Act Like A Real Star Trek Captain: Talk 85
Snaller writes: "Partnering up with Game Commander developers Mindmaker, Interplay is promising the world that when their space sim Star Trek: Klingon Academy is released, Trekker happy players will be able to order the crews around simply by speaking to the game - the press release does not specify if it has to be in Klingonese." And if Loki ports it, perhaps they will also come up with a robust, generalized voice recognition system for Linux! :)
Re:Pfah! Star Wars!? (Score:1)
Re:Voice commands (Score:1)
Of course those problems will be fixed! You can easily recognize and remember hundreds of people's voices, so at some point, computers can be made that can do it too - and at some point the computers will most probably be better at it than you.
VoiceType would like Kirk (Score:1)
Re:Walk up behind a friend playing the game... (Score:1)
Propaganda is bad for your health.
Believe it when you see it (Score:1)
I've had some experience with voice recognition as a developer. We tried out several voice recognition engines during the development of my company's software. I don't remember which other ones we tried, but the one we spent the most time with was Lernout Hauspie ASR. We even demoed our voice-recognition-capable software at the 1999 ASIS show.
What became of the code? Nice, big blocks of comments! Speech recognition is now way near ready for just about any application -- that is, any application that can't cope with a 60% success rate. You can expect that figure to head downward if the speaker has an accent, if there are a lot of people in the room, and a myriad of other reasons.
I wouldn't expect this game to be any different.
Hardware-base Voice Recognition... (Score:1)
Wow (Score:1)
Re:Oh yes. (Score:1)
Re:Walk up behind a friend playing the game... (Score:2)
- Rip off shirt command (Only valid in fight scenes)
- I'm a doctor not a (non-doctor occupation)
- You get to talk your computer into self-destructing
- Find the number 47 sub-plot
This isn't exactly ground-breaking, you know (Score:1)
Having said that, perhaps they might be wise to explore the possibility of releasing a couple of different expansion packs to account for different accents (of English alone); there could well be a few pronounciation discrepancies between, say, Decko from north Dublin and Cletus from Arkansas...:-)
Talking Eh? (Score:1)
-----
Re:They actually expect (Score:1)
Even when it does work it's vaguely annoying though I can't think of any better way of working things over the phone, short of a live human being. (You do get that if you wait long enough.) I wouldn't want to control my computer like that, but if the developers at Interplay want to experiment with it I'd say let them. As long as they don't make it the only way of communicating with the game.
Getting rid of the stupid headset (Score:2)
I expect this technology to be integrated into keyboards and/or monitors over the next few years. Maybe into phones. Probably into car phones.
Re:Problems with the "tlhIngan Hol" (Score:1)
I think you haven't read up on the language closely enough. The letters used are a transliteration into the English alphabet, so of course they're going to look English! That's like saying Vietnamese is English because it uses the Latin alphabet, or Finnish or transliterated Hebrew for that matter. The sounds are another matter.
The sounds of Klingon are rather un-English. Of the 26 phonemes (admittedly English-ish in that it's the same number as letters in the English alphabet), 7 (D, gh, H, q, Q, S, tlh) don't occur in English at all, one (') is in English but not as a phoneme, and one (ng) occurs in English, but only at the ends of syllables (and not at the beginnings like it can in Klingon). Sure, we write them with English letters because it's easier to email and all, but that doesn't make the language based on English. Listen to them at http://www.kli.org/tlh/sounds.html [kli.org]
Moreover, even if the sounds were all common in English, that wouldn't make the language necessarily like English. Most of the sounds in Japanese occur in English (with some differences, admittedly), but that doesn't mean Japanese is English. You can even write Japanese in romaji (English letters); it doesn't change Japanese's Japaneseness. What makes a language unique to itself is mostly its grammar and partly its lexicon.
Klingon's grammar is somewhat unusual as languages go; quite unlike English, and although strange is really pretty simple compared to most languages (this is not necessarily a good thing if you're really a stickler for verisimilitude: it definitely feels like a constructed language). The word-order, yes; the way verbs conjugate for both subject and object (not unique to Klingon, certainly, but not common either); the handling of subordinate clauses, etc etc. Hey, it's fun.
As editor of the Klingon Hamlet, I can tell you that there are places where the Klingon text really sparkles... it's just too bad so few people can appreciate it. Ah well.
The 2000-word lexicon is not as big a deal as you might think--though yes, I do sometimes find myself wishing for a word I don't have. But that figure doesn't include the formations possible with Klingon's very productive suffixes, and also compounds. We translated Hamlet without inventing any new words; what we had sufficed for that. And I've been able to write and chat about all kinds of subjects in Klingon. You'd be surprised what you can do with a small vocabulary and productive ways of increasing it.
Anyway, looking like English isn't a bad thing in itself anyway, but either way, that's one thing Klingon isn't guilty of.
Yes, I'm the Assistant Director of the Klingon Language Institute.
Re:Passive voice? (Score:1)
It isn't passive voice; it sounds that way in English because of the word-order. Some languages just order things differently. Many languages like putting things in subject-object-verb order, and quite a lot prefer verb-subject-object. That doesn't make them less or more active or passive. Klingon 'avwI' HoH HoD means "The captain kills the guard", simple as that, even though the word-order is literally "guard kill captain". To say "the guards were killed by the captain"... I probably wouldn't and just stick with the active phrase, but if you pressed me I could do HoDmo' 'avwI' HoHlu', literally "because-of-captain guards (something)killed"; the "something" indicates an impersonal voice, the closest Klingon has to passive.
People generally say that Klingon is actually a more action-centered language, because it has more emphasis on verbs than nouns. That may be arguable and may be just an impression, but it holds fairly true.
Don't impose English's word-order conventions on Klingon!
Re:How to speak "Klingon" (Score:1)
Er, it's petaQ, with an e, not a u. The capital Q is not just a "k" sound, more like a k followed by a "kh" (as in German "ach")... that's not really it, but it's a lot closer. And the apostrophe is a letter, don't forget to pronounce it. Clip the sound off at the end of Qapla' abruptly (glottal stop).
Sorry, I'm a Grammarian on the Klingon Language mailing list; I watch these things.
I can see it now . . . (Score:3)
I said WARP SPEED!
Not GIVE WORF SPEED!
Someone get that crazy Klingon under controll!
Re:Voice recognition under Linux (Score:2)
Potential Conflict... (Score:1)
Doh!
Re:Voice commands (Score:1)
Seriously, for the limited set of commands needed, speech recognition even without training should be OK. Note that the commands must be restricted to a small set of specific expressions for this to work well - perhaps Klingon battle language would be best (small vocabulary, few and standardised expressions, sounds cool and very realistic for commanding Klingon vessels).
Under Linux, problems like a game not being able to handle separate users seem unlikely. Even if a game doesn't support multiple users properly, you can still try keeping multiple versions of save game directories, configuration files, et.c. and juggle them to make sure every user has his own setup (shouldn't be too hard to write a script/batch file to do this - copy user files to game directory, run game, copy user files to user directory).
How about Star Trek speech synthesis? (Score:1)
Anyway, has anyone built (or does Paramount sell) a set of phonemes with a decent text-to-speech converter that'll make my computer sound like the star trek computer?
Re:Star Trek sucks!!!!! (Score:1)
"You, sir, are a baboon".
HTH
HAND
Speech Recognition (Score:1)
Besides, for a game, they probably will use a cheat of a general speech recognition system to save CPU cycles.
Game Commander has been around for awhile (Score:1)
Passive voice? (Score:1)
Lunch was aten by Richard
The guards fell victim to Worf"
Y'know... for a bunch of active folks, it's sort of surprising that Kling... er... tlhIngan Hol is so mired in the passive voice.
Why yes, I'm a writer... how could you tell?
CPU drain of voice recognition (Score:2)
You know what to do with the HELLO.
Re:Voice commands (Score:1)
I worked up a quick demo of a voice-command system using Microsoft's (I know, I know), SAPI, and it worked equally well for me with my Southern-American Drawl and my boss with his British accent from the very same computer, with no training at all.
Re:Klingon Language (Score:1)
Maybe I just don't understand why someone would choose to learn the 'Klingon Language' as opposed to the many Human ones. uman Languages have actually history.
Re:CPU drain of voice recognition (Score:1)
Using the same base technology (but not input sprockets), the Mac version of Warcraft II allowed you to speak the names of cheats instead of typing them, which actually did give a slight advantage against Windows network opponents in cheat games.
Re:Pfah! Star Wars!? (Score:1)
Re:Why I don't like Star Trek (Score:1)
Instant Trivquiz(Re:Why I don't like Star Trek) (Score:1)
1)Landru
2)Vaal
3)Jackson Roykirk
4)Kirok
5)R*sh L*mb**gh
6)The next person who gives him a cookie
Winners will receive a copy of Violating the Prime Directive : Why Chicks Dig It, by James T. Kirk.*
*That is, when it's published three centuries in the future. Not six, I might add.
Re:Voice commands (Score:1)
One can only hope.
Oh yes. (Score:1)
Obviously, it's a little early to get ones hopes up about a port to Linux, and we'll have to see how well the voice recognition works in the first place, but this does sound like a very interesting idea.
Hmm, perhaps we can re-fight epic space battles! (Score:2)
Computer: Command not understood. Incoming torpedo.
Me: Damn you, computer! Evasive action!
Computer: Initiating evasive pattern Delta. Incoming torpedo has missed.
Me: Hailing frequencies open! Khan, You managed to kill everyone else, but like a poor marksman, you keep missing the target. You... keep... missing... the target.
Computer: Command not understood. Deleting files.
Me: Khaaaaaaaaaann!
URLs... (Score:1)
Sounds all fine and good right?...one question: How do I tell my computer to go to Slashdot?
Think about it...I'm gonna have to spell it?..heehee...or perhaps, if implemented the other way, slashdots daily hit count will quadruple instantly...
Voice Recognition (Score:1)
Voice commands (Score:2)
First of all, you can't just talk to the computer and expect it to know what you're saying. You have to spend time teaching the computer your voice and accent. If you voice ever changes, like you go through puberty or get a cold, then it won't recognize your voice any more.
Likewise, anyone else who wants to talk to the computer has to create a different profile. Say your girlfriend, roommate, or whoever wants to play Klingon Academy, too. Well, I hope that the game takes that into account, or else it will erase your voice setup. I always hated that MS DOS games were single user, in the sense that my dad and I couldn't play the same game with different save game directories. We had to install the game twice, once for him and once for me, which used up massive amounts of disk space.
Also, there are linguistic problems, like the stupid Trek tagline, "Worf, fire at will." How will the game treat that situation? Will Worf shoot Riker? Obviously, this isn't a circumstance that will happen, but the English language is really rather complicated and difficult to understand when spoken aloud. When written, grammar mostly allows us to understand what is meant.
Well, that's my pessimistic, cynical rant for today.
Walk up behind a friend playing the game... (Score:2)
Game Commander (Score:2)
BTW, I believe this product uses Lernout & Hauspie's speech recognition technology, for all you Flemish Slashdotters out there...
Let there be puns! (Score:1)
So, if you tell the computer to engage the Borg, does it set up all the wedding plans as well? Or do you have to tell it step by step. And my heavens Brain, what would the children look like?
Forgive me, it's 5am...
They actually expect (Score:1)
--
TheDude
Smokedot [baked.net]
Drug Info, Rights, Laws, and Discussion
Pfah! Star Wars!? (Score:1)
Unlikely the Loki would port Voice Rec... (Score:3)
I'll be the first to admit that I haven't messed with sound much on Linux. My old 1.x kernel based Linux install choked on my PAS 16, and currently my Linux box is without sound... it all runs through the X Server on my NT machine.
However, from what I have seen, sound still doesn't have the super flexible API that MS produced. Quality or not, MS finally has a system for accessing sound cards without too much trouble. I have no doubt that Linux is pretty far along by now, but I doubt that sound integration is THAT pleasant. IIRC, there are two sound driver models... which is an improvement, but I don't see anything approaching DirectSound for at LEAST 6 months to a year.
Loki would no doubt reinvent the wheel. If the system that they bought/licensed abstracts enough, maybe they can plug in Linux sound support. But if the Linux sound capabilities isn't as flexible as the DirectSound, I wouldn't expect it.
Also, while porting old games is possible, most Linux users/gamers maintain a Win9x dual boot for games, releasing a Linux version a year down the road sounds like a bad business. Even if initial sales are solid, the later games will fail. While the novelty of a Linux port is solid in the beginning, in the end, how many people want to buy old games.
To get Linux ports, the userbase must demonstrate that there is a market (I believe there is, while Linux marketshare > %Windows users that are games), and must demonstrate that it is important to satisfy this market.
The trick is, companies must believe that a Linux port 6-12 months down the road isn't good enough. That requires companies that simultaneously release their versions see a large portion of Linux sales. If that happens, than maybe companies start working with Loki to port their game once the engine is largely complete. I mean, if properly abstracted, the game can write code that Loki can rewrite with their tools, and then the game is a straight recompile.
In a group project I was on, one person basically spend a day abstracting 1-2 line commands into a simple API. If we had to switch systems, he could rewrite his API in a day on the new system, and the higher level code would work without changes.
Portable code isn't difficult, you just abstract out all the hardware dependent features, and then have someone reimplement them. This may result in more work in the initial development, but it makes porting easier. Much like abstracting assembly code carefully, DirectX and other OS specific calls need to be abstracted away, so that they can reimplement on another system without trouble.
Alex
Re:Star Trek sucks!!!!! Articles (Score:1)
But Star Trek:The Next Generation and it spin-offs along with Trekkies still suck.....
Re:Why I don't like Star Trek (Score:1)
Problems with the "tlhIngan Hol" (Score:2)
Re:What ever happend to MS agent? (Score:1)
My Webcam [michaelcreasy.com]
Klingon Language (Score:1)
English, due to it's "odd" structure is probably not all that well-suited to speech input. It seems likely that Klingon, being a synthetic language (and far more successful than Esperanto as an international language) may be better suited to computer-based recognition.
If this puppy does work, well, that's just one more reason to learn it (though the "alphabet" of characters may not be all that trivial to learn).
So we'll have a whole BIG bunch of kids who understand this...
Hmmmm...
See: Klingon Language Institute [kli.org]
Re:What ever happend to MS agent? (Score:1)
Additionally, it's pretty simple to write application for it to enable dictation and menu control, I had set it up to allow me to play old arcade games through MAME via keyboard mappings.
To honest, the only games that it was reasonably successful with were Gorf, Galaxian and Space invaders, but, hey, it was a laugh.
The biggest problem I had with it was that it expected a North American accent, and the only way I could get it to launch Word was to pronounce it 'Woid'.
The agent aspect of it doesn't have to be visible, but it did have to be running in the background to catch your commands.
It was quite a novely being able to shout 'computer, internet, browser' across the room, and have it wake and dialup, but after a while it became a bit dull.
Tae hell way Klingon (Score:1)
"Its the dilithiummm crystals cap'ain, they jus' canny handle it"
ZamZ
Re:Pfah! Star Wars!? (Score:1)
They call em 'sidekicks' cos that's what most people feel like doing to em after about half an hour.
Going to /. from a voice interface. (Score:2)
Only method? (Score:2)
I don't get it (Score:1)
See this article [yahoo.com] .
Voice Reconition would be nice (Score:1)
Voice control linux today (Score:1)
Re:Pfah! Star Wars!? (Score:1)
It's cold outside, there's no kind of atmosphere
I'm all alone, more or less
Let me fly far away from here
Fun, fun, fun in the sun, sun, sun
I want to lie shipwrecked and comatose
Drinking fresh mango juice
Goldfish shoals nibbling at my toes
Fun, fun, fun in the sun, sun, sun
Fun, fun, fun in the sun, sun, sun
Actually... (Score:1)
Porting = contracts (Score:1)
Or they might be bound by contract not to spread the undoubtedly proprietary voice recognition software around to all and sundry. I wonder which is more likely?
Incidentally, do Loki provide source for their ports, or are they provided as binary-only?
Perfect for Star Trek... (Score:1)
Re:Going to /. from a voice interface. (Score:1)
Hell, target nets cape. Nets cape, go to sight
Re:Voice Recognition (Score:1)
To explain... (Score:1)
Quite frankly there are folks who read Slashdot other than yourself (shocking, I know) and some of those folks actually have *interest* in the article. It's kind of interesting because, if it weren't for the silly "talking to the computer" back in the 60's on Star Trek, then there probably wouldn't have been quite as much interest in speech recognition research.
Quite frankly, the intended goal is to be able to say, "Computer, what is the status of the warp core?" and get the intended answer. Really. That's all. And to make it look as effortless as it is in the make-believe world of Star Trek.
Did you see the movie Galaxy Quest? What a lot of people honed in on was the intended inference that, hey, some folks just don't get it that Star Trek is all *fiction.* What most folks thought the intended target was was the hardcore fan. I say it was the kooky engineer type that's so brilliant that they *may* be able to cook up a working transporter in their garage, given the time for research, but just don't get it that Jimmy Doohan and Leonard Nimoy weren't engineers and scientists, just actors, and that the technology that was cooked up for the show was just plot devices, nothing more. I cracked up when Mathazar said, "the organ regeneration chamber is coming along nicely." Heh, we have communicators (flip-phones) hypospray (albiet painful, I'm told), tricorders (actually sold under that name) computers we can have semi-intelligent conversations with, and, I'm told, a good chance of having warp drive within the next 100 years. All from just one stupid show with NO scientific basis (in the beginning) whatsoever.
Re:Voice commands (Score:1)
Re:Oh yes. (Score:1)
Re:Why I don't like Star Trek (Score:2)
Ahhh, so you prefer the indoctrination and social conditioning that you received.
Re:Voice Recognition (Score:3)
And here [gatech.edu] is a good "How to get started" -document.
Re:Voice commands (Score:1)
Me neither. I had some voice recognition software a while back, but I deleted it as I felt so incredibly stupid talking to the computer.
A great new opportunity: voice virus (Score:1)
Voice recognition under Linux (Score:3)
Actually, there already is one. IBM's Via Voice [ibm.com] should do everything you need. Freely available, IIRC, but not open source.
Not really that bad (Score:2)
This is a common misunderstanding, probably because most commercially available voice-controlled applications today are dictation systems, quite different from what seems to be imagined in the Star Trek case.
Re:Pfah! Star Wars!? (Score:1)
Re:Voice commands (Score:1)
I'm actually very suprised by this. Is it really so? I mean, voice recognition was at this level years ago. Hasn't there been any development, like computer being able to recognize you even if you have cold?
Star Trek and Voice Recognition again (Score:1)
Worked about as good as the ST:TOS M5 supercomputer.
CAN'T... interpret... comand.
Your voice
Re:Walk up behind a friend playing the game... (Score:2)
And listen as the whirring starts....
Re:Voice commands (Score:1)
Re:Star Trek sucks!!!!! (Score:1)
How to speak "Klingon" (Score:3)
Also, there is an official Klingon/English, English/Klingon dictionary available, appropriately titled "The Klingon/English Dictionary [amazon.com]" =)
.- CitizenC (User Info [slashdot.org])
Re:Pfah! Star Wars!? (Score:1)
Mr. Flibble is very angry.
(And moderators? If you are thinking about marking my post as Troll or Offtopic, go out and watch a few Red Dwarf episodes and the above will become clear...)
A voice recognition system for linux (Score:2)
What ever happend to MS agent? (Score:1)
Right now, I'm looking for the speech rec engine to see how well it works. Using the damn search engine comes up with developer info about the product.
Why has Microsoft "forgot" this rather impressive bit of software? I know it's really just eye-candy, but you can't have too many toys to play with.
Blech. (Score:2)
--
Re:Voice commands (Score:1)
maybe to save some keyboards (Score:1)
Think about the effect this technology could have on overenthusiastic eight year olds. It would encourage dancing around and screaming like Klingons all day and night.
There would be numerous broken windows and furniture, it'd be impossible to get any sleep and maybe even a couple of bodies lying in the garbage given enough time. (It is an empty shell - dispose of it as you see fit.)
That aside, I think it's quite a cool idea. Consider how much poor, defenceless hardware that would be saved by this! :)