2)
This probably isn't widely known, but Eidos began life as Domark many many years ago. They were always one of those companies that produced crappy game after crappy game after crappy game. Then one day they changed their name to Eidos (do either of those words mean anything? I don't know.) and published Tomb Raider, which was in fact seriously good, not just seriously large breasted.
Unfortunately, they soon returned to their roots as one of the largest purveyors of crap and published 3 more Tomb Raiders with NOTHING new at all, and many other crappy little games with big marketing hype. It feels like they've always been more about marketing than making good games. While they're certainly not the only company like that in the industry, their success with Tomb Raider and the sleazy Lara Croft ads makes them highly visible.
With Daikatana and Romero, Eidos found themselves a nearly perfect match. All talk, no walk. Daikatana is the biggest joke in the industry since Battlecruiser 3k.
Now, having said that, I think Thief was the finest game to come along in many years, and Eidos did publish it. I'm pretty sure it must have been a fluke that they picked it up. I hope Looking Glass finds a new publisher, I really hated having to give Eidos money again yesterday to buy Thief 2.
Does anyone still care anymore? (Score:2)
Glad to see (Score:2)
Two other games that are like this are Tribes 2 (Which should be out in the summer and looks HOT!) and Team Fortress 2: Brothers in Arms (When it will be released is anyones guess). Both of which I wish would come out in linux, but I dont think are. In any case, I am buying all three.
god... is Daikatana still being developed? (Score:2)
and have to rewrite most about everything.
It has been in development almost longer
than Win2k, and is now almost forgotten, by
all but the most die-hard-fans.
It should have been out two years ago, and
now it's delayed "yet again".
This will be a serious fiasco, as games being
in development for only a year will be released
before this one.
Wow... (Score:2)
It seemed like a BIG deal, but really wasn't.
Wow, This is Odd (Score:2)
Re:remember Unreal? (Score:2)
One of the other things that put me off of Unreal was that the game itself was sold -- but it was beta code. They didn't exactly go out of their way to mention it was beta before you spent money on the game.
Architecture wise, the Unreal engine is not designed as well as it should've been. Why? Once you get past 400Mhz/128mb of ram with a TNT2, frame rates in Unreal just do not scale very well, if at all. On equivalent hardware, Quake 3: Arena scales very well, and even has hooks for SMP implementation. Why? Likely because JC + company carefull designed it, whereas the Unreal engine "evolved" and now faces a bottleneck problem because of it.
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Exclusive review: Daikatana 2 (Score:2)
Hi, this is CausticPuppy from the future. I have written a game review of the sequel to Daikatana.
It's right here. [mindspring.com]
Re:Okay, I have to ask... (Score:2)
Will there be a Linux port?
It uses DirectX instead of OpenGL, but Loki does have those porting libraries.
My brother talks to John Romero fairly regularly (yes, that sounds like bullshit but I've read email from him that my brother has gotten and the headers looked legit), and when he asked about a Linux port of Daikatana, Romero refused to answer.
That, of course, is a very speculative, almost-on-the-edge-of-pure-rumor kind of answer, and personally I wouldn't put much faith in someone on
And I'm still going to buy it, a lot of the ideas behind it are (IMHO), damn cool.
this is not for the YEAR 2001 (Score:2)
B1ood
- according to the Financial Times - (Score:2)
The Financial Times (UK Financial Paper ) ran this today also, (page 14 , 25 March), also go to http://www.ft.com [ft.com] and do a search for Eidos for the whole story and a newer one on the same theme.
Won't bore you with the whole article but the drop in Eidos share prices appears to have been a result of Eidos themselves warning that games players were holding back on purchases in order to await the launch of the new generation of games consules.
Nitty gritty details "..Dresdner Kleinwort Benson, the broker, cut this year's pre-tax profit forecast of 23.6 million (pounds sterling) to losses of 17.3 million (pounds sterling). But Eidos will remain in the black following n 84 million (pounds sterling) gain from the sale of a 77 per cent stake in Opticom, a Norwegian technology company...."
Phew! all you market trading sharedealing big players are safe thenMe, I *live* right next to the City (financial heart of London) but our little (web and information) company gets around on bicycles and the nearest I get to market trading is buying my veggies from the same fruit and veg market as the high flying city dealers down the road ;-)
Re:remember Unreal? (Score:2)
Ahem... methinks Quake was the engine that has been evolving whereas Unreal was designed. I am writing a 3D game engine myself, so I do understand what I am talking about. If you have ever tried to write modifications for the two games, well... The game logic code for Q1 and Q2 was a horrible mess (JC admits this himself). Unreal, however, is quite clean, and very object-oriented, which makes sense when you are describing the actions of a group of objects in a 3d world. Furthermore, the Unreal engine itself is very modular. And ever notice how Unreal had those *huge* open spaced that no Quake engine could ever handle? Yep.
Basically, Q3 is better at framerate and graphics quality, but Unreal is more flexible and easier to extend, and it is a lot cleaner. Personally, I like the Unreal engine better.
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Re:god... is Daikatana still being developed? (Score:2)
Gameplayer.com [gameplayer.com]
Think about that for a second...remember how long it took even the demo to come out? And from what I saw in the demo, UT and Q3 both kick the crap out of this game. I don't see how anyone could be a diehard fan of this game after playing the other 2 alternatives. The ONE feature that Daikatana had that I DID like, was that it told you how dead you were. If you had 3 health and someone shot you with a rocket launcher, before you clicked to respawn, your health would be -110 or something.
BTW, games are never really in development for "only a year", if they're good. When I was working at Squaresoft, it took a year to port FF7 over to the PC. From the time you first hear about a game, to the time it gets released may be a year, but they've have designers, artists, and others going at it for probably 2-3. Just as a point of reference, while we were working on finishing 7 PC, the lead programmer was getting calls from the lead programmer on FF 9...before FF 8 was released in Japan.
Eidos showing signs of financial weakness (Score:2)
It isn't mentioned in the article, but it reached the headlines here in Norway yesterday when Eidos announced the sale of 1.14 million shares in Opticom [opticomasas.com] for about 170$ million. (About 10% below current valuation of the Opticom stock.)
The Norwegian article about the sale can be found here [www.digi.no].
Re:What is Daikatana (Score:2)
Re:What is Daikatana (Score:2)
Deus Ex (Score:3)
Keep In Mind (Score:3)
remember Unreal? (Score:4)
Not to say that I am eagerly anticipating Daikatana or anything (I'm not), but I would like to point something out. Unreal (the original, not UT) was in development for four years. It just kept being delayed and delayed and delayed, and everyone thought it was going to suck. There was even an interesting war of words between some of the id software guys and one of the Unreal developers. Basically, the id guys acted like a bunch of juveniles and tried to claim that Unreal was obviously going to suck since it had taken so long to create. (note that JC denounced this behavior)
Getting to the point, Unreal was released, and it kicked Quake 2's ass. Hard. The engine was far superior to the Q2 engine (sorry John) and the game was just a hell of a lot more fun to play. It was also a lot more flexible and easier to work with for mod makers. Unfortunately, not many people noticed. *sigh*
So, I guess my point is that more development time really can mean better game. We'll just have to wait and see.
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